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The second set brought us some Encounters, and also has a B patch with various changes to hero augments. Improve your mindset and learn how to climb this set
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One of the best release patch metas we’ve seen. Multiple A and B tier comps can compete with S tier comps as long as they reach the correct set ups. The lower on the tier list the more conditional to win out with
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Best TFT Builds & Team Comps for Set 17 Patch 17.2b Meta
S: Dark Stars, Brawler Yi, Primordian Reroll,
A: Vex Fast 9, Twisted Fate Reroll, Leona Teemo Reroll, Cho’Gath Ezreal Reroll, Stargazer Xayah, Corki Riven, Vanguard
B: Urgot Reroll, Karma Leblanc, 7 Shepherd, NOVA Marauders, Space Groove Riven, Lulu Reroll, Rogue Reroll, Miss Fortune Reroll, Meeple Veigar, Jhin Fast 9, Mecha, Samira Reroll
C: Shepherd Viktor
Very Special: Invader Zed, Bonk! Nasus, Shieldmaiden Leona, Termeepnal Velocity,
Special: Big Bang Meepsie, Contract Killer Pyke, Self Destruct Gragas, Heat Death Mordekaiser
Not Special: Reach For The Stars Jax, Stellar Combo Aatrox,
Comps to 1 trick: Dark Stars, Bruiser Yi, Stargazer Xayah, Corki Riven, Vanguard Karma Leblanc,
Exodia Comps: Vex Fast 9, Urgot Reroll, Twisted Fate Reroll,
Beginner Comps (Below Diamond): Primordian Reroll, Twisted Fate Reroll,
* = has a big requirement such as an emblem or specific augment
Special Tier = Requires a specific setup to work (Note that “Not Special” doesn’t mean never click, it just means it’s worse than the other special tiers)
Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.
Try out different types of positioning and champions in these TFT builds too! There is a ton of variation in TFT so be sure to check out the Core units in the tierlist and then flex the rest of your team!
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TFT Comps Tier List Set 17
S Tier: Best TFT Comps – Highly Flexible or Very Strong
6 Dark Stars
Leveling Pattern:ย
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Dark Star Emblem
- Item Augments
Gods: Kayle, Ahri
How to Play:
- Gameplan: Look to play this primarily off Dark Star Emblem. This comp loves emblems and has multiple variants. There are 2 main Dark Star Emblem lines being Riven and Xayah. You will often decide which is best to play based on other emblems you might have or whatever you slam in the early game.
- Stage 1-2: Play around a trait augment such as Trait tree and look to play 4 Dark Star as soon as possible due to its high stats. Slam Riven or Xayah items on a carry and try to be strong around extra stats provided by emblem augments.
- Stage 3: Continue being strong by adding Dark Star units and whatever front line you’ve upgraded. Be flexible and play around hanging traits.
- Stage 4: Level to 8 on 4-2 and look to spike around 6 Dark Star and 2 star 4 cost. Both variants are very stable on level 8.
- Stage 5+: Level to 9 when possible. Jhin is the highest cap and should be played as soon as possible.
- Tips:
- Dark Star already gives a high amount of AD/AP so pair the emblem with items that provide different stats. Riven wants items that provide survivability such as Sterak’s and HoJ, while Xayah wants attack speed. Avoid building items that give raw stats playing this line and prioritize other multipliers from the items you build.
- 6 Dark Star is playable without an emblem but you need to have guaranteed access to Jhin. If you have something like Aura Farming Jhin, consider this line heavily.
- Avoid scaling items in this line as you already have so much up front value from Dark Star AD and AP.
Item Holder: Talon, Briar, Gwen, Ezreal
Best Emblem/Spatula Holder: Dark Star Riven, Dark Star Xayah
Items:
- Riven: Dark Star Emblem*, Sterak’s, Hand of Justice
- Bloodthirster, QSS, Edge of Night
- Xayah: Dark Star Emblem*, Guinsoo’s, Red Buff
- Nunu: Generic Tank
Augments:
- BIS: Emblems
- General: Trait > Items > Econ > Combat
Brawler Yi
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- AD Psionic item is preferred but not required
- Loves Emblem Augments
Gods: Kayle, Ahri
How to Play:
- Gameplan: This comp is the best user of Emblems at the moment due to the amount of hanging traits. Yi can utilize many emblems and these can serve as his itemization. Prioritize Edge of Night as aggro drop is key to keeping Yi alive. This comp is best played from tempo and should not be leaned into from loss streak.
- Stage 1-2: Check your Psionic as soon as possible and look to commit if you have an AD item. Play your strongest AD opener while slamming Yi and Kindred items. Pyke is a great item holder to streak through stage 2, but will fall off in stage 3. Primordian is a strong option that can also provide extra econ.
- Stage 3: Continue to play your strongest board and collecting Yi items. Your holds will be different depending on if you played this from an Emblem Augment.
- Stage 4: Roll down on 4-2 for Yi, Kindred and TK. Flex around whatever emblems you have available to you if you clicked an emblem augment. If you don’t have any extra emblems prioritize 4 Brawler and 4 Marauder as these are cheap traits that stabilize your board consistently on stage 4.
- Stage 5+: Level to 9 as soon as possible and look for Fiora and other 5 cost.
- Tips:
- Since Yi is a melee carry aura buffs such as Morgana’s Dark Lady and Shen’s Bulwark are incredibly useful as they keep him alive much more consistently.
- Kindred holds Target Lock Optics better than Yi does.
- Malware Matrix is by far the best Psionic item on Yi as it helps him shred through front lines faster.
- Emblem Priority: Marauder > Brawler > Psionic = Challenger > NOVA
- Max cap is Fiora and Vex 2.
Item Holder: Talon, Gwen
Best Emblem/Spatula Holder: Brawler Yi, Marauder Kindred
Items:
- Master Yi: Edge of Night, Malware Matrix, Giant Slayer
- Deathblade, Kraken Slayer, Target-Lock Optics Psionic
- Kindred: Kraken Slayer, Guinsoo’s, Giant Slayer
- Tahm Kench: Biomatter Preserver, Generic Tank
Augments:
- General: Item > Econ > Combat > Trait
Primordian Reroll
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Early 3 Primordian
- QSS/Titan’s Bel’Veth
- Titan’s Briar
- Great user of Artifacts
How to Play:
- Gameplan: Play this if you find 3 Primordian by 2-1. 3 Star as much as possible in this comp as Primordian scales heavily from 3 Stars. Bel’Veth and Briar deal a lot of single target DPS and clean up targets very quickly together. Prioritize 3 item Briar 3 as soon as possible.
- Stage 1-2: Play 3 Primordian as soon as possible to generate copies and econ. If you don’t have 3 in by 2-3, consider pivoting to a different line.
- Stage 3: Wait to naturally level to 5 on 3-2 to start slowrolling. This comp needs both its 1 cost and 2 cost 3 stars, at least all 3 Primordians. Briar 2 and Bel’Veth 2 should be very stable on this stage. Prioritize playing 2 Rogue for Briar.
- Stage 4: Continue rolling for your 3 stars, Bel’Veth is the highest priority. Once you find Bel’Veth look to start leveling. Playing 2 Rogue and 2 NOVA should be your first priorities, followed by adding a Rhaast for a big stat bonus.
- Stage 5+: Continue leveling when possible and look for Jhin when available. Jhin’s trait provides armor shred which is very valuable for Briar and Bel’Veth who are prone to getting stuck on tanks in stage 5.
- Tips:
- Primordian trait damage benefits from Dark Star’s execute making the 2 traits synergize very well.
- Do not build precision in this comp as Akali’s NOVA buff provides it.
- 3 star as many Primordians as possible as it will lead to more swarm summons.
- If you have an emblem, still play all of the other Primordians as it scales off total star levels.
- Briar is solo front lined in the top left or right corner due to her passive providing her AS based missing HP plus Rogue providing aggro drop. Damage taken by Primordians also benefits the damage of the Swarm. We position in one of the side corners as it improves the likelihood Briar wraps backline.
Item Holder: Bel’Veth, Briar, Akali
Best Emblem/Spatula Holder: Primordian Anyone, Marauder Briar
Items:
- Bel’Veth: Evelynn’s Instinct*, Rapid Fire Cannon, Titan’s/QSS, Kraken
- Deathblade, Hand of Justice, Striker’s,
- Briar: Titan’s, Sterak’s, Bloodthirster
- Rek’Sai: Generic Tank
- Kindred/Kai’Sa: Leftover AD
Gods: Varus, Kayle
Augments:
- BIS: Prismatic Ticket, Portable Forge
- General: Reroll > Artifact > Item > Econ > Combat
Learn TFT the right way
A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier
Vex Fast 9
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Ability to get to level 9 comfortably
- 3 Item Vex, 3 Item secondary carry and 3 item tank
- Can be pivoted into from LeBlanc lines
How to Play:
- Gameplan: Fast 9 is rough this set as there is no 5 cost tank to stabilize your front line, meaning often times if you can’t fast 9 by 4-5 all the copies of front liners will be gone. Most of the time you will pivot into this board from a level 8 comp as skipping 8 can be risky at the moment. Vex is the strongest cap at the moment. Graves also caps very high but is hard to play into if you get him after 5-2, the earlier the better.
