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Meta Snapshot Summary
Updated for Patch 13.8. This is the for fun patch, but Sett is looking very strong and probably the best comp.
List will be updated throughout the week, so check back often.
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Check Leveling Guide so you know what to do for each comp (includes reroll and Augments)
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Best TFT Comps for Set 13 Patch 13.8 Meta
S: Pit Fighters*, Emissary Sorcerer Swain, Rebel Zoe*, Blackrose Flex, Sorcerer Zoe*,
A: Quickstriker Reroll*, Experiment Twitch, Bruiser Mundo*, Emissary Ambessa Corki, Ambushers, Kogmaw Scar Reroll*, Heimerdinger Corki Flex, Family, Enforcer Vi*, Conqueror*, Scrap Corki*, Dominator*, Zeri Reroll, Form Swapper Gangplank, Urgot Tristana Reroll or Tristana Sentinel,
B: Visionary Heimerdinger*, Renata Reroll, Form Swapper Elise, Innervating Locket Kogmaw, Chem Baron*,
C: Maddie Bruisers, Ziggs Reroll,
Very Special: Gloves Off Vander, Crimson Pact Vladimir, Trait: Reunion, Built Different, Trait: Menaces, Trait: Martial Law, Bronze for Life, Why Not Both, Brutal Revenge Renni, Trolling Trundle,
Special: Trait: What Could Have Been, Combat Medic Steb, Trait: Betrayal, Mad Chemist Singed, Trait: Unlikely Duo, Blade Dance Irelia, Trait: Geniuses,
Not Special: Trait Tracker, Trait: Sisters,
Comps to 1 trick: Heimerdinger Corki Flex, Blackrose Flex,
Exodia Comps: Nocturne Reroll with +1 Range, Rebel Zoe* with Jinx 2*,
Beginner Comps (Below Diamond): Ambushers, Family, Any of the emblem comps if you get the emblem on 2-1.
* = has a big requirement such as an emblem or specific augment
Special Tier = Requires a specific setup to work (Note that “Not Special” doesn’t mean never click, it just means it’s worse than the other special tiers)
Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.
Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!
TFT Comps Tier List Set 13
S Tier: Best TFT Comps – Highly Flexible or Very Strong
Pit Fighter


Sett reroll or Vi
Leveling Pattern:ย 2 Cost Reroll or Standard
Requirements:
- Lots of Setts
- Pit Fighter Emblem is +tier
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Vi
How to Play: Explorer
Items:
- Vi: Bloodthirster, Edge of Night, Titan’s Resolve
- Sterak’s, Hand of Justice, Quicksilver, Infinity Edge,
- Ambessa: Pit Fighter Emblem, Bloodthirster, Edge of Night
- Sterak’s, Titan’s, Quicksilver, Hand of Justice
Core:
Augments:
Pit Fighter Augments, Unleash the Beast, Not Today, Lineup, Support Items,
Emissary Sorcerer

Leveling Pattern: 3 Cost Reroll
Requirements:
- Uncontested
- Lots of 3 costs
- Lots of items if you are going multiple 3*
Item Holder: Lux, Zyra,
Best Emblem/Spatula Holder:
Anomaly: Nami or Swain
How to Play: Explorer
Level to 6 on 3-2 and stabilize your board. Can be a 2 cost item holder or obviously Nami/Swain + 4 Sorc. If you have 90+ hp on 3-2, you can just wait until level 7 to stabilize. On 4-1, you will definitely need 2* Nami and Swain. You need to decide if you are rolling on level 7 or 8. Level 7 is good for 3* 3 costs, but it’s hard to find Ambessa and Garen to activate 4 Emissary if you roll on 7. You will need to see how many Namis you have and also assess your HP.
Items:
- Nami: Shojin, Archangel, Jeweled Gauntlet
- Swain: Crownguard, Stoneplate, Ionic Spark
- Garen: Warmogs, Redemption, Sunfire
- Gangplank: Shojin, Infinity Edge, Giantslayer
Core:
- 4+ Sorc
Augments:
Sorc Augments, Reroll
Rebel Zoe
Leveling Pattern: Standard
Requirements:
- Rebel Emblem
- Winstreaking
Item Holder:
Best Emblem/Spatula Holder: Elise, Ekko, Rumble
Anomaly: Illaoi, Zoe, Jinx, (be flexible on the anomaly, but prefer tank on Illaoi Deep Roots, Giant-Sized > Bulwark, Nothing Wasted is amazing with Paint the Town Blue Augment, Energy Absorbtion)
How to Play: Explorer
Multiple versions of the comp depending on what 4 costs you hit. Core is 7 Rebels + 4 costs at level 8. It could be Illaoi, Elise, Ekko or even a 5 cost–just make sure to match their trait to one of your Rebels.
Items:
- Zoe: Red Buff, Jeweled Gauntlet, Shojin,
- Adaptive Helm, Archangel, Rabadon’s
- Jinx: Red Buff, Shojin, Infinity Edge
- Deathblade, Giantslayer, Last Whisper, Runaan’s, Guardbreaker,
- Illaoi: Any Tank
Core:
- 7+ Rebel
Augments:
Rebel Augments, Fast 8 augments,
Black Rose Flex



