TFT Set 9.5 Tier List – Patch 13.18b Meta Snapshot

Updated every Friday https://bunnymuffins.lol/meta/
Video Guides at https://youtube.com/bunnymuffins/

Meta Snapshot Summary

Updated 9/19 – B patch update!

We’ve brought Voids1n back to show us Set 9.5 comps. He is the Set 5 MSI winner and reaches top 10 every set. Catch his streams on Twitch or get coaching from him!

Check out the Patch Review!

Be on the lookout by bookmarking this page or subscribing to my YouTube for the latest news and comps.

Check LEVELING GUIDE so you know what to do for each comp (includes reroll and Augments)

* NEW PLAYERS CLICK HERE *
How to Learn TFT
Fundamentals of TFT
5 Playstyles for Climbing
Augment Guide for Early Game
* How to Actually get to Challenger *

Best TFT Comps for Set 9.5 Patch 13.18b

S: Cho Bitem, Challengers, Sorcerers, Azir Flex,
A: Gunner Reroll, Rogue Reroll, Vanquishers, Demacia, Shurima, Noxus Reroll, Gunners, Quinn Reroll,
B: Karma Reroll, Bastion Silco Aphelios, Naafiri Reroll,
C: Bilgewater,

Legend Tier List

S: Ornn, Twisted Fate, Poro,
A: Caitlyn, Ezreal,
B: Urf, Master Yi, Lee Sin, Aurelion Sol, Pengu, Veigar, Bard, Vladimir,
C: Draven, Tahm Kench,

All legends work, and the difference between the tiers is VERY LOW because you can just reroll the augment. Different legends fit different players as well. The better TFT player will do better with any legend. Check out the Legend Guide for more info.

For subrankings such as + and – tiers, check out my Patreon or OnlyFans (no NSFW images and the two sites will have the same info) where you will get precise rankings. Also you can DM for extra tips there 😉

Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.

Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!

FAQ
Video Breakdown

TFT Comps Tier List Set 9.5

S Tier: Best TFT Comps – Highly Flexible or Very Strong

CHO BITEM

This comp is the easiest comp to play by far and has insane scaling once you hit 6 bruisers and can counter many if not all of the other meta comps if you’re in a good spot.

Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium
Leveling Pattern: 1 Cost Reroll

Requirements:

Item Holder: Cho’Gath, Cassiopeia, Renekton, Malzahar
Best Emblem/Spatula Holder:
Best Legends: Ezreal, Urf, Poro

How to Play:
Since Cho’Gath is a 1 cost reroll comp, it is almost always recommended to roll to 30g at 3-1 at level 4 for as many copies of the Cho, Renekton and Cassiopeia/Malzahar as possible. Try to hold onto one Rek’Sai and one vi along the way, as your level 5 includes 4 Bruisers. Then, try to build your economy back up and slowroll at level 5 above 50 gold for your 3* units. The obvious highest priority 3* unit is Cho, but you might as well hold Renektons on the way. As for your backline carry, you have to option to play for either Cassiopeia or Malzahar 3*, or play for a 4 cost backline carry like Silco or Mordekaiser once you push levels. Your endgame should be 6 Bruisers, and a +1 Bruiser emblem or Heart is really good as you don’t need to have Sion to get it.

Items:

  • Cho’Gath items: Bramblevest, Dragon’s Claw, Redemption, Anima Visage (instead of Redemption) <— these items are non negotiable
  • Renekton items: Ionic Spark, Sunfire Cape, tank items
  • Cassiopeia/Malzahar/Silco items: Blue Buff, Jeweled Guantlet, Guardbreaker, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Spear of Shojin, Hand of Justice,
  • Mordekaiser items: Rapidfire Cannon, Guinsoo’s Rageblade, Giant Slayer, Hextech Gunblade, Nashor’s Tooth, Titan’s Resolve, Jeweled Gauntlet, Hand of Justice

Core:

  • 4/6 Bruiser

Augments:

Bruiser Crown, Bruiser Crest, Bruiser Heart, Trade Sector, Golden Ticket, Tiniest Titan, On a Roll, Frequent Flier, Martyr

