Augment Guide

This is an Augment Guide for Set 18. It will give you a TLDR of what to do with every augment. I like using this because it will prevent me from wasting 30 minutes on a game where I didn’t know what to do with an augment

Every augment currently in the game is listed A to Z with one line on when to take it. Click an augment’s name for its full description on teamfight.lol.

General tip: Augments are usually trait related, economy related, or combat related.

You generally take

  • Economy augments with big gold starts or if you have no upgrades and try to Lose Streak
  • Combat/item augments if you have upgrades to Win Streak
  • Trait augments if you have a lot of units for that trait

All Augments (A to Z)

AugmentAppearsGames to LearnGuide
Advanced Loan2-1 1 Generic econ. Do not take if you are fishing for specific conditions.
Advanced Loan+3-2 1 Generic econ. Do not take if you are fishing for specific conditions.
Arcane Viktor-y3-2, 4-2 1 Generic combat
Ascension3-2, 4-2 3 Good with strong frontline or scaling items
Augmented Power3-2 1 Generic augment, good if you know next one is gold augment
Backline Blueprint2-1 5 Good if emblems are strong this patch and you already have a good frontline to pair with it
Backup Bows2-1 3 Bow comps, strong opener using the bow
Band of Thieves2-1, 3-2, 4-2 5 Generic tempo, take with a 2* melee carry ideally
Band of Thieves II2-1 5 Generic tempo, take with a 2* melee carry ideally or multi carry comps
Band of Thieves II+3-2 5 Take if you have no items or are going multi carry comps
Band of Thieves II++4-2 5 Take if you have no items or are going multi carry comps
Baron’s Lair3-2, 4-2 1 Good with strong frontline
Beast Within3-2 5 Primal (even better if you randomly have a 4 cost one already)
Beast Within+4-2 1 Primal. Take if it gives you an upgrade or are hard forcing
Belt Overflow3-2, 4-2 3 Take if you have no tank items (even better if belt finishes off your bench components)
Big Grab Bag3-2, 4-2 3 Take if you have 3+ components on bench
Birthday Present2-1 5 Fast 9
Birthday Reunion2-1 5 Fast 9
Blossom’s Call4-2 3 Blossom
Bodyguard Training2-1 1 Strong scaling augment for fast 8/9
Bonus Gift2-1 10 Good with Coven or anything that gives orbs. Need to know what gives orbs (a lot of things do)
Bonus Gift+3-2 10 
Good with Coven or anything that gives orbs. Need to know what gives orbs (a lot of things do)
Booster Pack2-1 3 Can get direction from this. Take if you have good items
Booster Pack+3-2 3 Can get direction from this or use as a bad econ augment
Booster Pack++4-2 3 Can get direction from this or use as a bad econ augment
Boxing Lessons3-2, 4-2 1 Good in any melee or tank heavy comp such as 6 Defender and 6 Juggernaut
Branching Out2-1 5 Take if emblems are strong this patch or no direction
Branching Out+3-2 10 Take if emblems are strong this patch or no direction
Bronze For Life I3-2, 4-2 10 Flex boards with 6+ traits
Bronze For Life II3-2, 4-2 10 Flex boards with 6+ traits
Build A Bud2-1 3 Take if you have slammable items. Try to find Polymorph wisp
Buried Treasures III2-1 3 Good for item heavy comps that spike on 3-1/3-2
Calculated Loss2-1 5 Lose streak
Call To Chaos4-2 10 When you need a bail out or are open to most outcomes
Called Shot2-1 10 Take only when you have the strongest board, scout heavily
Capital Gains I2-1 5 Full open till your first 50
