Set 14 Cyber City Reveal

Here is EVERYTHING you need to know about Set 14 for Teamfight Tactics: Cyber City. We have the full list of System Changes, Traits, Mechanics, and brand new Champions. Set comes out April 2. PBE is out on around March 19 (subject to change)

Hacks
Traits
Champions
Augments

*EVERYTHING IS SUBJECT TO CHANGE ON PBE AND LIVE SERVERS*

Hacks

The new set mechanic is a Hack, which can be a modified augment selection which includes themed augments with 3 rerolls in one slot, modified neutral rounds such as different types of loot, or a modified shop.

For example, Black Market contains economy augments.

Set 14 Cyber City Reveal

Buildaround will include augments that revolve around certain champion types. Sometimes these give extra gold.

Set 14 Cyber City Reveal

Another interesting Hack is taking one augment with bonus gold or two lower tier augments.

Set 14 Cyber City Reveal

Traits

TraitDescriptionChampionsThoughts
Anima SquadAt each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.

(3) 10 Armor & MR, 5% DA,
Choose a weapon
(5) 20 Armor & MR, 10% DA,
Choose a weapon
(7) 30 Armor & MR, 15% DA,
Choose a weapon
(10) 100 Armor & MR, 50% DA,
Choose an ultimate weapon

Weapons scale with Anima Squad star level and stage.
1 – Seraphine
1 – Sylas
2 – Illaoi
2 – Vayne
3 – Yuumi
3 – Leona
4 – Xayah
5 – Aurora
Not sure if we need to flex around the weapons you get offered and then tailor your carry after it.
Build carries with AD and AP (Deathblade, Archangel, etc.) since you only get Armor/MR and Damage Amp from the trait
BoomBotsBoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.

(2) 150 magic damage
(4) 330 magic damage
(6) Fire two missiles, each dealing 200 magic damage
1 – Kogmaw
2 – Skarner
3 – Fiddlesticks
4 – Cho’Gath
5 – Urgot
Will want magic shred and also some combat augments may trigger the effect more often
CyberbossYour strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.

(2) 18% Health, 15 AP
(3) 25% Health, 25 AP
(4) All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP
1 – Poppy
2 – Veigar
4 – Ziggs
5 – Kobuko
The focus on one unit trait
CypherGain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.

You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.

(3) 1x Intel, 25% AD & AP
(4) 1.50x Intel, 40% AD & AP
(5) 2x Intel, 50% AD & AP
1 – Vi
2 – Leblanc
3 – Draven
3 – Galio
4 – Zed
The lose streak trait of the set
DivinicorpDivinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double.
(1) 100% bonus.
(2) 110% bonus.
(3) 125% bonus.
(4) 145% bonus.
(5) 165% bonus.
(6) 185% bonus.
(7) 200% bonus.
Morgana – AP
Rhaast – Armor MR
Senna – AD
Gragas – Health
Vex – Crit
Renekton – AS
Emblem – Omnivamp
1 – Morgana
2 – Rhaast
3 – Gragas
3 – Senna
4 – Vex
5 – Renekton
Similar to Divine from previous set
ExotechGain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
(3) 30 Health, 2% AS,
(5) 110 Health, 3% AS,
(7) 200 Health, 7% AS,
(10) ALL Exotech Items
1 – Jax
2 – Jhin
2 – Naafiri
3 – Mordekaiser
3 – Varus
4 – Sejuani
4 – Zeri
Gain guaranteed items, so you can build your team around what you get. Get item augments with this so that you can get a bigger bonus from the trait. Reskin of Inkshadow
God of the NetAfter 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires 1 additional round.
Champions can only have one Trait Mod.
5 – GarenThe +1 legendary unit of the set. Get him early though since he takes time to build up
Golden OxGolden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
(2) 18% DA, 20% gold
(4) 20% DA, 30% gold
(6) 22% DA, 50% loot, 8% chance loot is a component
1 – Alistar
2 – Graves
3 – Jarvan IV
4 – Annie
4 – Aphelios
5- Viego
Good comp to hard force in the mid-game since you can just buff your units as much as you want. Obviously it’ll work best with big econ portal and augments so that you can afford to spend money every turn
NitroEvery round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.

At 200 Chrome, it upgrades to T-43X!

(3) Summon R-080T!
(4) Fire a giant laser!

Chrome per star: 2/3/5/7
1 – Kindred
1 – Nidalee
2 – Shyvana
3 – Elise
Good comp to hard force from the beginning so you can keep buffing the T-Rex
OverlordThe Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.5 – RenektonDepending on if your Renkton is 1 or 2 star you will want to either give it leftover stats or tons of stats
Soul KillerGain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.5 – ViegoGood 1 turn delay effect. We have not seen something like this before
Street DemonAllies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.

Street Demons double all bonuses.

(3) +6% Health, 6 AP, 6% AD
(5) +10% Health, 10 AP, 10% AD
(7) +15% Health, 15 AP, 15% AD
(10) +25% Health, 25 AP, 25% AD
Paint the town!
1 – Dr. Mundo
1 – Zyra
1 – Ekko
3 – Jinx
3 – Rengar
4 – Brand
4 – Miss Fortune
4 – Neeko
5 – Samira
Similar to KDA from previous set. There are hexes that buff your units in preset formations, but you also have enhanced hexes
SyndicateGet a Kingpin hat that uniquely upgrades a Syndicate champion’s ability.

Syndicate champions gain Health and Damage Amp.