Leveling Pattern: Fast 9
Requirements:
- Upgrades early and ability to Fast 9
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Whichever 4 cost is 2* and has most items
How to Play: Explorer
Standard level into a fast 8 and flex 4 costs. You can do Elise, Garen, Mundo, Zoe, Silco, Heimerdinger. Play traits based on what you hit + 5 Blackrose
Items:
- Elise: Shojin, Nashor, Archangel
- Rabadon, Jeweled Gauntlet, Morello,
- Heimerdinger: Shojin/Blue Buff, Archangel, Gunblade
- Rabadon, Nashor, Jeweled Gauntlet
- Zoe: Shojin, Jeweled Gauntlet, Hextech Gunblade
- Archangel, Giantslayer, Nashor, Rabadon
- Silco: Shojin, Nashor, Rabadon
- Archangel, Jeweled Gauntlet, Hextech Gunblade
Core: 5+ Blackrose
Augments:
Blackrose augments, 1 eco augment then combat/items (depends how many people you are carrying. If multi carry, take items)
Sorcerer Zoe

Leveling Pattern: Standard/Fast 8
Requirements:
- Sorcerer Emblem
Item Holder: Lux
Best Emblem/Spatula Holder: Mordekaiser or Elise
Anomaly: Swain (Mage Armor>>Giant Sized, any tank), Zoe (Kill Streak, Nothing Wasted, Magic Expert, Comeback Story, any damage amp)
How to Play: Explorer
Only play this if you can reach 6 Sorcerer. You can reroll Nami/Swain 3* or just go for Zoe 2* as your main carry.
Items:
- Zoe: Shojin, Nashor, Jeweled Gauntlet
- Red Buff, Archangel, Giantslayer, Rabadon
Core:
- 6 Sorcerer
Augments:
Sorcerer Augments, Combat Augments, Fast 8 Augments

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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier
Quickstriker Reroll
Leveling Pattern:ย 2 or 3 Cost Reroll
Requirements:
- Uncontested
- Copies of Nocturne/Twisted Fate (whatever you are rerolling)
- Artifact Items or items that give range to Nocturne (S+ if you get Fishbones/RFC/Sniper’s Focus, other good ones are Prowler’s Claw, Death’s Defiance, Spectral Cutlass, Mittens, Wit’s End)
- Sniper Emblem also works
Item Holder: Nocturne, Akali, Twisted Fate
Best Emblem/Spatula Holder: Quickstriker: Anyone/Malzahar, Automata: Twisted Fate
Anomaly: Nocturne (Eagle Eye >> Bully, Comeback Story, Legacy of Shurima, Invisibility)
How to Play: Explorer
2 Cost Reroll – Go to level 6 at 3-2 and stabilize your board. Usually this means ~2-4 core units that are 2*, such as Nocturne, Akali, Twisted Fate, Blitzcrank depending on lobby strength. Then save up your gold and slowroll for Nocturne 3>Akali 3. Only go for Akali if you have items for her. After that, go to level 7 and go for TF and/or Blitz 3 while fitting in as many Quickstrikers as possible.
After that, you have many flex spots. You want 4 Automata, 4 Quickstriker, but can fit any 6 cost unit into your team after that. Can also play a Watcher if you want such as Scar or Dominator like Mundo.
Items:
- Nocturne: Titan’s, Quicksilver, Bloodthirster
- Hand of Justice, Edge of Night, Infinity Edge, Rageblade, Giantslayer,
- Akali: Jeweled Gauntlet, Hand of Justice, Edge of Night
- Bloodthirster, Titan’s, Ionic, Giantslayer, Guardbreaker, Crownguard, Quicksilver,
- Twisted Fate: Shiv, Morello
- Shojin, Rageblade, any AP
- Blitzcrank: Generic Tank
Core:
- 4 Quickstriker, 4 Automata
Augments: Artifact Items, Support, Combat, Reroll augments
Experiment Twitch

Leveling Pattern: Standard
Requirements:
- Not much, AD opener
- Experiment Emblem is nice but not required
Item Holder:
Best Emblem/Spatula Holder: Elise
Anomaly: Twitch (Dragonsoul>Mini Mees>Titanic Strikes, or generic AD/AS), Mundo (Giant Sized, Fortified, Bulwark, Deep Roots, generic tank)
How to Play: Explorer
Items:
- Twitch: Red Buff, Rageblade, +1
- Rageblade, Infinity Edge, Runaan’s, Deathblade, Guardbreaker, Giantslayer,
- Mundo: Generic Tank
Core: 5 Experiment, 2 Sniper
Augments:
Bruiser Mundo

