This is an Augment Guide for Set 18. It will give you a TLDR of what to do with every augment. I like using this because it will prevent me from wasting 30 minutes on a game where I didn’t know what to do with an augment
Every augment currently in the game is listed A to Z with one line on when to take it. Click an augment’s name for its full description on teamfight.lol.
General tip: Augments are usually trait related, economy related, or combat related.
You generally take
- Economy augments with big gold starts or if you have no upgrades and try to Lose Streak
- Combat/item augments if you have upgrades to Win Streak
- Trait augments if you have a lot of units for that trait
All Augments (A to Z)
| Augment | Appears | Games to Learn | Guide |
|---|---|---|---|
| Advanced Loan | 2-1 | 1 | Generic econ. Do not take if you are fishing for specific conditions. |
| Advanced Loan+ | 3-2 | 1 | Generic econ. Do not take if you are fishing for specific conditions. |
| Arcane Viktor-y | 3-2, 4-2 | 1 | Generic combat |
| Ascension | 3-2, 4-2 | 3 | Good with strong frontline or scaling items |
| Augmented Power | 3-2 | 1 | Generic augment, good if you know next one is gold augment |
| Backline Blueprint | 2-1 | 5 | Good if emblems are strong this patch and you already have a good frontline to pair with it |
| Backup Bows | 2-1 | 3 | Bow comps, strong opener using the bow |
| Band of Thieves | 2-1, 3-2, 4-2 | 5 | Generic tempo, take with a 2* melee carry ideally |
| Band of Thieves II | 2-1 | 5 | Generic tempo, take with a 2* melee carry ideally or multi carry comps |
| Band of Thieves II+ | 3-2 | 5 | Take if you have no items or are going multi carry comps |
| Band of Thieves II++ | 4-2 | 5 | Take if you have no items or are going multi carry comps |
| Baron’s Lair | 3-2, 4-2 | 1 | Good with strong frontline |
| Beast Within | 3-2 | 5 | Primal (even better if you randomly have a 4 cost one already) |
| Beast Within+ | 4-2 | 1 | Primal. Take if it gives you an upgrade or are hard forcing |
| Belt Overflow | 3-2, 4-2 | 3 | Take if you have no tank items (even better if belt finishes off your bench components) |
| Big Grab Bag | 3-2, 4-2 | 3 | Take if you have 3+ components on bench |
| Birthday Present | 2-1 | 5 | Fast 9 |
| Birthday Reunion | 2-1 | 5 | Fast 9 |
| Blossom’s Call | 4-2 | 3 | Blossom |
| Bodyguard Training | 2-1 | 1 | Strong scaling augment for fast 8/9 |
| Bonus Gift | 2-1 | 10 | Good with Coven or anything that gives orbs. Need to know what gives orbs (a lot of things do) |
| Bonus Gift+ | 3-2 | 10 | Good with Coven or anything that gives orbs. Need to know what gives orbs (a lot of things do) |
| Booster Pack | 2-1 | 3 | Can get direction from this. Take if you have good items |
| Booster Pack+ | 3-2 | 3 | Can get direction from this or use as a bad econ augment |
| Booster Pack++ | 4-2 | 3 | Can get direction from this or use as a bad econ augment |
| Boxing Lessons | 3-2, 4-2 | 1 | Good in any melee or tank heavy comp such as 6 Defender and 6 Juggernaut |
| Branching Out | 2-1 | 5 | Take if emblems are strong this patch or no direction |
| Branching Out+ | 3-2 | 10 | Take if emblems are strong this patch or no direction |