(3) 100 Health, 5% DA, 1 Kingpin
(5) 450 Health, 20% DA, 2 Kingpins
(7) 600 Health, 30% DA, Upgrade Kingpin effect
1 – Shaco
2 – Darius
2 – Twisted Fate
3 – Braum
4 – Miss Fortune
A focus trait where you specifically buff up Kingpins
VirusThe Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac’s max Health by 3% and Ability Power by 5.5 – ZacA Threat unit (generic +1) tank that is better the earlier you buy it
A.M.P.A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.

(2) 1 AMP, 100 Health
(3) 2 AMP, 200 Health
(4) 3 AMP, 350 Health
(5) 4 AMP, 500 Health
1 – Nidalee
2 – Naafiri
3 – Yuumi
4 – Annie
5 – Samira
Interesting new take on a trait where you get a better ability when you get more of the trait
BastionYour team gains 10 Armor and Magic Resist. Bastions gain more.

For the first 10 seconds of combat, Bastions increase their bonus by 100%.

(2) 18 Armor & MR
(4) 50 Armor & MR
(6) 90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.
1 – Jax
1 – Poppy
2 – Illaoi
2 – Shyvana
3 – Galio
4 – Sejuani
5 – Renekton
Reprint. Build HP for your tanks
BruiserYour team gains 100 Health. Bruisers gain more.
(2) 20% Health (4) 45% Health (6) 75% Health
1 – Alistar
1 – Dr.Mundo
2 – Darius
3 – Gragas
3 – Mordekaiser
4 – Cho’Gath
5 – Kobuko
Reprint
DynamoEvery 3 seconds, your team gains Mana. Dynamos gain 100% more.
(2) 5 Mana (3) 8 Mana (4) 12 Mana
1 – Morgana
2 – Jhin
3 – Elise
4 – Miss Fortune
Very similar to an old trait. I forget the name of it
ExecutionerExecutioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

If the target’s Health is below 30%, the bonus Critical Strike Damage is doubled.

(2) 25% Crit, 8% CritMult
(3) 35% Crit, 15% CritMult
(4) 45% Crit, 20% CritMult
(5) 55% Crit, 25% CritMult; also gain 15% Durability
2 – Graves
3 – Rengar
3 – Varus
4 – Vex
5 – Urgot
Reprint. Very good with raw stats to get big crits. HoJ would be great for the melee carries too
MarksmanMarksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

(2) 18% AD
(4) 45% AD
1 – Kindred
2 – Jhin
3 – Jinx
4 – Aphelios
4 – Xayah
Generic backline AD trait. Build Crit and attack speed depending if they auto or cast more. Damage amp is good too
RapidfireYour team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

(2) 4% AS per stack
(4) 10% AS per stack
(6) 22% AS per stack
1 – Kindred
1 – Kog’Maw
2 – Twisted Fate
3 – Draven
4 – Zeri
Generic backline AS trait. Need a good frontline for them to build up their stacks
SlayerSlayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

(2) 15% AD, 15% V
(4) 40% AD, 15% V
(6) 70% AD, 20% V
1 – Dr. Mundo
1 – Shaco
2 – Vayne
3 – Jarvan IV
3 – Senna
4 – Zed
Good melee DPS trait. Can probably build whatever on them since they have built in healing. The melees will definitely need a healing item most likely though
StrategistCombat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.

(2) 7% DA, 5% DR
(3) 11% DA, 7% DR
(4) 16% DA, 11% DR
(5) 20% DA, 14% DR
2 – Ekko
2 – LeBlanc
3 – Yuumi
4 – Neeko
4 – Ziggs
New take on Strategists from the past. This time it’s Damage Amp and Durability. Solid splash trait or Bronze for Life addition
TechieTechies gain Ability Power.

Enemies hit by their abilities deal 10% less damage for 3 seconds.

(2) 15 AP
(4) 45 AP
(6) 80 AP
(8) 110 AP Enemies hit deal 18% less damage.
1 – Seraphine
1 – Zyra
2 – Shyvana
2 – Veigar
3 – Fiddlesticks
3 – Mordekaiser
4 – Brand
5 – Viego
Generic mage trait. Get a good frontline for them and build jeweled gauntlet and damage amp along with a mana item
VanguardVanguards gain 10% Durability while Shielded.

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

(2) 16% max Health
(4) 32% max Health
(6) 40% max Health;
20% DR while Shielded
1 – Sylas
1 – Vi
2 – Rhaast
2 – Skarner
3 – Braum
3 – Jarvan IV
4 – Leona
Reprint. Great with ‘when shielded’ effects. Give them pure tank items instead of the utility ones.

Champions

ChampionCostTraitAbilityDescription
Alistar1Golden Ox, BruiserGilded EndurancePassive: Reduce all incoming damage by 10/15/25 (AP).

Active: Deal 200/300/450 (AP) magic damage to the current target and Stun them for 2 seconds.
Dr. Mundo1Street Demon, Bruiser, SlayerFlex On ‘EmPassive: Gain 0.3% more max Health from all sources.

Active: Flex, healing 0.02 + 75/115/175 (Health & AP) Health, then deal 1.3 + 0.2 (Health & AD) physical damage to the current target.
Jax1Exotech, BastionIon BarrierGain 350/425/525 (AP) Shield for 4 seconds and deal 110/165/250 (AP) magic damage to adjacent enemies.
Kindred1Nitro, Rapidfire, MarksmanRev UpFire wolf at the current target, dealing 5.2 + 20/30/45 (AD) physical damage. Overkill damage bounces to the nearest enemy.
Kog’Maw1BoomBots, RapidfireFire at WillFor the next 5 seconds, gain 0.5% Attack Speed and attacks deal 0.4 (AD) bonus physical damage.
Morgana1Divinicorp, DynamoShort CircuitHack the target and the nearest non-hacked enemy, dealing 195/290/480 (AP) magic damage over 10 seconds.
Nidalee1Nitro, A.M.P.Charged ClawsDeal 210/315/475 (AP) magic damage to the current target and 80/120/180 (AP) magic damage to the 2 (AMP) nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.
Poppy1Cyberboss, BastionBuckler TossThrow a buckler at the farthest enemy within 4 hexes, dealing 1.6/2.4/3.6 (Armor & AP) magic damage to them and magic damage to enemies within 1 hex. Gain 375/450/525 (AP) Shield.
Seraphine1Anima Squad, TechiePingFire a soundwave through the current target that deals 220/330/500 (AP) magic damage, reduced by 0.4% for each enemy hit.
Shaco1Syndicate, SlayerFelony FantastiquePassive: Gain 0.015% Attack Damage for each kill this game.

