Augment Guide for Patch 13.16 Early Game (Stage 2-1)

This is an Augment Guide for the early game. The early game is the most important part of TFT because it sets up your entire game. This does not judge the strength of augments in later stages, only when taken as the first augment choice at Stage 2-1.

General tip: Augments are usually trait related, economy related, or combat related.

You generally take

  • Giga broken augments almost all the time (Denoted by S tier)
  • Economy augments with big gold starts or if you have no upgrades and try to Lose Streak
  • Combat augments if you have upgrades to Win Streak
  • Trait augments if you have a lot of units for that trait (specified in the sheet below)

How to reroll augments:

  1. Identify your ‘best’ augment using tier list.
    • If you can fill condition listed in tier list, bump it up a tier. If you cannot, lower it a tier.
  2. Reroll your augments that are worse than the ‘best’ augment

Keep in mind some of these rankings are subjective because this is for how I approach augments. Other playstyles may vary, though I’ll try to mark down which ones other people may like.

S: Giga broken augments
A: Almost always take
B: Situational, see notes
C: Take in a worst case scenario or reroll
F: Never take

Check the Legends Guide for info on how and when to use the Legend Augments and the Legends Tier List to know which is best for the current patch.

Silver Augments

NAMEDescriptionTier2-1 NotesType
InconsistencyIf your streak is less than 3, gain 2 gold.S – AlwaysIncredible value and is very consistent 🙂Silver
Blood MoneyGain 1 gold per 3 Health your Tactician loses.S – DependsLose streakSilver
Unified Resistance IIf you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.A – YesDecent combat augment for SilverSilver
Missed ConnectionsGain a copy of each Tier 1 champion.A – YesN/ASilver
Young and Wild and FreeYou can always move freely on Carousel rounds. Gain 1 random item component(s).A – YesHonestly goodSilver
Cybernetic Bulk IYour champions holding an item gain 250 Health.A – YesHPSilver
Small ForgeGain a Component Anvil and 4 gold.A – YesN/ASilver
Silver SpoonGain 10 XPA – YesPretty decent, just + gold but relative value is highSilver
Healing Orbs IWhen an enemy dies, the nearest allied unit is healed for 300.A – YesUseful if no healing itemsSilver
Risky MovesYour Tactician loses 20 Health, but after 7 player combats, gain 30 gold.A – YesVery risky but insane valueSilver
Challenger HeartYour team counts as having 1 additional Challenger. Gain a Warwick.A – YesUse with 4+ unitsSilver
Shadow Isles HeartYour team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.A – YesTake if 5+ unitsSilver
Caretaker’s AllyEach time you level up, gain the same random Tier 2 champion.B – Sure2 Cost Reroll or free 2* and levelSilver
AFKYou cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.B – SureClassicSilver
Buried Treasures IGain a random item component at the start of the next 2 rounds (including this round).B – SureDelayed winstreakSilver
Pandora’s ItemsGain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).B – SureFor perfect itemsSilver
ConsistencyGain double win and loss streak gold.B – SureFull lose streak and open fortSilver
Pumping Up IYour units gain 8% Attack Speed. Each round, increase this by 0.5%.B – SureGood for attack speed compsSilver
Tiny TitansYour Tactician heals 30 Health, grows larger, and has 130 maximum Health.B – SureGood for lose streakingSilver
Unburdened IYour units without items equipped gain 30% Attack Speed.B – SureGood for vertical AD compsSilver
Red BuffYour units’ attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets’ healing received by 50%.B – SureGood for win streakingSilver
Social Distancing ICombat start: Units with no adjacent allies gain 12% Attack Damage and Ability Power.B – SureGood for win streakingSilver
Latent ForgeGain an Ornn Item Anvil after 8 player combats.B – SureLose streakSilver
Training RewardGain 7 gold and a Lesser Champion Duplicator.B – SureN/ASilver
Lategame SpecialistWhen you reach Level 9, gain 44 gold.B – SureN/ASilver
RecombobulatorChampions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.B – SureN/ASilver