- Stage 1-2: Play your strongest opener and look to win streak. If you aren’t winning you will likely need to pivot to a different comp. Take econ augments and build a gold lead.
- Stage 3: Continue to be strong, the longer you sustain your win streak the easier the game will be. Considering pivoting to LeBlanc if you’ve slammed Vex items and can’t keep up the win streak.
- Stage 4: If you can go 9 on 4-5, do so to find a 4 cost 2 star tank. The earlier you find Graves the better. Vex 1 + a 2 star 4 cost tank should be stable for the rest of stage 4.
- Stage 5+: Go 9 if you haven’t already and roll for your board. The latest turn Graves is playable is 5-2. If you can’t find Graves add front line for Vex.
- Tips:
- Graves Build path: Assault Frame > Melt Through > Grav Booster > Buckshot++. Only take 1 proc of Grav Boosters before taking all of the Buckshot upgrades. Assault Frame is the best initial choice.
- Prioritize CC immunity on Graves.
- This comp can be pivoted in to from LeBlanc variants as LB and Vex share the same itemization.
- Shred/Sunder and Spell Crit aren’t necessary as Akali’s and Aatrox’s NOVA buff offers it after 6 seconds of combat.
Item Holder: Talon, Gwen
Items:
- Vex: Guinsoo’s, Giant Slayer, Gunblade
- Any AP slammed for tempo is fine, avoid Shojin
- Graves: Edge of Night, Giant Slayer, Striker’s
- Sterak’s, Titan’s, QSS
- Fiora: Sterak’s, Titan’s, Bloodthirster
- Leftover AD Bruiser
- Nunu: Protector’s Vow/Mana generating Tank items
Gods: Ahri, Kayle
Augments:
- BIS: Bronze For Life
- General: Econ > Item > Combat > Trait
Twisted Fate Reroll
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Medallion Stargazer constellation makes this comp S tier
- Item Augments
How to Play:
- Gameplan: Play this from either 4+ natural copies of TF or in the Medallion Stargazer constellation. TF 3 farms money every time he rolls a 9, so the sooner you hit him the easier it will be to rebuild your econ. Aatrox 3, Poppy 3 or Jax 3 can be your frontline depending what you find.
- Stage 1-2: Hold TF, Caitlyn, Talon, Jax and Aatrox copies. If you have a Jax you should aim to save HP as he is a strong early game unit.
- Stage 3: Roll aggressively on 3-1 to upgrade all your 1 cost at least to 2 star. Econ back up and slowroll for TF 3 and your supporting units. It is ok to dig aggressively if you are close to TF 3 as he will pay himself back quickly.
- Stage 4: Roll on 4-1 to hit whatever you’re missing. Look to level as soon as possible for Gwen at 6. Continue to roll at 6 for Jax 3 and Gwen 3.
- Stage 5+: Level to 7 when possible for Rhaast, a lot of the time rolling for Jax 3 is stronger than leveling.
- Tips:
- Prioritize items on TF > Jax > Talon > Caitlyn > Gwen
- Don’t build shred or sunder as Aatrox’s NOVA buff applies it.
- Don’t be afraid to dig for TF 3, the sooner you hit him the sooner he pays himself off.
- Stay 6 to roll for Jax 3 as he is far better than any other front liner.
- The Medallion is the best Stargazer constellation for this comp.
- Avoid TF in the Mountain constellation.
- Prioritize Talon items in the Serpent constellation.
Item Holder: TF, Caitlyn
Best Emblem/Spatula Holder: Stargazer Caitlyn, Stargazer Gwen
Items:
- Twisted Fate: Nashor’s, Striker’s, Archangel’s
- Jeweled Gauntlet, Deathcap
- Caitlyn: Guinsoo’s, Kraken, Deathblade
- Leftover AD
- Talon: Edge of Night, Spear of Shojin, Gunblade
- Jax: Gargoyle’s, Protector’s Vow, Generic Tank
Gods: Varus, Kayle
Augments:
- BIS: Prismatic Ticket
- General: Reroll > Items > Econ > Combat > Trait
Leona Teemo Reroll
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Lots of Leona and Teemo Copies
- Guinsoo’s for Teemo
- Defensive Arbiter, ideally scaling HP on Mana Spent
How to Play:
- Gameplan: Only play this when your arbiter provides tank stats, ideally spend 50 mana to gain Max HP. Prioritize 3 Arbiter for as long as possible for maximum scaling. Teemo needs Guinsoo’s or he will not have enough damage.
- Stage 1-2: Hold every copy of Teemo, Poppy and Nasus. Don’t level and make as many econ intervals as possible. Play 2 Arbiter as soon as possible to scale up your Leona.
- Stage 3: Roll aggressively on 3-1 to find Teemo and Leona copies, Nasus 3 is luxury but not necessary. Keep rolling on this stage and aim to hit by 3-5.
- Stage 4: Continue rolling if you haven’t hit already, once you hit start leveling for more Vanguards. 6 Vanguard is the biggest spike for this comp.
- Stage 5+: Level and play 6 Vanguard. Add any legendaries you find as your flex slot if 3 Arbiter is not ideal.
- Tips:
- Do not play this if you have an Arbiter that grants Leona copies, instead look to tempo off a free Leona 3.
- Vanguard Teemo is very strong and a huge enabler for this comp.
- Adaptive is by far the best item on Leona if you have a gain max HP on 50 mana spent Arbiter.
- Prioritize any Arbiter that provides consistent max HP scaling, HP on mana spent is the best.
- Leona has scaling off Armor and MR making Gargoyle’s her best default item.
Item Holder: Teemo, Leona, Nasus
Best Emblem/Spatula Holder: Vanguard Teemo
Items:
- Leona: 3x Gargoyle’s
- Crownguard, Spirit Visage, Adaptive Helm, Spirit Visage,
- Teemo: Guinsoo’s, Archangel’s, Gunblade
- Generic AP items + Guinsoo’s
Gods: Varus, Kayle
Augments:
- BIS: Solo Plate
- General: Reroll > Items > Econ > Combat
Cho’Gath Ezreal Reroll
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Early Cho’Gath and Ezreal copies
- Ability to hit both early (Stage 3 ideally)
- BIS Ezreal
Gods: Varus, Yasuo, Kayle
How to Play:
- Gameplan: Play this from a strong Cho’Gath + Ezreal opener Cho wants to cast to gain HP and Ezreal wants takedowns to scale his spell. Being strong on stage 2 is absolutely essential with this comp because falling behind often means staying behind.
- Stage 1-2: Look to play this comp with Ezreal 2 Cho 2 opener and a strong slam. Do what you can to get as many Ezreal and Cho stacks as possible.
- Stage 3: Roll aggressively on 3-1 and try to 3 star one of your carries. If you’re too far off 3 stars look to upgrade everything else to 2 star and be strong on this stage. Roll aggressively again on 3-5 if you are close to hitting. If you are low on money play 3 Timebreaker, if you are looking to be strong prioritize 4 Brawlers.
- Stage 4: Roll for 3 stars if you haven’t hit already on 4-1. Level for more Timebreakers and Brawlers. 3 Timebreaker can help you level faster and 4 is a huge tempo spike.
- Stage 5+: Continue leveling and look for Jhin as he is the highest cap for this comp. This comp only scales into late game if you did not fall behind in the early game. This comp is a snowball that needs to have a strong start to truly win out.
- Tips:
- Yasuo’s Cosmic hex is the best stage 2 God offering for this comp as it allows Cho’Gath to scale even faster.
- If you find Dark Star emblem consider playing 6 Dark Star as the black holes scale off HP, make sure Cho’Gath is the super massive unit to maximize this value.
- Timebreaker Emblem can be a great econ engine in the early and mid game for this comp and serves as a great condition to play the comp as it allows you to drop Millio.
- Ezreal needs Shojin + IE to function. The 3rd item is flexible but raw AD is preferred.
- Cho items are flexible but prioritize Protector’s Vow as an early slam as it allows him to guarantee 2+ casts in most fights.
Item Holder: Cho’Gath, Ezreal
Best Emblem/Spatula Holder: Dark Star Ezreal, Timebreaker Anyone
Items:
- Ezreal: Shojin, Infinity Edge, Deathblade
- Last Whisper, Giant Slayer, Striker’s Flail
- Cho’Gath: Protector’s Vow, Generic Tank
Augments:
- BIS: Prismatic Ticket
- General: Reroll > Item > Trait > Econ > Combat
Stargazer Xayah
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Tempo AD Opener
- Serpent, Boar, or Altar Stargazer constellation
How to Play:
- Gameplan: Standard fast 8 comp. If you don’t have Serpent, Boar, or Altar Stargazer constellation play something else. Xayah needs 1 Kraken and Guinsoos or Red with the last item being flexible.