Capital Gains II2-1 5 Full open till your first 50
Caretaker’s Ally2-1 5 Take if 2 cost reroll is meta
Caretaker’s Favor2-1 1 Decent for generic fast 8 spots
Carve a Path2-1 1 Take in duo AD carry comps
Celestial Blessing I3-2, 4-2 1 Melee carry comps
Celestial Blessing II3-2, 4-2 1 Melee carry comps
Celestial Blessing III3-2, 4-2 1 Melee carry comps
Challenger’s Grace3-2, 4-2 0 Generic combat for Melee carry boards
Champ Delivery2-1 3 No direction, generic econ
Champ Delivery+3-2 3 No direction, generic econ
Champ Delivery++4-2 3 No direction, generic econ
Chosen of the Sun2-1 3 Solar reroll
Clear Mind2-1 5 Fast 8. Take if you have an upgraded unit
Clockwork Accelerator3-2, 4-2 1 Stall comp rageblade replacement
Cluttered Mind2-1 3 Fast 8
Cognitive Overload3-2 1 Generic econ. Take if you have odd number of XP
Cognitive Tax2-1 1 Generic econ. Take if you have odd number of XP
Cognitive Tax+3-2 1 Generic econ. Take if you have odd number of XP
Comeback Story2-1 10 Good with cashout and open fort comps
Commerce Core4-2 3 Reroll augment. Can go for 3* 4 Costs too if a comp can stay level 8
Component Buffet2-1 1 Take when you need best in slot items
Component Quest2-1 5 Take if you can winstreak
Construct a Companion 5 Take if a 1 cost belongs in your comp
Consuming Flora2-1, 3-2 1 Veigar or Cassio Reroll
Consuming Flora+2-1, 3-2 1 Veigar or Cassio Reroll
Cooking Pot2-1 3 Take if you can build the emblem on turn 1 for a hard force A+ tier comp
Coronation3-2, 4-2 1 Generic combat. Best for level 8 comps that want an extra slot but not legendaries
Corrosion3-2, 4-2 1 Generic combat. Good for long fights
Coven Acolyte2-1 5 Loss streak with Coven, look for 4/5 Coven to cash 250+ stacks
Crafted Crafting2-1 3 Take in portals with extra components. decent for econ
Cry Me A River2-1, 3-2 1 Take for AP comps and if you can slam an item with it
Cursed Crown2-1, 3-2 5 Take when your board wins now or if you Kayle Reroll
Cybernetic Implants3-2, 4-2 3 AD boards with 1 other source of items (previous item augment, portal, etc)
Cybernetic Uplink3-2, 4-2 3 Caster boards with 1 other source of items (previous item augment, portal, etc)
Dark Ritual2-1, 3-2 5 Cash 250+ and carry Morgana and Cassiopeia
Deadlier Blades2-1 1 2* AD carry on 2-1
Deadlier Caps2-1 1 2* AP carry on 2-1
Dummify3-2 5 If you were about to transition or have no direction
Duo Queue4-2 1 When you are low items and can use a 5 cost
Early Learnings2-1 3 1-cost reroll
Electrocharge I2-1, 3-2, 4-2 0 Take with strong tanks
Electrocharge II2-1, 3-2, 4-2 0 Take with strong tanks
Embiggen2-1, 3-2, 4-2 1 Fae
Epic Rolldown3-2 3 Fast 8. Best with lots of gold
Epoch2-1 0 Generic econ
Epoch+3-2 0 Generic econ
Exclusive Customization3-2, 4-2 0 If you have no items for your upgraded carry
Expedition2-1 5 1-3 Cost Reroll, feed upgraded units that aren’t necessary
Explosive Growth3-2 1 Generic econ
Explosive Growth+4-2 1 Generic econ
Extra Buckles2-1 3 If you need tank items
Feeling Lucky3-2 0 Generic econ
Find Your Center3-2, 4-2 3 Good with a solo melee carry
Flexible2-1 10 Take when emblems are strong this patch
Flowing Tears2-1 3 Take if your comp wants tear items
Focused Fire3-2, 4-2 1 Generic combat for AD boards with stall
Forged In Strength2-1 10 Lose streak
FOURcing3-2 5 Take if no direction and have flexible items then play around the 4 cost
