Jhin Fast 9

If you enjoy the Jhin Fast 9 Comp, check out the rest of the comps in the TFT Tier List

S: Dark Stars, Brawler Yi, Primordian Reroll,
A: Vex Fast 9, Twisted Fate Reroll, Leona Teemo Reroll, Cho’Gath Ezreal Reroll, Stargazer Xayah, Corki Riven,
B: Urgot Reroll, Vanguard Karma Leblanc, 7 Shepherd, NOVA Marauders, Space Groove Riven, Lulu Reroll, Rogue Reroll, Miss Fortune Reroll, Meeple Veigar, Jhin Fast 9, Mecha, Samira Reroll
C: Shepherd Viktor

Very Special: Invader Zed, Bonk! Nasus, Shieldmaiden Leona, Termeepnal Velocity,
Special: Big Bang Meepsie, Contract Killer Pyke, Self Destruct Gragas, Heat Death Mordekaiser
Not Special: Reach For The Stars Jax, Stellar Combo Aatrox,

Jhin Fast 9

Jhin Fast 9
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Leveling Pattern: 

Fast 8/9

Win Streak

Round2-12-53-13-54-25-2
Level456789

Lose Streak

Round2-32-73-23-5 (40g+)4-15-5
Level456789

Mixed Streak

Round2-1 or 2-32-5 or 3-13-23-5 or 4-14-25-5 or 6-1
Level456789

Conditions:

  • High HP and ability to reach level 9
  • Early Graves preferred
  • Infinity Edge Jhin

How to Play:

  • Gameplan: Fast 9 is rough this set as there is no 5 cost tank to stabilize your front line, meaning often times if you can’t fast 9 by 4-5 all the copies of front liners will be gone. Most of the time you will pivot into this board from a level 8 comp. If you don’t roll for a 2 star 4 cost tank, Jhin will not have enough time to close out the fight. Graves can help this comp cap very high but is not playable after 5-2, the earlier the better.
    • Stage 1-2: Play a strong opener around strong AD slams, if you can’t win streak do not play this comp.
    • Stage 3: Keep up the tempo and win streak. If you fall behind look to default a different AD comp. It can’t be stressed enough this comp is very hard to play if you don’t have enough HP and econ to successfully find Jhin 2, Jhin 1 doesn’t do nearly enough damage.
    • Stage 4: If you can go 9 on 4-5, do so to find a 4 cost 2 star tank. The earlier you find Graves the better. If you have to roll on 8, look to carry Xayah or Corki and pivot to those respective comps.
    • Stage 5+: Go 9 if you haven’t already and roll for your board. The latest turn Graves is playable is 5-2. If you can’t find Graves add front line for Jhin as his damage is a little slow.
  • Tips:
    • Jhin’s damage is very high but spread out meaning he needs time to finish fights, prioritize having enough front line.
    • Graves and Bard provide the single target damage needed to close out fights so it is very important to have a duo carry with 3 items.
    • Graves Build path: Assault Frame > Melt Through > Grav Booster > Buckshot++. Only take 1 proc of Grav Boosters before taking all of the Buckshot upgrades. Assault Frame is currently over stated and his best initial choice.
    • Prioritize CC immunity on Graves.
    • Graves caps higher than Jhin and if you find him early enough it’s advised to prioritize him.
    • This comp can be pivoted in to from Corki variants as Corki and Jhin share the same itemization.

Item Holder: Gnar, Ezreal, Poppy, Jax

Items:

  • Jhin: Infinity Edge, Last Whisper, Striker’s
    • Deathblade
  • Graves: Edge of Night, Giant Slayer, Striker’s
    • Sterak’s, Titan’s, QSS
  • Rammus: Protector’s Vow/Mana generating Tank items
  • Bard: Archangel’s, Morello, Void Staff

Augments:

  • BIS: Bronze For Life
  • General: Econ > Items > Combat