- Stage 1-2: Play a strong AD opener around Kraken or Guinsoo’s slam. This comp is not great from loss streak so play to be strong.
- Stage 3: Keep up tempo and collect BIS Xayah, if your items are lower quality hold Meeples and look to pivot to Corki.
- Stage 4: Roll down for Xayah 2 and a 2 star 4 cost tank, either Rammus or Nunu will do. If you are tanking Rammus 3 Meeple is mandatory.
- Stage 5+: Level to 9 when possible and look for Jhin 2. This board is not very flexible the only substitute is Blitz 2 > Morde.
- Tips:
- Xayah’s items are really specific, play something else if you don’t have at least 1 Kraken and premium AS item like Guinsoo’s or Red Buff.
- Jhin needs Infinity Edge.
Item Holder: Gnar, Caitlyn
Items:
- Xayah: 2x Kraken Slayer, Guinsoo’s
- Red Buff, Giant Slayer
- Jhin: Infinity Edge, Last Whisper, Strikerโs
- Rammus: Generic Tank
- Bard: Archangel’s, Morello, Void Staff
Gods: Ahri, Kayle
Augments:
- General: Items > Econ > Combat
Corki Riven
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Enough items for Corki, Riven and Rammus on stage 4
- Item Augments
Gods: Ahri, Kayle
How to Play:
- Gameplan: This is a standard fast 8 comp. Look to go 8 on 4-2 for Corki, Riven and Rammus. Bard is max cap and you are likely to place well if you reach Bard 2.
- Stage 1-2: Play your strongest opener around strong AD slams or look to loss streak around Timebreakers.
- Stage 3: Continue to play your strongest board while making Corki and Riven items.
- Stage 4: Level to 8 on 4-2 and roll for Corki, Riven and Rammus. Finding Rammus 2 is key so don’t be afraid to dig before all the copies are out of the pool.
- Stage 5+: Level to 9 for Bard and other 5 cost. If you are rich enough drop to 3 Meeple and 2 Bastion for 5 cost if possible.
- Tips:
- Riven scales from either AD or AP but since Corki is AD we want to try to have them both deal AD damage to get maximum effectiveness from Last Whisper’s Sunder. Prioritize healing on her. Meeple Riven is a great way to cap out.
- Corki only needs 2 Fateweaver and 3 Meeple so don’t be afraid to drop out of Meeples for better units later on in the game.
- Corki can already crit as he’s a Fateweaver so prioritize items that give crit chance.
Item Holder: Veigar, Ezreal
Best Emblem/Spatula Holder: Meeple Riven
Items:
- Corki: Last Whisper, Striker’s, Blue Buff
- Deathblade, Infinity Edge
- Riven: Bloodthirster, Titan’s, Sterak’s
- Rammus: Generic Tank
Augments:
- BIS: Meeple Emblem
- General: Item > Econ > Combat
Dive into TFT Data
B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Vanguard Flex
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- AP or AS generating Arbiter
- Guinsoo’s LeBlanc
- 2 Sets of carry items
- Lots of flexibility in what to play frontline
How to Play:
- Gameplan: This comp can be played from almost any spot, win or loss streak as long as you have Guinsoo’s for LeBlanc and a second set of carry items. Ideally you have an offensive Arbiter that allows LeBlanc to scale into the fight but it is not fully necessary if you can reach her BIS. There are a lot of variants to this comp, the 4 Vanguard version is the simplest to stabilize around but is by no means max cap.
- Stage 1-2: Play your strongest opener, ideally around a Guinsoo’s slam. If you don’t have a strong opener prioritize taking an econ augment and playing Primordians or Timebreakers for econ.
- Stage 3: Continue to play into your streak in either direction and collecting LeBlanc and Karma core items.
- Stage 4: Level on 4-2 for LeBlanc and Karma, focus on making 3 LeBlanc items if you have Guinsoo first. If you don’t have Guinsoo it is recommended to try to play around a different carry unless you have specifically a AS generating Arbiter.
- Stage 5+: Level to 9 when possible and cap around legendaries. The board shown above is not max cap but will be stable for early stage 5.
- Tips:
- Picking the correct Arbiter is very skill testing for this comp. Try to plan out your items to compliment what you pick. For example, if you have an Archangel’s built AS Arbiters will be better than AP Arbiters.
- Karma and Nami can’t primary carry, they do a lot of AoE damage but struggle to finish off targets on their own, prioritize LeBlanc’s items first.
- Nami and Karma are interchangeable, they both utilize generic AP items decently. Prioritize playing Replicator for Nami.
- The core traits to the board are 3 Shepherd with LB + Karma/Nami + 2 Arbiter. Your front line can be 5 costs or Mecha if necessary but these options are often more expensive and specific than 4 Vanguard.
- 3 Arbiter will often be overkill but if you need the raw stats on LeBlanc consider playing Zoe.
Item Holder: Teemo, Veigar
Best Emblem/Spatula Holder: Vanguard LeBlanc, Shepherd Emblem Karma or Nami
Items:
- LeBlanc: Guinsoo’s, Archangel’s, Gunblade
- Deathcap, Jeweled Gauntlet
- Karma: Jeweled Gauntlet, Nashor’s, Void Staff
- Blue Buff, Shojin
- Nami: Deathcap, Shojin, Void Staff
- Nunu: Mana generating Tank items
Gods: Kayle, Ahri
Augments:
- General: Items > Econ > Combat
Urgot Reroll
Leveling Pattern:
3 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 3-5 or 4-1 | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2
Level to 7 3-5 If you have an econ Augment
Level to 7 4-1 and hit your carry 2-star to stabilize.Mixed Streak
Conditions:
- Artifacts make this comp S tier
- Urgot BIS Depedent
- Expensive to hit fully capped board
Gods: Varus, Ahri
How to Play:
- Gameplan: Force this comp if you have an artifact for Urgot such as Prowler’s Claw. Urgot 3 is very expensive but is likely to top 4 if you reach him with at least 2 lives left. Ideally this comp is played from tempo such as an Urgot drop from orb with a slam if you can’t meet the artifact condition. BIS is extremely important, specifically QSS and 1 other crit item.
- Stage 1-2: If you see a Forge augment on 2-1 click an Urgot artifact and play your strongest board around it. Otherwise play strong around an Urgot slam. If you are directionless overall you can open into Urgot as long as you think you can reach BIS by 4-1 and you are uncontested.
- Stage 3: Level to 7 on 3-5 and look to stabilize if necessary. Urgot 2 wins almost any fight at this point, but might struggle on 4-2 after level 8 players spike so prioritize saving HP during the last few fights of stage 3 if possible.
- Stage 4: Slowroll for your 3 stars. Prioritize scouting to be on the weak side of enemy front lines to save HP.
- Stage 5+: All in for Urgot 3 if you haven’t hit already. Look to level to 8 and Mecha selector Mighty Mech for 4 Mech.
- Tips:
- Always Mecha selector Urgot.
- Mecha Galio at level 8
- QSS is required in this comp.
- Crit Chance is a very valuable stat on Urgot due to his slow auto speed, every time he autos you almost need to guarantee a crit. This makes IE a very good item even if Akali already provides precision to your board from her NOVA bonus.
- Aurora items are secondary and aren’t nearly as important as Urgot + 3 tank items. The comp is a 1 man army.
- Maokai 3 is tankier than Rhaast 3 but itemize whoever is 3 Starred.
- Always Mecha selector Urgot.
Item Holder: Urgot, Briar, Bel’Veth, Talon
Best Emblem/Spatula Holder: Voyager Rhaast
Items:
- Urgot: Prowlers Claw*, Fishbones*, QSS, Infinity Edge, Giant Slayer,
- Rapid Fire Cannon > Death’s Defiance > Titanic Hydra > Collector, Mittens > Yasuo’s Bladework, Deathblade
- Aurora: Leftover AP, Utility
- Maokai/Rhaast: Generic Tank
Augments:
- BIS: Artifact Items
- General: Artifact > Item > Reroll > Econ > Combat
7 Shepherd
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- At least 1 Shepherd Emblem
- Guinsoo’s LeBlanc
- Access to level 9 and Sona
How to Play:
- Gameplan: Only play this when you have Shepherd Emblem as you need at least 1 to activate 7 Shepherd. Sona is also needed if you only have 1 Emblem so make sure you are able to go level 9. Prioritize Guinsoo’s LeBlanc.
- Stage 1-2: Play your strongest opener, ideally around Guinsoo’s on Teemo. Hold Shepherd units and econ generating traits such as Timebreaker or Primordian.
- Stage 3: Continue to hold Shepherd units, if you have your Emblem at this point playing 3 should be easy and should help stabilize your board.
- Stage 4: Level on 4-2 and look for 5-7 Shepherd. If you don’t find Sona look to play Voyagers or 5 costs and 5 Shepherd
- Stage 5+: Level to 9 and look for 7 Shepherd, 4 Vanguard is not highest cap but can be hard to drop out of.
