This is an Augment Guide for the early game. The early game is the most important part of TFT because it sets up your entire game. This does not judge the strength of augments in later stages, only when taken as the first augment choice at Stage 2-1.
General tip: Augments are usually trait related, economy related, or combat related.
You generally take
- Giga broken augments almost all the time (Denoted by S tier)
- Economy augments with big gold starts or if you have no upgrades and try to Lose Streak
- Combat augments if you have upgrades to Win Streak
- Trait augments if you have a lot of units for that trait (specified in the sheet below)
How to reroll augments:
- Identify your ‘best’ augment using tier list.
- If you can fill condition listed in tier list, bump it up a tier. If you cannot, lower it a tier.
- Reroll your augments that are worse than the ‘best’ augment
Keep in mind some of these rankings are subjective because this is for how I approach augments. Other playstyles may vary, though I’ll try to mark down which ones other people may like.
S: Giga broken augments
A: Almost always take
B: Situational, see notes
C: Take in a worst case scenario or reroll
F: Never take
Check the Legends Guide for info on how and when to use the Legend Augments and the Legends Tier List to know which is best for the current patch.
Silver Augments
NAME | Description | Tier | 2-1 Notes | Type |
Inconsistency | If your streak is less than 3, gain 2 gold. | S – Always | Incredible value and is very consistent 🙂 | Silver |
Blood Money | Gain 1 gold per 3 Health your Tactician loses. | S – Depends | Lose streak | Silver |
Unified Resistance I | If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. | A – Yes | Decent combat augment for Silver | Silver |
Missed Connections | Gain a copy of each Tier 1 champion. | A – Yes | N/A | Silver |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 1 random item component(s). | A – Yes | Honestly good | Silver |
Cybernetic Bulk I | Your champions holding an item gain 250 Health. | A – Yes | HP | Silver |
Small Forge | Gain a Component Anvil and 4 gold. | A – Yes | N/A | Silver |
Silver Spoon | Gain 10 XP | A – Yes | Pretty decent, just + gold but relative value is high | Silver |
Healing Orbs I | When an enemy dies, the nearest allied unit is healed for 300. | A – Yes | Useful if no healing items | Silver |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | A – Yes | Very risky but insane value | Silver |
Challenger Heart | Your team counts as having 1 additional Challenger. Gain a Warwick. | A – Yes | Use with 4+ units | Silver |
Shadow Isles Heart | Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. | A – Yes | Take if 5+ units | Silver |
Caretaker’s Ally | Each time you level up, gain the same random Tier 2 champion. | B – Sure | 2 Cost Reroll or free 2* and level | Silver |
AFK | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | B – Sure | Classic | Silver |
Buried Treasures I | Gain a random item component at the start of the next 2 rounds (including this round). | B – Sure | Delayed winstreak | Silver |
Pandora’s Items | Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables). | B – Sure | For perfect items | Silver |
Consistency | Gain double win and loss streak gold. | B – Sure | Full lose streak and open fort | Silver |
Pumping Up I | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | B – Sure | Good for attack speed comps | Silver |
Tiny Titans | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | B – Sure | Good for lose streaking | Silver |
Unburdened I | Your units without items equipped gain 30% Attack Speed. | B – Sure | Good for vertical AD comps | Silver |
Red Buff | Your units’ attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets’ healing received by 50%. | B – Sure | Good for win streaking | Silver |
Social Distancing I | Combat start: Units with no adjacent allies gain 12% Attack Damage and Ability Power. | B – Sure | Good for win streaking | Silver |
Latent Forge | Gain an Ornn Item Anvil after 8 player combats. | B – Sure | Lose streak | Silver |
Training Reward | Gain 7 gold and a Lesser Champion Duplicator. | B – Sure | N/A | Silver |
Lategame Specialist | When you reach Level 9, gain 44 gold. | B – Sure | N/A | Silver |
Recombobulator | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | B – Sure | N/A | Silver |
Tiny Grab Bag | Gain a random component, 4 gold, a Magnetic Remover. | B – Sure | N/A | Silver |
Battle Ready | Your team deals 3% more damage and takes 3% less damage. | B – Sure | N/A | Silver |
Final Grab Bag | Gain a random component, 12 gold, and a Reforger. | B – Sure | N/A | Silver |