Active: Deal 3.4 + 40/60/90 (AD) physical damage to the current target.

Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal bonus physical damage. If this kills, immediately cast again.
Sylas1Anima Squad, VanguardChains of the PackGain 150/200/250 (AP) max Health and deal 0.1 + 100/150/225 (AP & Health) magic damage to the current target. If they die, gain an additional 75/100/125 Health.
Vi1Cypher, VanguardBlock ChainGain Shield that rapidly decays over 4 seconds. Vi’s next attack deals 5 (AD) physical damage.
Zyra1Street Demon, TechieStroke of BrillianceSend a large vine towards the current target, Stunning them for 1 second and dealing 250/375/585 (AP) magic damage. Send a smaller vine at the nearest target that deals 120/180/270 (AP) magic damage.
Darius2Syndicate, BruiserKneecapperHeal 0.05 + 200/220/240 (AP & Health) Health, then deal 2 (AD) physical damage and 20% Sunder enemies within 1 hex for 6 seconds.

Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit.
Ekko2Street Demon, StrategistPaintoverHeal 280/340/425 (AP) Health and deal 180/270/410 (AP) magic damage to the current target.
Graves2Golden Ox, ExecutionerBuckshot of MidasPassive: Attacks fire 5 projectiles in a cone that deal 0.35 (AD) physical damage each. Graves casts every 2 attacks.

Active: Dash next to the target and quickly fire 2 empowered shells that deal 6/9/16 + 0.4/0.4/0.45 (AD & AP) physical damage per projectile.
Illaoi2Anima Squad, BastionBionic Battle BearHeal 350/400/500 (AP) Health. Deal 150/225/350 (AP) magic damage the current target and 60/90/140 (AP) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.
Jhin2Exotech, Marksman, DynamoLogic BombFire a bouncing grenade that hits four enemies, dealing 1.44 (AD) physical damage and 0.2% Sundering them for 4.4 (AP) seconds. The fourth bounce returns to the initial target and deals 3.84 (AD) physical damage.
LeBlanc2Cypher, StrategistData SpikeSend 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (AP) magic damage. Every cast, send 1 more sigil.
Naafiri2Exotech, A.M.P.Alpha ProtocolPassive: Gain 0.15 (AP) Omnivamp.

Active: Deal 2.65 (AD) physical damage to the current target. Then, summon 3 packmates that deal 0.65/0.65/0.7 (AD) physical damage and (AMP) Alphas that deal 1.65/1.65/1.75 (AD) physical damage to the current target.
Rhaast2Divinicorp, VanguardReaping SlashKnock the target into the air for 1.75 seconds. Over the duration, heal and deal 4 (AD) physical damage to the target.
Shyvana2Nitro, Bastion, TechieBurnoutFirst cast: Every second for the rest of combat, heal 0.01 + 10/13/16 (AP & Health) Health and deal 18/27/40 + 0.01 (AP & Health) magic damage to adjacent enemies.

Gain 200/250/300 (AP) max Health and 0.1% Damage Amp.
Skarner2BoomBots, VanguardMissile DefenseGain 325/375/450 (AP) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 hexes, dealing magic damage to the centermost enemy, and 0.5% of the damage to enemies adjacent to them.
Twisted Fate2Syndicate, RapidfireAce HighPassive: Gain 3 Ability Power each Attack.

Active: Throw a card at the current target and next nearest target, dealing 160/240/375 (AP) magic damage.

Kingpin bonus: Throw a random special card at the current target that deals 280/420/650 (AP) magic damage.Throw all three special cards at three nearby enemies.Red card hits enemies in a 1-hex area. Blue card deals 0.5% of its damage as true damage. Rarely, Yellow card grants gold.
Vayne2Anima Squad, SlayerBat BoltsRapidly fire 3 attacks. The first two deal 0.5 (AD) bonus true damage, and the final attack deals 1.5 + 10/15/25 (AD) bonus true damage.
Veigar2Cyberboss, TechieCyber SupremacyDeal 300/400/540 (AP) magic damage to the current target

If Veigar is the same star level as the target, deal 20% true damage. If Veigar is a higher star level, deal 33% true damage.Final Form: Deal 90/120/150 (AP) magic damage to target’s adjacent enemies.
Braum3Syndicate, VanguardProtection RacketGain 450/475/500 (AP & Health) Shield for 4 seconds. When it breaks, deal 100/150/240 (AP) magic damage to the 3 closest enemies and Chill them for 3 seconds.

