TFT Set 6 Tier List – Patch 11.22 Meta Snapshot

Updated every Friday https://bunnymuffins.lol/meta/
Video Guides at https://youtube.com/bunnymuffins/

Meta Snapshot Summary

Updated 11/5

Augment Guide

I’ve been playing a lot of Set 6. Here is where I think every comp ranks. HOWEVER, what comp you go highly, highly, highly depends on your Augments. Will need to use brain.

NOTE: Augments greatly change the comp you run. For example if you get lots of emblems, you don’t need to run certain units or you chase an 8 or 9 synergy. Adaptation to your augments/items/units is key in Set 6

Check out the Patch Review!

Be on the lookout by bookmarking this page or subscribing to my YouTube for the latest news and comps.

Check LEVELING GUIDE so you know what to do for each comp (includes reroll)

Quick Tips for Climbing at Start of Season

9 Advanced Tips to get to Challenger

Best TFT Comps for Set 6 Patch 11.22

S: Challengers,
A: Chemtech Urgot, Innovator, Arcanists,
B: Enforcers, Snipers, Assassins, Reroll Academy, Mutant Malzahar, Socialite Sion
C: Yordles, Samira Reroll, Gangplank Reroll, Tristana Reroll, Lissandra Reroll, Trundle Reroll, Kogmaw Reroll, Miss Fortune Reroll, Other Rerolls

Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.

Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!

Check out the Cheat Sheet for easy reference in each of your games!

Items

FAQ

Video Breakdown

TFT Comps Tier List Set 6

S Tier: Best TFT Comps – Highly Flexible or Very Strong

Yone and Fiora Challenger Duo Squad

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Low
Variance: High

Requirements:

  • High econ to afford the comp

Item Holder:

How to Play:

Standard Leveling

Can pretty much play Yone + Fiora + 6 other units.

Yone Items: Runaan’s, Titan’s Resolve, Bloodthirster, HoJ, any attack speed/attack damage item

Fiora Items: IE/JG is probably best. Any damage item works on her. GA is nice

Augments: Challenger/Academy Augments, Socialite if front squares, Weakspot, Knife’s Edge, Celestial Blessing, Binary Airdrop,

Counters

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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier

Urgot

Choose between Bruisers vs 5 Chemtech vs Scholar/Enchanter

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: High
Variance: Medium

Requirements:

  • Runaan’s

Item Holder:

How to Play:

Core: Urgot, Zac, Mundo, Orianna, Jinx

Onetrick: https://lolchess.gg/profile/kr/tft%EA%B0%80%EC%A7%80%EB%B3%B6%EC%9D%8C

Augments: Chemtech/Bruiser/Twinshot, Scaling Augments to help reach late game, Knife’s Edge

Counters

Innovator

Put carries in C slots

Last Week’s Rank:

Difficulty: High
Item/Augment Dependency: Low
Variance: Medium

Requirements:

Item Holder:

How to Play:

Play the core units then add any damage dealers for the extra 2 slots (can be almost anything, so usually whichever 4 cost carry you 2*)

Core: Jayce, Janna, Heimerdinger, Zilean, Ezreal, Seraphine

Augments: Innovator, Makeshift Armor, Phony Frontline, Built Different,

Counters

Arcanist Lux

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Some Arcanist Augments are good, but you just need Lux 2

Item Holder: Twisted Fate

How to Play:

Standard Leveling

Lux Items: Blue Buff + 2 damage is best during Stage 4 and 5. Hyper late game, 3 damage items are better

Augments: Arcaninst Augments, Socialite if it’s in the back

Counters

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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

Enforcer Flex

Last Week’s Rank:

Difficulty:
Item/Augment Dependency:
Variance:

Requirements:

Item Holder:

How to Play:

3 star Caitlin Reroll with 4 Enforcer + 2 more random units (could be 3*s from rerolling or legendaries)

Core:

Augments:

Counters

Sniper Jhin

Last Week’s Rank:

Difficulty:
Item/Augment Dependency:
Variance:

Requirements:

Item Holder: Any 2* backline/ranged unit

How to Play:

Standard Leveling

Core: Jhin, Janna, Braum, Yuumi, Leona, 2nd Sniper (2 Scholar is VERY important for Jhin)

Augments:

Counters

Assassins (Shaco Syndicate OR Talon/Kat)

Last Week’s Rank:

Difficulty: Medium
Item/Augment Dependency: High
Variance: Medium

Requirements:

Item Holder:

How to Play:

Slow roll for Shaco at level 7 or Katarina/Talon at level 6. If you can’t hit a 3*, level up instead and scale into late game and then add in Akali to carry

Syndicate is very very strong late game (7 Syndicate)

Core:

  • Syndicate: Shaco, Akali, Braum
  • Kat/Talon: Katarina, Talon, Yuumi, Leona,

Augments: Assassin/Syndicate/Academy/Imperial?, Weakspot, Thrill of the Hunt, Phony Frontline, Knife’s Edge, Band of Thieves, Sunfire Board

Counters

  • Urgot

Reroll Academy

Last Week’s Rank:

Difficulty:
Item/Augment Dependency:
Variance:

Requirements:

Item Holder:

How to Play:

Reroll at level 5 for Garen, Graves, and Kassadin 3. Then go 6 and reroll for Katarina 3

Core:

Augments: Reroll Augments

Counters

Mutant Malzahar

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: Low
Variance: High

Requirements:

  • Mutant Buffs:
    • Best
      • Synaptic Web (The abilities of Mutants cost less to cast),
      • Voidborne (Mutants Execute targets they damage who are below 20% Health. Mutants deal true damage)
    • Doable
      • Voracious Appetite (Mutants grow stronger each time an ally dies (AP and AD)),
      • Metamorphosis (Every two seconds Mutants grow, gaining bonuses that stack up to 5 times (Armor, MR, AD, AP))
      • Bio-Leeching (All allies gain Omnivamp)

Item Holder:

How to Play:

Slow Roll on level 7 for Malzahar 3

Core: Malzahar, Mundo, Kaisa, Kogmaw, Cho’Gath

Augments:

Counters

Socialite Sion

Last Week’s Rank:

Difficulty:
Item/Augment Dependency:
Variance:

Requirements:

  • Front square spotlight

Item Holder:

How to Play:

Core:

Augments:

Counters

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C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Yordle Veigar

Veigar is the V

Last Week’s Rank:

Difficulty: Low
Item/Augment Dependency: High
Variance: High

Requirements:

  • Early Yordles

Item Holder:

How to Play:

Core: 6 Yordles

Augments: Calculated Loss

Counters

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TFT Items

Carousel Item Priority (Start of Game)

High Priority >>>> Low Priority

TFT Item Quadrant

The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.

Strength (y-axis) is based on how effective an item is in the situations where it is most used.  Items that are strong at all stages of the game are listed higher.

Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on.  Versatility is also how often you could build an item.

FAQ

  • How are compositions ranked?
    • There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
    • I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
  • Why isn’t XYZ Comp here?
    • Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
    • It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
    • I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
  • What does Difficulty, Item Dependency, and Variance mean?
    • Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. 
    • Item dependency is how important specific items are to the composition. 
    • Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance.
  • Does what composition I play matter?
    • No. Playing TFT well matters a lot more
  • I can’t get these exact items every game
    • You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
  • You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
    • Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
    • At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
  • When is this site updated?
    • Every Friday
  • Where can I learn more?
    • There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.

Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.


Video Guide

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