5 Anima

If you enjoy the 5 Anima Comp, check out the rest of the comps in the TFT Tier List

S: 5 Anima, Zoe Reroll, NOVA Akali,
A: Stargazer Xayah, Space Groove, Mecha, Vex Fast 9, Shepherd Leblanc, Brawler Yi, Two Tanky Samira Reroll, Vanguard Fast 9,
B: Dark Stars, Primordian Jinx, Lissandra Reroll, Meeple Veigar, Gnar Printer, Corki Riven, Twisted Fate Reroll, Miss Fortune Reroll, Jhin Fast 9, Shepherd Viktor, Lulu Reroll,
C: NOVA Marauders, Urgot Reroll, Cho’Gath Ezreal Reroll, Leona Teemo Reroll, Rogue Reroll, Primordian Reroll,

Very Special: Invader Zed,
Special: Big Bang Meepsie, Reach For The Stars Jax, Shieldmaiden Leona, Termeepnal Velocity, Stellar Combo Aatrox,
Not Special: Bonk! Nasus, Heat Death Mordekaiser, Contract Killer Pyke, Self Destruct Gragas,

5 Anima

5 Anima

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Leveling Pattern: 

Fast 8/9

Win Streak

Round2-12-53-13-54-25-2
Level456789

Lose Streak

Round2-32-73-23-5 (40g+)4-15-5
Level456789

Mixed Streak

Round2-1 or 2-32-5 or 3-13-23-5 or 4-14-25-5 or 6-1
Level456789

Conditions:

  • Flexible
  • Requires Anima Emblem to be at all consistent

Gods: Asol, Ahri, Kayle
How to Play:

  • Gameplan: This comp can win the game if it hits 5 Anima on stage 3. You farm somewhere between a silver augment and a gold augments worth of gold every turn you have this trait in making it a great engine to snowball and win out. Consider alternative outs such as Jinx, Aurora or Illaoi 3. Ideally played from Emblem or very early Fiora. The board above is one of the many ways to cap and takes advantage of Rhaast to buff up a board that is likely to be fully itemized by mid stage 5.
    • Stage 1-2: If you have an Anima Emblem from an augment open and prepare to rolldown on 3-2 for 5 Anima. If you hit GG. Not playable or considerable without an emblem at this point.
    • Stage 3: Roll on 3-2 for 5 Anima if you have an emblem. Consider pivoting in if you somehow find a Fiora by 3-6.
    • Stage 4: Play 5 Anima and flex around the emblems. The amount of value this trait farms is absurd that almost anything works as long as you efficiently utilize cash outs. Shepherd is an easy way to stabilize and use Voyager emblems which are premium.
    • Stage 5+: Go 9, play 5 cost, win the game. If you farmed from stage 3 on it is very unlikely you get out capped unless someone finds a 3 Star 4/5 Cost so scout and be ready for play defense.
  • Tips:
    • If you have the emblem you must roll for 5 Anima by 3-2 at the latest. The sooner you get this trait in the more you will scale. If you are able to put together a winning board on 3-2 and save lives on stage 3, you are in a great position to go first.
    • Voyager Emblems can supplement suspicious frontlines due to providing AoE armor and MR.
    • Challenger Emblems can enable units like Graves and Blitz to do massive damage and provides great sustain.
    • Item augments are lower priority due to 5 Anima potentially giving Thieves Glove’s and components.
    • You truly can play anything in the backline and frontline, stay flexible and play around cash outs. Jinx, Aurora and Illaoi 3 are all great considerations.
    • The actual cash outs from killing units/anima stacks are not very important, you do not need a Tier 2 item to win the game so take cash outs when convenient. Greeding for 200-300 cash outs can be smart if your game plan is centered around 3 Starring an Anima unit. The unit specific items are decent but not game winning.
    • Do not click item augments playing this comp as you are very likely to overflow on items.
    • Kayle’s offering provide items which are over kill in this comp but her boon is very valuable as you will have a lot of unique items playing this comp due to emblems and components dropping every turn, making it a great combat buff.

Item Holder: Anima Units
Best Emblem/Spatula Holder: Anima Emblem anyone

Items:

  • Fiora: Edge of Night + AD
  • Jinx 3: Pure AD, Last Whisper
  • Aurora 3: Shojin, Jeweled Gauntlet, Deathcap
    • Utility items if not 3 starred
  • Illaoi 3: Generic Tank
  • Sona: Jeweled Gauntlet, 2x Nashors
    • Shojin, Blue, Deathcap

Augments:

  • BIS: Emblem Generating Augments
  • General: Emblems > Combat > Econ >>> Items