Leveling Pattern: Standard
Requirements:
- Bruiser Emblem
Item Holder: Maddie, Zeri, Gangplank, Draven, any AD
Best Emblem/Spatula Holder: Mundo
Anomaly: Mundo>Twitch (get any tank anomaly on Mundo)
How to Play: Explorer
Get Bruiser Emblem for your Mundo (Pan+ Belt) and attack speed items for Twitch. In the early game, you play around Bruisers + random AD damage dealer. Level to 8 on either 4-1, 4-2, or 4-5 depending on the pace of the game and then stabilize around Twitch/Mundo. Go 9 to put in Dominator and Sniper
If you get dropped tons of AP items, you can play around Silco
Items:
- Twitch: Red Buff, Rageblade, +1
- Rageblade, Infinity Edge, Runaan’s, Deathblade, Guardbreaker, Giantslayer,
- Mundo: Generic Tank
Core: 6 Bruiser
Augments:
Bruiser Augments
Emissary
Leveling Pattern: Standard
Requirements:
- Ability to Fast 8 since you need Garen and Ambessa if not the comp doesn’t work
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Ambessa, Garen, Corki (be flexible on the anomaly)
How to Play: Explorer
You need to only play 1 or 4 Emissary. Tristana is good for holding Corki items. You can also do Tristana reroll. Do a fast 8 to find all your 4 costs since 2 of them are required and 1 of them is pretty core (Corki). At level 9 you can add in Vi. Ambessa is going to be your main carry, so focus items on her.
Items:
- Corki: Infinity Edge, Red Buff, Last Whisper, Sword
- Giantslayer, Guardbreaker, any damage
- Ambessa: Bloodthirster, Titan’s, +1
- Thieves Gloves, HoJ, IE, Sterak’s,
Core: Corki + anything
Augments: Econ Augment so you can get 4 Emissary
Ambushers
Leveling Pattern: 2 Cost Reroll, 3 Cost Reroll or Standard (depends which version you play
Requirements:
- Uncontested
- Melee items
- Lots of Camilles/Smeech (whichever you go for)
- Smeech Chem Baron likes 300 cashout, but take anything that gives you copies of Smeech
Item Holder:
Best Emblem/Spatula Holder: Ambusher: Anyone, Firelight: Camille
Anomaly: Camille (Inivisbility>>Last Chance, damage amp), Ekko (Diving In, Invisibility, Comeback Story, Last Chance)
How to Play: Explorer
Slow roll at level 6 starting at Stage 3-2 or 3-5. If you are low HP, you will need to roll on 3-2 until you stabilize which is normally hitting Camille 2*. After that, level up and put in more Ambushers and Firelight
Items:
- Camille: Edge of Night, HoJ, Titan’s
- 2nd HoJ, Steraks, Bloodthirster, Quicksilver
- Smeech: Bloodthirster, Titan’s, Sterak’s
- Quicksilver, Edge of Night, Hand of Justice
- Ekko: Hand of Justice x2, Rabadon’s
- Bloodthirster, Titan’s, Ionic Spark, Crownguard, Edge of Night, Quicksilver, Guardbreaker
Core:
- 4+ Ambusher, 3+ Firelight
Augments:
Firelight and Ambusher Augments, Not Today, Unleash the Beast, Support Items
Family

Leveling Pattern: 1 and 2 Cost Reroll
Requirements:
- Violet 4* is good, but not mandatory (get her from the 4* Anomaly) if you have Artifact items for her
- Artifact Items
- Family Emblem/Augment
Item Holder: Anyone
Best Emblem/Spatula Holder: Darius, Ekko, Jinx, Vi, Garen
Anomaly: Violet (Ultimate Hero >>> Force of Friendship, Comeback Story, Last Chance)
How to Play: 1 Minute Guide | Explorer
Hold all 1 and 2 cost units. Do not press level up until you get your 3*s Violet>Draven. On Stage 3-1, roll to 32g to find units. After that, slowroll at level 5 for the rest of Stage 3. Roll all your gold on Stage 4-1 to hit the 1 cost 3*s, then eco back up and roll to find Vander and slow roll for Vander 3* at level 6. Level up afterwards and add in extra units.
Items:
- Draven: Last Whisper, Rageblade, Runaan’s
- Deathblade, Giantslayer, Red Buff, Guardbreaker, Statikk Shiv (if Powder is carry)
- Powder: Shojin, Archangel, Tear
- Rabadon, Nashor, Statikk Shiv, Adaptive Helm,
- Vander: Generic Tank
- Thieves Gloves
- Violet: Sterak’s, Bloodthirster, Titan’s
- Hand of Justice, Edge of Night, Quicksilver, Watcher Emblem
Core: 3+ Family, Draven, Darius
Augments:
Item Augments, Reroll Augments, Family Augments,
Enforcer Vi & Caitlyn

Leveling Pattern: Standard Leveling
Requirements:
- Enforcer Emblem
- Ability to fast 9/get Caitlyn
Item Holder: Maddie, Camille, Steb,
Best Emblem/Spatula Holder: Sevika, Ambessa, Illaoi,
Anomaly: Vi (Diving In, Dramatic Entrance, Invisibility, many others–she’s quite flexible tank or bruiser), Caitlyn (Attack Expert, Titanic Strikes, any AD/damage)
How to Play: Explorer
Standard Level and try to fast 8. Stabilize with Vi and put Anomaly on her. Once you have 2* 4 costs (Vi + person holding Enforcer Emblem), level to 9 and look for Caitlyn.
Items:
- Caitlyn: Deathblade, Shojin, Last Whisper
- Infinity Edge, Giantslayer, Red Buff, Guardbreaker, Runaan’s
- Vi: Edge of Night, Bloodthirster, Titan’s
- Sterak’s, Hand of Justice, Quicksilver,
- Tank: Any
Core:
- 6+ Enforcer
Augments:
Enforcer augments, Fast 8, EoN/Sterak Augments for Vi, Trait: Martial Law
Kogmaw Scar Reroll
Leveling Pattern: 3 Cost Reroll
Requirements:
- Uncontested
- +1 Automata
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Kogmaw > Scar (One Thousand Cuts, Slow Cooker, many others)
How to Play: Explorer
Slow roll at level 7 on stage 4-1
Items:
- Kogmaw: Blue Buff, Archangel, Hextech Gunblade
- Rageblade, Shojin, Nashor, Hat, Shiv, Jeweled Gauntlet, Giantslayer
- Gambler’s Blade, Lichbane, Wit’s End, Zhonya’s
- Scar: Stoneplate, Warmogs, Ionic Spark,
- Dragonclaw, Steadfast Heart, Redemption, Bramblevest, Crownguard, Protector’s Vow, Adaptive Helm, Sunfire Cape,
Core:
- Kogmaw, Scar, Firelight
Augments:
Trifecta, Reroll Augments, Replication, Blazing Souls,
Conqueror