- Tips:
- Picking the correct Arbiter is very skill testing for this comp. Try to plan out your items to compliment what you pick. For example, if you have an Archangel’s built AS Arbiters will be better than AP Arbiters.
- You likely won’t have a lot of extra slots if you do play 7 Shepherd but it is a cheap way to be strong. Max cap is drop 2 of the lower cost Shepherds such as Teemo and Lissandra for 5 cost.
Item Holder: Teemo, Lissandra, Veigar
Best Emblem/Spatula Holder: Shepherd Bard
Items:
- LeBlanc: Guinsoo’s, Archangel’s, Gunblade
- Deathcap, Jeweled Gauntlet
- Sona: Void Staff, Morello/Red, Blue Buff
- Shojin
- Nunu: Generic Tank
Gods: Kayle, Ekko, Aurelion Sol
Augments:
- BIS: Emblem/Spatula Generating Augments
- General: Trait > Item > Econ > Combat
Meeple Veigar
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Strong Meeple Opener
- 4 Veigar Copies
- Enough HP/Turns to duplicate Veigar 3
How to Play:
- Gameplan: Reach 7 Meeple with as much HP as possible. Utilize the cloning hex to farm Veigar copies to reach Veigar 3. Do not roll on lower levels for Veigar 3. It is important to hold 4 copies of Veigar so you can efficiently clone him.
- Stage 1-2: Play your strongest AP opener, ideally around Veigar and 2 Replicator. The more HP you save the easier it’ll be to spend time cloning Veigar. Hold every Poppy and Veigar copy.
- Stage 3: Play strongest board while continuing to hold Meeples. If you have access to 7 on stage 3, it is more than worth it to level early to start farming Veigar copies.
- Stage 4: At this point you should have 7 Meeple and be cloning Veigar copies. 7 Meeple is not the strongest board you can play but it allows you to scale.
- Stage 5+: Drop out of 7 Meeple after you’ve printed Veigar 3. Greeding copies of another unit can take too long so only do it from high HP.
- Tips:
- Bard is the best secondary carry for this comp and is absolutely core.
- The only required pieces of this board are 3 Meeple + 2 Replicator, a lot of legendaries can be played in place of the board shown above.
- Do not greed 7 Meeple for too long or you are very likely to bot 4.
- If you have a Meeple Emblem you can greed 7 for longer and print higher cost units.
Item Holder: Veigar, Poppy
Best Emblem/Spatula Holder: Meeple Riven
Items:
- Veigar: Jeweled Gauntlet, 2x Nashors
- Blue Buff, Void Staff, Striker’s
- Bard: Leftover AP
- Rammus: Generic Tank
- Jhin: Infinity Edge, Last Whisper, Striker’s
- Leftover AD
Gods: Ahri, Varus
Augments:
- BIS: Spatula Generating Augments
- General: Trait > Items = Econ > Combat
MF Reroll
Leveling Pattern:
3 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 3-5 or 4-1 | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2
Level to 7 3-5 If you have an econ Augment
Level to 7 4-1 and hit your carry 2-star to stabilize.Mixed Streak
Conditions:
- Uplink Drone Psionic Item bumps this up a tier
- Items for a duo carry regardless of variant
How to Play:
- Gameplan: Reach level 7 and start to roll for MF 3, Ornn 3 and a duo carry. If you are playing Conduits this will be Viktor, if you are playing Replicators it will be Riven. Prioritize Item augments to always have a duo carry.
- Stage 1-2: MFs items regardless of variant can be held on most AD back liners early so try to be strong around AD Slams such as IE. If you are loss streaking play Timebreakers or Primordians to generate econ.
- Stage 3: Focus on making it to stage 4 and your board with 3 lives at least. Prioritize econ if you think you need to 4-1 it.
- Stage 4: Continue to roll for your board, it should be relatively easy to be strong on a full 2 star board with 3 item Viktor, MF and a tank.
- Stage 5+: Dig for your 3 stars if you haven’t hit already. Level for a 5 cost, ideally Bard or Shen.
- Tips:
- Prioritize playing this comp if Drone Uplink is in.
- Conduit MF can’t use Shojin as she is stuck in animation for a long time.
- Riven scales from any source of damage but prioritize a life steal item and Titan’s.
- Rhaast is a great luxury 3 star but is not necessary and will likely be contested.
Item Holder: Ezreal, MF
Items:
- Conduit MF: Infinity Edge, Striker’s, Blue Buff
- Replicator MF: Infinity Edge, Striker’s, Shojin/Blue Buff
- Deathblade, Giant Slayer, Last Whisper
- Ornn/Maokai: Generic Tank, Evenshroud
- Viktor: Leftover AP, Mana items
- Riven: Healing, Titan’s + Leftovers AD/AP
Gods: Ahri, Kayle
Augments:
- General: Reroll > Items > Econ > Combat
Rogue Reroll
Leveling Pattern:
3 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 3-5 or 4-1 | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2
Level to 7 3-5 If you have an econ Augment
Level to 7 4-1 and hit your carry 2-star to stabilize.Mixed Streak
Conditions:
- BIS Fizz
- Enough Money to 3 Star everything
How to Play:
- Gameplan: Reach level 7 and start to roll for Fizz 3 and Kai’Sa 3. This is either done through a strong opener with a Fizz or Kai’Sa drop or a loss streak till 3-5 into a roll down.
- Stage 1-2: Win streak around Talon 2 and 2 Rogue + a front line if possible, if not lose streak
- Stage 3: Level to 7 on 3-5 and stabilize if necessary. Focus on making Nashors JG Fizz first.
- Stage 4: Continue to roll for your board, if you are low dig aggressively if you don’t have Riven and Rammus.
- Stage 5+: Dig for your 3 stars if you haven’t hit already. Level to 8 for Karma when possible.
- Tips:
- 3 Meeple is a key synergy as it makes Fizz’s 3rd cast do a lot more damage.
- Hold Poppy as a replacement for Rammus as they have the same traits.
- Nashor’s is required on Fizz due to 3rd cast being a large portion of his damage.
- Rhaast is a great luxury 3 star but is not necessary and will likely be contested.
Item Holder: Kai’Sa, Fizz
Best Emblem/Spatula Holder: Rogue Karma
Items:
- Kai’Sa: Infinity Edge, Shojin, Striker’s
- Nashor’s, Last Whisper, Deathblade
- Fizz: Nashor’s, Jeweled Gauntlet, Hand of Justice
- Only Hand of Justice can be replaced, 2x Nashor’s, Striker’s, QSS
- Ornn: Evenshroud, Ionic Spark, Generic Tank
Gods: Ahri, Kayle
Augments:
- BIS: Patience is a Virtue
- General: Reroll > Item > Econ > Combat
6 Mecha
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- 3 Item Asol and Mech by 4-2
- BIS Mech
How to Play:
- Gameplan: The easiest way to do well with this comp is to have some sort of special item. Either a Radiant, Artifact or Anima item on Asol or Mech can significantly boost your placement.
- Stage 1-2: Collect Mech BIS and econ up to make sure you can find Mech and Asol by 4-2.
- Stage 3: Save as much HP as possible while collecting your items. If you don’t have access to any special items and find a better direction consider pivoting.
- Stage 4: Level to 8 on 4-2, 4-1 if you are low HP and roll for Mech 2 and Asol 2. These 2 units with 6 Mech in are overstated and will stabilize your stage 4 and early 5. The sooner you find a TK the sooner you will start scaling. If you are too low prioritize playing strongest over TK.
- Stage 5+: Level to 9 when possible and play any 5 cost you find. This comp never goes 9 before having Mech 2 and Asol 2.
- Tips:
- BIS Mech is required, item quality is everything in this comp. Never drop Gargoyle’s.
- Asol in Mecha form does not auto attack, making items like Shojin and Nashor’s completely worthless.
- Ekko’s offerings are good to loss streak with and his Boon performs very well on Asol.
- Yasuo Power Hexes are strong in this comp as your board is almost all Mech and Asol. Cryogenic is the best for Mech and Storm Hex for Asol. Power hexes act as 4th items on these 2 slot hyper carries.
- If you are contested always play TK to print copies, hitting your 2 stars is too important. This can be over Conduit on 8.
- Akali and Maokai are great supportive units on level 8 with Akali giving Asol free spell crit but are not highest cap.
Item Holder: Veigar, Pantheon
Items:
- Mighty Mech: Gargolye’s**, Titan’s, Sterak’s
- Silvermere > Golden Dragon Mogul’s > Soraka’s Miracle
- Aurelion Sol: Archangel’s, Jeweled Gauntlet, Archangel’s
- Ahri’s Aura > Ekko’s Patience > Anomaly > Eternal Pact
- Tahm Kench: Generic Tank
Gods: Ekko, Yasuo, Kayle
Augments: Expedition, Golden Dragon
- BIS: Expedition, Solo Plate, Any Radiant/Artifact
- General: Artifact/Radiant > Items > Econ > Combat
NOVA Marauders
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- NOVA Emblem Required
- BIS Depedent
- Needs to reach 9
How to Play:
- Gameplan: This comp is A tier with Emblem and low B tier without it. Reaching 9 and Fiora is the only consistent way to win regardless of having an Emblem.