Tiny Grab BagGain a random component, 4 gold, a Magnetic Remover.B – SureN/ASilver
Battle ReadyYour team deals 3% more damage and takes 3% less damage.B – SureN/ASilver
Final Grab BagGain a random component, 12 gold, and a Reforger.B – SureN/ASilver
It Pays to LearnGain 10 XP and 10 gold.B – SureN/ASilver
One Twos ThreeGain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.B – SureSimilar to Three’s Company, but it can give you good upgrades tooSilver
Jeweled Lotus ICombat start: Your strongest unit gains 40% Critical Strike Chance and their spells can critically strike.B – SureTake for mid gameSilver
Invoker HeartYour team counts as having 1 additional Invoker. Gain a Soraka.B – SureNo shen midgameSilver
Cybernetic Leech IYour units holding an item gain 80 Health and 13% Omnivamp.B – SureTake if no buildable itemSilver
Bastion HeartYour team counts as having 1 additional Bastion. Gain a Kassadin.B – SureUse with 4+ unitsSilver
Bruiser HeartYour team counts as having 1 additional Bruiser. Gain a Vi.B – SureUse with 4+ unitsSilver
Gunner HeartYour team counts as having 1 additional Gunner. Gain a Jinx.B – SureUse with 4+ unitsSilver
Sorcerer HeartYour team counts as having 1 additional Sorcerer. Gain a Swain.B – SureUse with 4+ unitsSilver
Harmacist IYour units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.B – SureUseful if no healing itemsSilver
Transfusion IYour units gain 20 Health, plus 2 Health per missing Tactician Health.B – SureTake for mid gameSilver
Pandora’s BenchGain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.B – SureTake if rerollingSilver
Deadeye HeartYour team counts as having 1 additional Deadeye. Gain an Ashe.C – Ehh5+ unitsSilver
Money!Gain 10 gold. In 4 turns, gain 10 gold again.C – EhhN/ASilver
Partial AscensionAfter 15 seconds of combat, your units deal 30% more damage.C – EhhN/ASilver
One, Two, Five!Gain 1 random component, 2 gold, and 1 random Tier 5 champion(s).C – EhhN/ASilver
Well-Earned Comforts IYour units gain 60 Health for each item equipped.C – EhhN/ASilver
Tiny Power IYour units gain 7% Attack Damage, Ability Power, and Attack Speed.C – EhhN/ASilver
Gotta Go Fast!Your units generate 10% more Mana and move 20% faster.C – EhhN/ASilver
Item Grab Bag IGain 1 random completed item.C – EhhN/ASilver
Component BuffetWhenever you would get a random component, instead gain a Component Anvil. Gain a random component.C – EhhSimilar to Pandora’s items but works a bit faster and doesn’t give an immediate componentSilver
Rogue HeartYour team counts as having 1 additional Rogue. Gain a Zed.C – EhhTake if 5+ unitsSilver
Juggernaut HeartYour team counts as having 1 additional Juggernaut. Gain a Sett.C – EhhTake if forcing juggernautsSilver
Zaun HeartYour team counts as having 1 additional Zaun. Gain a Warwick.C – EhhTake if it gets you Warwick 2*Silver
On a RollWhenever you star up a champion, gain a free shop refresh, up to 2 time(s) per turn. Gain 2 Gold.C – EhhTake if rerollingSilver
Iron AssetsGain a Component Anvil and 2 gold.C – EhhTake if you have no buildable itemsSilver
Spoils of War IWhen you kill an enemy unit, there’s a 25% chance to drop loot.C – EhhTake if your board is already upgradedSilver
Cutting CornersLeveling up costs 3 XP less. You can now reach Level 10.C – EhhUse for fast 8Silver
Army BuildingGain a Lesser Champion Duplicator. This happens a second time after 7 player combats.C – EhhUse for reroll comps and lose streakingSilver
Bronze TicketEvery 4 shop refreshes, gain a free refresh.C – EhhUse for rerollingSilver
All Natural IYour champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.C – EhhUse for win streaking on low item countsSilver
Branching OutGain a random Emblem and a Reforger.C – EhhVery risky but could work outSilver
Balanced BudgetAt the start of the next 4 rounds, gain 4 gold.F – NON/ASilver
Knowledge Download IGain 12 XP.F – NON/ASilver
Rolling For Days IGain 10 free shop refreshes. These shop refreshes carry over between rounds.F – NON/ASilver
Seeing Double IGain 1 completed item(s) made from two of the same component and 2 gold.F – NON/ASilver
Slayer HeartYour team counts as having 1 additional Slayer. Gain a Kled.F – NOTake if 5+ unitsSilver