Leveling Pattern: Standard or 3 Cost Reroll
Requirements:
- Conqueror Emblem makes the comp a lot stronger
- Ability to win streak
Item Holder: Draven
Best Emblem/Spatula Holder: Anyone
Anomaly: Ambessa or whoever you have upgraded and most items
How to Play: Explorer
You absolutely must only play this comp if you have a strong board and can win streak easily because Conqueror trait gains bonuses on takedowns. Play more aggressively than you normally would. You can consider fast 9 with the standard board because you can use a lot of legendaries such as Mordekaiser, Jayce, Sevika, Rumble.
Reroll is also playable with Gangplank, Twisted Fate, and Swain.
Items:
- Ambessa: Last Whisper/Infinity Edge, Bow,
- Deathblade, Red Buff,
- Ekko: Edge of Night, Rabadon’s, Rod
- Jeweled Gauntlet, HoJ
Core:
- 6+ Conqueror
Augments:
Conqueror Augments > Item Augments > Combat. Anything to help you win fights as you take the augment
Corki Heimerdinger Flex


4-6 Sentinel and 3-5 Academy
Leveling Pattern: Standard/Fast 8
Requirements:
- None
Item Holder: Lux, Ezreal
Best Emblem/Spatula Holder:
Anomaly: Illaoi (Fortified, Giant-Sized, Diving In, any tank), Corki (Attack Expert, AD anomalies), Heimerdinger (Nothing Wasted, Kill Streak, any mana), Rumble (Tank anomalies)
How to Play: Explorer
This is a flex comp. You can play 3-5 Academy. It depends if those items are useful for your team if you go deep. Main core is 3 Academy (Heimerdinger, Jayce, Leona). You can pair this with a wide assortment of carries, but Heimerdinger is the most straightforward. You can also use Illaoi as your main tank. However, various 3 and 5 costs can be substituted such as Rumble, Loris, Swain, and many more as it depends on who your carry is. You can also play Corki if you get a lot of AD items and duo carry in the back.
Since this is a flex comp, if you get
- Rumble or Sentinel Emblem -> 6 Sentinel
- Jayce or Academy Emblem -> 4-6 Academy (if you can use the sponsored items)
- Corki -> AD carry focused
Items:
- Heimerdinger: Blue Buff, Archangel, Gunblade
- Jeweled Gauntlet, Shojin
- Illaoi: Generic Tank
- Corki: Infinity Edge, Last Whisper, Sword
- Guardbreaker, Red Buff, Giantslayer,
Core:
- 3+ Academy and 4+ Sentinel
Augments:
Academy, Manaflow, Fast 8, Combat
Scrap Corki
Front row to take advantage of scrap shield. Corki strafes away anyways
Components listed assume “Lucky Items” at 6 Scrap
Leveling Pattern: Standard
Requirements:
- Scrap Emblem not required, but is nice
- Lots of items to get more Scrap shield value and components to spread
Item Holder: Tristana, Maddie,
Best Emblem/Spatula Holder: Elise, Illaoi, Jinx, Sevika, Jayce, Mordekaiser
Anomaly: Corki (Attack Expert, any AD), Illaoi (any tank), Rumble (any AP). Be flexible on the anomaly
How to Play: Explorer
Great comp to play if you have item components. You can also flex the non scrap units very easily as there are many options for Bruiser, Sentinel, Artillerist, Form Swapper, and Pit Fighter
Standard level and play around Corki as your main carry.
Scrap components (Assuming 6 Scrap for Lucky Items. Bold indicates without lucky items):
- Corki: Belt>Bow>Sword=Glove
- Gangplank: Belt>Glove>Bow>Sword
- Powder: Tear/Rod
- Rumble: Rod/Sword/Glove/Cloak/Bow/Chain Vest
- Ekko: Rod>Chain Vest>Sword/Bow/Cloak>Tear
- Trundle: Belt/Cloak/Chain
- Ziggs: Cloak>Tear>Rod>Bow
Items:
- Corki: Last Whisper/Infinity Edge, Bow,
- Deathblade, Red Buff,
- Ekko: Edge of Night, Rabadon’s, Rod
- Jeweled Gauntlet, HoJ
Core:
- 6+ Scrap
Augments:
Scrap augments, Item augments, fast 8/XP augments,
Dominators
Leveling Pattern: Fast 8/9
Requirements:
- Dominator Emblem makes this 1 tier higher
- Upgrades early and ability to Fast 9
Item Holder:
Best Emblem/Spatula Holder: Elise, Malzahar, Leblanc
Anomaly: Silco or Mundo (be flexible on the anomaly, but mana for Silco is nice and any tank for Mundo)
How to Play: 3 Hour Guide | Explorer
Standard level into a fast 8. Dominator Emblem on Elise. Can play from Black Rose board if you hit Silco or if you had Dominator mid-game.
Items:
- Mundo: Generic Tank
- Silco: Shojin, Nashor, Rabadon
- Archangel, Jeweled Gauntlet, Hextech Gunblade
- Garen: Redemption, Sunfire
- Leblanc: Statikk Shiv,
Core: 4+ Dominator
Augments:
Dominator or Black Rose Augments
Zeri Reroll