- Stage 1-2: Play your strongest opener around Talon, NOVAs or Primordians, having HP is important in this comp so aim to be strong. If you don’t have tempo or the emblem at this point consider other lines.
- Stage 3: If you find NOVA emblem on 3-2 commit to the comp, other wise keep your options open to different AD variants like Xayah or Corki.
- Stage 4: Go 8 on 4-2 and look for the board. Do not play 5 NOVA without the emblem, Caitlyn doesn’t belong on the board ever. Early Graves should be played. Being strong on stage 4 is key as this comp doesn’t cap the highest.
- Stage 5+: Go 9 for Fiora. Max cap drops Kindred 2 for Vex 2.
- Tips:
- This comp is an emblem check and should be deprioritized if you don’t have one.
- Psionic is often too difficult with Emblem.
- Edge of Night Yi is required.
- All of this comps damage is single target so Giant Slayer is very powerful.
- Do not build spell crit in this comp as Akaliโs NOVA buff provides it.
- Do not build Shred or Sunder as Aatroxโs NOVA buff provides it.
- Shen 2 can take TK items.
Item Holder: Talon, Bel’Veth
Best Emblem/Spatula Holder: NOVA Master Yi
Items:
- Master Yi: NOVA Emblem**, Edge of Night, Giant Slayer
- Deathblade, Kraken Slayer
- Kindred: Striker’s, Giant Slayer, Kraken
- Fiora: Edge of Night, Leftover AP
- Tahm Kench: Generic Tank.
Gods: Kayle, Ahri
Augments:
- BIS: Emblem Generation
- General: Emblem > Item > Combat > Econ
Space Groove
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Space Groove +1 for Riven
How to Play:
- Gameplan: This comp is not great unless you have +1 Space Groove for Riven. Riven synergizes incredibly well with Space Groove’s healing and stacking AD/AP as she will always be in the Groove due to the small mana pool. Many augments offer access to spats or emblems so finding +1 Space Groove is realistic.
- Stage 1-2: Play your strongest Space Groove opener. Gwen + Talon is a great opener, specially if you have Space Groove +1 for Talon. If you don’t have an emblem yet don’t commit to this line yet.
- Stage 3: Continue picking up Space Groove units, if you find a spat on 3-2 you can commit, other wise look to play something else.
- Stage 4: Roll aggressively on 4-2 for Riven 2, Nami 2 and a 2 star front liner. If you find Blitz on 8 you are very likely to be in a good spot, if you don’t play Nasus in his place. You can play 7 Space Groove for a bit during this stage before you find legendaries but Teemo and Nasus should not be on the final board.
- Stage 5+: Level to 9 when possible and drop low quality Space Groove units. Prioritize Blitz > Shen > Morgana.
- Tips:
- If you don’t have a Space Groove +1, play something else, this comp does not function with out it. Space Groove variants without emblem are too awkward and require playing weak units.
- 5 Space Groove is the most important trait break point as it provides units AP/AD per second spent in the Groove.
- Nunu, TK or Rammus can all be main tanked but ideally it’s Nunu with multiple Vows to CC the enemy board.
- Don’t build Healing on Riven if you have Space Groove +1 as it already provides ample healing. Prioritize CC immunity and survivability.
Item Holder: Teemo, Nasus, Leona
Best Emblem/Spatula Holder: Space Groove Riven
Items:
- Riven: Space Groove Emblem*, Titan’s, Sterak’s
- Edge of Night, Bloodthirster
- Nami: Nashor’s, Jeweled Gauntlet, Void Staff
- Morello, Blue Buff, Shojin
- Nunu: Protectors Vow, Mana Generating Tank items
Augments:
- BIS: Any Emblem or Spatula Generation
- General: Emblem/Trait > Items > Econ > Combat
Jhin Fast 9
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- High HP and ability to reach level 9
- Early Graves preferred
- Infinity Edge Jhin
How to Play:
- Gameplan: Fast 9 is rough this set as there is no 5 cost tank to stabilize your front line, meaning often times if you can’t fast 9 by 4-5 all the copies of front liners will be gone. Most of the time you will pivot into this board from a level 8 comp. If you don’t roll for a 2 star 4 cost tank, Jhin will not have enough time to close out the fight. Graves can help this comp cap very high but is not playable after 5-2, the earlier the better.
- Stage 1-2: Play a strong opener around strong AD slams, if you can’t win streak do not play this comp.
- Stage 3: Keep up the tempo and win streak. If you fall behind look to default a different AD comp. It can’t be stressed enough this comp is very hard to play if you don’t have enough HP and econ to successfully find Jhin 2, Jhin 1 doesn’t do nearly enough damage.
- Stage 4: If you can go 9 on 4-5, do so to find a 4 cost 2 star tank. The earlier you find Graves the better. If you have to roll on 8, look to carry Xayah or Corki and pivot to those respective comps.
- Stage 5+: Go 9 if you haven’t already and roll for your board. The latest turn Graves is playable is 5-2. If you can’t find Graves add front line for Jhin as his damage is a little slow.
- Tips:
- Jhin’s damage is very high but spread out meaning he needs time to finish fights, prioritize having enough front line.
- Graves and Bard provide the single target damage needed to close out fights so it is very important to have a duo carry with 3 items.
- Graves Build path: Assault Frame > Melt Through > Grav Booster > Buckshot++. Only take 1 proc of Grav Boosters before taking all of the Buckshot upgrades. Assault Frame is currently over stated and his best initial choice.
- Prioritize CC immunity on Graves.
- Graves caps higher than Jhin and if you find him early enough it’s advised to prioritize him.
- This comp can be pivoted in to from Corki variants as Corki and Jhin share the same itemization.
Item Holder: Gnar, Ezreal, Poppy, Jax
Items:
- Jhin: Infinity Edge, Last Whisper, Striker’s
- Deathblade
- Graves: Edge of Night, Giant Slayer, Striker’s
- Sterak’s, Titan’s, QSS
- Rammus: Protector’s Vow/Mana generating Tank items
- Bard: Archangel’s, Morello, Void Staff
Augments:
- BIS: Bronze For Life
- General: Econ > Items > Combat
Samira Reroll
Leveling Pattern:
3 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 3-5 or 4-1 | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2
Level to 7 3-5 If you have an econ Augment
Level to 7 4-1 and hit your carry 2-star to stabilize.Mixed Streak
Conditions:
- S Tier with Two Tanky
- Lots of Swords
Gods: Varus, Ahri
How to Play:
- Gameplan: Play this primarily off Two Tanky or Sword Overflow. Great line to default when a lot of others are playing 3 cost reroll. This comp is playable without Two Tanky but is much weaker and around B tier in power. If you meet the hefty Sword count for BIS it is decent, otherwise play something else.
- Stage 1-2: Play strong around a strong front line pair, ideally Vanguards and play to save HP. If you don’t have an opener make sure to loss streak for anvils as BIS is very important in this comp.
- Stage 3: Level to 7 on 3-5 and look to spike around 2 Two Tanky pairs if you have it, ideally Samira and Ornn. If you don’t have Two Tanky it is an even greater priority to be strong from this point on as you cap a lot lower.
- Stage 4: Continue to roll for your 3 star upgrades. Be as strong as possible early stage 4 as level 9 players will beat you before you hit 3 stars.
- Stage 5+: Roll for your 3 stars. By now hopefully you’ve found Xayah and Nunu 2, if not go 8 and search for those before going level 9. If you are able to reach 2 copies of Nunu on the board you are likely to top 4.
- Tips:
- Two Tanky only provides tankiness, not damage meaning prioritize playing this on tanks and not carries. This is specially important to consider in the early game.
- Samira performs much worse without BIS so heavily prioritize augments that allow you to find it.
Item Holder: Any Two Tanky Front Line Pair, Talon, Briar, Caitlyn
Items:
- Samira: Infinity Edge, Shojin, Deathblade
- Giant Slayer
- Ornn: Generic Tank
- Xayah: Leftover Bow items
Augments:
- BIS: Two Tanky, Sword Overflow
- General: Item > Reroll > Econ > Combat
Need to climb?
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Brawler Yi
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- AD Psionic item is preferred but not required
- Loves Emblem Augments
Gods: Kayle, Ahri
How to Play:
- Gameplan: This comp is the best user of Emblems at the moment due to the amount of hanging traits. Yi can utilize many emblems and these can serve as his itemization. Prioritize Edge of Night as aggro drop is key to keeping Yi alive. This comp is best played from tempo and should not be leaned into from loss streak.
- Stage 1-2: Check your Psionic as soon as possible and look to commit if you have an AD item. Play your strongest AD opener while slamming Yi and Kindred items. Pyke is a great item holder to streak through stage 2, but will fall off in stage 3. Primordian is a strong option that can also provide extra econ.
- Stage 3: Continue to play your strongest board and collecting Yi items. Your holds will be different depending on if you played this from an Emblem Augment.