Gold Augments

NAMEDescriptionTier2-1 NotesType
A Cut AboveGain a Deathblade. Champions holding Deathblade have a 33% chance to drop 1 gold on kill.S – AlwaysAkshan/ApheliosGold
All That ShimmersOpen an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.S – AlwaysStill good after nerfGold
Overcharged ManafontCombat start: Your Sorcerers gain 10 mana. The first time each Sorcerer gets a takedown each combat, they gain 20 Mana. Gain 2 Sorcerers.S – AlwaysSorc decentGold
Petricite ShacklesYour Demacians deal 15% more damage, increased to 30% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.S – AlwaysKayle/Garen + LuxGold
Shadow Isles CrestGain a Shadow Isles Emblem, a Maokai, and 1 gold.S – AlwaysShadow Isle GoodGold
Sentinel’s SpiritWhile in spirit form, your Ionians gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.A – YesGood for earlyGold
Stable EvolutionYour Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.A – YesTake if 3+ unitsGold
Ravenous HunterGain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, stacking up to 40 times. His passive healing is replaced with magic damage on his attacks.A – YesWW still brokenGold
Magic WandGain a Needlessly Large Rod. Your units gain 20% Ability Power.A – YesAP metaGold
Shurima’s LegacyAfter 8 seconds of combat, the Sun Disc attacks enemies for 180-900 magic damage every 2 seconds (based on current Stage). Gain 3 Shurimans.A – YesAkshan/AzirGold
Stars are BornThe first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold.A – YesCass 2 Galio/Soraka 2Gold
Tons of Stats!Your team gains 55 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.A – YesGives statsGold
Gifts from the FallenYour units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. Each time an allied unit dies, gain these stats again.A – YesGood for comps with weak frontlinesGold
Morning LightWhen your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.A – YesKayle/TristGold
Mana BurnGain a Shroud of Stillness. All enemies take 2% of their maximum Health as true damage each second until the first time they cast their Ability.A – YesN/AGold
Capricious ForgeGain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round.A – YesN/AGold
Job Well DoneGain a Completed Item Anvil and a Component Anvil.A – YesN/AGold
Medium ForgeGain a Completed Item Anvil and 7 Gold.A – YesN/AGold
Total DominationNoxus units’ attacks and Abilities execute enemies below 8% Health, increased by 1% for each player you’ve Conquered. Gain 3 Noxians.A – YesNeed strong earlyGold
Void CrestGain a Void Emblem and a Kassadin.A – YesTake if 3+ unitsGold
Glacial BreezeWhen your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.A – YesTake if freljordGold
Stellacorn’s BlessingWhile you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.A – YesTake if it getse you Soraka 2*Gold
Tactical SuperiorityYour champions gain 5% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.A – YesTake if using a 3 trait unit as your carryGold
IdealismGain a Hand of Justice. Champions holding Hand of Justice deal 13% increased damage.A – YesTake if you already have HoJGold
Two HealthyYour units gain 100 Health for each Tier 2 unit you field.A – YesTake if you are fielidng 2 cost units for stage 2Gold
Unified Resistance IIIf you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.A – YesTake if you are trying to winstreakGold
You Have My BowGain a Recurve Bow. Your units gain 15% Attack Speed.A – YesTake if you can complete items with all your componentsGold
Combat CasterYour units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their spell.A – YesTake if you have Bluebuff or Shojin alreadyGold
Long Distance Pals IICombat start: Your two furthest units form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.A – YesTake if you run a 2 unit compGold
Targon HeartYour team counts as having 1 additional Targon. Gain a Soraka.A – YesTaric brokenGold