Kingpin bonus: Gain 100 Armor and Magic Resist. Every 2 seconds, Braum’s next attack deals 1 + 1 + 0.1 (Armor & MR & Health) bonus magic damage.
Draven3Cypher, RapidfireCache HackHurl two massive axes at the most enemies in a line, dealing 3.3/3.3/3.4 + 30/45/80 (AD & AP) physical damage before returning. Damage is reduced by 20% for each enemy hit.
Elise3Nitro, DynamoFire on all CylindersFire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/140 (AP) magic damage and reducing Magic Resist by 6 for the rest of combat.
Fiddlesticks3BoomBots, Techie3RR0RFor 3 seconds, tether to the closest 3 enemies, dealing 240/360/575 (AP) magic damage per second split between them. Tethers apply 0.2% Shred and heal Fiddlesticks for 0.15% of the damage dealt.
Galio3Cypher, BastionStonewallGain Durability for 3 seconds. Afterwards, heal 250/300/400 (AP) Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (AP) magic damage and Stuns for 1.5 seconds.
Gragas3Divinicorp, BruiserCorporate MixerHeal 300/325/350 + 0.1 (Health & AP) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (AP) magic damage to enemies within 1 hex.
Jarvan IV3Golden Ox, Vanguard, SlayerHalf-Moon SweepStrike the most enemies in a semi-circle, gaining 270/300/350 (AP) Shield for 4 seconds plus 30/50/80 (AP) per enemy hit. Deal 1.2 (AD) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Jinx3Street Demon, MarksmanRampant VandalismFire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 1.4/1.4/1.5 (AD) physical damage. Each cast fires an additional rocket.
Mordekaiser3Exotech, Bruiser, TechieAntivirusGain 475/525/700 (AP) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (AP) magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.
Rengar3Street Demon, ExecutionerFreestyleHeal 160/200/250 (AP) Health and leap to the lowest Health enemy in [modifiedhexrange] hexes, dealing 2.5 (AD) physical damage. Then, strike 2 times, each dealing 1.8 (AD) physical damage.

Each cast increases leap range by 1 hex.
Senna3Divinicorp, SlayerIon BeamPassive: Attacks deal 33% (AD) physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 4/4/4.2 + 20/30/45 (AD) physical damage to enemies hit.
Varus3Exotech, ExecutionerMalware ChainFire a chain that deals 200/300/480 (AP) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (AP) magic damage to each.
Yuumi3Anima Squad, A.M.P., StrategistYuum.AIPassive: Gain 3 (AMP) Mana every second.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/240 (AP) magic damage to the current target and 50/75/120 (AP) to the other, marking both of them. If they’re already marked, deal 2% damage.
Annie4Golden Ox, A.M.P.GoldilocksThrow a fireball at the current target that deals 175/265/790 (AP) magic damage and 2 (AMP) mini-fireballs split between the target and 2 nearby enemies that deal 40/60/180 (AP) magic damage each.

Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 (AP) magic damage to enemies within 1 hex.
Aphelios4Golden Ox, MarksmanMoonlight VigilFire a moon blast at the largest group of enemies that deals [totalblastdamage] (AD & AP) physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 0.07/0.07/0.2 (AD) bonus physical damage each.
Brand4Street Demon, TechiePaint BombThrow a paint bomb at the largest group of enemies within [modifiedcastrange] (Range) hexes, dealing 200/300/900 (AP) magic damage to enemies within 1 hex and 100/150/450 (AP) magic damage to the nearest 4 enemies.
Cho’Gath4BoomBots, BruiserSonic ScreamFire a disorienting sound blast in a cone, dealing 100/150/1500 + 0.03 (AP & Health) magic damage. Gain max Health, get bigger, and increase the size of future sound blasts.
Leona4Anima Squad, VanguardSolar FlareGain Durability for 4 seconds. Deal 100/150/1200 (AP) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 0.15/0.25/1.5 (MR) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Miss Fortune4Syndicate, DynamoStreet SweeperFire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 0.6/0.6/1.5 + 8/12/100 (AD) physical damage from the first bullet of each wave, and 0.25% less from other bullets in the same wave.

Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 0.8% damage.
Neeko4Street Demon, StrategistPop Up MuralGain 280/300/1500 + 0.1 (AP & Health) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/360 (AP) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Sejuani4Exotech, BastionBlue ScreenPassive: Gain 0.3% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the closest enemy that explodes after 2 seconds. It deals 120/180/1200 (AP) magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.
Vex4Divinicorp, ExecutionerRetributionPassive: Gain 0.15% Omnivamp. 0.8% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/450 (AP) magic damage to all enemies it passes through. The shadow then explodes, dealing 220/330/900 (AP) magic damage to the target and 100/150/450 (AP) to enemies within 1 hex.
Xayah4Anima Squad, MarksmanBuffer OverflowImpale 6 feathers into the current target that each deal 1.6/1.6/4 + 20/30/200 (AD) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 0.33/0.33/1 (AD) physical damage.
Zed4Cypher, SlayerCutthroat BusinessThrow a shuriken at the furthest unmarked enemy that deals 60/90/400 (AP) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 2.5/2.5/5 (AD) physical damage to adjcent enemies, while shadows deal 1.5/1.5/2.75 (AD) physical damage to adjacent enemies.
Zeri4Exotech, RapidfireHyperthread RushDash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (AD & AS) as if it were Zeri, but deals 0.5/0.5/1.2% damage.

Echoes last 5 seconds, and disappear when Zeri dies.
Ziggs4Cyberboss, StrategistBomberyordleThrow a bomb that hits the most enemies in a + shape within Attack Range, dealing 275/415/1200 (AP) magic damage to enemies within 1 hex of the center and 100/150/450 (AP) magic damage to enemies further away.Final Form: Hit entire row and column
Aurora5Anima Squad, DynamoPierce the VeilOn first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 0.5/1/10 (AP) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 80/175/1111 (AP) to each one, plus 500/900/7777 (AP) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Garen5God of the NetBanwaveGain 700/1000/5000 (AP) Shield for 2 seconds. Deal 6.5/6.5/30 (AD) physical damage to the current target and send a wave that deals 2.6/2.6/15 (AD) physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 50 Mana.
Kobuko5Cyberboss, BruiserGame Over!Passive: Attacks deal 90/135/314 (AP) bonus magic damage. At 0.35/0.35/0.9% Health, gain 0.7/0.7/4 (Health) Shield decaying over 8 seconds, 1% Attack Speed, 0.2/0.2/1% Omnivamp, and 100 Mana.

