TFT Set 8 Tier List – PBE Patch Meta Snapshot

Updated every Friday https://bunnymuffins.lol/meta/
Video Guides at https://youtube.com/bunnymuffins/

Meta Snapshot Summary

Updated 12/7 – We have all new comps to try for Set 8!! OFFICIAL Tier List on December 9th!

We’ve brought imissvoidsins back to show us Set 8 comps. He is the Set 5 MSI winner and reaches top 10 every set. Catch his streams on Twitch or get coaching from him!

Best TFT Comps for Set 8 PBE

Anima Jinx, Anima Miss Fortune, Spellslinger Taliyah, Vertical Star Guardian, Nasus Reroll, Lulu Reroll, Kaisa Recon, Brawler Ashe, Samira, Super Draven, Wukong Reroll, Kayle Reroll
Talon, Duelist Reroll, Threats, Camille Reroll, Vayne, Soraka Admin, Gangplank Supers, Zoe Reroll,

TFT Comps Tier List Set 8 PBE

Comps to Try

Jinx Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • 3* Jinx

Item Holder: Lulu/Lux until Jinx

How to Play: Typically you try to slowroll (rolling while maintaining your econ above 50g) 3* 1 cost Anima Squad units like Sylas and Nasus at level 5, then level up to 6 to try to hit Jinx 3* because odds are you’ll get a decent amount of Jinx rerolling for the 1 cost units at 5. Another way to play this is to level to level 6 at Stage 3-2, roll for 2* Jinx and RIven to stabilize, econ back up to 50g, then slowroll for Jinx 3* and RIven 3*.

Items:

  • Jinx items: Rageblade, HoJ, Archangel Staff, Rabadon’s Deathcap, Jeweled Gauntlet, Spear of Shojin, Hextech Gunblade
  • Other units: Tank items

Core:

  • 3* Anima Squad units

Augments: In terms of Hero augments, both Get Excited! and Everyone goes BOOM! are very useful. Get Excited! is a more selfish boost for Jinx and helps her pop off if she’s your main carry, but if you have multipled 3* Anima Squad units and perhaps a secondary carry like Vayne or Nasus then Everyone goes BOOM! is very viable in that instance.

Counters

Taliyah Carry

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium

Requirements:

  • Good frontline

Item Holder: Lulu, Lux, Kai’Sa, Zoe, Leblanc

How to Play: This is a 4 cost carry comp so the ideal scenario would be to econ up and preserve HP to go fast 8. To do so, we have to optimize our early game in a way that will get us to level 8 without being on the verge of death.
An example early game board would be to play Gadgeteen early with Lulu carrying our AP items and Annie carrying our tank items. Annie will most likely be our tank for the entirety of the game. For our midgame we could add in Zoe, Leblanc and Sona as they are very good units that will help us save HP until we find our Taliyah 2*. Late game we can just add Taliyah for 4 Spellslinger and either add in 5 Star Guardian or 3 Star Guardian + utility units.

Items:

  • Taliyah items: Archangel Staff, Rabadon’s Deathcap, Jeweled Gauntlet, Spear of Shojin, Giant Slayer, Hextech Gunblade, Blue Buff, Morellonomicon, HoJ
  • Annie + Ekko items: Tank items

Core:

  • 3 Star Guardian 4 Spellslinger

Augments: Cybernetic Uplink, Axiom Arc, Celestial Blessing, Radiant Relics, Exiles, Battlemage

In terms of Hero augments, Stoneweaver is preferred because it boosts Taliyah’s damage significantly.

Counters

Miss Fortune Anima Squad

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium

Requirements:

  • AP items on Miss Fortune

Item Holder: Jinx, Lulu, Kai’Sa, Lux, Zoe, Leblanc

How to Play: Miss Fortune (MF) is one of the most flexible carry units this set so she is heavily contested in high Challenger inhouse lobbies. There are many many ways to get to her, but a standard and simple way to navigate to her would be to play 3/5 Amina Squad early with Jinx carrying the AP items and then replacing her with MF later on. Another way would be to play Vayne and Kai’Sa duo carry, with Vayne carrying AD + Attack Speed items and Kai’Sa carrying AP items.

When you find MF 2*, replace Kai’Sa with her. She is extremely flexible and you can build a lot of units around her, but make sure your frontline is beefy enough. Because have multiple carries is very popular this set, you will want to put your AD/Attack Speed items on a secondary carry like Vayne, Belveth, Zed, Aphelios or Samira.