Know Your EnemyYour units deal 15% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.A – YesGood for fast comps that can focus fireGold
Loving InvocationYour team gains 2 Ability Power until the end of combat each time your Invokers cast their Abilities. Gain 2 Invokers.A – YesInvokers brokenGold
Bastion CrestGain a Bastion Emblem and a Kassadin.A – YesTake if 5+ unitsGold
Transfusion IIYour units gain 80 Health, plus 3 Health per missing Tactician Health.A – YesWell rounded augmentGold
Parting GiftsWhen a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.A – YesOnly take if have Zzrot Portal and all damage itemsGold
Piltover HeartYour team counts as having 1 additional Piltover. Gain a Vi.A- YesTake if you can get 3 Piltover right awayGold
Zaun CrestGain a Zaun Emblem and a Warwick.A- Yes6 Zaun brokenGold
Portable ForgeOpen an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.B – SureClassic flex augmentGold
ContagionCombat start: Infect the highest Health enemy, causing them to take 20% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies.B – SureDecent for winstreaking but it’s more for laterGold
Patient StudyAfter player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.B – SureGood for fast 8Gold
Metabolic AcceleratorYour Tactician moves faster and heals 2 Health after a PvP round.B – SureGood for lose streakingGold
MartyrWhenever one of your units dies, all allies heal for 10% of their maximum Health.B – SureGood for multiple tank compsGold
Pandora’s Items IIGain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).B – SureGood for perfect items if you are forcingGold
Unburdened IIYour units without items equipped gain 55% Attack Speed.B – SureGood if you are only stacking 1 or 2 unitsGold
Endurance TrainingYour units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health.B – SureGreat for rerolls if you already have the unitsGold
Escort QuestGain a Training Dummy. Each round, if it survives combat, gain 3 gold.B – SureGreat for winstreaking if you already have strong boardGold
Healing Orbs IIWhen an enemy dies, the nearest allied unit is healed for 500.B – SureGreat for winstreaking if you already have strong boardGold
Ionia CrestGain a Ionia Emblem and a Sett.B – SureIonia playable but not greatGold
Battle Ready IIYour team deals 6% more damage and takes 6% less damage.B – SureN/AGold
AscensionAfter 15 seconds of combat, your units deal 45% more damage.B – SureN/AGold
Salvage Bin+Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).B – SureN/AGold
Library CardGain a Tome of Traits and a Component Anvil.B – SureN/AGold
Last StandThe first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.B – SureN/AGold
Final Grab Bag IIGain 2 random components, 15 gold, and a Magnetic Remover.B – SureN/AGold
Big Grab BagGain 2 random components, 8 gold, and a Reforger.B – SureN/AGold
Item Grab Bag IIGain 2 random completed items and 2 Reforgers.B – SureN/AGold
Tiny Power IIYour units gain 10% Attack Damage, Ability Power, and Attack Speed.B – SureN/AGold
ShopliftingAt the start of each turn, gain the highest Tier champion in your shop for free.B – SureN/AGold
Rich Get Richer+Gain 18 gold. Your maximum interest is increased to 7.B – SureN/AGold
It Pays to Learn IIGain 16 XP and 16 gold.B – SureN/AGold
Three’s a CrowdYour units gain 111 Health for each Tier 3 unit you field.B – SureN/AGold
Noxus CrestGain a Noxus Emblem and a Swain.B – SureNeed highrollGold
You Have My SwordGain a B.F. Sword. Your units gain 18% Attack Damage.B – SureOnly take if you can complete all your componentsGold
Dueling GunnersYour Gunner units gain 5% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.B – SureTake if 3+ unitsGold
Defensive DashCombat start and on takedown: Your Challenger units gain 75-225 Shield (based on current Stage) for 2.5 seconds. Gain 2 Challenger units.B – SureTake if 4+ unitsGold
Bruiser CrestGain a Bruiser Emblem and a Vi.B – SureTake if 5+ unitsGold
Challenger CrestGain a Challenger Emblem and a Warwick.B – SureTake if 5+ unitsGold