Leveling Pattern: 2 into 3 Cost Reroll
Requirements:
- Uncontested
- +1 Firelight or Watcher is pretty good
Item Holder:
Best Emblem/Spatula Holder: Firelight (Garen) Watcher (Ekko)
Anomaly: Zeri (Center of the Universe, Mini Mees, Titanic Strikes) or Scar (any tank)
How to Play: Explorer
Econ early and only go for this comp with clear signs such as one of the augments recommended or +1 Watcher/Firelight. Stabilize on 3-2 with Zeri 2* and a 2* tank with items on both. After that, slow roll on level 6 and continue until you can hit Zeri 3* with an all-in typically during Stage 4. Hold Scars during this time as well. After that, level up to 7 and go for Scar 3*.
4 Sniper is also very good
Items:
- Zeri: Rageblade, Infinity Edge, Hextech Gunblade
- Rageblade x2
- Gambler’s Blade
- Scar: Warmogs, Dragonclaw, Bramblevest
- Any tank item
Core:
- Zeri, Scar, Firelight
Augments:
Trait > combat augments are preferred
Form Swapper Gangplank and Swain

Leveling Pattern: 3 Cost Reroll
Requirements:
- Relies on hitting Jayce which is difficult, but good when you get it
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Gangplank or Swain
How to Play: Explorer
Rush level 7 and slow roll for GP3 and Swain 3. After that, you need to level up to get Jayce as that is the only way to get 4 Form Swapper. This is a very hit or miss build.
Items:
- Gangplank: Shojin, IE, LW
- Giantslayer, Guardbreaker
- Swain: Stoneplate, Generic Tank
Core:
Augments:
Reroll Augments
Urgot Tristana Reroll
Leveling Pattern: 2 Cost Reroll
Requirements:
- Uncontested
- Copies of Urgots
- Unleash the Beast makes this auto-forceable
Item Holder: Urgot
Best Emblem/Spatula Holder:
Anomaly: Urgot (Bulwark, Last Chance, Legacy of Shurima, Stoneskin, Giant Sized)
How to Play: Explorer
2 Cost Reroll – Go to level 6 at 3-2 and stabilize your board. Usually this means ~2-4 core units that are 2* depending on lobby strength. Then save up your gold and slowroll for Urgot 3. After that, level up and fill out the rest of the team with 3/4 costs then level up to fit in 5/6 costs.
Items:
- Urgot: Sterak’s, Bloodthirster, Titan’s
- Artifact Items
- Tristana: Infinity Edge, Rageblade
- Runaan’s, Gunblade, Deathblade, Giantslayer,
Core:
- 4 Artillerist
Augments: Unleash the Beast, Combat, Item, Reroll Augments
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Renata Glasc Reroll
Leveling Pattern: 2 Cost Reroll
Requirements:
- Uncontested
- Copies of Renata
- AP Items
Item Holder: Renata
Best Emblem/Spatula Holder:
Anomaly: Renata, Singed (Magic Training > Force of Friendship, Touch of Frost, Fireball or any AP/Mana for Renata, Ultimate Hero, Deep Roots, +1000 hp, any tank for Singed)
How to Play: Explorer
2 Cost Reroll – Go to level 6 at 3-2 and stabilize your board. Usually this means ~2-4 core units that are 2*, such as Renata, Leona, Rell, Singed depending on lobby strength. Then save up your gold and slowroll for Renata 3 and all the other 1/2 costs if able to. After that, powerlevel for Sentinels/Visionaries
Items:
- Renata: Shojin, Nashor, Archangel
- Rabadon, Red Buff, Morello
- Rell/Singed/Leona: Any Tank
Core:
- Renata
Augments: Trait, Combat, Reroll Augments
Visionary Heimerdinger

Leveling Pattern: Standard
Requirements:
- Visionary Emblem is very helpful, but not absolutely required
Item Holder:
Best Emblem/Spatula Holder: Elise
Anomaly: Malz (Touch of Frost, Nothing Wasted) > Heimderinger (Nothing Wasted, Kill Streak) > Illaoi (Any Tank)
How to Play: Explorer
Items:
- Heimerdinger: Blue Buff, Archangel, Hextech Gunblade
- Rabadon’s, Jeweled Gauntlet, Giantslayer, Guardbreaker, Nashor
- Malzahar: Shojin, Morello/Red Buff
Core:
- 6 Visionary
Augments:
Trait>Item>Combat
Form Swapper Elise