It Pays to Learn | Gain 10 XP and 10 gold. | B – Sure | N/A | Silver |
One Twos Three | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | B – Sure | Similar to Three’s Company, but it can give you good upgrades too | Silver |
Jeweled Lotus I | Combat start: Your strongest unit gains 40% Critical Strike Chance and their spells can critically strike. | B – Sure | Take for mid game | Silver |
Invoker Heart | Your team counts as having 1 additional Invoker. Gain a Soraka. | B – Sure | No shen midgame | Silver |
Cybernetic Leech I | Your units holding an item gain 80 Health and 13% Omnivamp. | B – Sure | Take if no buildable item | Silver |
Bastion Heart | Your team counts as having 1 additional Bastion. Gain a Kassadin. | B – Sure | Use with 4+ units | Silver |
Bruiser Heart | Your team counts as having 1 additional Bruiser. Gain a Vi. | B – Sure | Use with 4+ units | Silver |
Gunner Heart | Your team counts as having 1 additional Gunner. Gain a Jinx. | B – Sure | Use with 4+ units | Silver |
Sorcerer Heart | Your team counts as having 1 additional Sorcerer. Gain a Swain. | B – Sure | Use with 4+ units | Silver |
Harmacist I | Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. | B – Sure | Useful if no healing items | Silver |
Transfusion I | Your units gain 20 Health, plus 2 Health per missing Tactician Health. | B – Sure | Take for mid game | Silver |
Pandora’s Bench | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | B – Sure | Take if rerolling | Silver |
Deadeye Heart | Your team counts as having 1 additional Deadeye. Gain an Ashe. | C – Ehh | 5+ units | Silver |
Money! | Gain 10 gold. In 4 turns, gain 10 gold again. | C – Ehh | N/A | Silver |
Partial Ascension | After 15 seconds of combat, your units deal 30% more damage. | C – Ehh | N/A | Silver |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random Tier 5 champion(s). | C – Ehh | N/A | Silver |
Well-Earned Comforts I | Your units gain 60 Health for each item equipped. | C – Ehh | N/A | Silver |
Tiny Power I | Your units gain 7% Attack Damage, Ability Power, and Attack Speed. | C – Ehh | N/A | Silver |
Gotta Go Fast! | Your units generate 10% more Mana and move 20% faster. | C – Ehh | N/A | Silver |
Item Grab Bag I | Gain 1 random completed item. | C – Ehh | N/A | Silver |
Component Buffet | Whenever you would get a random component, instead gain a Component Anvil. Gain a random component. | C – Ehh | Similar to Pandora’s items but works a bit faster and doesn’t give an immediate component | Silver |
Rogue Heart | Your team counts as having 1 additional Rogue. Gain a Zed. | C – Ehh | Take if 5+ units | Silver |
Juggernaut Heart | Your team counts as having 1 additional Juggernaut. Gain a Sett. | C – Ehh | Take if forcing juggernauts | Silver |
Zaun Heart | Your team counts as having 1 additional Zaun. Gain a Warwick. | C – Ehh | Take if it gets you Warwick 2* | Silver |
On a Roll | Whenever you star up a champion, gain a free shop refresh, up to 2 time(s) per turn. Gain 2 Gold. | C – Ehh | Take if rerolling | Silver |
Iron Assets | Gain a Component Anvil and 2 gold. | C – Ehh | Take if you have no buildable items | Silver |
Spoils of War I | When you kill an enemy unit, there’s a 25% chance to drop loot. | C – Ehh | Take if your board is already upgraded | Silver |
Cutting Corners | Leveling up costs 3 XP less. You can now reach Level 10. | C – Ehh | Use for fast 8 | Silver |
Army Building | Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. | C – Ehh | Use for reroll comps and lose streaking | Silver |
Bronze Ticket | Every 4 shop refreshes, gain a free refresh. | C – Ehh | Use for rerolling | Silver |
All Natural I | Your champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | C – Ehh | Use for win streaking on low item counts | Silver |
Branching Out | Gain a random Emblem and a Reforger. | C – Ehh | Very risky but could work out | Silver |
Balanced Budget | At the start of the next 4 rounds, gain 4 gold. | F – NO | N/A | Silver |
Knowledge Download I | Gain 12 XP. | F – NO | N/A | Silver |
Rolling For Days I | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | F – NO | N/A | Silver |
Seeing Double I | Gain 1 completed item(s) made from two of the same component and 2 gold. | F – NO | N/A | Silver |
Slayer Heart | Your team counts as having 1 additional Slayer. Gain a Kled. | F – NO | Take if 5+ units | Silver |
Gold Augments
NAME | Description | Tier | 2-1 Notes | Type |
A Cut Above | Gain a Deathblade. Champions holding Deathblade have a 33% chance to drop 1 gold on kill. | S – Always | Akshan/Aphelios | Gold |