Frontline Foundation2-1 3 Take if emblems are strong this patch and you need a tank
Future Focused2-1 5 Risky but strong pay off in a fast 8 meta
Gain 21 Gold3-2 0 Generic econ. Best if you have less than 30 gold
Giant and Mighty3-2, 4-2 0 Generic combat
Gilded Steel4-2 3 Good in comps that run only 1 or 2 5 Costs with non-5 cost carries
Glass Cannon I3-2, 4-2 3 Good with safe backline carries or Hextech Gunblade
Glass Cannon II3-2, 4-2 3 Good with safe backline carries or Hextech Gunblade
Going Long2-1 5 Tempo, the only way to generate money is by winning. Level aggressively
Gold Destiny2-1 5 Gamble, take if the other two are bad
Gold Destiny+3-2 5 Gamble, take if the other two are bad
Golden Gamble2-1 1 Generic item
Golden Gamble+3-2 1 Generic item
Golden Gamble++4-2 1 Generic item
Good For Something I2-1 5 Lose streak and have unbuildable items
Group Hug I3-2, 4-2 3 Generic combat. Best with mixed range comps
Group Hug II3-2, 4-2 3 Generic combat. Best with mixed range comps
Hard Bargain2-1 5 Take from winstreak to mix streak spots that don’t require BIS
Hard Commit2-1 5 Risky but good if lacking direction
Healing Orbs I3-2, 4-2 1 Generic combat, good in comps that like short fights
Healing Orbs II3-2, 4-2 1 Generic combat, good in comps that like short fights
Heart of Steel2-1 3 Take if you can make 2 of them on a 2 star tank
Hedge Fund2-1 10 Lose streak. Make every interval possible until 100g
Heroic Grab Bag2-1 10 Reroll. Best if able to use 1 right away to snowball
Heroic Grab Bag+3-2 5 Reroll
Heroic Grab Bag++4-2 3 Reroll. Roll down now and use them to spike
Hold the Line3-2, 4-2 3 Good with 3+ frontliners and backline carries, 6 Juggernaut and 6 Defender
Hustler2-1 5 Take if you roll every round anyway
Infinity Protection2-1 3 Take if going a melee carry with lots of frontliners
Invested+3-2 3 Generic econ
Invested++4-2 3 Generic econ
Investment Strategy I2-1 3 1/2 cost Reroll
Investment Strategy II2-1 3 1/2 cost Reroll
Iron Assets2-1 0 Generic item
Championship Hex3-2, 4-2 3 Good with a single ranged carry
Item Extraction2-1, 3-2 5 Great for assembling BIS. Don’t have to play Blackthorn after you farm the items
Item Grab Bag I2-1, 3-2, 4-2 5 Risky item. Need to be flexible
Jeweled Lotus I3-2, 4-2 1 Generic combat for casters
Jeweled Lotus II3-2, 4-2 1 Generic combat for casters
Kick Start2-1 3 Generic tempo. Take if you have slammable items
Kingslayer2-1, 3-2 5 Risky econ. Great when low health. Need to spike in stage 3 and 4
Late Game Scaling2-1 5 Fast 9 with 5-cost carries
Late Game Specialist3-2 1 Good with econ and go level 9
Latent Forge2-1 10 Take it, check the Artifacts page for holders
Legion Of Threes2-1 5 3-cost reroll or if emblems are strong this patch
Level Up!2-1 5 Fast 9
Living Forge2-1 5 Take it, check the Artifacts page for holders
Loaded Dice2-1 0 Generic econ. Click all dice and coins afterwards
Lucky Gloves2-1 3 Take if you have few items, an extra glove, or multi carry comp
Lucky Gloves+3-2, 4-2 3 Take if you have few items, an extra glove, or multi carry comp
Luxury Subscription3-2 1 Generic econ and free 5 cost 2*
Magic Roll3-2 3 Generic gamble
Makeshift Armor I2-1, 3-2 3 Good if you have lots of damage items
Makeshift Armor II2-1, 3-2 3 Good if you have lots of damage items
Malicious Monetization4-2 5 Do everything in your power to win the next 2 rounds (spend all your gold, buy combat charms, etc).