Leveling Pattern: Standard
Requirements:
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Elise
How to Play:
Backline Elise is one of the strongest comps right now.
Items:
- Elise: Shojin, Archangel’s, Nashor’s
- Jeweled Gauntlet, Morello,
Core:
Augments:
Innervating Locket Kogmaw
Leveling Pattern: 2 and 3 Cost Reroll
Requirements:
- Uncontested
- Artifact Items
Item Holder: Kogmaw, Nocturne
Best Emblem/Spatula Holder:
Anomaly: Kogmaw (any tank anomaly)
How to Play: Explorer
2 Cost Reroll – Go to level 6 at 3-2 and stabilize your board. Usually this means ~2-4 core units that are 2* depending on lobby strength. Then save up your gold and slowroll for Nocturne 3. After that, level up to 7 and reroll for Kogmaw 3*
Items:
- Kogmaw: Innervating Locket, Warmogs, Stoneplate
- Artifact Items
- Nocturne: +1 range Artifact, Giantslayer, Quicksilver
- Runaan’s, Gunblade, Deathblade, Giantslayer,
Core:
- 4+ Automata
Augments: Artifact > Trait > Combat > Item
Chem-Baron Cashout
Many variations. The base is just Silco, Sevika, Renni + synergies for them (Bruiser, Pit Fighter, Dominator) and then fill the extra slots with either more synergies or 2* legendaries.
Leveling Pattern: Standard Leveling
Requirements:
- Only take if you can stack early
- Chem-Baron Emblem makes it infinitely easier
Item Holder:
Best Emblem/Spatula Holder:
Anomaly:
How to Play:
Play as many Chem-Barons early game as possible and force a lose streak. This involves things like trapping your melee units in your backline and frontlining your ranged units–do whatever you can to ensure that you lose. At 500+ stacks, cash out and get a Tier 3 Chem-Baron item. These items have a ~1.5 Average Placement. You will then play a board similar to the one above, but there are many many variations. All you need is 3 Chem-Baron–you do not need more than that, so that’s why you should only play Silco, Renni, Sevika since they are the strongest ones.
If you got griefed (someone purposely lost to you) have no fear, you can still do well with a 400 cashout. Obviously more difficult, but it’s playable, so don’t give up!
When to play 6+ Chem-Baron: If you don’t have 2* legendaries
When to drop down to 3 Chem-Baron: If you have 2* legendaries
Items:
- Silco: Shojin, Morello, Shimmer item
- Nashor, Rabadon, Any AP
- Sevika: Edge of Night, Bloodthirster
- Any Melee bruiser item
Core:
- 3 Chem-Baron
Augments:
Chem-Baron Augments, Life augments, lose streak augments
Rank up with a Challenger TFT Coach
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Dominator Ziggs
Leveling Pattern: 2 Cost Reroll
Requirements:
- Uncontested
- Copies of Ziggs
- AP Items
Item Holder: Ziggs, Blitzcrank, Cassiopeia
Best Emblem/Spatula Holder:
Anomaly: Ziggs (Any AP/Mana), Tank (Any Tank Anomaly)
How to Play: Explorer
2 Cost Reroll – Go to level 6 at 3-2 and stabilize your board. Usually this means ~2-4 core units that are 2*, such as Ziggs, Blitzcrank, Vladimir, Cassiopeia depending on lobby strength. Then save up your gold and slowroll for Ziggs 3. After that, level to 7 and reroll for the 3 costs with Blitzcrank being the most important. If you cannot get Blitz/Cassio 3*, then you must go level 8 instead to go for Mundo as your main tank.
Items:
- Ziggs: Shojin, Nashor, Jeweled Gauntlet
- Rabadon, Archangel, Morello, Red Buff, Giantslayer, Guardbreaker
- Blitzcrank: Any tank
- Cassiopeia: Statikk Shiv
Core:
- 6 Dominator
Augments: Combat, Item, Reroll Augments
Very Special Tier: These comps require an augment and are Very Good
Gloves Off Vander

Leveling Pattern: 1 and 2 Cost Reroll
Requirements:
- Gloves Off Augment
- Lots of Vanders
- Items for Vander
Item Holder:
Best Emblem/Spatula Holder: Family: Darius
Anomaly: Vander
How to Play:
Items:
- Vander: Sterak’s, Titan’s, Bloodthirster
Core: 3+ Family 4+ Watcher
Augments:
Watcher Augments, Gloves Off, Family Augments, Unleash the Beast,
Crimson Pact Vladimir
Leveling Pattern: 2 Cost Reroll
Requirements:
- Crimson Pact Augment
- Lots of Vladimirs
- Vladimir Items
Item Holder: Syndra
Best Emblem/Spatula Holder: Any tank
Anomaly: Vladimir
How to Play:
Items:
- Vladimir: Rageblade, Statikk Shiv, Red Buff
- Archangel, Jeweled Gauntlet, More Rageblade
Core:
Augments:
Trolling Trundle