Counters

Challengers

Challengers is once again the most reliable 4 cost carry comp, but it does require pretty specific items.
Leveling Pattern: Standard

Requirements:

Item Holder: Samira,
Best Emblem/Spatula Holder:
Best Legends: Master Yi, Ornn, Poro

How to Play: Much like Challengers of Set 9, Challengers in Set 9.5 is a high tempo comp. It is important to establish a strong early game as you may not be able to beat out top comps that have infinite stall. However, if you can upgrade your carries early and can push a winstreak, this comp can do very well, especially if you have items for both Fiora and Kai’Sa. Early game boards could be typical Samira + Noxus, Jhin + Ionia or even Demacia opener.

Items:

  • Kai’Sa items: Spear of Shojin, Jeweled Guantlet, Guardbreaker, Rabadon’s Deathcap, Giant Slayer, Archangel’s Staff, Hextech Gunblade, Hand of Justice
  • Fiora items: Titan’s Resolve, Bloodthirster, Hand of Justice, Deathblade, Giant Slayer
  • Tank items on Jarvan

Core:

  • 4 Challenger 3 Demacia

Augments:

Living Forge, Portable Forge, Jeweled Lotus, Binary Airdrop, Social Distancing, Gifts of the Fallen, Long Distance Pals, Tons of Stats, Component Buffet, Challenger Heart, Challenger Crest, Challenger Crown

Counters

Sorcerers

Sorcs are really good this patch as Silco is very strong. Your consistent max cap actually revolves around Vel’Koz 3* if you can get it, as Ahri 2 is not consistent and not as strong as Velkoz 3* to be honest!
Leveling Patterns: Standard

Requirements:

  • AP items

Item Holder: Malzahar, Cassiopeia, Vel’koz
Best Emblem/Spatula Holder: Sona > Jarvan
Best Legends: Ezreal

How to Play:
Since your carry is Silco, which is a 4 cost, you must learn to navigate the early game with an AP focused carry. That could be Malzahar, Cassiopeia, Vel’Koz, etc until you find a Silco. Try to play a strong board early game to get to level 7 safely. Otherwise, if your early board is weak, try to lose streak to build econ. At Stage 4-1, if your HP is low and you are not that rich, look to roll down for at least 1 Silco and 2* copies of your Sorceror units, especially Swain and Vel’Koz. Your late game should involve Silco and Ahri duo carry. This comp shines better with a Sorceror Spat that you could put on Azir, Shen or Jarvan.

You can absolutely play for Vel’Koz 3* if you have the HP/econ to go for it, as he is very strong as a carry. Best Ornn items for both Silco/Vel’koz are Manazane and Deathfire’s Grasp (heavy emphasis on Manazane). Zhonya’s works too.

Items:

  • Silco items: Blue Buff, Jeweled Guantlet, Guardbreaker, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Spear of Shojin, Hand of Justice,
  • Vel’Koz items: Spear of Shojin, Jeweled Guantlet, Guardbreaker, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Blue Buff
  • Ahri items: Blue Buff, Jeweled Guantlet, Guardbreaker, Hand of Justice, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Spear of Shojin
  • Tank items on Swain/Taric
  • Tank items on Jarvan

Core:

  • 6 or 8 Sorc

Augments:

Buried Treasures, Sorceror Crown, Sorceror Emblem, Magic Wand, Long Distance Pals, Healing Orbs, Unified Resistance, Pandora’s Items,

Counters

Azir Flex

Azir flex is a very popular route, probably the most consistent but is pretty hard to play
Leveling Pattern: Standard

Requirements:

Item Holder: Cassiopeia, Kayle, Taliyah
Best Emblem/Spatula Holder:
Best Legends: Ezreal, Urf, Poro

How to Play:
So unlike the vertical Shurima variant, this comp revolves around Azir + 4 Juggernaut. The other units are generally Strategist, but depending on what your items look like, a secondary carry could be either Nilah or Silco. Nilah if you get a lot of bows, and if you get Blue Buff/AP items just play Silco instead! Your early game is extremely flexible, as you can play any sort of backline units that can use attack speed or AP items, such as Cassiopieia + Noxus and/or Shurima, Samira + Challengers/Noxus, Milio + Demacia + Qiyana, etc.