| Bronze For Life I | 3-2, 4-2 | 10 | Flex boards with 6+ traits |
| Bronze For Life II | 3-2, 4-2 | 10 | Flex boards with 6+ traits |
| Build A Bud | 2-1 | 3 | Take if you have slammable items. Try to find Polymorph wisp |
| Buried Treasures III | 2-1 | 3 | Good for item heavy comps that spike on 3-1/3-2 |
| Calculated Loss | 2-1 | 5 | Lose streak |
| Call To Chaos | 4-2 | 10 | When you need a bail out or are open to most outcomes |
| Called Shot | 2-1 | 10 | Take only when you have the strongest board, scout heavily |
| Capital Gains I | 2-1 | 5 | Full open till your first 50 |
| Capital Gains II | 2-1 | 5 | Full open till your first 50 |
| Caretaker’s Ally | 2-1 | 5 | Take if 2 cost reroll is meta |
| Caretaker’s Favor | 2-1 | 1 | Decent for generic fast 8 spots |
| Carve a Path | 2-1 | 1 | Take in duo AD carry comps |
| Celestial Blessing I | 3-2, 4-2 | 1 | Melee carry comps |
| Celestial Blessing II | 3-2, 4-2 | 1 | Melee carry comps |
| Celestial Blessing III | 3-2, 4-2 | 1 | Melee carry comps |
| Challenger’s Grace | 3-2, 4-2 | 0 | Generic combat for Melee carry boards |
| Champ Delivery | 2-1 | 3 | No direction, generic econ |
| Champ Delivery+ | 3-2 | 3 | No direction, generic econ |
| Champ Delivery++ | 4-2 | 3 | No direction, generic econ |
| Chosen of the Sun | 2-1 | 3 | Solar reroll |
| Clear Mind | 2-1 | 5 | Fast 8. Take if you have an upgraded unit |
| Clockwork Accelerator | 3-2, 4-2 | 1 | Stall comp rageblade replacement |
| Cluttered Mind | 2-1 | 3 | Fast 8 |
| Cognitive Overload | 3-2 | 1 | Generic econ. Take if you have odd number of XP |
| Cognitive Tax | 2-1 | 1 | Generic econ. Take if you have odd number of XP |
| Cognitive Tax+ | 3-2 | 1 | Generic econ. Take if you have odd number of XP |
| Comeback Story | 2-1 | 10 | Good with cashout and open fort comps |
| Commerce Core | 4-2 | 3 | Reroll augment. Can go for 3* 4 Costs too if a comp can stay level 8 |
| Component Buffet | 2-1 | 1 | Take when you need best in slot items |
| Component Quest | 2-1 | 5 | Take if you can winstreak |
| Construct a Companion | 5 | Take if a 1 cost belongs in your comp | |
| Consuming Flora | 2-1, 3-2 | 1 | Veigar or Cassio Reroll |
| Consuming Flora+ | 2-1, 3-2 | 1 | Veigar or Cassio Reroll |
| Cooking Pot | 2-1 | 3 | Take if you can build the emblem on turn 1 for a hard force A+ tier comp |
| Coronation | 3-2, 4-2 | 1 | Generic combat. Best for level 8 comps that want an extra slot but not legendaries |
| Corrosion | 3-2, 4-2 | 1 | Generic combat. Good for long fights |
| Coven Acolyte | 2-1 | 5 | Loss streak with Coven, look for 4/5 Coven to cash 250+ stacks |
| Crafted Crafting | 2-1 | 3 | Take in portals with extra components. decent for econ |
| Cry Me A River | 2-1, 3-2 | 1 | Take for AP comps and if you can slam an item with it |
| Cursed Crown | 2-1, 3-2 | 5 | Take when your board wins now or if you Kayle Reroll |
| Cybernetic Implants | 3-2, 4-2 | 3 | AD boards with 1 other source of items (previous item augment, portal, etc) |
| Cybernetic Uplink | 3-2, 4-2 | 3 | Caster boards with 1 other source of items (previous item augment, portal, etc) |
| Dark Ritual | 2-1, 3-2 | 5 | Cash 250+ and carry Morgana and Cassiopeia |