All That Shimmers | Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation. | S – Always | Still good after nerf | Gold |
Overcharged Manafont | Combat start: Your Sorcerers gain 10 mana. The first time each Sorcerer gets a takedown each combat, they gain 20 Mana. Gain 2 Sorcerers. | S – Always | Sorc decent | Gold |
Petricite Shackles | Your Demacians deal 15% more damage, increased to 30% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. | S – Always | Kayle/Garen + Lux | Gold |
Shadow Isles Crest | Gain a Shadow Isles Emblem, a Maokai, and 1 gold. | S – Always | Shadow Isle Good | Gold |
Sentinel’s Spirit | While in spirit form, your Ionians gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. | A – Yes | Good for early | Gold |
Stable Evolution | Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. | A – Yes | Take if 3+ units | Gold |
Ravenous Hunter | Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, stacking up to 40 times. His passive healing is replaced with magic damage on his attacks. | A – Yes | WW still broken | Gold |
Magic Wand | Gain a Needlessly Large Rod. Your units gain 20% Ability Power. | A – Yes | AP meta | Gold |
Shurima’s Legacy | After 8 seconds of combat, the Sun Disc attacks enemies for 180-900 magic damage every 2 seconds (based on current Stage). Gain 3 Shurimans. | A – Yes | Akshan/Azir | Gold |
Stars are Born | The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold. | A – Yes | Cass 2 Galio/Soraka 2 | Gold |
Tons of Stats! | Your team gains 55 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana. | A – Yes | Gives stats | Gold |
Gifts from the Fallen | Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. Each time an allied unit dies, gain these stats again. | A – Yes | Good for comps with weak frontlines | Gold |
Morning Light | When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. | A – Yes | Kayle/Trist | Gold |
Mana Burn | Gain a Shroud of Stillness. All enemies take 2% of their maximum Health as true damage each second until the first time they cast their Ability. | A – Yes | N/A | Gold |
Capricious Forge | Gain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round. | A – Yes | N/A | Gold |
Job Well Done | Gain a Completed Item Anvil and a Component Anvil. | A – Yes | N/A | Gold |
Medium Forge | Gain a Completed Item Anvil and 7 Gold. | A – Yes | N/A | Gold |
Total Domination | Noxus units’ attacks and Abilities execute enemies below 8% Health, increased by 1% for each player you’ve Conquered. Gain 3 Noxians. | A – Yes | Need strong early | Gold |
Void Crest | Gain a Void Emblem and a Kassadin. | A – Yes | Take if 3+ units | Gold |
Glacial Breeze | When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. | A – Yes | Take if freljord | Gold |
Stellacorn’s Blessing | While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. | A – Yes | Take if it getse you Soraka 2* | Gold |
Tactical Superiority | Your champions gain 5% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists. | A – Yes | Take if using a 3 trait unit as your carry | Gold |
Idealism | Gain a Hand of Justice. Champions holding Hand of Justice deal 13% increased damage. | A – Yes | Take if you already have HoJ | Gold |
Two Healthy | Your units gain 100 Health for each Tier 2 unit you field. | A – Yes | Take if you are fielidng 2 cost units for stage 2 | Gold |
Unified Resistance II | If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist. | A – Yes | Take if you are trying to winstreak | Gold |
You Have My Bow | Gain a Recurve Bow. Your units gain 15% Attack Speed. | A – Yes | Take if you can complete items with all your components | Gold |
Combat Caster | Your units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their spell. | A – Yes | Take if you have Bluebuff or Shojin already | Gold |
Long Distance Pals II | Combat start: Your two furthest units form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | A – Yes | Take if you run a 2 unit comp | Gold |
Targon Heart | Your team counts as having 1 additional Targon. Gain a Soraka. | A – Yes | Taric broken | Gold |
Know Your Enemy | Your units deal 15% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. | A – Yes | Good for fast comps that can focus fire | Gold |
Loving Invocation | Your team gains 2 Ability Power until the end of combat each time your Invokers cast their Abilities. Gain 2 Invokers. | A – Yes | Invokers broken | Gold |
Bastion Crest | Gain a Bastion Emblem and a Kassadin. | A – Yes | Take if 5+ units | Gold |
Transfusion II | Your units gain 80 Health, plus 3 Health per missing Tactician Health. | A – Yes | Well rounded augment | Gold |
