Asol AP Flex

If you enjoy the Asol AP Flex Comp, check out the rest of the comps in the TFT Tier List

S: Corki Riven, Dark Stars, Vex Fast 9, Brawler Yi,
A: Asol AP Flex, Lulu Reroll, Lissandra Reroll
B: Vanguard Karma Leblanc, Urgot Reroll, Twisted Fate Reroll, 7 Shepherd, NOVA Marauders, Space Groove Riven, Rogue Reroll, Miss Fortune Reroll, Meeple Veigar, Jhin Fast 9, Mecha, Samira Reroll, Cho’Gath Ezreal Reroll, Stargazer Xayah, Leona Teemo Reroll,
C: Shepherd Viktor, Primordian Reroll,

Very Special: Invader Zed, Bonk! Nasus, Shieldmaiden Leona,
Special: Termeepnal Velocity, Big Bang Meepsie, Contract Killer Pyke, Self Destruct Gragas, Heat Death Mordekaiser
Not Special: Reach For The Stars Jax, Stellar Combo Aatrox,

Asol AP Flex

Asol AP Flex

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Asol AP Flex

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Leveling Pattern: 

Fast 8/9

Win Streak

Round2-12-53-13-54-25-2
Level456789

Lose Streak

Round2-32-73-23-5 (40g+)4-15-5
Level456789

Mixed Streak

Round2-1 or 2-32-5 or 3-13-23-5 or 4-14-25-5 or 6-1
Level456789

Conditions:

  • Good from Emblems
  • Lots of items
  • Flexible

Gods: Kayle, Ekko
How to Play:

  • Gameplan: Asol is a very flexible carry that only requires Conduit active to be successful given you provide him enough front line. He can use a variety of emblems and is best played with a duo carry. Prioritize emblem and item augments. Never Mech Asol.
    • Stage 1-2: Play your strongest AP opener with ideally an emblem or item augment. This comp can utilize almost every AP slam as you should aim to have 3 Asol items plus another 3 item carry by late game.
    • Stage 3: Continue to be strong if possible during this stage. Make sure to hold lower cost units you can flex in like Lissandra and Meepsie during these turns.
    • Stage 4: Level on 4-2 and look for Asol, a duo carry and front line. Roll aggressively here before copies of front line 4 cost are all gone.
    • Stage 5+: Level to 9 and look to replace lower value units for legendaries. Ideally cap around Bard, Sona and Blitzcrank.
  • Tips:
    • Duo carry priority: Sona 2 > Karma 2 > Nami 2 > Sona 1
      • LeBlanc can be played but is much more specific (requires Rageblade)
    • The 2 most consistent front lines are 4 Vanguard or Meched Mighty Mech.
    • If you have Dark Star Emblem play 6 Dark Star Asol.
    • Vanguard, Voyager and Shepherd emblems are great conditions for this comp.
    • Asol wants full damage, don’t build mana items.
    • Nunu prefers casting items like Vow while Mighty Mech prefers pure tank items like Gargoyles.
    • Hold the Line is a great combat augment for this comp because of the amount of front line units it plays and lack of base AP values offered from traits.

Item Holder: Lissandra, Teemo
Best Emblem/Spatula Holder: Dark Star Asol, Vanguard Asol, Shepherd Asol

Items:

  • Aurelion Sol: Jeweled Gauntlet, Striker’s Flail, Deathcap
    • Generic AP, no mana generation
  • Sona/Karma/Nami: Blue Buff/Shojin, Deathcap, Archangel’s
    • Mana generation, Leftover AP
  • Nunu: Vow, Adaptive Helm
  • Mighty Mech: Generic Tank

Augments:

  • BIS: Hold The Line
  • General: Emblem > Item > Econ = Combat