Leveling Pattern: 1 Cost Reroll
Requirements:
- Trolling Augment
- Lots of Trundles
- Trundle Items
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Trundle
How to Play:
Reroll for Trundle 3 star using 1 cost leveling pattern. Save gold and roll on 3-1 at level 4 until 30-32 gold. After that, econ back up and then slow roll for Trundle 3*. On Stage 4-1, roll until you have Trundle 3* if you do not have him yet. Add in a secondary carry such as Elise
Items:
- Trundle: Rageblade, Quicksilver, Bloodthirster
- Titan’s, Hand of Justice, Edge of Night, Giantslayer,
- Elise: Shojin, Archangel, Morello
- Jeweled Gauntlet, Rabadon, Nashor,
Core:
- 6+ Bruiser
Augments:
Bruiser, Trolling, Reroll (if needed),
Built Different

Itemize/Anomaly whoever you 2*. Generic tank items on the tanks, generic bruiser items on the bruisers, generic backline on the backline.
Leveling Pattern: Standard Leveling
Requirements:
- Built Different Augment
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Anyone
How to Play:
Fast 8 into 4 costs. Itemize whoever you 2* first then see who you have perfect items for. 2* that champion and then use item removers to move your items. Can run duplicate copies of champions
Items:
Core:
Augments:
Built Different, Econ, Combat
Reunion Ekko and Vi

Leveling Pattern: Standard
Requirements:
- Trait: Reunion Augment
- At least 2 copies of Ekko and Vi combined, but ideally 3 (ex. 1 Vi, 2 Ekkos)
- Bruiser Items for Vi and Ekko
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Vi or Ekko whoever has more items and is 2* and traits active
How to Play: Explorer
This augment only shows up on Stage 4-2, so just play whatever before then and don’t really plan around this. If you have Pit Fighters, Rebels, Enforcers, or Ambushers you can use, then you can easily pivot into this comp.
If you took Into the Night or any item augment that matches one of Vi or Ekko’s then it helps a lot, such as the Crownguard or Sterak’s Augment. This comp can use a lot of items due to playing 2 carries and legendaries, so having lots of item augments is good.
Items:
- Ekko: Edge of Night, Jeweled Gauntlet, Hand of Justice
- Crownguard, Rabadon’s Deathcap, Hextech Gunblade, Bloodthirster
- Vi: Bloodthirster, Edge of Night, Titan’s
- Quicksilver, Infinity Edge, Hand of Justice,
Core:
Augments:
You already picked your augments before this
Menaces Powder and Silco

Leveling Pattern: 1 Cost Reroll
Requirements:
- Trait: Menaces Augment
- 2* Powder before taking the augment
- Hopefully some dominators, but not required
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Powder
How to Play:
This augment shows up on Stage 3-2. Throw mana items onto Powder as you want her to cast as often as possible. Can use Ekko, Silco, or Cassio as secondary carry and Mundo as primary tank
Items:
- Powder: Shojin, Nashor, Adaptive Helm
- Second Shojin,
- Silco: Statikk Shiv
- Mundo: Generic tank and Ionic Spark
- Ekko: Edge of Night, Jeweled Gauntlet, Hand of Justice
Core:
- 6 Dominator, 2 Ambusher
Augments:
Dominator Augments, Combat
Bronze for Life
Leveling Pattern: Fast 8 or 9
Requirements:
- Bronze for Life Augment
- Ability to Fast 8 or 9 and just max out the augment
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Whoever you are carrying or main tank
How to Play:
Fast 8 or 9 with Bronze for Life Augment. You itemize whoever you hit and build your team around whichever legendaries you hit, but normally you play around Silco, so build some AP items.
Emissary version is my favorite, and it’s just the standard Corki Emissary board
Items:
- Corki: Infinity Edge, Red Buff, Last Whisper, Sword
- Giantslayer, Guardbreaker, any damage
- Ambessa: Bloodthirster, Titan’s, +1
- Thieves Gloves, HoJ, IE, Sterak’s,
Core:
Augments: Bronze for Life, Items (if you have many 4/5 costs) > Combat
Why Not Both Gangplank Swain

Leveling Pattern: 3 Cost Reroll
Requirements:
- Why Not Both Augment
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Gangplank or Swain
How to Play:
Items:
- Gangplank: Infinity Edge, Last Whisper, Shojin, Conqueror Emblem
- Rageblade, Giantslayer, Guardbreaker,
- Swain: Generic Tank
- Ambessa: Thieves Gloves
- Generic bruiser items
Core:
Augments:
Martial Law Ambessa and Caitlyn

Leveling Pattern: Standard/Fast 8
Requirements:
- Trait: Martial Law Augment
- At least 1 copy of Ambessa
- Ideally going Enforcers or start cooking up a new comp
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Ambessa unless you can guarantee Caitlyn 2* with 3 items
How to Play:
This augment only shows up on Stage 4-2, so just play whatever before then and don’t really plan around this. If you have Enforcers then you can easily pivot into this comp.
Items:
- Ambessa: Bloodthirster, Titan’s Resolve, Sterak’s
- Infinity Edge, Hand of Justice, Quicksilver,
- Caitlyn: Red Buff, Infinity Edge, Last Whisper
- Giantslayer, Guardbreaker, Deathblade,
Core:
Augments:
You already picked your augments before this
Special Tier: These comps require an augment and are playable or good
What Could Have Been Vander and Silco