Items:

  • Miss Fortune items: Spear of Shojin, Archangel Staff, Rabadon’s Deathcap, Jeweled Gauntlet, Giant Slayer, Hextech Gunblade, HoJ
  • Tank items on your frontline units.
  • AD/Attack Speed items on your secondary carry.

Core:

  • 3 Anima Squad, frontline units

Augments: Cybernetic Uplink, Axiom Arc, Celestial Blessing, Radiant Relics, Exiles, Battlemage

In terms of Hero augments, Bunny Mercenary allows MF to hit more units and survive longer to get more abilities in. This is better if youre desperate for board strength. Make it Rain generates a lot of gold, so if you’re high HP and have a stable board, taking this will give you the econ boost to go level 9 and add in powerful 5 cost units.

Counters

Nasus Mascot

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium

Requirements:

  • Multiple 3* units for Supers

Item Holder: Lulu, Kai’Sa, Ezreal, Lux, Zoe, Leblanc

How to Play: As with all other 1 cost reroll comps, you econ up Stage 2 and roll at 3-1 at lvl 4 if your econ is very high and/or you have 6 or more Nasuses. Otherwise, slowroll above 50g at level 5 for your Nasus, Supers and Mascot units. The goal here is to hit Nasus and your other 3* units quickly, then push levels to find Nunu to really let your comp snowball (no pun intended).

Items:

  • Nasus items: RFC, Infinity Edge, Bloodthirster, HoJ, Giant Slayer, Quicksilver, Titan’s Resolve.

Core:

  • Supers + Mascots

Augments: Mascot Heart, Celestial Blessing, Second Wind, Scoped Weapons, Thrill of the Hunt

In terms of Hero augments, Stacks on Stacks is really good to help Nasus scale into the lategame. Otherwise, augmengs that provide durability are very good as well.

Counters

Kai‘Sa Recon

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium

Requirements:

Good Kai’Sa AP items.

Item Holder: Lulu, Kai’Sa, Ezreal, Lux

How to Play: As with other AP comps, play strong AP openers like Gadgeteen or Recon Defenders with Lulu, Lux or Ezreal as AP item holders until you find Kai’Sa. Your late game comp is either 5 Star Guardian 2 Recon, 4 recon 3 Star Guardian + more frontline or 2 Recon + utility + frontline like Aegis units, depending on the lobby. Typically you reroll for Kai’Sa, Vayne and Nilah 3* at lvl 7. If your hp and econ are high you can reroll at lvl 8 instead.

Items:

  • Kai’Sa items: Archangel Staff, Rageblade, Jeweled Gauntlet, Rabadon’s Deathcap, Giant Slayer, Statikk Shiv
  • Vayne items: AD + Attack Speed items
  • Others: Tank items

Core:

  • At least 2 Recon, 3 Star Guardian

Augments: Mascot Heart, Celestial Blessing, Second Wind, Scoped Weapons, Thrill of the Hunt

In terms of Hero augments, Stacks on Stacks is really good to help Nasus scale into the lategame. Otherwise, augmengs that provide durability are very good as well.

Counters

Vertical Star Guardian

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium

Requirements:

Good Kai’Sa AP items.

Item Holder: Lulu, Kai’Sa, Ezreal, Lux, Zoe, Leblanc, Taliyah

How to Play: As the comp name suggests, all you really have to do is just play high amounts of Star Guardians. Start with Lux or Lulu Carry until you find Kai’Sa as your carry. Then you can replace Lux with Taliyah and slot in an extra Lux if you can. A lot of times this just becomes a typical 5 Star Guardian 4 Spellslinger Taliyah game, but if you can get an augment that gives extra Star Guardian (Emblem or Heart), try to play 9 Star Guardians as it is pretty strong. Tank could be Annie or Ekko.

Items:

  • Kai’Sa items: Archangel Staff, Rageblade, Jeweled Gauntlet, Rabadon’s Deathcap, Giant Slayer, Statikk Shiv
  • Taliyah items: Archangel Staff, Rabadon’s Deathcap, Jeweled Gauntlet, Spear of Shojin, Giant Slayer, Hextech Gunblade, Blue Buff, Morellonomicon, HoJ
  • Annie/Ekko items: Tank items

Core:

  • Star Guardians

Augments: Star Guardian Crest, Star Guardian Heart, Cybernetic Uplink, Exiles, Celestial Blessing, Thrill of the Hunt

In terms of Hero augments, Taliyah, Kai’Sa and Ekko augments are all decent. A really good utility one would be Ekko’s Chronobreak, which freezes enemy units for 2 seconds after 10 seconds of combat.