Parting Gifts | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. | A – Yes | Only take if have Zzrot Portal and all damage items | Gold |
Piltover Heart | Your team counts as having 1 additional Piltover. Gain a Vi. | A- Yes | Take if you can get 3 Piltover right away | Gold |
Zaun Crest | Gain a Zaun Emblem and a Warwick. | A- Yes | 6 Zaun broken | Gold |
Portable Forge | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | B – Sure | Classic flex augment | Gold |
Contagion | Combat start: Infect the highest Health enemy, causing them to take 20% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies. | B – Sure | Decent for winstreaking but it’s more for later | Gold |
Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | B – Sure | Good for fast 8 | Gold |
Metabolic Accelerator | Your Tactician moves faster and heals 2 Health after a PvP round. | B – Sure | Good for lose streaking | Gold |
Martyr | Whenever one of your units dies, all allies heal for 10% of their maximum Health. | B – Sure | Good for multiple tank comps | Gold |
Pandora’s Items II | Gain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables). | B – Sure | Good for perfect items if you are forcing | Gold |
Unburdened II | Your units without items equipped gain 55% Attack Speed. | B – Sure | Good if you are only stacking 1 or 2 units | Gold |
Endurance Training | Your units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health. | B – Sure | Great for rerolls if you already have the units | Gold |
Escort Quest | Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. | B – Sure | Great for winstreaking if you already have strong board | Gold |
Healing Orbs II | When an enemy dies, the nearest allied unit is healed for 500. | B – Sure | Great for winstreaking if you already have strong board | Gold |
Ionia Crest | Gain a Ionia Emblem and a Sett. | B – Sure | Ionia playable but not great | Gold |
Battle Ready II | Your team deals 6% more damage and takes 6% less damage. | B – Sure | N/A | Gold |
Ascension | After 15 seconds of combat, your units deal 45% more damage. | B – Sure | N/A | Gold |
Salvage Bin+ | Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown). | B – Sure | N/A | Gold |
Library Card | Gain a Tome of Traits and a Component Anvil. | B – Sure | N/A | Gold |
Last Stand | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | B – Sure | N/A | Gold |
Final Grab Bag II | Gain 2 random components, 15 gold, and a Magnetic Remover. | B – Sure | N/A | Gold |
Big Grab Bag | Gain 2 random components, 8 gold, and a Reforger. | B – Sure | N/A | Gold |
Item Grab Bag II | Gain 2 random completed items and 2 Reforgers. | B – Sure | N/A | Gold |
Tiny Power II | Your units gain 10% Attack Damage, Ability Power, and Attack Speed. | B – Sure | N/A | Gold |
Shoplifting | At the start of each turn, gain the highest Tier champion in your shop for free. | B – Sure | N/A | Gold |
Rich Get Richer+ | Gain 18 gold. Your maximum interest is increased to 7. | B – Sure | N/A | Gold |
It Pays to Learn II | Gain 16 XP and 16 gold. | B – Sure | N/A | Gold |
Three’s a Crowd | Your units gain 111 Health for each Tier 3 unit you field. | B – Sure | N/A | Gold |
Noxus Crest | Gain a Noxus Emblem and a Swain. | B – Sure | Need highroll | Gold |
You Have My Sword | Gain a B.F. Sword. Your units gain 18% Attack Damage. | B – Sure | Only take if you can complete all your components | Gold |
Dueling Gunners | Your Gunner units gain 5% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. | B – Sure | Take if 3+ units | Gold |
Defensive Dash | Combat start and on takedown: Your Challenger units gain 75-225 Shield (based on current Stage) for 2.5 seconds. Gain 2 Challenger units. | B – Sure | Take if 4+ units | Gold |
Bruiser Crest | Gain a Bruiser Emblem and a Vi. | B – Sure | Take if 5+ units | Gold |
Challenger Crest | Gain a Challenger Emblem and a Warwick. | B – Sure | Take if 5+ units | Gold |
Freljord Heart | Your team counts as having 1 additional Freljord. Gain an Ashe. | B – Sure | Take if forcing Freljord AD comp | Gold |
Shurima Crest | Gain a Shurima Emblem and a Taliyah. | B – Sure | Take if 5+ units | Gold |
Sorcerer Crest | Gain a Sorcerer Emblem and a Swain. | B – Sure | Take if 5+ units | Gold |
Suppressing Fire | The target of your Deadeye units’ shared attack deals 35% reduced damage for 8 seconds. Gain 2 Deadeyes. | B – Sure | Take if 5+ units | Gold |
Titanic Strength | Bruisers gain 1.5% of their Health as Attack Damage. Gain 2 Bruisers | B – Sure | Take if 5+ units | Gold |
Vampiric Blades | Your units gain 10% Omnivamp. Your Rogues gain 20% instead. Gain 2 Rogues. | B – Sure | Take if 5+ units | Gold |