| Deadlier Blades | 2-1 | 1 | 2* AD carry on 2-1 |
| Deadlier Caps | 2-1 | 1 | 2* AP carry on 2-1 |
| Dummify | 3-2 | 5 | If you were about to transition or have no direction |
| Duo Queue | 4-2 | 1 | When you are low items and can use a 5 cost |
| Early Learnings | 2-1 | 3 | 1-cost reroll |
| Electrocharge I | 2-1, 3-2, 4-2 | 0 | Take with strong tanks |
| Electrocharge II | 2-1, 3-2, 4-2 | 0 | Take with strong tanks |
| Embiggen | 2-1, 3-2, 4-2 | 1 | Fae |
| Epic Rolldown | 3-2 | 3 | Fast 8. Best with lots of gold |
| Epoch | 2-1 | 0 | Generic econ |
| Epoch+ | 3-2 | 0 | Generic econ |
| Exclusive Customization | 3-2, 4-2 | 0 | If you have no items for your upgraded carry |
| Expedition | 2-1 | 5 | 1-3 Cost Reroll, feed upgraded units that aren’t necessary |
| Explosive Growth | 3-2 | 1 | Generic econ |
| Explosive Growth+ | 4-2 | 1 | Generic econ |
| Extra Buckles | 2-1 | 3 | If you need tank items |
| Feeling Lucky | 3-2 | 0 | Generic econ |
| Find Your Center | 3-2, 4-2 | 3 | Good with a solo melee carry |
| Flexible | 2-1 | 10 | Take when emblems are strong this patch |
| Flowing Tears | 2-1 | 3 | Take if your comp wants tear items |
| Focused Fire | 3-2, 4-2 | 1 | Generic combat for AD boards with stall |
| Forged In Strength | 2-1 | 10 | Lose streak |
| FOURcing | 3-2 | 5 | Take if no direction and have flexible items then play around the 4 cost |
| Frontline Foundation | 2-1 | 3 | Take if emblems are strong this patch and you need a tank |
| Future Focused | 2-1 | 5 | Risky but strong pay off in a fast 8 meta |
| Gain 21 Gold | 3-2 | 0 | Generic econ. Best if you have less than 30 gold |
| Giant and Mighty | 3-2, 4-2 | 0 | Generic combat |
| Gilded Steel | 4-2 | 3 | Good in comps that run only 1 or 2 5 Costs with non-5 cost carries |
| Glass Cannon I | 3-2, 4-2 | 3 | Good with safe backline carries or Hextech Gunblade |
| Glass Cannon II | 3-2, 4-2 | 3 | Good with safe backline carries or Hextech Gunblade |
| Going Long | 2-1 | 5 | Tempo, the only way to generate money is by winning. Level aggressively |
| Gold Destiny | 2-1 | 5 | Gamble, take if the other two are bad |
| Gold Destiny+ | 3-2 | 5 | Gamble, take if the other two are bad |
| Golden Gamble | 2-1 | 1 | Generic item |
| Golden Gamble+ | 3-2 | 1 | Generic item |
| Golden Gamble++ | 4-2 | 1 | Generic item |
| Good For Something I | 2-1 | 5 | Lose streak and have unbuildable items |
| Group Hug I | 3-2, 4-2 | 3 | Generic combat. Best with mixed range comps |
| Group Hug II | 3-2, 4-2 | 3 | Generic combat. Best with mixed range comps |
| Hard Bargain | 2-1 | 5 | Take from winstreak to mix streak spots that don’t require BIS |
| Hard Commit | 2-1 | 5 | Risky but good if lacking direction |
| Healing Orbs I | 3-2, 4-2 | 1 | Generic combat, good in comps that like short fights |
| Healing Orbs II | 3-2, 4-2 | 1 | Generic combat, good in comps that like short fights |
| Heart of Steel | 2-1 | 3 | Take if you can make 2 of them on a 2 star tank |
| Hedge Fund | 2-1 | 10 | Lose streak. Make every interval possible until 100g |
| Heroic Grab Bag | 2-1 | 10 | Reroll. Best if able to use 1 right away to snowball |
| Heroic Grab Bag+ | 3-2 | 5 | Reroll |
| Heroic Grab Bag++ | 4-2 | 3 | Reroll. Roll down now and use them to spike |