Counters

Lulu Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependence: High
Variance: Medium

Requirements: 3 Lulu items

Item Holder: Lulu, Annie

How to Play:

It seems this comp is only really playable if you can get a Lulu or Annie Hero augment, but you just roll for 3* Lulu and Annie and push levels for more Hearts and secondary carries like Soraka, Taliyah, MF, Aurelion Sol, Belveth, etc. As with other 1 +2 cost reroll comps, slowroll above 50g at 5, and after you hit Lulu 3*, either level to 6 to roll for Annie 3* or just push levels for higher cost units, depending on how many Annies you have.

Items:

  • Lulu items: Blue Buff, Rabadon’s Deathcap, Archangel Staff, Jeweled Gauntlet, Giant Slayer, Hextech Gunblade
  • Annie/Ekko items: Tank items

Core:

  • 3 Gadgeteen

Augments: Cybernetic Uplink, Exiles, Celestial Blessing, Thrill of the Hunt, Ascension

In terms of Hero augments, Growth Spurt is better as it allows for Lulu to carry better, whereas Foster Growth is better for pushing levels and carrying other units. Reflector Shield is good for Annie as well.

Counters

Ashe Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • AD items on Ashe

Item Holder: Ashe

How to Play: Another 1 cost reroll comp, you roll at either 3-1 at level 4 (if you naturaled at least 6 Ashes or if your econ is very high, like above 50g) or slowroll above 50g at level 5 for your Ashe and Reneketon 3*. Like most 1 cost reroll comps, it’s typically played with a Hero Augment for your carry. Afterwards just level up for useful units like Sejuani and Aegis units.

Items:

  • Ashe items: Rageblade, Last Whisper, Giant Slayer, Runaan’s Hurricane, Deathblade, Infinity Edge
  • Renekton item: Tank items or Bruiser items (like Titan’s Resolve and Bloodthirster)

Core:

  • 3* Ashe and Renekton

Augments: In terms of Hero augments, Corps Focus seems a bit better than Laser Focus. Laser Focus is a selfish augment that only boosts Ashe’s ability by 20% attack speed, doubled while her ability is active, while Corps Focus is a teamwide buff of 15% attack speed, doubled while her ability is active. It seems Corps Focus is just more overall value.

Counters

Draven Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • AD items and Healing item on Draven

Item Holder: Ashe, Kayle until Draven

How to Play: Try to build up economy until 3-2 where you level to 6 and roll for Draven 2* and Jax + Wukong for Mech. Roll for 3* Supers as well. Since you’re looking for a lot of 3* 2 costs in this comp, rolling for 6 is ideal. Then you try to push levels and add in 5 mech once you find a Leona.

Items:

  • Draven items: Last Whisper, Infinity Edge, Bloodthirster, Deathblade, HoJ, Giant Slayer, Rageblade

Core:

  • 3* Draven and Supers

Augments: In terms of Hero augments, both League of Draven and Ruthless Blades are decent. League of Draven is better as a solo Draven augment and boosts his attack damage by a lot.

Counters

Samira

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • AD items and Healing item on Samira
  • Good frontline

Item Holder: Ashe, Kayle, Sivir, Senna

How to Play: Since this is a comp that mainly comes online at level 8, try to play strongest board until 4-5 where you level to 8 to roll for your 2* 4 cost units like Samira, Zac, Sejuani and try to highroll an Aphelios as well. Make sure you have a lot of frontline because without it, Samira won’t be given enough time to do damage.

Items:

  • Samira items: Last Whisper, HoJ, Infinity Edge, Giant Slayer, Deathblade, Rageblade, Runaan’s
  • Aphelios items: Deathblade, Infinity Edge, Rageblade
  • Frontline items on Zac/Ekko/Sej

Core:

  • At least 2 Sureshot and frontline

Augments: In terms of Hero augments, you don’t necessarily need a Samira augment, you could use more utility ones like Sejuani or Ekko, but both Samira Hero augments are fine as well.

Counters

Wukong Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: High
Variance: Medium

Requirements:

  • AP and Healing items on Wukong

Item Holder: Wukong

How to Play: Another 1 cost reroll comp, you roll at either 3-1 at level 4 (if you naturaled at least 6 Wukongs or if your econ is very high, like above 50g) or slowroll above 50g at level 5 for your Wukong 3*. Like most 1 cost reroll comps, it’s typically played with a Hero Augment for your carry. However, this comp specifically gets really strong if you can get the Cyclone Hero augment. Your objective is to get Wukong 3* as soon as possible and then push levels while taking advantage of your midgame to put in 5 Mecha with Leona typically at level 9 because it’s unreliable to find Leona before level 9.