Winds of War | Gain a Galio. Your strongest Galio’s spell is larger, and enemies hit take magic damage equal to 8% of his max Health each second. | B – Sure | Take if it gives you Galio 2* | Gold |
Riftwalk | Gain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His Mana cost is reduced by 30. | B – Sure | Take if it gives you Kassadin 2* | Gold |
Three’s Company | Gain 4 random Tier 3 champions. | B – Sure | Take if lose streaking or forcing 3 cost reroll | Gold |
Cybernetic Bulk II | Your champions holding an item gain 350 health. | B – Sure | Take if spreading out items and nothing buildable or if it’s a 5 component game | Gold |
Social Distancing II | Combat start: Units with no adjacent allies gain 20% Attack Damage and Ability Power. | B – Sure | Take if winstreaking | Gold |
Demonflare | Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health. | B – Sure | Take if you already have 1 Swain, but best if it gives you Swain 2* | Gold |
Pumping Up II | Your units gain 10% Attack Speed. Each round, increase this by 1%. | B – Sure | Take if you are forcing AS comp | Gold |
All Natural II | Your champions with no items equipped gain 150 Health and heal for 2% of their max Health each second. | B – Sure | Take if you aren’t using items on multiple units | Gold |
Scrappy Inventions | At the start of combat, up to 4 components on your champions turn into completed items for the rest of combat. At the start of the next 1 stage(s), gain a component. | B – Sure | Take if you can’t build good items | Gold |
Shimmering Inventors | Your Piltover units gain 8% Attack Speed for every 10 gold you have (max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. | B – Sure | Take it 5+ units | Gold |
Haunted Shell | If Shadow Isles is active, your units gain 10 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units. | B – Sure | Take if 6+ units | Gold |
Return on Investment | After you refresh your shop 22 times, gain a Tactician’s Crown (once only). | B – Sure | Take if you have high econ and want to stabalize on 3-2 or 3-5 | Gold |
Unstable Yordle Delivery | Round start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles now. | B- Sure | Meh | Gold |
Built Different II | Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage). | B- Sure | Still mid | Gold |
Ancient Archives I | Gain 1 Tome of Traits and 3 gold. | C – Ehh | Must tailor augment for it to be worth it | Gold |
Well-Earned Comforts II | Your units gain 111 Health for each item equipped. | C – Ehh | N/A | Gold |
Training Reward II | Gain 15 gold and a Lesser Champion Duplicator. | C – Ehh | N/A | Gold |
Money Money! | Gain 16 gold. In 4 turns, gain 16 gold again. | C – Ehh | N/A | Gold |
Gotta Go Fast! II | Your units generate 25% more Mana and move 40% faster. | C – Ehh | N/A | Gold |
Scoped Weapons | Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. | C – Ehh | Not sure who actually uses this this set. Maybe Darius? Belveth can use but she’s 5 cost | Gold |
Infusion | Your units restore 20 Mana every 5 seconds. | C – Ehh | Only take if forcing AP comp and don’t have mana item | Gold |
Gargantuan Resolve | Gain a Titan’s Resolve. Your Titan’s Resolves can continue stacking to 35 instead of 25. | C – Ehh | Only take if you already have a Titan’s Resolve and a holder for it | Gold |
Not Today | Gain an Edge of Night. Champions holding Edge of Night gain 35% Attack Speed. | C – Ehh | Only take if you already have Edge of Night and have 2 holders for it | Gold |
Early Education | Your units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power. | C – Ehh | Only take if your AP units are upgraded and you are keeping them | Gold |
Indomitable Will | When your units score a takedown they shed all negative effects and become immune to crowd control for 10 seconds. | C – Ehh | Only take if your team can focus fire | Gold |
Buried Treasures II | Gain a random item component at the start of the next 3 rounds (including this round). | C – Ehh | Take for delayed winstreak | Gold |
Trade Sector | Gain a free Shop refresh each round. Gain 2 gold. | C – Ehh | Take for delayed winstreak | Gold |
Jeweled Lotus II | Your units’ Abilities can critically strike. Your units gain 15% Critical Strike chance. | C – Ehh | Take for mid game | Gold |
Adrenaline Rush | Your Juggernauts deal 10% more damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. | C – Ehh | Take if 3+ units | Gold |
Chemtech Enhancements | Your units with Zaun’s chem-mods gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. | C – Ehh | Take if 3+ units | Gold |
Deadeye Crest | Gain a Deadeye Emblem and an Ashe. | C – Ehh | Take if 5+ units | Gold |