Freljord HeartYour team counts as having 1 additional Freljord. Gain an Ashe.B – SureTake if forcing Freljord AD compGold
Shurima CrestGain a Shurima Emblem and a Taliyah.B – SureTake if 5+ unitsGold
Sorcerer CrestGain a Sorcerer Emblem and a Swain.B – SureTake if 5+ unitsGold
Suppressing FireThe target of your Deadeye units’ shared attack deals 35% reduced damage for 8 seconds. Gain 2 Deadeyes.B – SureTake if 5+ unitsGold
Titanic StrengthBruisers gain 1.5% of their Health as Attack Damage. Gain 2 BruisersB – SureTake if 5+ unitsGold
Vampiric BladesYour units gain 10% Omnivamp. Your Rogues gain 20% instead. Gain 2 Rogues.B – SureTake if 5+ unitsGold
Winds of WarGain a Galio. Your strongest Galio’s spell is larger, and enemies hit take magic damage equal to 8% of his max Health each second.B – SureTake if it gives you Galio 2*Gold
RiftwalkGain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His Mana cost is reduced by 30.B – SureTake if it gives you Kassadin 2*Gold
Three’s CompanyGain 4 random Tier 3 champions.B – SureTake if lose streaking or forcing 3 cost rerollGold
Cybernetic Bulk IIYour champions holding an item gain 350 health.B – SureTake if spreading out items and nothing buildable or if it’s a 5 component gameGold
Social Distancing IICombat start: Units with no adjacent allies gain 20% Attack Damage and Ability Power.B – SureTake if winstreakingGold
DemonflareGain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.B – SureTake if you already have 1 Swain, but best if it gives you Swain 2*Gold
Pumping Up IIYour units gain 10% Attack Speed. Each round, increase this by 1%. B – SureTake if you are forcing AS compGold
All Natural IIYour champions with no items equipped gain 150 Health and heal for 2% of their max Health each second.B – SureTake if you aren’t using items on multiple unitsGold
Scrappy InventionsAt the start of combat, up to 4 components on your champions turn into completed items for the rest of combat. At the start of the next 1 stage(s), gain a component.B – SureTake if you can’t build good itemsGold
Shimmering InventorsYour Piltover units gain 8% Attack Speed for every 10 gold you have (max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.B – SureTake it 5+ unitsGold
Haunted ShellIf Shadow Isles is active, your units gain 10 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.B – SureTake if 6+ unitsGold
Return on InvestmentAfter you refresh your shop 22 times, gain a Tactician’s Crown (once only).B – SureTake if you have high econ and want to stabalize on 3-2 or 3-5Gold
Unstable Yordle DeliveryRound start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles now.B- SureMehGold
Built Different IIYour units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).B- SureStill midGold
Ancient Archives IGain 1 Tome of Traits and 3 gold.C – EhhMust tailor augment for it to be worth itGold
Well-Earned Comforts IIYour units gain 111 Health for each item equipped.C – EhhN/AGold
Training Reward IIGain 15 gold and a Lesser Champion Duplicator.C – EhhN/AGold
Money Money!Gain 16 gold. In 4 turns, gain 16 gold again.C – EhhN/AGold
Gotta Go Fast! IIYour units generate 25% more Mana and move 40% faster.C – EhhN/AGold
Scoped WeaponsYour units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.C – EhhNot sure who actually uses this this set. Maybe Darius? Belveth can use but she’s 5 costGold
InfusionYour units restore 20 Mana every 5 seconds.C – EhhOnly take if forcing AP comp and don’t have mana itemGold
Gargantuan ResolveGain a Titan’s Resolve. Your Titan’s Resolves can continue stacking to 35 instead of 25.C – EhhOnly take if you already have a Titan’s Resolve and a holder for itGold
Not TodayGain an Edge of Night. Champions holding Edge of Night gain 35% Attack Speed.C – EhhOnly take if you already have Edge of Night and have 2 holders for itGold
Early EducationYour units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power.C – EhhOnly take if your AP units are upgraded and you are keeping themGold