| Hold the Line | 3-2, 4-2 | 3 | Good with 3+ frontliners and backline carries, 6 Juggernaut and 6 Defender |
| Hustler | 2-1 | 5 | Take if you roll every round anyway |
| Infinity Protection | 2-1 | 3 | Take if going a melee carry with lots of frontliners |
| Invested+ | 3-2 | 3 | Generic econ |
| Invested++ | 4-2 | 3 | Generic econ |
| Investment Strategy I | 2-1 | 3 | 1/2 cost Reroll |
| Investment Strategy II | 2-1 | 3 | 1/2 cost Reroll |
| Iron Assets | 2-1 | 0 | Generic item |
| Championship Hex | 3-2, 4-2 | 3 | Good with a single ranged carry |
| Item Extraction | 2-1, 3-2 | 5 | Great for assembling BIS. Don’t have to play Blackthorn after you farm the items |
| Item Grab Bag I | 2-1, 3-2, 4-2 | 5 | Risky item. Need to be flexible |
| Jeweled Lotus I | 3-2, 4-2 | 1 | Generic combat for casters |
| Jeweled Lotus II | 3-2, 4-2 | 1 | Generic combat for casters |
| Kick Start | 2-1 | 3 | Generic tempo. Take if you have slammable items |
| Kingslayer | 2-1, 3-2 | 5 | Risky econ. Great when low health. Need to spike in stage 3 and 4 |
| Late Game Scaling | 2-1 | 5 | Fast 9 with 5-cost carries |
| Late Game Specialist | 3-2 | 1 | Good with econ and go level 9 |
| Latent Forge | 2-1 | 10 | Take it, check the Artifacts page for holders |
| Legion Of Threes | 2-1 | 5 | 3-cost reroll or if emblems are strong this patch |
| Level Up! | 2-1 | 5 | Fast 9 |
| Living Forge | 2-1 | 5 | Take it, check the Artifacts page for holders |
| Loaded Dice | 2-1 | 0 | Generic econ. Click all dice and coins afterwards |
| Lucky Gloves | 2-1 | 3 | Take if you have few items, an extra glove, or multi carry comp |
| Lucky Gloves+ | 3-2, 4-2 | 3 | Take if you have few items, an extra glove, or multi carry comp |
| Luxury Subscription | 3-2 | 1 | Generic econ and free 5 cost 2* |
| Magic Roll | 3-2 | 3 | Generic gamble |
| Makeshift Armor I | 2-1, 3-2 | 3 | Good if you have lots of damage items |
| Makeshift Armor II | 2-1, 3-2 | 3 | Good if you have lots of damage items |
| Malicious Monetization | 4-2 | 5 | Do everything in your power to win the next 2 rounds (spend all your gold, buy combat charms, etc). |
| Master of All Origins | 4-2 | 5 | Take if you are going a vertical comp and the payout is good |
| Max Build | 4-2 | 5 | Fast 9 |
| Min-Max | 3-2 | 10 | Take if you have no items and are flexible and high APM |
| Missed Connections | 3-2, 4-2 | 5 | 1-cost reroll, tempo, or econ |
| Money Hungry | 2-1 | 0 | Generic econ |
| Money Hungry+ | 3-2 | 0 | Generic econ |
| Money Monsoon | 4-2 | 0 | Generic econ |
| Nature’s Shelter | 2-1, 3-2, 4-2 | 1 | Elderwood |
| Nesting Anvils | 3-2 | 5 | Take it, check the Artifacts page for holders |
| Nesting Anvils+ | 4-2 | 5 | Take it, check the Artifacts page for holders |
| Nesting Dolls+ | 3-2, 4-2 | 1 | Reroll |
| Nesting Dolls++ | 3-2, 4-2 | 1 | Reroll |
| NO SCOUT NO PIVOT | 2-1 | 3 | 1 Cost Reroll if you already have the units |
| Omega Riftbeast | 2-1, 3-2, 4-2 | 1 | Riftbeast |
| One Buff Two Buff | 3-2, 4-2 | 3 | Caster carries. No anti-heal yet |
| One, Two, Five! | 4-2 | 1 | Generic econ/direction |
| Ones Two Three | 2-1 | 1 | Generic econ/direction |
| Pandora’s Bench | 2-1, 3-2 | 5 | Reroll |