Items:

  • Azir: Giant Slayer, Guinsoo’s Rageblade, Archangel Staff, Rabadon’s Deathcap, Jeweled Guantlet, Guardbreaker, Hextech Gunblade, Hand of Justice
  • Nasus: , Titan’s Resolve, Bloodthirster, Tank items
  • Silco items: Blue Buff, Jeweled Guantlet, Guardbreaker, Archangel Staff, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Spear of Shojin, Hand of Justice
  • Mordekaiser items: Rapidfire Cannon, Guinsoo’s Rageblade, Giant Slayer, Hextech Gunblade, Nashor’s Tooth, Titan’s Resolve, Jeweled Gauntlet, Hand of Justice

Core:

  • 4 Juggernaut + Azir

Augments:

Jeweled Lotus, Living Forge, Portable Forge, Binary Airdrop, Tons of Stats, Long Distance Pals, Component Buffet, Young Wild and Free

Counters

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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier

Gunner Reroll Jinx Jayce

With this comp you can either prioritize Jinx or Jayce, but typically you roll for both if you have the econ for it.
Leveling Pattern:

Requirements:

Item Holder: Cassiopeia, Kayle, Taliyah
Best Emblem/Spatula Holder:
Best Legends:

How to Play:
So by default, especially with Robotic Arm, you play this comp around Jinx and especially when you get a +1 Gunner augment. Otherwise, you can look to play for Jayce and reroll him at level 7 if you get an early Jayce. For the default Jinx comp, since it’s a 2 cost reroll comp, we want to econ as much as possible Stage 2 to prepare to slowroll above 50g at level 6. If your board is weak with no upgrades, look to losestreak to build econ, but if your board is strong, you can even look to push the tempo and look to winstreak. 95% of the time we want to level at 3-2 to stabilize a bit, usually meaning Jinx 2*, and then building econ back up to slowroll above 50g. Typically if you play for Jinx you want to play 4 Zaun, and your frontline can also be Warwick and/or Vi 3*, or if you hit Jinx 3* way earlier than your frontline, you can push levels and play for 4 cost tanks like Sejuani, Shen, Jarvan, Nasus.

For the Jayce variant you econ up and roll at level 7 instead, as he is a 3 cost.

Items:

  • Jinx items: Last Whisper, Giant Slayer, Guinsoo’s Rageblade, Infinity Edge, Deathblade, Guardbreaker, Hextech Gunblade
  • Nasus: Thief’s Gloves, Titan’s Resolve, Bloodthirster, Tank items
  • Tank items on Shen

Core:

  • 4 Zaun or 4 Gunner

Augments:

Counters

Rogue Reroll


Leveling Pattern: 2 Cost Reroll

Requirements:

Item Holder:
Best Emblem/Spatula Holder:
Best Legends:

How to Play: Since this is primarily a 2 cost reroll comp (Qiyana is main carry), we should look to 3* our units at level 6 for the best odds. This means that we will build our economy until we hit level 6 and then roll down for 2* units to stabilzie our board. While rolling down for Qiyana, try to look for other 3* Rogues such as Katarina and Ekko. If you hit Qiyana 3* before the other Rogues, level to 7 to proceed to 3*.

Items:

  • Qiyana: Sterak’s Gage, Infinity Edge, Hand of Justice, Titan’s Resolve, Night Harvester
  • Katarina: Hand of Justice, Jeweled Gauntlet, Ionic Spark
  • Ekko: Hand of Justice, Jeweled Guantlet

Core:

  • 4 Rogue

Augments:

Counters

Vanquishers

With Xayah Buffs and Nilah being strong with the right items, this comp is actually pretty good

Leveling Pattern: Standard

Requirements:

  • Rapidfire Cannon for Nilah, AD items on Xayah

Item Holder: Jhin, Ashe
Best Emblem/Spatula Holder: Anyone
Best Legends: Twisted Fate, Poro,

How to Play:
Because this comp revolves around 4 cost carries, it is important to manage our econ and HP in a tactical manner early on. Generally the ideal AD lines still revolve around Samira Noxus or Jhin Ionia so learn to play around those lines to go to level 7 or 8 effectively.