Demacia Crest | Gain a Demacia Emblem and a Galio. | C – Ehh | Take if 5+ units | Gold |
Gunner Crest | Gain a Gunner Emblem and a Jinx. | C – Ehh | Take if 5+ units | Gold |
Invoker Crest | Gain an Invoker Emblem and a Soraka. | C – Ehh | Take if 6+ units | Gold |
Slayer Crest | Gain a Slayer Emblem and a Kled. | C – Ehh | Take if 6+ units | Gold |
Double Trouble II | When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | C – Ehh | Take if forcing reroll | Gold |
Juggernaut Crest | Gain an Juggernaut Emblem and a Sett. | C – Ehh | Take if it gives you 2* Sett | Gold |
The Boss | Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power. | C – Ehh | Take if it gives you 2* Sett and you have items | Gold |
What Doesn’t Kill You | After losing your combat, gain 2 gold. Every 5 losses, gain a random component. | C – Ehh | Take if lose streaking | Gold |
Silver Ticket | Each time your shop is refreshed, you have a 30% chance to gain a free refresh. | C – Ehh | Take if rerolling | Gold |
Sleight of Hand | Gain a Thief’s Gloves. Champions holding Thief’s Gloves gain 30% Attack Speed. | C – Ehh | Take if you already have a Thief’s Gloves | Gold |
Caretaker’s Favor | Gain a component anvil when you reach level 5, 6, 7, and 8 | C – Ehh | Take if you are lose streaking into power leveling | Gold |
Hustler | You earn no interest, but gain 3 gold at the start of every player combat round. | C – Ehh | Take if you can winstreak | Gold |
Cybernetic Leech II | Your units holding an item gain 120 Health and 18% Omnivamp. | C – Ehh | Take if you can’t build good items | Gold |
Perfected Repetition | Each time your Multicasters cast their Ability, they gain 5 Ability power (max: 70) until the end of combat. Gain 2 Multicasters. | C – Ehh | Take if you have 3+ units | Gold |
Strategist Heart | Your team counts as having 1 additional Strategist. Gain a Swain. | C – Ehh | Take if you have 3+ units | Gold |
Rich Get Richer | Gain 12 gold. Your maximum interest is increased to 7. | C – Ehh | Take if you have an econ start | Gold |
Spoils of War II | When you kill an enemy unit, there’s a 30% chance to drop loot. | C – Ehh | Take if you have upgraded board | Gold |
Dedication | The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait. | C – Ehh | Take if you know you are forcing a vertical comp | Gold |
Harmacist II | Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. | C – Ehh | Take if you want to winstreak and don’t have healing | Gold |
Salvage Bin | Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown). | C – Ehh | Take if your items are trash and can play flex | Gold |
Balanced Budget II | At the start of the next 4 rounds, gain 6 gold. | F – NO | N/A | Gold |
Knowledge Download II | Gain 22 XP. | F – NO | N/A | Gold |
Rolling For Days II | Gain 15 free shop refreshes. These shop refreshes carry over between rounds. | F – NO | N/A | Gold |
Seeing Double II | Gain 1 completed item(s) made from two of the same component and 10 gold. | F – NO | N/A | Gold |
Frequent Flier | After you refresh your shop 10 times, your refreshes cost 1 for the rest of the game. | F – NO | Take for reroll comps | Gold |
Rogue Crest | Gain a Rogue Emblem and a Zed. | F – NO | Take if 6+ units | Gold |
Slayer’s Resolve | When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain 2 Slayers. | F – NO | Take if 6+ units | Gold |
Prismatic Augments
NAME | Description | Tier | 2-1 Notes | Type |
Shadow Isles Crown | Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. | S – Always | Take if you have 2+ units | Prismatic |
Sorcerer Crown | Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel’Koz. | S – Always | Take if you have 3+ units | Prismatic |
Social Distancing III | Combat start: Units with no adjacent allies gain 30% Attack Damage and Ability Power. | S – Always | Take for winstreak | Prismatic |
Demacia Crown | Gain a Demacia Emblem, a Guinsoo’s Rageblade, and a Garen. | S – Always | Take if 5+ units | Prismatic |
Void Crown | Gain a Void Emblem, a Zz’Rot Portal, and a Rek’Sai. | A – Yes | Take if you have 2+ units | Prismatic |
Piltover Soul | Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. | A – Yes | Take if you can get 3 Piltover right away | Prismatic |
Cybernetic Bulk III | Your champions holding an item gain 500 health. | A – Yes | Not bad | Prismatic |
Final Ascension | Your units deal 15% more damage. After 15 seconds, this effect triples. | A – Yes | N/A Always decent | Prismatic |
Phreaky Friday + | Gain an Infinity Force. After 3 player combats, gain another. | A – Yes | N/A Decent | Prismatic |