| Pandora’s Items I | 2-1, 3-2, 4-2 | 1 | Take for BIS comps or if you are low on items |
| Pandora’s Items II | 2-1, 3-2, 4-2 | 1 | Take for BIS comps or if you are low on items |
| Pandora’s Items III | 2-1, 3-2 | 3 | Take if your items do not match your units, do not over greed radiant specially if taken on 2-1 |
| Partial Ascension | 3-2, 4-2 | 1 | Good with strong frontline |
| Patience Is A Virtue | 2-1 | 5 | Generic econ. Best if you have upgrades already |
| Patient Study | 2-1 | 3 | Fast 8/9 or lose streak |
| Pilfer | 3-2 | 5 | Econ, but you need to be strong enough to kill at least 1 unit every fight. Best if you run a front line that is popular |
| Plot Armor | 3-2, 4-2 | 0 | Generic combat |
| Portable Forge | 2-1, 3-2, 4-2 | 5 | Take it, check the Artifacts page for holders |
| Prismatic Destiny | 2-1 | 10 | Gamble, take if the other two are bad |
| Prismatic Destiny+ | 3-2 | 10 | Gamble, take if the other two are bad |
| Prismatic Ticket | 2-1, 3-2 | 3 | Reroll |
| Promised Protection | 2-1, 3-2 | 1 | Take if you need a tank item or going Sentinel |
| Quick Streaks | 2-1 | 5 | Take when confident in ability to win or if you are open forting |
| Radiant Rascal | 3-2, 4-2 | 1 | Take for an unitemized duo carry, preferably Melee |
| Radiant Relics | 2-1, 3-2, 4-2 | 3 | Generic item. Best in reroll. Sometimes you need to data check because some radiants are OP or UP |
| Recombobulator | 3-2 | 10 | Take with 4 costs or lots of upgraded units |
| Replication | 2-1, 3-2 | 3 | Take when you need 3 of one component |
| Residual Magic | 2-1 | 3 | Blossom or if you buy Wisps every shop, Reroll |
| Residual Magic + | 3-2 | 3 | Blossom or if you buy Wisps every shop, Reroll |
| Residual Magic ++ | 4-2 | 3 | Blossom or if you buy Wisps every shop, Reroll |
| Retribution | 3-2, 4-2 | 3 | If you are lacking spell crit on 2 units |
| Rolling For Days | 3-2, 4-2 | 0 | Reroll |
| Salvage Bin | 2-1 | 20 | Generic item, allows aggressive slamming. Need high APM |
| Salvage Bin+ | 3-2, 4-2 | 20 | Generic item, allows aggressive slamming. Need high APM |
| Seraphim’s Staff | 2-1, 3-2 | 3 | Take if you have an archangel’s component. Go any AP comp that has strong front line |
| Shimmerscale Essence | 2-1 | 3 | Needs a strong frontline with a Rageblade slam to stack Gambler’s Blade |
| Shopping Spree | 2-1 | 3 | Generic econ. Take in high econ games |
| Silver Destiny | 2-1 | 10 | Gamble, take if the other two are bad |
| Silver Destiny+ | 3-2 | 10 | Gamble, take if the other two are bad |
| Silver Destiny++ | 4-2 | 10 | Gamble, take if the other two are bad |
| Silver Spoon | 2-1 | 1 | Generic econ, do not level to 5 unless you are confident in you ability to 5 streak |
| Slammin’ | 2-1 | 1 | Generic econ. Best if you have a slammable item |
| Slammin’+ | 3-2 | 1 | Generic econ. Best if you have a slammable item |
| Slice of Life | 2-1 | 3 | Generic econ |
| Slightly Magic Roll | 2-1 | 1 | Generic gamble |
| Small Furry Friend | 2-1, 3-2, 4-2 | 1 | Sprykin |
| Small Grab Bag | 3-2, 4-2 | 3 | Generic item |
| Solo Leveling | 2-1 | 3 | 2 Star melee carry or 3 cost with a healing item slam (BT, HoJ, GB) or solo item slam |