Leveling Pattern: 2 Cost Reroll
Requirements:
- What Could Have Been Augment
- 2* Vander before taking the augment
- Vander and Silco items (Mana item on Silco very important)
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Silco or Vander
How to Play:
Take the augment at 3-2 and stay level 6 and slow roll for Vander 3*. Level up and add in more Watchers and Dominators
Items:
- Silco: Shojin, Nashor’s, Jeweled Gauntlet
- Vander: Tank
Core:
Augments:
Combat Medic Steb
Leveling Pattern: 1 Cost Reroll
Requirements:
- Combat Medic Augment
- Lots of Stebs
- Steb items
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Steb
How to Play:
Items:
- Steb: Bloodthirster, Jeweled Gauntlet, Titan’s Resolve
- Archangel, Hand of Justice, Ionic Spark
Core:
Augments:
Mad Scientist Singed

Leveling Pattern: 1 Cost Reroll
Requirements:
- Mad Chemist Augment
- Lots of Singeds
- Singed Items
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Singed
How to Play: Explorer
Items:
- Singed: Archangel, Morello, Hextech Gunblade
- Bloodthirster, Jeweled Gauntlet, Ionic Spark, Hand of Justice
Core:
Augments:
Brutal Revenge Renni

Leveling Pattern: 3 Cost Reroll
Requirements:
- Brutal Revenge Augment
- Lots of Rennis
- Renni Items
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Renni
How to Play:
Rush for 6 bruiser level 7 and then slow roll for Renni 3. Great from Bruiser opener obviously.
Items:
- Renni: Bloodthirster, Sterak’s, Titan’s Resolve
Core:
Augments:
Brutal Revenge, Reroll augments, Bruiser augments,
Unlikely Duo Jinx and Sevika

Leveling Pattern: Standard
Requirements:
- Trait: Unlikely Duo Augment
- Items for Sevika and Jinx
- Becomes INFINITELY more powerful if you have an existing copy of Sevika or Jinx, but not mandatory
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Sevika or Jinx, whoever is going to be 2* and more items
How to Play:
Prefer to have a Sentinel start then you find this augment and magically you have two powerful carries. Add in their synergies (Rebel, Ambusher, Pit Fighter) and itemize them immediately.
Items:
- Sevika: Edge of Night, Infinity Edge, Hand of Justice
- Bloodthirster, Sterak’s, Titan’s
- Jinx: Red Buff, Last Whisper, Infinity Edge
- Shojin, Giantslayer, Guardbreaker,
Core:
Augments:
You already picked your augments before this
Blade Dance Irelia

Leveling Pattern: 1 Cost Reroll
Requirements:
- Blade Dance Augment
- Lots of Irelias
- Irelia Items
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Irelia (Ultimate Hero)
How to Play:
Need secondary carry. Can be Zoe or Heimerdinger, or many more
Items:
- Irelia: Bloodthirster, Hand of Justice, Infinity Edge
- Titan’s Resolve, Sterak’s, Deathblade
Core: 6+ Sentinel or 7+ Rebel
Augments:
Geniuses Heimerdinger and Ekko

Leveling Pattern: Standard/Fast 8/Fast 9
Requirements:
- Geniuses Augment
- Ideally copies of Heimerdinger and Ekko
- Items for Heimer and Ekko, but you can get these from Academy sometimes
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Heimerdinger or Ekko — whoever is 2* and has more items and traits
How to Play:
Items:
- Heimerdinger: Shojin, Rabadon, Gunblade
- Blue Buff, Jeweled Gauntlet, Archangel,
- Ekko: Hand of Justice, Edge of Night, Jeweled Gauntlet
- Crownguard, Needlessly Large Rod, Bloodthirster,
Core:
Augments:
Not Special Tier: These comps require an augment and are not that great or bad. Only play from an incredible spot
Sisters Vi and Jinx

Leveling Pattern: Standard
Requirements:
- Trait: Sisters Augment
- Ideally at least 1* Vi
Item Holder:
Best Emblem/Spatula Holder:
Anomaly: Vi in most cases. If you can guarantee Jinx 2* then Jinx
How to Play:
This augment only shows up on Stage 4-2, so just play whatever before then and don’t really plan around this. If you have Pit Fighters, Enforcers, Scrap, Firelight, or Ambushers you can use, then you can easily pivot into this comp
Items:
- Vi: Bloodthirster, Steraks, Titan’s
- Edge of Night, Hand of Justice
- Jinx: Shojin, Infinity Edge, Last Whisper
- Red Buff, Giantslayer,
Core:
Augments:
You already picked your augments before this

To get the latest video tutorials, head on over to my channel at https://youtube.com/bunnymuffins
FAQ
- How are compositions ranked?
- There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
- I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
- Why isn’t XYZ Comp here?
- Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
- It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
- I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
- [Legendary Unit] carry is the best in the game, where is it?
- It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
- What does Difficulty, Item Dependency, and Variance mean?
- Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.
- Item dependency is how important specific items are to the composition.
- Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance.
- Does what composition I play matter?
- No. Playing TFT well matters a lot more
- I can’t get these exact items every game
- You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
- You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
- Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
- At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
- When is this site updated?
- Every Friday
- Where can I learn more?
- There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.
Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.

