- Stage 4: Roll down on 4-2 for Yi, Kindred and TK. Flex around whatever emblems you have available to you if you clicked an emblem augment. If you don’t have any extra emblems prioritize 4 Brawler and 4 Marauder as these are cheap traits that stabilize your board consistently on stage 4.
- Stage 5+: Level to 9 as soon as possible and look for Fiora and other 5 cost.
- Tips:
- Since Yi is a melee carry aura buffs such as Morgana’s Dark Lady and Shen’s Bulwark are incredibly useful as they keep him alive much more consistently.
- Kindred holds Target Lock Optics better than Yi does.
- Malware Matrix is by far the best Psionic item on Yi as it helps him shred through front lines faster.
- Emblem Priority: Marauder > Brawler > Psionic = Challenger > NOVA
- Max cap is Fiora and Vex 2.
Item Holder: Talon, Gwen
Best Emblem/Spatula Holder: Brawler Yi, Marauder Kindred
Items:
- Master Yi: Edge of Night, Malware Matrix, Giant Slayer
- Deathblade, Kraken Slayer, Target-Lock Optics Psionic
- Kindred: Kraken Slayer, Guinsoo’s, Giant Slayer
- Tahm Kench: Biomatter Preserver, Generic Tank
Augments:
- General: Item > Econ > Combat > Trait
Shepherd Viktor
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Uplink Drone makes this comp S Tier
- Bronze For Life makes this comp S Tier
- Can be used as a fast 9 set up
- Can be rerolled for Viktor 3 (With Drone ideally)
- Item Augments
How to Play:
- Gameplan: This comp can serve 2 purposes, an engine to reach level 9, or a 3 cost reroll comp with win out potential as long as you have Uplink Drone. Both operate at similar tempos until stage 5 due to Viktor being so easy to stabilize around.
- Stage 1-2: Play a strong AP opener and check your Psionic items. If you have Drone heavily consider this comp and slam Viktor items. Almost any AP slam is fine because anything suboptimal for Viktor can go on Nami. If you have to loss streak play timer breakers and plan to spike on 3-5 at level 7.
- Stage 3: Continue to be strong if possible, level and roll on 3-5 if you are loss streaking. By this point you should be scouting and deciding if Viktor 3 is possible of not. If not look to set up for fast 9. The 2 main factors are how healthy you are and how cheaply you stabilize on 7 and 8.
- Stage 4: Stay on 7 if you are rerolling if not, Roll on 4-2 at 8 for a board if you didn’t on 3-5. Viktor 2, Illaoi 2, Nami 1 and the supporting cast are very strong on this stage, specially if you managed to find Bronze for Life. If you can’t make it to 9 due to HP and also can’t hit Viktor 3 play for Nami 2 and to save as many placements as possible by winning most of stage 4 and early 5.
- Stage 5+: Go 8/9 if you haven’t already and look for any 5 cost. This comps goal is to be strong on stage 4 so you should have lives to play with.
- Tips:
- Having 3 Item Viktor and Nami is an easy way to go 9 and also makes the pivot into Bard very easy.
- It’s not advised to play this line if you don’t have an AP or Tank Psionic item.
- If you have to stay on 8 commit to being strong from 4-2 on and top 4ing that way.
- Viktor best itemization is pure damage.
Item Holder: Viktor, Lissandra, Milio
Best Emblem/Spatula Holder: Voyager Rhaast, Shepherd Viktor
Items:
- Viktor: Uplink Drone, Archangel’s, Jeweled Gaunlet
- Deathcap
- Nami: Morello, Void Staff, Shojin
- Leftovers/Utility AP
- Illaoi: Generic Tank
Gods: Ahri, Kayle
Augments:
- BIS: Bronze For Life
- General: Item > Econ > Combat > Trait
Very Special Tier: These comps require an augment and are Very Good
Invader Zed
Leveling Pattern:
Fast 8/9
Win Streak
| Round | 2-1 | 2-5 | 3-1 | 3-5 | 4-2 | 5-2 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 4-1 | 5-5 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Mixed Streak
| Round | 2-1 or 2-3 | 2-5 or 3-1 | 3-2 | 3-5 or 4-1 | 4-2 | 5-5 or 6-1 |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Conditions:
- Invader Zed Augment
- BIS Zed
- Ability to reach level 9
How to Play:
- Gameplan: The spots to play this comp are rare as this augment is only offered on 3-2. Only play this if you have a spot with strong tempo and think you can get to level 9. Zed is a traitless unit that needs BIS to be consistent. Since Zed is traitless the only way to reliably buff him is strong 5 cost aura effects. This comp also wants to see an early Graves as that is the highest capping duo carry. Any duo carry can work with Zed.
- Stage 1-2: You can’t plan for this comp on stage 1 or 2. You generally get to play this from a strong tempo opener. It’s not advisable to slam Zed items at this point. Make what you have as long as it win streaks you because this comp needs HP to get to 9. NOVA boards can reliably buff Zed and provide a strong opener.
- Stage 3: Take Zed’s Augment on 3-2 and start looking for his items. Edge of Night and 1 Shojin are 100% necessary so if that’s not realistic do not click this.
- Stage 4: Level on 4-2 and look for a 4 cost tank before they’re all out of the pool. You can be flexible here as Zed has no traits but TK is ideal as he synergizes with NOVA and can print you Zed 2. There are many duo carry options with Yi and Kindred being the easiest ones to play into at level 8. At 9 look to play Vex or Graves.
- Stage 5+: Level to 9 and look for Zed 2 and 5 cost to buff your clones. Don’t play Graves after 5-2 unless you have a lot of HP.
- Tips:
- This comp is strong but very conditional. If you are low HP playing for Zed is very risky.
- Zed’s clones inherit items in the same state as the creator’s, meaning if you have already used an item like Edge of Night the clone will not be able to activate its effect. This makes getting casts off as soon as possible the highest priority. If a clone hasn’t used Edge of Night any clones it spawns will also have Edge of Night so this isn’t based on the original Zed’s item state.
- Do not build spell crit in this comp as Akaliโs NOVA buff provides it.
- Do not build Shred or Sunder as Aatroxโs NOVA buff provides it.
Item Holder: Talon, Gwen
Best Emblem/Spatula Holder: Challenger Zed, NOVA Zed
Items:
- Zed: Edge of Night, Spear of Shojin, Protector’s Vow
- 2x Spear of Shojin
- Tahm Kench: Generic Tank
- Vex: Guinsoo’s, Giant Slayer, Gunblade
- Graves: Edge of Night, Giant Slayer, Striker’s
Gods: Ahri, Kayle
Augments:
- BIS: Invader Zed Augment
- General: Zed Augment > Items > Combat > Econ
Shieldmaiden Leona Hero
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Shieldmaiden Leona Hero Augment
- Leona generating Arbiter is preferred
Gods: Varus, Kayle
How to Play:
- Gameplan: Ideally find a Arbiter that prints Leonas and play tempo into a LeBlanc board with 6 Vanguards. If not play this as you would Teemo Leona Reroll and stay low level until you 3 star Leona.
- Stage 1-2: Play around Leona, vanguards and ideally an item slam. Check your Arbiter as soon as possible. If you get an Arbiter that provides copies of Leona look to push levels, if not play as a 1 cost reroll.
- Stage 3: Continue working towards Leona 3. Take item augments to help you reach BIS Leona.
- Stage 4: Hit Leona 3 if you haven’t already plus your duo carry depending on how you found Leona. Aim to be strong this stage as this comp falls off. Level for Vanguards.
- Stage 5+: Go 9 when possible. If you reach 6 Vanguards you have a great shot at top 2.
- Tips:
- The best combat Arbiters are ones that grant a shield as they increase Leona’s uptime.
- Leona’s damage scales off HP along with AD, this makes HP scaling arbiters very powerful.
- Leona utilizes artifacts very well.
Item Holder: Leona, Teemo
Best Emblem/Spatula Holder: Vanguard Teemo
Items:
- Leona: Sterak’s, Titan’s, Bloodthirster
- Death’s Dance, Mittens
- Teemo/Leblanc: Guinsoo’s, Gunblade, Giant Slayer
- Archangel’s, Jeweled Gauntlet
Augments:
- BIS: Shieldmaiden Leona Hero Augment
- General: Hero > Item > Econ > Trait
Termeepnal Velocity Poppy Hero
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Termeepnal Velocity Poppy Hero
How to Play:
- Gameplan: There are 2 ways to play this, as a standard 1 cost reroll or as a fast 8 7 Meeple set up. Your tempo and how strong you are on stage 2 will decide which version you play.
- Stage 1-2: If you are strong look to push levels around Poppy 2 and Veigar 2, you can find your Poppy copies later using 7 Meeple. If you are weak, make econ while holding copies of Poppy, Veigar and Aatrox.
- Stage 3: If you are playing from win streak, continue to push levels and add more Meeple units. If you played from loss streak roll very aggressively to stabilize on 3-1 to regain your tempo.