Since Nilah specifically requires an RFC, it is a good idea to save bows if you’re looking to play for this comp.

Items:

  • Nilah items: Rapidfire Cannon, Guinsoo’s Rageblade, Giant Slayer, Deathblade, Hextech Gunblade
  • Xayah items: Last Whisper, Deathblade, Infinity Edge, Giant Slayer, Hextech Gunblade
  • Tank items on Shen

Core:

  • 4 Vanquisher

Augments:

Counters

Demacia

7 Demacia seems to be really good because Fiora is a beast.
Leveling Pattern: Standard

Requirements:

Item Holder: Quinn, Rek’Sai, Qiyanna, Graves
Best Emblem/Spatula Holder:
Best Legends: Urf, Master Yi

How to Play: Much like Void, Demacia comp is easier to play with a Demacia opener. Otherwise, you might have to be a bit more creative with your early game to pivot into it later. Early game, you can use a Noxus opener and use Samira/Darius to carry Fiora items. Make sure to hold Demacia units on the bench! Midgame you can then transition to a Demacia + Juggernaut board, for example. At level 7, try to find at least one Fiora. Any tank items can just go on Jarvan IV + Shen. Lategame, look to play 7 Demacia. If you get a bunch of Useful 5 costs like Heimerdinger and Aatrox, you can consider dropping down to 5 Demacia.

Items: **MAKE SURE YOUR CARRIES ONLY GET 2 ITEMS EACH SO THEY CAN GET A RADIANT ITEM FROM DEMACIA**

  • Fiora items: Bloodthirster, Titan’s Resolve, Hand of Justice, Giant Slayer
  • Quinn items: Last Whisper, Infinity Edge, Guinsoo’s Rageblade
  • Kayle items: Guinsoo’s Rageblade, Hextech Gunblade, Jeweled Gauntlet
  • Jarvan + Shen items: Tank items

Core:

  • 5/7 Demacia

Augments:

Counters

Shurima

Shurima is similar to Set 9 Shurima, but the endgame now is usually 6 Shurima instead of 7, which is very playable even without a +1 Shurima Emblem.
Leveling Pattern: Standard

Requirements:

Item Holder: Cassiopeia, Kayle, Taliyah
Best Emblem/Spatula Holder:
Best Legends:

How to Play:
With Azir as an AP + Attack Speed based carry you can use basically any type of carry early on to carry his items. You can even use Samira/Cassiopeia + Noxus. Another easy route is Void Sorcerors early game. If you have a heavy Shurima start or you get an early Azir, you can look to pivot or commit to Shurima. Since it is a vertical (high # Synergy) comp, it is simple to play, just make sure you as many Shurima as you can. Make sure to play strongest board until you can reach your 6 Shurima.

Items:

  • Azir: Giant Slayer, Guinsoo’s Rageblade, Archangel Staff, Rabadon’s Deathcap, Jeweled Guantlet, Guardbreaker, Hextech Gunblade, Hand of Justice
  • Nasus: Thief’s Gloves, Titan’s Resolve, Bloodthirster, Tank items
  • Tank items on Shen

Core:

  • 6/9 Shurima

Augments:

Counters

Noxus Reroll

With the addition of Mordekaiser, Noxus stabilizes Stage 4 far harder because Morde is really strong at the moment
Leveling Pattern: 3 Cost Reroll

Requirements:

  • Early Noxus upgrades

Item Holder: Samira, Cassiopeia
Best Emblem/Spatula Holder: Noxus: Azir, Nasus Juggernaut: Katarina
Best Legends: Lee sin, Twisted Fate, Ornn

How to Play:
Noxus is a bit more reliant on having a strong Noxus opener because of the importance of securing stacks. If you can get stacks early it snowballs your game into a spot where you winstreak, gain a lot of econ and have a lot of safety rolling for your 3* Darius and Katarina. What’s nice about this comp is that you can split your AP and AD items amongst your duo carry, and the only real dependence this comp has is to play off of a Noxus opener. However, with the addition of Morde, Noxus seems to stabilize way better in Stage 4 with 2* Darius and Katarina so as long as Mordekaiser remains strong, this comp will be top tier. When you hit your 3* units, look to level to 8.