Items:

  • Wukong items: HoJ, Jeweled Gauntlet, Rabadon’s Deathcap, Ionic Spark, Archangel Staff, Bloodthirster

Core:

  • 3* Wukong

Augments: In terms of Hero augments, Cyclone is by far the better option. It is the only Hero augment that solo buffs Wukong. When you’re playing this comp, the other units exist only as synergy bots to help assist Wukong as he is the raid boss.

Counters

Kayle Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • AD + Attack Speed items on Kayle
  • Kayle specific combat Hero augment

Item Holder: Kayle

How to Play: Another 1 cost reroll comp, you roll at either 3-1 at level 4 (if you naturaled at least 6 Kayles or if your econ is very high, like above 50g) or slowroll above 50g at level 5 for your Kayle and Gangplank 3*. Like most 1 cost reroll comps, it’s typically played with a Hero Augment for your carry. Afterwards just level up to 6 to roll for the rest of your 3* Supers (Lee + Malphite).

  • Kayle items: Last Whisper, Infinity Edge, Deathblade, Rageblade, Giant Slayer, HoJ

Core:

  • Kayle 3*, Supers 3*

Augments: In terms of Hero augments, Divine Ascent is much better than RIghteous Range because Kayle is typically not a very strong unit, but with DIvine Ascent this comp becomes playable and she is a viable carry.

Counters

Talon Reroll

Last Week’s Rank:

Difficulty:
Item/Augment Dependency:
Variance:

Requirements:

  • 3* Talon

Item Holder: Talon

How to Play: Simple 1 cost reroll comp, you econ up early and ideally go for this comp if you natural a fair amount of talons in your shops. Like most 1 cost reroll comps, if you have a lot of econ (above 50g interest) after Krugs you can roll a bit a 3-1, until 30 or 40 gold to find upgrades/more 1 cost units because the odds of finding 1 costs are better at level 4 than 5. Otherwise, you slowroll above 50g at level 5 and roll hard if you are getting too low/falling behind lobby tempo.

Items:

  • AP items for Talon, Edge of Night is nice to reset aggro

Core:

Augments: In terms of Hero augments, Edgelord definitely seems better than OX-ian Rage for Talon Reroll, as the 40 AP and mana gain is super useful.

Counters

Yasuo and Fiora Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Low

Requirements:

Item Holder: Talon

How to Play: Like with all other 2 cost reroll comps, you should reroll this one at level 6. AP items go on Yasuo, and AD Bruiser items go on Fiora. You play 4 Duelist 2 Ox Force 2 Aegis at 6, then you can replace the other Duelists besides Yasuo and Fiora with higher cost ones later on such as Zed and Nilah, and level up for Sejuani and Laser Corps.

Items:

  • Bruiser AD items on Fiora such as Bloodthirster, Titan’s Resolve, Infinity Edge, Deathblade, Giant Slayer, Last Whisper, Hand of Justice
  • AP items on Yasuo like Rabadon’s Deathcap, Jeweled Gauntlet, Archangel Staff, Hand of Justice, Edge of Night (for survival)

Core:

  • 4 Duelist, 2 Aegis, 2 Ox Force

Augments: In terms of Hero augments, Edgelord definitely seems better than OX-ian Rage for Talon Reroll, as the 40 AP and mana gain is super useful.

Counters

THREATS

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • BelVeth and Aurelion Sol items

Item Holder: Wukong, Camille for BelVeth, Lulu, Lux, Yuumi, Kai’sa for Aurelion Sol

How to Play: You play your strongest board until you can get BelVeth and ASol, then start transitioning into a full Threat board. However, this comp really only shines when you get the augment Threat Level: Maximum. Otherwise, you typically only play BelVeth, Aurelion Sol and Zac. You add in Fiddlesticks later.

Core:

  • BelVeth, ASol, Zac

Augments: Threat Level: Maximum

Counters

Camille Reroll

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Low

Requirements:

  • Camille 3

Item Holder: Camille, Renekton or Wukong before you find Camille

How to Play: Since it is a 2 cost reroll comp, ideally you reroll this comp at level 6 with as much econ as possible. If needed, roll down for upgrades at 3-2 if too low. If you get a hero augment for Camille especially Adaptive Defensives this comp becomes really really strong. Most important units are Camille and Lee Sin 3*. Lee being 3* gives a stronger shield to Camille as his ability shields his nearest ally. You want to put Lee Sin next to Camille. Sona can be replaced with any heart unit. You replace Blitz and Sona with Soraka and Sejuani later on as they are much more useful units.