- Stage 4: Level on 4-2 for 7 Meeple and start printing Poppy 3 and potentially Veigar 3 if you played from high HP, otherwise roll to finish Poppy, Veigar and Aatrox before pushing levels.
- Stage 5+: Level for high quality units, 7 Meeple will never be max cap. Always keep a replicator on the board if you are playing around Veigar.
- Tips:
- Poppy becomes an attack caster who deals huge burst on cast. Her skill bounces on kill so it’s important to start on weaker front liners to get max value out of it.
- The tempo version of this comp is much better than rerolling, so consider this more so if you can be strong around Poppy 2 with a slam. Meeple can be used to cheat out both Veigar and Poppy.
Item Holder: Poppy, Veigar, Aatrox
Best Emblem/Spatula Holder: Meeple Riven, Meeple Aatrox, Bastion Riven
Items:
- Poppy: Infinity Edge, Striker’s, Shojin
- Deathblade
- Veigar: Jeweled Gauntlet, 2x Nashor’s
- Leftover AP
- Aatrox 3/Rammus: Generic Tank
Gods: Varus, Kayle
Augments:
- BIS: Termeepnal Velocity Poppy Hero
- General: Hero > Reroll > Item > Econ > Combat
Special Tier: These comps require an augment and are playable or good
The Big Bang Meepsie Hero
Leveling Pattern:
3 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 3-5 (40g+) | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 3-5 or 4-1 | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2
Level to 7 3-5 If you have an econ Augment
Level to 7 4-1 and hit your carry 2-star to stabilize.Mixed Streak
Conditions:
- The Big Bang Meepsie Hero Augment
- Lots of items
- BIS Meepsie
How to Play:
- Gameplan: Meepsie’s Hero augment turns her into a Magic Fighter with a huge AoE nuke. She needs to be protected by a strong front line to truly carry a fight. There are not a lot of good options to roll with her in the 2 cost pool so we play this as a 3 cost reroll, prioritizing Illaoi 3 for front line.
- Stage 1-2: Play your strongest board around Meepsie, early game this augment is not the strongest unless you have Meeple upgrades. Play Anima if available.
- Stage 3: Level to 6 on 3-2 and roll to stabilize if necessary, Meepsie 2 + a strong front line is what you’re looking for. If you are playing Anima level to 7 and roll after cashing out.
- Stage 4: Level to 7 and look for the board shown above or 7 Meeple. If you happen to find 7 Meeples use the cloning hex to get copies of Meepsie for free. Only consider this if you found an early Rammus and Corki while having high HP. Even if you are playing Meeples on your board hold the units shown above as they are higher cap than 7 Meeple.
- Stage 5+: Continue to roll for your 3 stars, the real win conditions are Aurora and Illaoi 3. Level for more Voyagers when possible.
- Tips:
- If you have a Meeple spat play 5 Meeple on your final board and heavily consider using 7 Meeple to print Meepsies.
- Illaoi 3 and Aurora 3 are the real win conditions of this comp and that’s the main reason we roll on 7. Meepsie can’t carry on her own. Make sure there isn’t an Anima reroller in the lobby before committing to this comp.
- 3 Meeple is good but not necessary in this comp.
- Pyke 3 is a good alternative carry if you have Target-Lock Optics as your 2 Psionic item. His hook can create a bigger clump for Meepsie to slam into.
Item Holder: Meepsie, Veigar, Poppy
Best Emblem/Spatula Holder: Voyager Illaoi, Meeple Aurora
Items:
- Meepsie: Titan’s, Jeweled Gauntlet, Hand of Justice
- Aurora: Jeweled Gauntlet, Archangel’s, Nashor’s
- Illaoi: Generic Tank
- Pyke: Target Lock Optics*, Infinity Edge, Hand of Justice
- Leftover AD
Augments:
- BIS: The Big Bang Meepsie Hero Augment, Prismatic Ticket
- General: Hero > Reroll > Item > Econ > Combat
Self Destruct Gragas Hero
Leveling Pattern:
2 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2 and roll to stabilize. You just slowroll from here.
Level 7 by 4-5 if possible (after you get 3*)
Level 8 5-2 if possible
Conditions:
- Self Destruct Gragas Hero Augment
- Sympathetic Implants bumps this up a tier
- BIS is required
Gods: Varus, Yasuo
How to Play:
- Gameplan: Look to play this if you have Sympathetic Implants as your Psionic item. This comp needs to be played from Tempo as Gragas does not scale the best. Pyke 3 can be an alternative win condition.
- Stage 1-2: Play your strongest opener with Gragas, Brawlers and ideally 2 Psionic. A healing item early on is very nice as Gragas deals damage to himself when casting.
- Stage 3: Level on 3-2 and roll for Gragas 2 an upgraded board. 2 Psionic and 4 Brawler should be more than stable on this stage given you have slams for Gragas.
- Stage 4: Continue rolling for Gragas 3 if you haven’t hit him already. Look to level as soon as possible for 4 Psionic. Yi 2 is a good secondary carry if you are far from Pyke 3.
- Stage 5+: Keep leveling for more Brawlers as Gragas’ damage partially scales his max HP.
- Tips:
- Gragas has a lot of burst but lacks consistent damage. This makes Yi a great duo carry option with him.
Item Holder: Gragas
Best Emblem/Spatula Holder: Brawler Yi
Items:
- Gragas: Sympathetic Implants, Jeweled Gauntlet, Hand of Justice
- Master Yi: Edge of Night, Malware Matrix, Giant Slayer
- Tahm Kench: Generic Tank/Utility
Augments:
- BIS: Self Destruct Gragas Hero Augment
- General: Hero > Reroll > Item > Econ > Combat
Bonk! Nasus Hero
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Bonk! Nasus Hero Augment
- BIS Items for Nasus and Teemo
How to Play:
- Gameplan: Play this as a standard 1 cost reroll prioritizing Nasus, Leona and Teemo. Nasus is a scaling carry so roll aggressively for him on stage 3. The best condition to click this is when it would immediately give you a Nasus 2 so he can stack.
- Stage 1-2: Play your strongest opener around Nasus, Teemo +1 Vanguard. Play 3 Space Groove is possible. Do not play this comp from open as each time Nasus gets a kill with his spell it deals more damage permanently.
- Stage 3: Roll deep on 3-1 to stabilize, at a minimum upgrade your entire board to 2 star. If you’re close to Nasus it’s ok to roll down to 10 to try to hit early. Continue rolling aggressively during this stage, if you lose here, you’ll likely lose out.
- Stage 4: Roll for whatever you haven’t 3 starred on 4-1. Maintain tempo and keep stacking your Nasus.
- Stage 5+: Level whenever possible for more Vanguards, 6 Vanguard is a huge spike as it grants DR when shielded.
- Tips:
- Nasus enters the groove on kill meaning he gets Space Groove’s AS and % healing buff almost immediately if you position him right. Prioritize being on the weakside of your opponents weakside.
- If you fall behind tempo with this comp, you will remain behind so be willing to roll aggressively for an early Nasus 3.
- Teemo 3 needs Guinsoo’s but the rest of his itemization is just generic AP.
- Any arbiter that provides econ can be played early game.
Item Holder: Nasus, Teemo, Leona
Best Emblem/Spatula Holder: Space Groove Leona
Items:
- Nasus: Titan’s, Guinsoo’s, Bloodthirster
- Teemo: Guinsoo’s, Archangel’s, Gunblade
- Leftover AP
- Leona: Generic Tank
Gods: Varus, Kayle
Augments:
- BIS: Bonk! Nasus Hero Augment
- General: Hero > Reroll > Item > Econ > Combat
Contract Killer Pyke Hero
Leveling Pattern:
2 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2 and roll to stabilize. You just slowroll from here.
Level 7 by 4-5 if possible (after you get 3*)
Level 8 5-2 if possible
Conditions:
- Contract Killer Pyke Hero
- Target-Lock Optics Psionic Item bumps this comp up a tier
- Positioning Heavy
How to Play:
- Gameplan: Pyke’s hero augment grants him a passive that gives you a 10% chance to farm a gold on any kill, meaning your early game needs to be strong. This comp becomes a lot better with Target-Lock Optics as its Pyke’s best item. Pyke Targets the lower HP target in a 2 Hex so always be on weakside frontline to farm maximum gold.
- Stage 1-2: Pyke is incredibly strong stage 2 and it should be easy to get multiple kills and start farming gold. If you happen to have IE Slam getting multiple resets is possible. The stronger you are the richer and easier the rest of the game will be.
- Stage 3: Level to 6 on 3-2 and roll aggressively to be strong. Pyke’s chances of dropping gold on kill go up by star level so hitting Pyke 2 here is key. After Pyke 2 you can level to 7 so you can roll for Viktor 3, Yi and 4 Psionic.
- Stage 4: Continue to roll for Pyke 3, Gragas 3 and Viktor 3 on level 7. Most 2 cost reroll comps stay on 6, but finding 4 Psionic on stage 4 is a lot of tempo.
- Stage 5+: Level for supporting units after finding your 3 stars. Bruisers are really efficient if you have Biomatter Preserver on Gragas 3.