Master of All Origins4-2 5 Take if you are going a vertical comp and the payout is good
Max Build4-2 5 Fast 9
Min-Max3-2 10 Take if you have no items and are flexible and high APM
Missed Connections3-2, 4-2 5 1-cost reroll, tempo, or econ
Money Hungry2-1 0 Generic econ
Money Hungry+3-2 0 Generic econ
Money Monsoon4-2 0 Generic econ
Nature’s Shelter2-1, 3-2, 4-2 1 Elderwood
Nesting Anvils3-2 5 Take it, check the Artifacts page for holders
Nesting Anvils+4-2 5 Take it, check the Artifacts page for holders
Nesting Dolls+3-2, 4-2 1 Reroll
Nesting Dolls++3-2, 4-2 1 Reroll
NO SCOUT NO PIVOT2-1 3 1 Cost Reroll if you already have the units
Omega Riftbeast2-1, 3-2, 4-2 1 Riftbeast
One Buff Two Buff3-2, 4-2 3 Caster carries. No anti-heal yet
One, Two, Five!4-2 1 Generic econ/direction
Ones Two Three2-1 1 Generic econ/direction
Pandora’s Bench2-1, 3-2 5 Reroll
Pandora’s Items I2-1, 3-2, 4-2 1 Take for BIS comps or if you are low on items
Pandora’s Items II2-1, 3-2, 4-2 1 Take for BIS comps or if you are low on items
Pandora’s Items III2-1, 3-2 3 Take if your items do not match your units, do not over greed radiant specially if taken on 2-1
Partial Ascension3-2, 4-2 1 Good with strong frontline
Patience Is A Virtue2-1 5 Generic econ. Best if you have upgrades already
Patient Study2-1 3 Fast 8/9 or lose streak
Pilfer3-2 5 Econ, but you need to be strong enough to kill at least 1 unit every fight. Best if you run a front line that is popular
Plot Armor3-2, 4-2 0 Generic combat
Portable Forge2-1, 3-2, 4-2 5 Take it, check the Artifacts page for holders
Prismatic Destiny2-1 10 Gamble, take if the other two are bad
Prismatic Destiny+3-2 10 Gamble, take if the other two are bad
Prismatic Ticket2-1, 3-2 3 Reroll
Promised Protection2-1, 3-2 1 Take if you need a tank item or going Sentinel
Quick Streaks2-1 5 Take when confident in ability to win or if you are open forting
Radiant Rascal3-2, 4-2 1 Take for an unitemized duo carry, preferably Melee
Radiant Relics2-1, 3-2, 4-2 3 Generic item. Best in reroll. Sometimes you need to data check because some radiants are OP or UP
Recombobulator3-2 10 Take with 4 costs or lots of upgraded units
Replication2-1, 3-2 3 Take when you need 3 of one component
Residual Magic2-1 3 Blossom or if you buy Wisps every shop, Reroll
Residual Magic +3-2 3 Blossom or if you buy Wisps every shop, Reroll
Residual Magic ++4-2 3 Blossom or if you buy Wisps every shop, Reroll
Retribution3-2, 4-2 3 If you are lacking spell crit on 2 units
Rolling For Days3-2, 4-2 0 Reroll
Salvage Bin2-1 20 Generic item, allows aggressive slamming. Need high APM
Salvage Bin+3-2, 4-2 20 Generic item, allows aggressive slamming. Need high APM
Seraphim’s Staff2-1, 3-2 3 Take if you have an archangel’s component. Go any AP comp that has strong front line
Shimmerscale Essence2-1 3 Needs a strong frontline with a Rageblade slam to stack Gambler’s Blade
Shopping Spree2-1 3 Generic econ. Take in high econ games
Silver Destiny2-1 10 Gamble, take if the other two are bad
Silver Destiny+3-2 10 Gamble, take if the other two are bad
Silver Destiny++4-2 10 Gamble, take if the other two are bad