Items:

  • Katarina items: Jeweled Gauntlet, Hang of Justice, Guardbreaker, Giant Slayer, Hextech Gunblade, Rabadon’s Deathcap,
  • Darius items: Titan’s Resolve, Bloodthirster, Last Whisper, Hand of Justice, Giant Slayer, Deathblade, Infinity Edge
  • Mordekaiser items: Titan’s Resolve, Jeweled Gauntlet, Hand of Justice, Giant Slayer, Bloodthirster, Rapidfire Cannon, Nashor’s Tooth, CrownGuard
  • Tank items on Sion

Core:

  • 5 Noxus

Augments:

Counters

Gunners

This comp is only really playable with early (2-1 or 2-2) Piltover. Otherwise, I’d avoid it

Leveling Pattern: 

Requirements:

  • AD items for Aphelios, Piltover Start

Item Holder:
Best Emblem/Spatula Holder:
Best Legends: Poro, Ezreal, Ornn, Vlad

How to Play: You absolutely need Piltover to really play Aphelios/Gunners in a way to get him to perform well. This means you usually get a 3 cost Piltover unit off an early orb, find an ori in your shop and then get Vi in a Shop or through augments. Otherwise, you can get the 3 cost unit off of augments as well, as certain augments give a Jayce or an Ekko. You MUST lose streak until Stage 3-5 usually, so that means you have to make your board as weak as possible while having Piltover units in. Once you hit 3-5, you look to level to 7 to find upgrades for your Gunners and some frontline, like one Sejuani or a Taric 2/Shen. Once you cash out, look if you need to roll for additional upgrades so you don’t die. Once you’re stable, look to go level 8 for final board.

Items:

  • Aphelios items: Last Whisper, Infinity Edge, Runaan’s Hurricane, Guinsoo’s Rageblade, Deathblade, Giant Slayer, Guardbreaker
  • Additional AD items on Jayce
  • AP items on Gangplank
  • Tank items on Sejuani

Core:

  • 3 Piltover, 4 Gunner

Augments: Piltover Heart, Piltover Soul, Gunner Crown, Gunner Crest, Tiny Titan’s, Blood Money, Transfusion

Counters

Quinn Reroll

Quinn can pop off but you need to hit the Quinn 3, Morde 2 and Fiora 2 to compete late game.

Leveling Pattern: 3 Cost Reroll

Requirements:

Item Holder:
Best Emblem/Spatula Holder:
Best Legends: N/A

How to Play:

Since this is primarily a 3 cost reroll comp, our main objective is to go to level 7 either healthy and/or with good economy. Because we want 3* Quinn and multiple 2* 4 costs, level 7 is the optimal level to roll.

Use Samira/Rek’Sai as your item holder until you find Quinn.

Items:

  • Quinn items: Guinsoo’s Rageblade, Last Whisper, Infinity Edge, Giant Slayer
  • Mordekaiser items: Titan’s Resolve, Jeweled Gauntlet, Hand of Justice, Giant Slayer, Rabadon’s Deathcap, Hextech Gunblade, Guardbreaker
  • Fiora items: Titan’s Resolve, Bloodthirster, Hand of Justice, Giant Slayer, Deathbalde
  • Jarvan items: Tank items

Core:

Augments:

Counters

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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

Karma Reroll

This is basically the same exact comp as Set 9! Issue with this comp is it needs to highroll to perform well in the current meta.

Leveling Pattern: 3 Cost Reroll

Requirements:

  • 3* Karma

Item Holder: Cassiopeia
Best Emblem/Spatula Holder: Ahri, Legendaries
Best Legends:

How to Play:
Since this is primarily a 3 cost reroll comp, our main objective is to go to level 7 either healthy and/or with good economy. Because we want 3* Karma, 3* Lissandra and ideally 3* Taric, we will need a lot of resources to help us hit our units.