Indomitable WillWhen your units score a takedown they shed all negative effects and become immune to crowd control for 10 seconds.C – EhhOnly take if your team can focus fireGold
Buried Treasures IIGain a random item component at the start of the next 3 rounds (including this round).C – EhhTake for delayed winstreakGold
Trade SectorGain a free Shop refresh each round. Gain 2 gold.C – EhhTake for delayed winstreakGold
Jeweled Lotus IIYour units’ Abilities can critically strike. Your units gain 15% Critical Strike chance.C – EhhTake for mid gameGold
Adrenaline RushYour Juggernauts deal 10% more damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.C – EhhTake if 3+ unitsGold
Chemtech EnhancementsYour units with Zaun’s chem-mods gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.C – EhhTake if 3+ unitsGold
Deadeye CrestGain a Deadeye Emblem and an Ashe.C – EhhTake if 5+ unitsGold
Demacia CrestGain a Demacia Emblem and a Galio.C – EhhTake if 5+ unitsGold
Gunner CrestGain a Gunner Emblem and a Jinx.C – EhhTake if 5+ unitsGold
Invoker CrestGain an Invoker Emblem and a Soraka.C – EhhTake if 6+ unitsGold
Slayer CrestGain a Slayer Emblem and a Kled.C – EhhTake if 6+ unitsGold
Double Trouble IIWhen you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.C – EhhTake if forcing rerollGold
Juggernaut CrestGain an Juggernaut Emblem and a Sett.C – EhhTake if it gives you 2* SettGold
The BossGain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.C – EhhTake if it gives you 2* Sett and you have itemsGold
What Doesn’t Kill YouAfter losing your combat, gain 2 gold. Every 5 losses, gain a random component.C – EhhTake if lose streakingGold
Silver TicketEach time your shop is refreshed, you have a 30% chance to gain a free refresh.C – EhhTake if rerollingGold
Sleight of HandGain a Thief’s Gloves. Champions holding Thief’s Gloves gain 30% Attack Speed.C – EhhTake if you already have a Thief’s GlovesGold
Caretaker’s FavorGain a component anvil when you reach level 5, 6, 7, and 8C – EhhTake if you are lose streaking into power levelingGold
HustlerYou earn no interest, but gain 3 gold at the start of every player combat round.C – EhhTake if you can winstreakGold
Cybernetic Leech IIYour units holding an item gain 120 Health and 18% Omnivamp.C – EhhTake if you can’t build good itemsGold
Perfected RepetitionEach time your Multicasters cast their Ability, they gain 5 Ability power (max: 70) until the end of combat. Gain 2 Multicasters.C – EhhTake if you have 3+ unitsGold
Strategist HeartYour team counts as having 1 additional Strategist. Gain a Swain.C – EhhTake if you have 3+ unitsGold
Rich Get RicherGain 12 gold. Your maximum interest is increased to 7.C – EhhTake if you have an econ startGold
Spoils of War IIWhen you kill an enemy unit, there’s a 30% chance to drop loot.C – EhhTake if you have upgraded boardGold
DedicationThe first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.C – EhhTake if you know you are forcing a vertical compGold
Harmacist IIYour units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.C – EhhTake if you want to winstreak and don’t have healingGold
Salvage BinGain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).C – EhhTake if your items are trash and can play flexGold
Balanced Budget IIAt the start of the next 4 rounds, gain 6 gold.F – NON/AGold
Knowledge Download IIGain 22 XP.F – NON/AGold
Rolling For Days IIGain 15 free shop refreshes. These shop refreshes carry over between rounds.F – NON/AGold
Seeing Double IIGain 1 completed item(s) made from two of the same component and 10 gold.F – NON/AGold
Frequent FlierAfter you refresh your shop 10 times, your refreshes cost 1 for the rest of the game.F – NOTake for reroll compsGold
Rogue CrestGain a Rogue Emblem and a Zed.F – NOTake if 6+ unitsGold
Slayer’s ResolveWhen your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain 2 Slayers.F – NOTake if 6+ unitsGold