Silver Spoon2-1 1 Generic econ, do not level to 5 unless you are confident in you ability to 5 streak
Slammin’2-1 1 Generic econ. Best if you have a slammable item
Slammin’+3-2 1 Generic econ. Best if you have a slammable item
Slice of Life2-1 3 Generic econ
Slightly Magic Roll2-1 1 Generic gamble
Small Furry Friend2-1, 3-2, 4-2 1 Sprykin
Small Grab Bag3-2, 4-2 3 Generic item
Solo Leveling2-1 3 2 Star melee carry or 3 cost with a healing item slam (BT, HoJ, GB) or solo item slam
Solo Plate2-1, 3-2 1 Take if you need a tank item, Malphite
Soul Awakening3-2, 4-2 1 Generic stall combat
Speedy Double Kill2-1 1 Take if your carry wants Rageblade and if you are strong
Spirit Of Redemption2-1, 3-2 1 Take if you need a tank item. Place units around your tank
Spreading Roots2-1 5 Take if emblems are strong this patch or no direction
Spreading Roots+3-2 10 Take if emblems are strong this patch or no direction
Staffsmith4-2 3 AP carries and low item count
Stand United3-2, 4-2 5 Flex boards
Sun and Moon3-2 1 Kayle Eclipse Boards
Sun and Moon+4-2 1 Kayle Eclipse Boards
Sweet Treats3-2, 4-2 5 Take it, check the Artifacts page for holders
Sword Overflow3-2, 4-2 3 AD carries. Slam items after taking
Swordsmith4-2 1 AD carries. Try to have both a melee and ranged carry to ensure you can use all the items
Tactician’s Kitchen2-1 5 Take when lacking direction
Team Building2-1, 3-2 1 Reroll. Ideally take if you can use one right away
The Golden Dragon3-2 5 Need strong tank, good with reforger
The Golden Egg4-2 3 Ability to win stage 4 and high HP. Spend your gold after taking this
The Tower2-1, 3-2, 4-2 0 Generic tempo
The Trait Tree2-1 10 Take if emblems are strong this patch or no direction
The Trait Tree+3-2 20 Take if emblems are strong this patch or no direction
Time Skip2-1 3 Fast 8 or 3 Cost reroll. Stabilize in stage 3
Tons of Stats!3-2, 4-2 0 Generic combat
TONS of Stats!3-2, 4-2 0 Generic combat
Trade Sector2-1 1 Reroll
Trade Sector+3-2 1 Reroll
Trait Ladder2-1 5 Flex board. Can use a calculator if you want
Twin Guardians3-2, 4-2 3 Good with 2 tank comps. Prioritize tank items
U.R.F2-1, 3-2, 4-2 5 Take if you have an emblem to build immediately and if holder can use mana and attack speed
Unrivaled2-1, 3-2 3 Must have a Rengar or Kha’Zix slam. If taken on 3-2, must be already going one of them.
Upward Mobility2-1 3 Fast 8/9
Urf’s Grab Bag3-2, 4-2 3 Take if you have an emblem to build immediately and need items
Verticality I3-2, 4-2 1 Vertical boards
Verticality II3-2, 4-2 1 Vertical boards
Verticality III3-2, 4-2 1 Vertical boards
Wand Overflow3-2, 4-2 3 Multi AP carry comps. Must slam items
Warpath2-1 5 Win streak. Need item slams. Need to plan around a strong Stage 4 to deal damage.
We Stick Together2-1 5 Take if emblems are strong this patch or no direction
Weight The Worth3-2 3 Reroll
Wisp Rebate3-2 3 Blossom or if you buy Wisps every shop, Reroll
Wisp Rebate+4-2 3 Blossom or if you buy Wisps every shop, Reroll
Worth the Wait2-1 3 Tempo around a 1 cost 3 star
Worth the Wait II2-1 3 Tempo around a 2 cost 3 star
Woven Magic2-1 3 Delayed Value item augment, strong from win streak
Young and Wild and Free2-1 5 Take when confident in win streak and no better option