- Tips:
- Pyke’s hero augment grants him a passive that gives you a 10% chance to farm a gold on any kill, increased to up to 100% if Pyke is 3 starred and gets the last hit. Position on enemy weakside every fight to farm as much money as possible. This is very important early game to build an econ advantage.
- Most 2 cost reroll comps stay on 7 but there is too much tempo to be found in 4 Psionic so going 7 for a Copy of Yi is key to a good stage 4.
- You can check your Psionic item in your team planner if you are offered this augment on 2-1. Don’t play this if your Psionic is not good.
Item Holder: Pyke, Gragas
Best Emblem/Spatula Holder: Voyager Master Yi
Items:
- Pyke: Target-Lock Optics*, Infinity Edge*, Hand of Justice
- Edge of Night
- Viktor: Drone Uplink*, Archangel’s, Void Staff
- Gragas: Generic Tank
Augments:
- BIS: Contract Killer Pyke Hero
- General: Hero > Reroll > Item > Econ > Combat
Not Special Tier: These comps require an augment and are not that great or bad. Only play from an incredible spot
Stellar Combo Aatrox Hero
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Stellar Combo Aatrox Hero Augment
- BIS Items
How to Play:
- Gameplan: Play this as you would a normal 1 cost reroll comp. Aatrox is a standard melee carry stat stick similar to Master Yi. Prioritize BIS Aatrox BIS, burn AP items on TF. TF 3 can rebuild your econ if you roll deep early stage 3.
- Stage 1-2: Hold every copy of Aatrox, TF, Caitlyn, Talon and Jax. If you have multiple upgrades its possible to win streak.
- Stage 3: Roll aggressively to be strong on this stage. It should be pretty easy to 3 star at least 1 if not more 1 cost during this stage.
- Stage 4: If you haven’t hit Aatrox 3, dig aggressively on 4-1. Be as strong as possible around your 3 stars during this stage. Chase Jax 3 if you have 6-7 copies, otherwise push for 5 NOVA.
- Stage 5+: Push levels for 5 NOVA, if you don’t have access to it yet, 4 Bastion can be played in transition.
- Tips:
- Don’t make Shred or Sunder playing this comp as Aatrox’s NOVA buff offers it.
- The best NOVA strike to take is Caitlyn’s as it provides 10% bonus damage. Aatrox’s NOVA strike doesn’t deal nearly enough damage.
- Aatrox cycles through a variation of the same ability 3 times before resetting. His first cast deals damage to 1 target, the second becomes a cone that shreds flat armor, followed with a finishing slam that AoE knocks up.
- The Medallion is the best Stargazer constellation for this comp.
Item Holder: Aatrox, TF, Caitlyn
Best Emblem/Spatula Holder: NOVA TF, NOVA Jax
Items:
- Aatrox: Titan’s, Sterak’s, Bloodthirster
- TF: Nashor’s, Archangel’s, Striker’s
- Leftover AP
- Caitlyn: Rageblade, Kraken, Deathblade
- Leftover AD
- Jax: Generic Tank
Gods: Varus, Kayle
Augments:
- BIS: Stellar Combo Aatrox Hero Augment
- General: Hero > Reroll > Item > Econ > Combat
Reach For The Stars Jax
Leveling Pattern:
1 Cost Reroll
Do not press the level button at all until you 3 star your 1 cost.
On Stage 3-1, at level 4, you can roll to 32g (most common), slow roll, or roll until you hit 3*.
Be flexible in when you roll, be willing to break econ intervals if you are close or need tempo. Ideally finish 1 3 star by 3-5.
All in on 4-1 if you haven’t hit already.
Conditions:
- Reach For The Stars Jax Hero Augment
- BIS Jax
How to Play:
- Gameplan: This comp plays as a 1 cost reroll more than anything. Focus on finding TF, Caitlyn and Poppy 3 and then going 6 for Jax. TF 3 is incredibly stable and provides econ. Prioritize Jax Items = TF items > Tank Items > Caitlyn items.
- Stage 1-2: Hold every copy of Jax, TF, Caitlyn, Talon and Poppy. If you Guinsoo’s or Titan’s Jax it should be possible to win streak.
- Stage 3: Roll on 3-1 as you would with a 1 cost reroll comp. Look for TF 3 and either Poppy or Aatrox 3 as your front liner. Roll aggressively to find Jax 2 plus a fully upgraded board. If you had low tempo in stage 2, you should be able to save HP and regain tempo from 3-1 on.
- Stage 4: Once you hit TF 3 and a 3 star frontliner go level 6 and roll for Jax 3. Do not level until you hit.
- Stage 5+: Level to add more bastions. You will very likely not be lacking in damage as long as you can stall long enough for Jax’s Guinsoo to scale up so prioritize front line.
- Tips:
- Even if Jax is a 2 cost, a lot of the important units are 1 cost so play this as you would a 1 cost reroll comp until you find at least TF +1 other 1 cost, ideally Poppy or Aatrox.
- Jax heavily requires BIS so prioritize this comp if you already have at least 1 slam.
- Make sure no one is playing TF Reroll in your lobby before committing to this line.
- The Medallion is the best Stargazer constellation for this comp.
Item Holder: Jax, TF, Poppy
Items:
- Jax: Titan’s, Guinsoo’s, Bloodthirster
- Twisted Fate: Nashor’s, Striker’s, Archangel’s
- Jeweled Gauntlet, Deathcap
- Caitlyn: Guinsoo’s, Kraken, Deathblade
- Leftover AD
- Aatrox/Poppy: Generic Tank
Gods: Varus, Kayle
Augments:
- BIS: Reach For The Stars Jax Hero Augment
- General: Hero > Reroll > Item > Econ > Combat
Heat Death Mordekaiser Hero Augment
Leveling Pattern:
2 Cost Reroll
Lose Streak
| Round | 2-3 | 2-7 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Other
| Round | 2-1 | 2-5 | 3-2 | 4+ | 5+ | 6+ |
| Level | 4 | 5 | 6 | 7 | 8 | 9 |
Level to 4 on 2-1 if you are strong/have a copy of the unit you are rerolling + a slammable item
Level to 5 on 2-5 if you are strong, if not make econ (20)
Level to 6 on 3-2 and roll to stabilize. You just slowroll from here.
Level 7 by 4-5 if possible (after you get 3*)
Level 8 5-2 if possible
Conditions:
- Heat Death Mordekaiser Hero Augment
- Dark Star Spat is preferred
- Access to Jhin/6 Dark Star
Gods: Varus, Kayle
How to Play:
- Gameplan: Mordekaiser becomes a ramping melee carry with his Hero Augment. Dark Star provides a high number of stats and the black holes serve as front line so prioritize items that give survivability. The sooner you find 6 Dark Star the smoother the game will go. If you find a Dark Star Emblem playing this line, you’re likely in a great spot.
- Stage 1-2: Play your strongest board around Mordekaiser and Dark Stars. Look to save HP so you can reach Jhin.
- Stage 3: Roll down on 3-2 for Mordekaiser 2 and upgrades. Aim to be strong this stage.
- Stage 4: Find Mordekaiser 3 and look to push levels. 4 Dark Star is a big spike, 6 has potential for top 2.
- Stage 5+: Level to 9 and look for Jhin. This comp caps high so if you’ve made it this far you are likely in a good spot.
- Tips:
- Prioritize uptime on Mordekaiser by building defensive items like Edge of Night and Bloodthirster.
- This comp really needs to get to 6 Dark Star to be strong, prioritize any emblem generation as it can be game winning.
- Ideally Illaoi 3 is your tank but it can be hard to hit if contested. Consider playing for Nunu 2 if you are too far from Illaoi.
- Kai’Sa 3 can be an alternative win condition if you hit enough copies while rolling for Mordekaiser.
Item Holder: Mordekaiser
Best Emblem/Spatula Holder: Dark Star Riven, Darkstar Xayah
Items:
- Mordekaiser: Edge of Night, Bloodthirster, Jeweled Gauntlet
- Illaoi/Nunu: Generic Tank
- Kai’Sa: Leftover AD
- Karma: Leftover AP
Augments:
- BIS: Heat Death Mordekaiser Hero Augment
- General: Hero > Reroll > Item > Econ > Combat

To get the latest video tutorials, head on over to my channel at https://youtube.com/bunnymuffins
FAQ
- How are compositions ranked?
- There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
- I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
- Why isn’t XYZ Comp here?
- Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
- It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
- I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
- [Legendary Unit] carry is the best in the game, where is it?
- It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
- What does Difficulty, Item Dependency, and Variance mean?
- Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.
- Item dependency is how important specific items are to the composition.
- Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance.
- Does what composition I play matter?
- No. Playing TFT well matters a lot more
- I can’t get these exact items every game
- You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
- You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
- Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
- At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
- When is this site updated?
- Every Friday
- Where can I learn more?
- There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.
Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.





