Active: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target’s max Health as magic damage to all enemies hit.Final Form: Increase to 2 hexes
Renekton5Overlord, Divinicorp, BastionDominusDeal 3/3/30 + 30/40/500 (AD & AP) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/6000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing (AD) total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing (AD) total physical damage. Cannot cast again.
Samira5Street Demon, A.M.P.Demon TriggerDash towards the target and fire a volley of 30 (AMP) bullets over 2 seconds split between enemies within three hexes. Each bullet Shreds 4 Armor and deals 0.8/0.8/4 (AD) physical damage, reduced by 20% per hex distance from Samira

When the volley ends, dash back to safety while dealing 5/5/25 (AD) physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 0.25/0.25/1 (AP) Omnivamp.
Urgot5BoomBots, ExecutionerFear Beyond DeathFor 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 5 hexes. Attacks also fire 3 rockets, each dealing 1/1/2 + 10/15/100 (AD) total physical damage.

Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, reel them in, execute them, and grind them into parts.
Viego5Soul Killer, Golden Ox, TechieHolobladePassive: When units die, absorb their soul and heal 0.06 (Health) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/4000 (AP) magic damage to adjacent enemies and 120/180/4000 (AP) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Zac5VirusReplicating MalwarePassive: At 0.1% Health, split into two copies with 0.5% Health.

Active: Bounce 3 times on nearby enemies. Each bounce deals 130/195/1000 + 0.08/0.08/0.5 (AP & Health) magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (AP) Health.

Augments

New Augments

AugmentTierDescription
10,000 IQGoldEvery 5 rounds with Strategist active, bet whether you’ll win more or lose more. If you’re correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko.
Adaptive StrikesSilverGain a Jax. Your strongest Jax’s attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Alter EgoGoldGain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Anima Squad CircletPrismaticGain an Anima Squad Emblem and a Yuumi.
Anima Squad CrestGoldGain an Anima Squad Emblem.
Anima Squad CrownPrismaticGain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Bastion CircletPrismaticGain a Bastion Emblem and a Galio.
Bastion CrestGoldGain an Bastion emblem.
Bastion CrownPrismaticGain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Blue Battery IIIPrismaticGain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10 Mana.
Board of DirectorsGoldIf you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 10% for each Stage. Gain a Rhaast and a Morgana.
BoomBots CircletPrismaticGain a BoomBots Emblem and a Fiddlesticks.
BoomBots CrestGoldGain a BoomBots emblem.
BoomBots CrownPrismaticGain a BoomBots Emblem, an Ionic Spark, and a Skarner.
Bruiser CircletPrismaticGain a Bruiser Emblem and a Gragas.
Bruiser CrestGoldGain a Bruiser emblem.
Bruiser CrownPrismaticGain a Bruiser Emblem, a Crownguard, and a Darius.
Button MashSilverGain a Poppy. Your strongest Poppy’s ability is replaced with a 3-hit Wallop.
CapacitorGoldWhen Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
Cease and DesistSilverGain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target, Stuns, and deals bonus physical damage.
Chemtech OverdrivePrismaticOpen 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
Cognitive ImplantGoldYour Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Cower, Weaklings!GoldCyberboss abilities reduce the target’s max Health by 15%. Cyberbosses take 15% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
CutpurseGoldExecutioners have a 7% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
CyberdeckGoldOn combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
Divine AscensionGoldAfter 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp CircletPrismaticGain a Divinicorp Emblem and a Senna.
Divinicorp CrestGoldGain a Divinicorp emblem.
Divinicorp CrownPrismaticGain a Divinicorp Emblem, a Redemption, and a Rhaast.
DominancePrismaticFor every 1 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
Dummy With A GunGoldWith Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Dynamo CircletPrismaticGain a Dynamo Emblem and an Elise.
Dynamo CrestGoldGain a Dynamo emblem.
Dynamo CrownPrismaticGain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
Executioner CircletPrismaticGain an Executioner Emblem and a Rengar.
Executioner CrestGoldGain an Executioner emblem.
Executioner CrownPrismaticGain an Executioner Emblem, a Guardbreaker, and a Graves.
Exotech CircletPrismaticGain an Exotech Emblem and a Mordekaiser.
Exotech CrestGoldGain an Exotech emblem.
Exotech CrownPrismaticGain an Exotech Emblem, a Guinsoo’s Rageblade, and a Naafiri.
FlatlineGoldMarksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred.
FreestylingGoldClear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons.
Golden FleeceGoldEach Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 0 gold.
Golden Fleece+GoldEach Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Golden Ox CircletPrismaticGain a Golden Ox Emblem and a Jarvan.
Golden Ox CrestGoldGain a Golden Ox emblem.
Golden Ox CrownPrismaticGain a Golden Ox Emblem, a Nashor’s Tooth, and a Graves.
Hostile TakeoverGoldCypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses. Gain a Draven.
Hunter Killer MissileGoldEvery 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600% more damage. Gain a Kog’Maw and a Skarner.
Keep Your Friends CloseGoldSyndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Lethal ReroutingGoldSlayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Lifelong LearningPrismaticYour units gain 1.50% health every round. If they survive combat, they gain an additional 2.50 Ability Power and 2.50% Attack Damage.
LiquidateGoldWhen you trade Cypher Intel, your board and bench is sold for 175% value and you gain 4 Reforgers. Gain a Draven.
Marksman CircletPrismaticGain a Marskman Emblem and a Jinx.
Marksman CrestGoldGain a Marksman emblem.
Marksman CrownPrismaticGain a Marksman Emblem, an Infinity Edge, and a Jhin.
Memory BankGoldGain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Muramana and an Aurora.
New High ScoreGoldCyberbosses increase their score when they deal damage. When they reach the next high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
OverclockedGoldYour A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
PiratesPrismaticYour units have a rare chance to drop powerful loot when they kill an enemy champion.
Polished ChromeGoldWhen you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Power LevelingGoldAnima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Rapidfire CircletPrismaticGain a Rapidfire Emblem and a Draven.
Rapidfire CrestGoldGain a Rapidfire emblem.
Rapidfire CrownPrismaticGain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Reactive ShellGoldVanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Reinforcing SkeletureGoldWhenever a Bruiser dies, it permanently gains 40 Health. Gain a Darius and Alistar.
Self-DestructGoldBefore dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog’Maw and a Skarner.
Shock TreatmentPrismaticGain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Shock Treatment+PrismaticGain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Slayer CircletPrismaticGain a Slayer Emblem and a Jarvan.
Slayer CrestGoldGain a Slayer emblem.
Slayer CrownPrismaticGain a Slayer Emblem, a Hand of Justice, and a Vayne.
Spare PartsGoldGet a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana.
Speed KillsGoldRapidfire champions start at 2 stacks and can go to 20. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog’Maw.
Strategist CircletPrismaticGain a Strategist Emblem and a Yuumi.
Strategist CrestGoldGain a Strategist Emblem.
Strategist CrownPrismaticGain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Street Demon CircletPrismaticGain a Street Demon Emblem and a Jinx.
Street Demon CrestGoldGain a Street Demon emblem.
Street Demon CrownPrismaticGain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Support SpireGoldAfter 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Syndicate CircletPrismaticGain a Syndicate Emblem and a Braum.
Syndicate CrestGoldGain a Syndicate emblem.
Syndicate CrownPrismaticGain a Syndicate Emblem, an Infinity Edge, and a Darius.
Tagging SpreeGoldSignature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Techie CircletPrismaticGain a Techie Emblem and a Mordekaiser.
Techie CrestGoldGain a Techie emblem.
Techie CrownPrismaticGain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
The Chug BugGoldGain 1 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug+GoldGain 2 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Titanic StrengthPrismaticYour team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
TransferenceGoldWhen A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
TransistorGoldWhen Bastions’ start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax.
Trial RunGoldGain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Unstable EvolutionPrismaticYour champions randomly gain one of the following when they are starred up: 300 Health, 30% Attack Speed, 30% Attack Damage, or 30 Ability Power.
Vanguard CircletPrismaticGain a Vanguard Emblem and a Braum.
Vanguard CrestGoldGain a Vanguard Emblem.
Vanguard CrownPrismaticGain a Vanguard Emblem, a Protector’s Vow, and a Skarner.
Wolf UnchainedSilverGain a Sylas. Your strongest Sylas’s ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