Prismatic Augments

NAMEDescriptionTier2-1 NotesType
Shadow Isles CrownGain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.S – AlwaysTake if you have 2+ unitsPrismatic
Sorcerer CrownGain a Sorcerer Emblem, a Spear of Shojin, and a Vel’Koz.S – AlwaysTake if you have 3+ unitsPrismatic
Social Distancing IIICombat start: Units with no adjacent allies gain 30% Attack Damage and Ability Power.S – AlwaysTake for winstreakPrismatic
Demacia CrownGain a Demacia Emblem, a Guinsoo’s Rageblade, and a Garen.S – AlwaysTake if 5+ unitsPrismatic
Void CrownGain a Void Emblem, a Zz’Rot Portal, and a Rek’Sai.A – YesTake if you have 2+ unitsPrismatic
Piltover SoulYour team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.A – YesTake if you can get 3 Piltover right awayPrismatic
Cybernetic Bulk IIIYour champions holding an item gain 500 health.A – YesNot badPrismatic
Final AscensionYour units deal 15% more damage. After 15 seconds, this effect triples.A – YesN/A Always decentPrismatic
Phreaky Friday +Gain an Infinity Force. After 3 player combats, gain another.A – YesN/A DecentPrismatic
Transfusion IIIYour units gain 100 Health, plus 5 Health per missing Tactician Health.A – YesGood for lose streakPrismatic
Bastion CrownGain a Bastion Emblem, a Sunfire Cape, and a Taric.A – YesBastion apheliosPrismatic
Phreaky FridayGain an Infinity Force. After 5 player combats, gain another.A – YesGoodPrismatic
Cruel PactBuying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.A – YesGreat if you have a 2* alreadyPrismatic
Masterful JobGain an Ornn Item Anvil and a Completed Item AnvilA – YesN/APrismatic
Large ForgeGain an Ornn Item Anvil and a Component Item Anvil.A – YesN/APrismatic
Noxus CrownGain a Noxus Emblem, a Sparring Gloves, and a Darius.A – YesNeed winstreakPrismatic
March of ProgressGain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.A – YesNerfed but its okPrismatic
Infernal ContractYour max level is 7. Gain 85 gold.A – YesN/A RerollPrismatic
Roll The DiceGain a Rascal’s Gloves, which equips two random Radiant items every round.A – YesTake for winstreakPrismatic
Tiniest TitanYour tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round.A – YesTake if lose streakingPrismatic
Challenger CrownGain a Challenger Emblem, a Rapid Firecannon, and a Kalista.A – YesTake if you have 3+ unitsPrismatic
Starter KitGain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.A – YesTake if you like fast 7 and rolling down to get the 4 cost to 2*Prismatic
Invoker CrownGain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.A – YesInvokerPrismatic
Shurima CrownGain a Shurima Emblem, a Protector’s Vow, and an Akshan.A – YesTake if 4+ unitsPrismatic
Built Different IIIYour units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).A – YesBD3 goodPrismatic
Zaun CrownGain a Zaun Emblem, a Guardbreaker, and an Ekko.B – Sure6 Zaun brokenPrismatic
Caretaker’s ChosenAs you level, gain more powerful items.
Level 4 – Gain a component anvil
Level 6 – Gain a completed item anvil
Level 7 – Open a radiant item armory
B – SureIt okPrismatic
Targon SoulYour team counts as having 1 additional Targon. Gain a Redemption and a Taric.B – SureGives TaricPrismatic
Radiant RelicsOpen an Armory and choose 1 of 5 unique Radiant items.B – SureClassic item augment. Make sure you know which Radiant Items are OPPrismatic
Tactician’s ToolsGain two Spatulas.B – SureFree fonPrismatic
Level Up!When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.B – SureGreat for fast 8Prismatic
Shopping SpreeGain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.B – SureGreat for fast 8Prismatic
Golden TicketEach time your Shop is refreshed, you have a 50% chance to gain a free refresh.B – SureGreat for rerolling. Prefer 2 cost, but all workPrismatic
Giant Grab BagGain 3 random components, 10 gold, and a Lesser Champion Duplicator.B – SureN/A It’s okPrismatic
Final ReservesThe first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 gold.B – SureN/A Its okPrismatic
Rogue CrownGain a Rogue Emblem, a Hand of Justice, and a Katarina.B – SureMehPrismatic
Impenetrable BulwarkGain a Bramble Vest, a Dragon’s Claw, and a Magnetic Remover.B – SureN/APrismatic
Unleashed ArcanaGain a Jeweled Gauntlet, a Rabadon’s Deathcap, and a Magnetic Remover.B – SureN/APrismatic
Wellness TrustRound start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.B – SureN/APrismatic
Spectral Supplies#N/AB – SureN/APrismatic
Gotta Go Fast!!! IIIYour units generate 35% more Mana and move 50% faster.B – SureN/APrismatic
It Pays to Learn IIIGain 20 XP and 20 gold.B – SureN/APrismatic
Item Grab Bag IIIGain 2 random full items and 8 Gold.B – SureN/APrismatic
Urf’s Grab BagGain 2 random components, a Champion Duplicator, and a Spatula.B – SureN/APrismatic