| Solo Plate | 2-1, 3-2 | 1 | Take if you need a tank item, Malphite |
| Soul Awakening | 3-2, 4-2 | 1 | Generic stall combat |
| Speedy Double Kill | 2-1 | 1 | Take if your carry wants Rageblade and if you are strong |
| Spirit Of Redemption | 2-1, 3-2 | 1 | Take if you need a tank item. Place units around your tank |
| Spreading Roots | 2-1 | 5 | Take if emblems are strong this patch or no direction |
| Spreading Roots+ | 3-2 | 10 | Take if emblems are strong this patch or no direction |
| Staffsmith | 4-2 | 3 | AP carries and low item count |
| Stand United | 3-2, 4-2 | 5 | Flex boards |
| Sun and Moon | 3-2 | 1 | Kayle Eclipse Boards |
| Sun and Moon+ | 4-2 | 1 | Kayle Eclipse Boards |
| Sweet Treats | 3-2, 4-2 | 5 | Take it, check the Artifacts page for holders |
| Sword Overflow | 3-2, 4-2 | 3 | AD carries. Slam items after taking |
| Swordsmith | 4-2 | 1 | AD carries. Try to have both a melee and ranged carry to ensure you can use all the items |
| Tactician’s Kitchen | 2-1 | 5 | Take when lacking direction |
| Team Building | 2-1, 3-2 | 1 | Reroll. Ideally take if you can use one right away |
| The Golden Dragon | 3-2 | 5 | Need strong tank, good with reforger |
| The Golden Egg | 4-2 | 3 | Ability to win stage 4 and high HP. Spend your gold after taking this |
| The Tower | 2-1, 3-2, 4-2 | 0 | Generic tempo |
| The Trait Tree | 2-1 | 10 | Take if emblems are strong this patch or no direction |
| The Trait Tree+ | 3-2 | 20 | Take if emblems are strong this patch or no direction |
| Time Skip | 2-1 | 3 | Fast 8 or 3 Cost reroll. Stabilize in stage 3 |
| Tons of Stats! | 3-2, 4-2 | 0 | Generic combat |
| TONS of Stats! | 3-2, 4-2 | 0 | Generic combat |
| Trade Sector | 2-1 | 1 | Reroll |
| Trade Sector+ | 3-2 | 1 | Reroll |
| Trait Ladder | 2-1 | 5 | Flex board. Can use a calculator if you want |
| Twin Guardians | 3-2, 4-2 | 3 | Good with 2 tank comps. Prioritize tank items |
| U.R.F | 2-1, 3-2, 4-2 | 5 | Take if you have an emblem to build immediately and if holder can use mana and attack speed |
| Unrivaled | 2-1, 3-2 | 3 | Must have a Rengar or Kha’Zix slam. If taken on 3-2, must be already going one of them. |
| Upward Mobility | 2-1 | 3 | Fast 8/9 |
| Urf’s Grab Bag | 3-2, 4-2 | 3 | Take if you have an emblem to build immediately and need items |
| Verticality I | 3-2, 4-2 | 1 | Vertical boards |
| Verticality II | 3-2, 4-2 | 1 | Vertical boards |
| Verticality III | 3-2, 4-2 | 1 | Vertical boards |
| Wand Overflow | 3-2, 4-2 | 3 | Multi AP carry comps. Must slam items |
| Warpath | 2-1 | 5 | Win streak. Need item slams. Need to plan around a strong Stage 4 to deal damage. |
| We Stick Together | 2-1 | 5 | Take if emblems are strong this patch or no direction |
| Weight The Worth | 3-2 | 3 | Reroll |
| Wisp Rebate | 3-2 | 3 | Blossom or if you buy Wisps every shop, Reroll |
| Wisp Rebate+ | 4-2 | 3 | Blossom or if you buy Wisps every shop, Reroll |
| Worth the Wait | 2-1 | 3 | Tempo around a 1 cost 3 star |
| Worth the Wait II | 2-1 | 3 | Tempo around a 2 cost 3 star |
| Woven Magic | 2-1 | 3 | Delayed Value item augment, strong from win streak |
| Young and Wild and Free | 2-1 | 5 | Take when confident in win streak and no better option |