Returning Augments

AugmentTierDescription
A Magic RollGoldRoll 3 dice. Gain rewards based on their total.
All That ShimmersGoldChoose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+GoldChoose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
An Exalted AdventurePrismaticGain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Anger IssuesPrismaticAll your current and future completed items transform into Guinsoo’s Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Axiom Arc IIIPrismaticYour units gain 15 Mana on kill. Gain a completed item Anvil.
BackupSilverYour team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Bad Luck ProtectionGoldYour team can no longer critically strike. Convert each 5% Critical Strike Chance into 4% Attack Damage. Gain a Sparring Gloves.
Band of Thieves ISilverGain 1 Thief’s Gloves.
Belt OverflowPrismaticGain 5 Giant’s Belts. Your Giant’s Belts grant +60 bonus Health.
Big Grab BagGoldGain 3 random components, 2 gold, and 1 Reforger.
Binary AirdropPrismaticCombat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
Birthday PresentPrismaticGain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).
Blazing Soul IGoldCombat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul IIPrismaticCombat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Blinding SpeedPrismaticGain a Giant Slayer, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover.
Blistering StrikesSilverYour team’s attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%.
Branching OutSilverGain a random Emblem.
Branching Out+SilverGain a random Emblem and a Reforger.
BRBGoldYou cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bronze For Life IGoldYour team gains 3% Damage Amp for each Bronze-tier trait.
Bronze For Life IIPrismaticYour team gains 3.50% Damage Amp and 1% Durability for each Bronze-tier trait.
Build a Bud!PrismaticGain a random 3-star 1-cost champion. Gain 10 gold.
Bulky Buddies ISilverAllies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies IIGoldAllies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bulky Buddies IIIPrismaticAllies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures IIIPrismaticGain a random item component at the start of the next 6 rounds (including this round).
Calculated EnhancementPrismaticEach combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
Call to ChaosPrismaticGain a powerful and random reward.
Called ShotSilverSet your win streak to +4. Gain 4 gold.
Caretaker’s AllySilverGain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker’s ChosenPrismaticAs you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
Caretaker’s FavorGoldGain a component anvil when you reach level 5, 6, 7, and 8.
Category FiveGoldGain a Runaan’s Hurricane. Your Runaan’s Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Clear MindGoldIf there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder ISilverEach time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder IIGoldEach time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork AcceleratorGoldYour team gains 10% Attack Speed every 3 seconds in combat.
Cloning FacilityGoldEmpower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered MindGoldGain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Component BuffetSilverWhenever you would get a component, gain a component anvil instead. Gain a random component.
CoronationPrismaticGain a Tactician’s Crown. Tactician’s Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
CorrosionSilverEnemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted CraftingSilverWhenever you craft a completed item, gain 2 rerolls.
Crown GuardedGoldGain a Crownguard. Your Crownguards’ start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Crown’s WillGoldGain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cruel PactPrismaticBuying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.
Cursed CrownPrismaticGain +2 max team size, but take 100% more player damage when you lose a player combat.
Cybernetic Implants IIGoldYour champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Implants IIIPrismaticYour champions holding an item gain 200 Health and 30% Attack Damage.
Delayed StartSilverSell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified PortfolioSilverGain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+SilverGain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Double Trouble IIIPrismaticWhen you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dual PurposePrismaticThe first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
DummifySilverLose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 800 Health per stage.
Duo QueueGoldGain 2 random 5-cost champions and 2 copies of a random component.
Endless HordesPrismaticGain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 2 gold.
Endless Hordes +PrismaticGain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 10 gold.
EpochGoldNow, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+GoldNow, and at the start of every stage, gain 8 XP and 3 free rerolls.
Expected UnexpectednessPrismaticNow and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Eye For An EyeSilverFor every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+SilverGain a random component. For every 16 ally champions that die, gain another component (max 3).
Final PolishPrismaticGain a Support Anvil and a completed item anvil.
Final ReservesPrismaticThe first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP.
Find Your CenterSilverYour champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fine VintageSilverCompleted items left on your bench for 4 rounds transform into Support Anvils.
FiresaleSilverEach round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
FlexiblePrismaticGain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Flurry of BlowsPrismaticGain a Zeke’s Herald. Champions buffed by Zeke’s also gain 45% Critical Strike Chance.
Forward ThinkingGoldLose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Future Sight IIPrismaticYou can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
Gargantuan ResolvePrismaticGain a Titan’s Resolve and another after 5 player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Gargantuan ResolvePrismaticGain a Titan’s Resolve and another after 5 player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Glass Cannon ISilverUnits that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Glass Cannon IIGoldUnits that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Going LongPrismaticYou no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Gold For DummiesGoldGain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
GolemifyGoldLose all champions on your board and bench. Gain a Golem with 80% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
Good For Something ISilverChampions that aren’t holding items have a 50% chance to drop 1 gold on death.
Greater MoonlightPrismaticCombat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of MirrorsPrismaticCombat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 20% less damage.
Hard CommitPrismaticGain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Health is Wealth ISilverYour team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Health is Wealth IIGoldYour team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Hedge FundPrismaticGain 25 gold. Your max interest is increased to 10.
Heroic Grab BagGoldGain 2 Lesser Champion Duplicators. Gain 9 gold.
High End Shopping IIPrismaticChampions appear in your Shop as if you were 1 level higher. Gain 3 gold.
High VoltageGoldGain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
I’m the Carry NowPrismaticGet a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable ObjectPrismaticGain a Randuin’s Omen. Its range is increased by 1 hex and its effect is increased by 33%.
Inspiring EpitaphGoldWhen a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Invested+PrismaticGain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++PrismaticGain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy IGoldYour champions gain 8 permanent max health per interest you earn.
Investment Strategy IIPrismaticYour champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. Gain 5 gold.
Iron AssetsSilverGain a component anvil and 4 gold.
Item Collector ISilverFor each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Collector IIGoldYour team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power.
Item Grab Bag ISilverGain 1 random completed item.
KingslayerSilverAfter winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame SpecialistSilverWhen you reach Level 9, gain 33 gold.
Latent ForgeSilverAfter 8 player combats, gain an Artifact anvil.
Level Up!PrismaticWhen you buy XP, gain an additional 2. Gain 12 immediately.
LineupSilverYour team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Little BuddiesGoldYour 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Living ForgePrismaticGain an Artifact anvil now and after every 10 player combats.
Long Distance PalsGoldCombat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Lucky GlovesPrismaticThief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Lucky Gloves+PrismaticThief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Luden’s Echo IIIPrismaticEvery 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
Lunch MoneySilverEvery 8 damage you deal to enemy tacticians gives you 2 gold.
Mace’s WillGoldGain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious MonetizationGoldGain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow ISilverYour units that start combat in the back row gain 2 additional Mana per attack.
Manaflow IIGoldYour units that start combat in the back row gain 3 additional Mana per attack.
Max CapPrismaticYour max level is 7. Gain 1 Tactician’s Shield which increases your team size by +1, and 40 gold.
Mentorship ISilverIf an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Mentorship IIGoldIf an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
Missed ConnectionsSilverGain a copy of each 1-cost champion.
MoonlightGoldCombat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
NO SCOUT NO PIVOTGoldUnits can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.50% Attack Damage, and 1.50% Ability Power.
Noble SacrificeGoldWhen your first ally dies each combat, grant your team 25 + 10% of that ally’s Armor and Magic Resistance.
Not TodayGoldGain an Edge of Night. Champions holding this item gain 35% Attack Speed.
One Buff, Two BuffPrismaticGain a Red Buff, a Blue Buff, and a Champion Duplicator.
One For All ISilverYour team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One For All IIGoldYour team gains 3% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
One, Two, Five!SilverGain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos ThreeSilverGain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over EncumberedSilverFor the next stage, you only get 2 bench slot. After, get 2 item components.
OverhealGoldEvery third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of FoursGoldIf your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora’s BenchSilverAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora’s ItemsSilverRound start: items on your bench are randomized.

Gain 1 random component.
Pandora’s Items IIGoldRound start: items on your bench are randomized.

Gain 2 random components.
Pandora’s Items IIIPrismaticRound start: items on your bench are randomized.