Transfusion III | Your units gain 100 Health, plus 5 Health per missing Tactician Health. | A – Yes | Good for lose streak | Prismatic |
Bastion Crown | Gain a Bastion Emblem, a Sunfire Cape, and a Taric. | A – Yes | Bastion aphelios | Prismatic |
Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. | A – Yes | Good | Prismatic |
Cruel Pact | Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. | A – Yes | Great if you have a 2* already | Prismatic |
Masterful Job | Gain an Ornn Item Anvil and a Completed Item Anvil | A – Yes | N/A | Prismatic |
Large Forge | Gain an Ornn Item Anvil and a Component Item Anvil. | A – Yes | N/A | Prismatic |
Noxus Crown | Gain a Noxus Emblem, a Sparring Gloves, and a Darius. | A – Yes | Need winstreak | Prismatic |
March of Progress | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | A – Yes | Nerfed but its ok | Prismatic |
Infernal Contract | Your max level is 7. Gain 85 gold. | A – Yes | N/A Reroll | Prismatic |
Roll The Dice | Gain a Rascal’s Gloves, which equips two random Radiant items every round. | A – Yes | Take for winstreak | Prismatic |
Tiniest Titan | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round. | A – Yes | Take if lose streaking | Prismatic |
Challenger Crown | Gain a Challenger Emblem, a Rapid Firecannon, and a Kalista. | A – Yes | Take if you have 3+ units | Prismatic |
Starter Kit | Gain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again. | A – Yes | Take if you like fast 7 and rolling down to get the 4 cost to 2* | Prismatic |
Invoker Crown | Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. | A – Yes | Invoker | Prismatic |
Shurima Crown | Gain a Shurima Emblem, a Protector’s Vow, and an Akshan. | A – Yes | Take if 4+ units | Prismatic |
Built Different III | Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage). | A – Yes | BD3 good | Prismatic |
Zaun Crown | Gain a Zaun Emblem, a Guardbreaker, and an Ekko. | B – Sure | 6 Zaun broken | Prismatic |
Caretaker’s Chosen | As you level, gain more powerful items. Level 4 – Gain a component anvil Level 6 – Gain a completed item anvil Level 7 – Open a radiant item armory | B – Sure | It ok | Prismatic |
Targon Soul | Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. | B – Sure | Gives Taric | Prismatic |
Radiant Relics | Open an Armory and choose 1 of 5 unique Radiant items. | B – Sure | Classic item augment. Make sure you know which Radiant Items are OP | Prismatic |
Tactician’s Tools | Gain two Spatulas. | B – Sure | Free fon | Prismatic |
Level Up! | When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. | B – Sure | Great for fast 8 | Prismatic |
Shopping Spree | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. | B – Sure | Great for fast 8 | Prismatic |
Golden Ticket | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | B – Sure | Great for rerolling. Prefer 2 cost, but all work | Prismatic |
Giant Grab Bag | Gain 3 random components, 10 gold, and a Lesser Champion Duplicator. | B – Sure | N/A It’s ok | Prismatic |
Final Reserves | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 gold. | B – Sure | N/A Its ok | Prismatic |
Rogue Crown | Gain a Rogue Emblem, a Hand of Justice, and a Katarina. | B – Sure | Meh | Prismatic |
Impenetrable Bulwark | Gain a Bramble Vest, a Dragon’s Claw, and a Magnetic Remover. | B – Sure | N/A | Prismatic |
Unleashed Arcana | Gain a Jeweled Gauntlet, a Rabadon’s Deathcap, and a Magnetic Remover. | B – Sure | N/A | Prismatic |
Wellness Trust | Round start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. | B – Sure | N/A | Prismatic |
Spectral Supplies | #N/A | B – Sure | N/A | Prismatic |
Gotta Go Fast!!! III | Your units generate 35% more Mana and move 50% faster. | B – Sure | N/A | Prismatic |
It Pays to Learn III | Gain 20 XP and 20 gold. | B – Sure | N/A | Prismatic |
Item Grab Bag III | Gain 2 random full items and 8 Gold. | B – Sure | N/A | Prismatic |
Urf’s Grab Bag | Gain 2 random components, a Champion Duplicator, and a Spatula. | B – Sure | N/A | Prismatic |
What The Forge | All completed items you own or receive are transformed into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 160 Health per equipped Artifact. | B – Sure | N/A | Prismatic |
The Golden Egg | Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. | B – Sure | N/A Only high HP | Prismatic |
Bruiser Crown | Gain a Bruiser Emblem, a Redemption, and a Rek’Sai. | B – Sure | Only reksai reroll | Prismatic |
Freljord Soul | Your team counts as having 1 additional Freljord. Gain an Archangel’s Staff and a Lissandra. | B – Sure | Take if forcing Freljord AD comps | Prismatic |