Items:

  • Bruiser and AD items on Camille like Titan’s Resolve, Bloodthirster, Hand of Justice, Infinity Edge, Deathblade, Giant Slayer
  • Tank or Aura items on Lee Sin

Core:

  • 3 Renegade and 2 ADMIN

Augments: For hero augments, Adaptive Defensives is the better option for Camille reroll as it gives her a scaling shield that helps her survive much longer, whereas Hextech Retribution is solely damage, which might not help her survive later on in the game.

Counters

Vayne

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Low

Requirements: Damage items on Vayne and good frontline

How to Play:

Item Holder: Ashe, Kayle, Sivir

Items: There are many variations of this comp, but typically you want 3 or 5 Anima Squad to really build stacks and enhance Vayne’s damage. For frontline you don’t have to play Mech, you can just put in 5 Anima Squad and play general frontline units like Sejuani and Zac. I’ve even seen vertical Duelist played where Vayne was played with just 8 Duelist and nothing else. Vayne is a really flexible unit and comps can be built around her!

Core:

  • At least 3 Anima Squad, vertical Anima Squad is really good

Augments: Both hero augments for vayne are really good. Spread Shot allows her to to do AoE damage with 2 additional bolts that deal 50% damage, while Into the Night gives her a nice survivability boost with the EoN and adds a lot of attack speed. Additionally, if you have multiple EoN that allows your secondary carries to gain a lot of attack speed as well.

Counters

Soraka Carry

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements: AP items on Soraka

How to Play: Typically you just play Gadgeteen to get to Soraka, but you can play something like Recon Ezreal carry as well to get to her. Soraka items are important, especially Blue Buff so prioritize that if possible for higher placement. The core of the comp is Soraka, Leblanc, Zoe, Sona, and then frontline + utility units. You can and should duo carry Zoe + Soraka.
Another variation of the comp is vertical ADMIN, meaning you play more ADMIN units to get higher bonuses. Typically this is played when you get an augment that adds additional ADMIN, whether through emblem or Heart.

Item Holder: Lulu, Lux, Ezreal, Yuumi, Kai‘Sa, Zoe

Items:

  • Soraka items: Blue Buff, Rabadon’s Deathcap, Jeweled Gauntlet, Giant Slayer, Hextech Gunblade, Archangel Staff, HoJ
  • Tank items on your frontline units.
  • AP items on Zoe, AD/Attack Speed items on your secondary AD carry.

Core:

  • 4 ADMIN

Augments: Mana generation augments are good if you’re lacking in that department, Celestial Blessing is always good. In terms of Hero augments, Infuse is a good teamwide buff but if you have Blue Buff, it may be a little redundant for Soraka in terms of mana gain. Upgrade: Berserk seems good for damage because it’s basically an Ascension for Soraka so if you’re lacking damage, this may be better.

Counters

Gangplank Supers

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Low

Requirements: 3* units

How to Play: As with any other 1 cost reroll comps, you typically roll at level 5 unless your econ is very high after Krugs (50+ gold), then you can roll at level 4 at 3-1 especially if you already have a lot of Gangplanks naturally. You don’t really want more Duelists after adding in your Supers, it’s better to add in more utility units/traits such as Aegis and Brawler.

Item Holder: Gangplank

Items: Gangplank items: Blue Buff, HoJ, Titan’s Resolve, Bloodthirster, Rabadon’s Deathcap, Giant Slayer

Core:

  • 3* Supers

Counters

Zoe Reroll

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Morello Zoe

Item Holder: Lulu, Kaisa and Lux

How to Play:

Typically you play 3 Gadgeteen 2 Defender early game with Poppy, Lulu, Annie and Wukong with Lulu carrying Zoe items. At level 6 add in Star Guardian and Spellslinger, and play strongest board until level 7 where you look to stabilize with an Ekko and Zoe 2. You can try to reroll at 7 or level to 8 depending on your game state, you don’t necessarily need Zoe 3.

Items:

  • Zoe: Morellonomicon, Blue Buff, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Jeweled Gauntlet

Core:

  • 2 Defender, 2 Prankster

Augments: Both Hero augments for Zoe are good, but the Double Bubble one adds a decent amount of damage onto her if you’re carrying her. Sleepy time is good for utility because it’s basically 3 Zephyr for carries because typically carries are the lowest hp units on the board.

Counters

Video Guide

LIVE! FIRST SET 8 STREAM!