Gain 1 random Radiant item.
Patience is a VirtueSilverEach round, gain 2 free rerolls if you did not buy a champion last round.
Patient StudyGoldAfter player combat, gain 2 XP if you won or 3 XP if you lost.
Phreaky FridayPrismaticGain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday +PrismaticGain an Infinity Force. After 3 player combats, gain another.
Piercing Lotus IGoldYour team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Piercing Lotus IIPrismaticYour team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
PilferGoldEach round, gain a 1-star copy of the first champion you killed last combat.
PlaceboSilverYour team gains 1% Attack Speed. Gain 8 gold.
Placebo+SilverYour team gains 1% Attack Speed. Gain 15 gold.
Portable ForgeGoldChoose 1 of 4 Artifacts.
Prismatic PipelinePrismaticThe next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic TicketPrismaticEach time your Shop is rerolled, you have a 45% chance to gain a free reroll.
PrizefighterGoldGain 2 item components. Every 5 wins gives you an item component.
Pumping Up ISilverYour team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
Pumping Up IIGoldYour team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up IIIPrismaticYour team gains 16% Attack Speed now. Each round after, they gain 2% more.
PyromaniacGoldGain a Red Buff. Your Burns deal 50% increased damage.
Quality Over QuantityPrismaticUnits holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Radiant RefactorPrismaticGain a Masterwork Upgrade and 1 component anvil.
Radiant RelicsPrismaticChoose 1 of 5 Radiant items. Gain a Magnetic Remover.
Raining GoldGoldGain 8 gold now and 1 gold every round.
Raining Gold+GoldGain 18 gold now and 1 gold every round.
RecombobulatorSilverChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
ReinFOURcementGoldThe next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
ReplicationGoldChoose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Restart MissionSilverRemove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+SilverYour next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Risky MovesSilverYour Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Roll The DicePrismaticGain a Rascal’s Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Rolling For Days ISilverGain 11 free Shop rerolls.
Salvage BinGoldGain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
Salvage BinGoldGain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
Salvage Bin+GoldGain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
Sated SpellweaverGoldAfter casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
ScapegoatGoldGain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
ScavengerGoldThe first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoped Weapons IIPrismaticYour units that start combat in the back 2 rows gain infinite Attack Range and 15% Attack Speed.
Scoreboard ScrapperGoldEvery round, if you’re in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health.
Share the SpotlightPrismaticGain a spotlight in the back corner of your board. All units in the spotlight gain 18% Damage Amp, 20% Omnivamp, and 2 Mana per second.
Shimmerscale EssencePrismaticGain a Mogul’s Mail. In 5 rounds, gain a Gamblers Blade.
Shop GlitchGoldDuring non-player combat rounds, your shop refreshes for free every 2.50 seconds for 28 seconds.
Shopping SpreePrismaticWhen you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Silver SpoonSilverGain 10 XP.
Slammin’GoldGain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin’+GoldGain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Spear’s WillGoldYour team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Spirit LinkGoldYour team restores 6% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War ISilverEnemies have a 25% chance to drop loot when killed.
Spoils of War IIGoldEnemies have a 30% chance to drop loot when killed.
Spoils of War IIIPrismaticEnemies have a 45% chance to drop loot when killed.
SpongingPrismaticCombat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Starry NightGold1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.
Starry Night+Gold1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

Chances increase with player level.
Subscription ServicePrismaticNow, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
Superstars ISilverYour team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Superstars IIGoldYour team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls.
Support CacheGoldChoose 1 of 4 Support items.
Support MiningSilverGain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Support Mining+SilverGain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
SurvivorSilverAfter 3 players are eliminated, gain 92 gold.
Sword OverflowPrismaticGain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Table ScrapsSilverAfter the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Tactician’s KitchenPrismaticGain a random Emblem. After 6 player combats, gain a Tactician’s Cape.
Team BuildingSilverGain a Lesser Champion Duplicator. Gain another after 5 player combats.
Teaming Up ISilverGain 1 random component and 2 random Tier 3 champions.
Teaming Up IIGoldGain 1 random Support item and 2 random 4-cost champions.
Think FastPrismaticShop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Thorn-Plated ArmorGoldGain a Bramble Vest. Your Bramble Vests deal 5-200% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
Tiniest TitanPrismaticGain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+PrismaticGain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 1 gold now.
Titanic TitanSilverIncrease your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Tomb Raider IGoldFor the next 3 players eliminated, choose one of their completed items to keep.
Tomb Raider IIPrismaticGain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
Tower DefenseGoldGain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade SectorGoldGain a free Shop reroll every round. Gain 4 gold.
Trait TrackerGoldThe first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Trifecta IGoldGain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.
Trifecta IIPrismaticGain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 25% Attack Speed.
Two Much ValueGoldGain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two TrickGoldGain a random 2-star two-cost and 2 random 2-star one-cost champions.
UnderdogsSilverWhenever your team has fewer units alive than your opponent, your units regenerate 4% Health each second (maximum: 150).
Upward MobilityPrismaticBuying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric VitalityGoldYou heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Void SwarmPrismaticGain a Zz’Rot Portal and another after every 10 player combats. Zz’Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Void SwarmPrismaticGain a Zz’Rot Portal and another after every 10 player combats. Zz’Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Wand OverflowPrismaticGain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer IGoldGain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Wandering Trainer IIPrismaticGain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
WarpathGoldAfter dealing 60 player damage, gain a chest of high cost champions and items.
What Doesn’t Kill YouGoldGain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wise SpendingPrismaticWhen you reroll your Shop, gain 3 XP. Gain 1 gold.
Woodland CharmPrismaticYour highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed.
Worth the WaitGoldGain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait IIPrismaticGain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Young and Wild and FreeSilverYou can always move freely on Carousel rounds. Gain 5 gold.