Use Cassiopeia/Milio early game as your Karma item holder, and play flexibly around frontline/utilty units. You can play around Brawlers, Bastions, or whatever else early game and then pivot into the final board that you see above. 3* units are very important, so try to hit those before pushing level 8, unless you hit an early Ahri. In that case, you can push to go level 8.

Items:

  • Karma items: Hextech Gunblade, Hand of Justice, Archangel Staff, Giant Slayer, Rabadon’s Deathcap, Jeweled Guantlet,
  • Tank items on Taric, Shen, Galio

Core:

  • 6 Invoker

Augments: Golden Ticket, March of Progress, Loving Invocation, Magic Wand, Trade Sector, Pandora’s Items, Unified Resistance, Rolling for Days

Counters

Silco Aphelios Bastion

A new variant of Bastion Aphelios, with Silco!

Leveling Pattern: Standard

Requirements:

  • AD items for Aphelios, Vladimir legend

Item Holder: Jhin, Samira, Cassiopeia, Milio
Best Emblem/Spatula Holder: Anyone
Best Legends: Vladimir

How to Play: Since you’re taking Transfusion in the majority of scenarios when playing this comp, the default playstyle is to play for a 5 lose streak early game to start getting Transfusion value. If possible, try to hold onto Bastion units along the way, but if it’s necessary to sell them to secure a 5 loss, do so. By lose streaking, you can go for Bow off carousel as you need 2 of them to make Double Guinsoo’s Rageblade for Aphelios later on. Try to itemize for Silco as well, as he really requires a Blue Buff + some AP to be effective. When you reach level 7, you should roll for at least 1 Aphelios, 1 Shen, and 1 Silco. Because Bastion and Transfusion Health stalls while the Double Guinsoo’s scales, Ascension is the perfect augment to complement this comp. Ascension is almost required, especially with the nerfs to other combat augments.

Items:

  • Aphelios items: 2x Guinsoo’s Rageblade, Deathblade, Giant Slayer, Guardbreaker
  • Silco items: Blue Buff, Morellonomicon, Archangel Staff, Giant Slayer, Hextech Gunblade
  • Tank items on Shen

Core:

  • 4/6/8 Bastion

Augments: Transfusion, Ascension, Bastion Crown, Bastion Crest

Counters

Naafiri Reroll

DOG REROLL

Leveling Pattern: 2 Cost Reroll

Requirements:

  • 3* Naafiri

Item Holder:
Best Emblem/Spatula Holder:
Best Legends:

How to Play:
Since this is primarily a 2 cost reroll comp, we should look to 3* our units at level 6 for the best odds. This means that we will build our economy until we hit level 6 and then roll down for 2* units to stabilzie our board. While rolling down for Naafiri, try to look for other 2 cost Juggernauts as well for efficiency, such as Sett and Warwick. If your econ is good, might as well try to get them 3* as well.

Items:

Core:

Augments:

Counters

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C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Bilgewater

Bilgewater got hard nerfed and is a shadow of what it once was, but it can still do well if you get perfect Nilah items and a +1 Bilgewater.
Leveling Pattern: Standard

Requirements:

Item Holder: Cassiopeia, Kayle, Taliyah
Best Emblem/Spatula Holder:
Best Legends:

How to Play:
You generally play Bilgewater with a Bilgewater opener, such as getting the trait active early. If you can get an early Miss Fortune it spikes the comp extremely hard, and if you can get good Nilah items the comp has the ability to scale into late game as well.

Items:

Core:

  • 5/7 Bilgewater

Augments:

Counters

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FAQ

  • How are compositions ranked?
    • There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
    • I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
  • Why isn’t XYZ Comp here?
    • Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
    • It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
    • I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
  • [Legendary Unit] carry is the best in the game, where is it?
    • It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
  • What does Difficulty, Item Dependency, and Variance mean?
    • Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. 
    • Item dependency is how important specific items are to the composition. 
    • Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance.
  • Does what composition I play matter?
    • No. Playing TFT well matters a lot more
  • I can’t get these exact items every game
    • You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
  • You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
    • Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
    • At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
  • When is this site updated?
    • Every Friday
  • Where can I learn more?
    • There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.

Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.

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