Juggernaut Crown | Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. | B – Sure | Take if 3+ units | Prismatic |
Deadeye Crown | Gain a Deadeye Emblem, a Guinsoo’s Rageblade, and an Akshan. | B – Sure | Take if 4+ units | Prismatic |
Gunner Crown | Gain a Gunner Emblem, a Runaan’s Hurricane, and a Jayce. | B – Sure | Take if 4+ units | Prismatic |
Ionia Crown | Gain an Ionia Emblem, a Guardbreaker, and a Karma. | B – Sure | Take if 4+ units | Prismatic |
Pumping Up III | Your units gain 12% Attack Speed. Each round, increase this by 2%. | B – Sure | Take if you are forcing AS comp | Prismatic |
Battle Ready III | Your team deals 8% more damage and takes 8% less damage. | B – Sure | N/A Takeable | Prismatic |
Binary Airdrop | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. | B – Sure | Only take if you have a legend that gives you more items later | Prismatic |
Endless Horde | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. | B – Sure | N/A | Prismatic |
Overwhelming Force | Gain a Deathblade and an Infinity Edge, and a Magnetic Remover. | C – Ehh | N/A Akshan | Prismatic |
Seeing Double III | Gain 2 completed item(s) made from two of the same component and 4 gold. | C – Ehh | N/A Eh | Prismatic |
Pandora’s Items III | Gain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables). | C – Ehh | Good for perfect items, but it’s risky to pandora your Radiant item | Prismatic |
Ancient Archives II | Gain 2 Tome of Traits and 5 gold. | C – Ehh | Make sure to tailor tomes | Prismatic |
Hedge Fund++ | Gain 44 gold. Your maximum interest is increased to 10. | C – Ehh | N/A | Prismatic |
Hedge Fund+ | Gain 32 gold. Your maximum interest is increased to 10. | C – Ehh | N/A | Prismatic |
Well-Earned Comforts III | Your units gain 120 Health and 8% Attack Speed for each item equipped. | C – Ehh | N/A | Prismatic |
Money Money Money! | Gain 25 gold. In 4 turns, gain 25 gold again. | C – Ehh | N/A | Prismatic |
Tiny Power III | Your units gain 16% Attack Damage, Ability Power, and Attack Speed. | C – Ehh | N/A | Prismatic |
Blinding Speed | Gain a Rapid Firecannon, a Guinsoo’s Rageblade, and a Magnetic Remover. | C – Ehh | N/A Only Kalista | Prismatic |
Buried Treasures III | Gain a random item component at the start of the next 5 rounds (including this round). | C – Ehh | Take for delayed winstreak | Prismatic |
Birthday Present | Gain 1 gold and a 2-star champion every time you level up. The champion’s tier is your level minus 4 (min: Tier 1). | C – Ehh | Take for fast 9 flex | Prismatic |
Jeweled Lotus III | Your units’ Abilities can critically strike. Your units gain 45% Critical Strike chance. | C – Ehh | Take for mid game | Prismatic |
Harmacist III | Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. | C – Ehh | Take for winstreak but have no healing | Prismatic |
Strategist Soul | Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain. | C – Ehh | Take if 4+ units | Prismatic |
Slayer Crown | Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. | C – Ehh | Take if 6+ units | Prismatic |
Double Trouble III | When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | C – Ehh | Take if rerolling | Prismatic |
Lucky Gloves | Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | C – Ehh | Take if you already have a Thief’s Gloves or a glove component | Prismatic |
Spoils of War III | When you kill an enemy unit, there’s a 40% chance to drop loot. | C – Ehh | Take if you already have an extremely strong board | Prismatic |
Wandering Trainer | Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 4 gold. | C – Ehh | Take if you are a flex god | Prismatic |
Living Forge | Gain an Ornn Item Anvil now and after every 10 player combats. | C – Ehh | Take if you don’t know if you can streak | Prismatic |
Cursed Crown | Gain +2 maximum team size, but take 100% increased player damage. | C – Ehh | Take if you have 2* units | Prismatic |
Cybernetic Leech III | Your units holding an item gain 225 Health and 25% Omnivamp. | C – Ehh | Take if you have no buildable items | Prismatic |
Training Reward III | Gain 24 gold and a Champion Duplicator. | F – NO | N/A | Prismatic |
Rolling For Days III | Gain 25 free shop refreshes. These shop refreshes carry over between rounds. | F – NO | N/A Not good | Prismatic |
Knowledge Download III | Gain 36 XP. | F – NO | N/A | Prismatic |
Balanced Budget III | At the start of the next 4 rounds, gain 10 gold. | F – NO | N/A Not good | Prismatic |
Hedge Fund | Gain 22 gold. Your maximum interest is increased to 10. | F – NO | Open fort | Prismatic |
Multicaster Soul | Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel’Koz. | F- NO | MULTI SUCK | Prismatic |