What The ForgeAll completed items you own or receive are transformed into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 160 Health per equipped Artifact.B – SureN/APrismatic
The Golden EggGain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.B – SureN/A Only high HPPrismatic
Bruiser CrownGain a Bruiser Emblem, a Redemption, and a Rek’Sai.B – SureOnly reksai rerollPrismatic
Freljord SoulYour team counts as having 1 additional Freljord. Gain an Archangel’s Staff and a Lissandra.B – SureTake if forcing Freljord AD compsPrismatic
Juggernaut CrownGain an Juggernaut Emblem, a Bloodthirster, and a Darius.B – SureTake if 3+ unitsPrismatic
Deadeye CrownGain a Deadeye Emblem, a Guinsoo’s Rageblade, and an Akshan.B – SureTake if 4+ unitsPrismatic
Gunner CrownGain a Gunner Emblem, a Runaan’s Hurricane, and a Jayce.B – SureTake if 4+ unitsPrismatic
Ionia CrownGain an Ionia Emblem, a Guardbreaker, and a Karma.B – SureTake if 4+ unitsPrismatic
Pumping Up IIIYour units gain 12% Attack Speed. Each round, increase this by 2%. B – SureTake if you are forcing AS compPrismatic
Battle Ready IIIYour team deals 8% more damage and takes 8% less damage.B – SureN/A TakeablePrismatic
Binary AirdropYour champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.B – SureOnly take if you have a legend that gives you more items laterPrismatic
Endless HordeGain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.B – SureN/APrismatic
Overwhelming ForceGain a Deathblade and an Infinity Edge, and a Magnetic Remover.C – EhhN/A AkshanPrismatic
Seeing Double IIIGain 2 completed item(s) made from two of the same component and 4 gold.C – EhhN/A EhPrismatic
Pandora’s Items IIIGain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).C – EhhGood for perfect items, but it’s risky to pandora your Radiant itemPrismatic
Ancient Archives IIGain 2 Tome of Traits and 5 gold.C – EhhMake sure to tailor tomesPrismatic
Hedge Fund++Gain 44 gold. Your maximum interest is increased to 10.C – EhhN/APrismatic
Hedge Fund+Gain 32 gold. Your maximum interest is increased to 10.C – EhhN/APrismatic
Well-Earned Comforts IIIYour units gain 120 Health and 8% Attack Speed for each item equipped.C – EhhN/APrismatic
Money Money Money!Gain 25 gold. In 4 turns, gain 25 gold again.C – EhhN/APrismatic
Tiny Power IIIYour units gain 16% Attack Damage, Ability Power, and Attack Speed.C – EhhN/APrismatic
Blinding SpeedGain a Rapid Firecannon, a Guinsoo’s Rageblade, and a Magnetic Remover.C – EhhN/A Only KalistaPrismatic
Buried Treasures IIIGain a random item component at the start of the next 5 rounds (including this round).C – EhhTake for delayed winstreakPrismatic
Birthday PresentGain 1 gold and a 2-star champion every time you level up. The champion’s tier is your level minus 4 (min: Tier 1).C – EhhTake for fast 9 flexPrismatic
Jeweled Lotus IIIYour units’ Abilities can critically strike. Your units gain 45% Critical Strike chance.C – EhhTake for mid gamePrismatic
Harmacist IIIYour units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.C – EhhTake for winstreak but have no healingPrismatic
Strategist SoulYour team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.C – EhhTake if 4+ unitsPrismatic
Slayer CrownGain a Slayer Emblem, a Titan’s Resolve, and a Kled.C – EhhTake if 6+ unitsPrismatic
Double Trouble IIIWhen you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.C – EhhTake if rerollingPrismatic
Lucky GlovesThief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.C – EhhTake if you already have a Thief’s Gloves or a glove componentPrismatic
Spoils of War IIIWhen you kill an enemy unit, there’s a 40% chance to drop loot.C – EhhTake if you already have an extremely strong boardPrismatic
Wandering TrainerGain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 4 gold.C – EhhTake if you are a flex godPrismatic
Living ForgeGain an Ornn Item Anvil now and after every 10 player combats.C – EhhTake if you don’t know if you can streakPrismatic
Cursed CrownGain +2 maximum team size, but take 100% increased player damage.C – EhhTake if you have 2* unitsPrismatic
Cybernetic Leech IIIYour units holding an item gain 225 Health and 25% Omnivamp.C – EhhTake if you have no buildable itemsPrismatic
Training Reward IIIGain 24 gold and a Champion Duplicator.F – NON/APrismatic
Rolling For Days IIIGain 25 free shop refreshes. These shop refreshes carry over between rounds.F – NON/A Not goodPrismatic
Knowledge Download IIIGain 36 XP.F – NON/APrismatic
Balanced Budget IIIAt the start of the next 4 rounds, gain 10 gold.F – NON/A Not goodPrismatic
Hedge FundGain 22 gold. Your maximum interest is increased to 10.F – NOOpen fortPrismatic
Multicaster SoulYour team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel’Koz.F- NOMULTI SUCKPrismatic