5 Anima

If you enjoy the 5 Anima Comp, check out the rest of the comps in the TFT Tier List

S: 5 Anima, Zoe Reroll, NOVA Akali,
A: Stargazer Xayah, Space Groove, Mecha, Vex Fast 9, Shepherd Leblanc, Brawler Yi, Two Tanky Samira Reroll, Vanguard Fast 9,
B: Dark Stars, Primordian Jinx, Lissandra Reroll, Meeple Veigar, Gnar Printer, Corki Riven, Twisted Fate Reroll, Miss Fortune Reroll, Jhin Fast 9, Shepherd Viktor, Lulu Reroll,
C: NOVA Marauders, Urgot Reroll, Cho’Gath Ezreal Reroll, Leona Teemo Reroll, Rogue Reroll, Primordian Reroll,

Very Special: Invader Zed,
Special: Big Bang Meepsie, Reach For The Stars Jax, Shieldmaiden Leona, Termeepnal Velocity, Stellar Combo Aatrox,
Not Special: Bonk! Nasus, Heat Death Mordekaiser, Contract Killer Pyke, Self Destruct Gragas,

5 Anima

5 Anima

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Leveling Pattern: 

Fast 8/9

Win Streak

Round2-12-53-13-54-25-2
Level456789

Lose Streak

Round2-32-73-23-5 (40g+)4-15-5
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Mixed Streak

Round2-1 or 2-32-5 or 3-13-23-5 or 4-14-25-5 or 6-1
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Conditions:

  • Wins the game if you are able to find 5 Anima before stage 4 (Needs emblem or early Fiora)
  • Farms approximately a Gold Augment’s worth of value a turn
  • Flexible

Gods: Asol
How to Play:

  • Gameplan: This comp wins the game if it hits 5 Anima on stage 3, its rare we say that in TFT but in this case it just wins. You farm approximately a gold augments worth of value each turn. Play flexibly around any potential emblems or duplicators you find. Consider alternative outs such as Jinx, Aurora or Illaoi 3. Ideally played from Emblem or very early Fiora. The board above is a cheap core to stabilize around in stage 4 but the possibilities are endless and depend on your cash outs.
    • Stage 1-2: If you have an Anima Emblem from an augment open and prepare to rolldown on 3-2 for 5 Anima. If you hit GG. Not playable or considerable without an emblem at this point.
    • Stage 3: Roll on 3-2 for 5 Anima if you have an emblem. Consider pivoting in if you somehow find a Fiora by 3-6.
    • Stage 4: Play 5 Anima and flex around the emblems. The amount of value this trait farms is absurd that almost anything works as long as you efficiently utilize cash outs. The NOVA units can provide combat value to your board but are temporary and should be dropped for 5 cost.
    • Stage 5+: Go 9, play 5 cost, win the game. If you farmed from stage 3 on it is very unlikely you get out capped unless someone finds a 3 Star 4/5 Cost so scout and be ready for play defense.
  • Tips:
    • If you hit the emblem you just win as long as you roll for 5 Anima on 3-2.
    • Voyager Emblems can supplement suspicious frontlines due to providing AoE armor and MR.
    • Challenger Emblems can enable units like Graves and Blitz to do massive damage and provides great sustain.
    • Item augments are lower priority due to 5 Anima potentially giving Thieves Glove’s and components.
    • You truly can play anything in the backline and frontline, stay flexible and play around cash outs. Jinx, Aurora and Illaoi 3 are all great considerations.
    • The actual cash outs from killing units/anima stacks are not very important, you do not need a Tier 2 item to win the game so take cash outs when convenient. Greeding for 200-300 cash outs can be smart if your game plan is centered around 3 Starring an Anima unit. The unit specific items are decent but not game winning.

Item Holder: Anima Units
Best Emblem/Spatula Holder: Anima Emblem anyone

Items:

  • Fiora: Edge of Night + AD
  • Jinx 3: Pure AD, Last Whisper
  • Aurora 3: Shojin, Jeweled Gauntlet, Deathcap
  • Illaoi/Tahm Kench: Generic Tank

Augments:

  • BIS: Emblem Generating Augments
  • General: Emblems > Combat > Econ >>> Items