All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes. Keep in mind, this is just a preview. Official patch notes comes out on Tuesday. Goes to Live servers on Wednesday May 26.

System Changes
Recipe Hints are now extended. When you right-click or tap an item to view recipe hints, you can now hover or tap the completed recipe to see what the full item does!

System Changes
- Shop Rates
- Level 6: 35/35/25/5/0% → 25/40/30/5/0%
- Level 7: 19/35/30/15/1% → 19/3/35/15/1%
- Carousel Shadow Item Rates
- 1 Shadow Item: 10% → 0%
- 2 Shadow Items: 75% → 70%
- 3 Shadow Items: 10%→ 25%
- 4 Shadow Items: 5% → 5% (No change)
- Loot Orbs (Standard & Hyper Roll)
- All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
- Blue Orbs: Neeko + 2g (8% chance) → Neeko + 1x 2cost (6% chance) or Neeko + 1x 3cost (2% chance)

Trait Changes
- Abomination
- 1000/1400/1800 → 1000/1600/2200 Base HP
- 100/140/180 → 100/160/220 HP per Star Lvl
- 3 →4 second spell duration
- Sion’s cast time has been reduced
- Forgotten
- 30/70/160 → 30/70/140 Bonus AD & AP
- Knight
- 15/40/90 → 15/40/80 Damage Reduction
- Skirmisher
- 300/600 → 20/40% Max HP Shield

Champ Changes – 1 Costs
- Udyr
- 130/140/200% → 120/130/180% Spell AD
- Vladimir
- 250/350/450 → 300/420/540 Spell Damage

Champ Changes – 2 Cost
- Leblanc
- 200/300/600 → 200/300/550 Spell Damage
- 1.5/2/2.5 → 2/2/2 second stun duration
- Sejuani
- 60/120/300 → 100/150/300
- Spell Armor & MR Bonus
- Soraka
- 30/80 → 30/70 Mana
- Trundle
- 100% + 50% Spell AP Ratio
- 6 → 8 second Spell Stat Steal Duration
- Varus
- 40/60/100 → 40/60/90 Spell Damage

Champ Changes – 3 Cost
- Lulu
- 70/80/100% → 70/80/120% Spell Attack Speed Bonus
- Morgana
- 800 → 850 HP
- 60/120 → 80/120 Mana
- Pantheon
- 75/80/90% → 65/65/65% Spell Damage Reduction
- Nidalee
- 100/150/375 → 120/180/450 Spell Damage
- Riven
- 90/100/130% → 90/100/150% Spell AD Bonus

Champ Changes – 4 Cost
- Aphelios
- 70 → 75 AD
- 100/150/300 → 150/200/400 Base Spell Damage
- Draven
- 180/200/260% → 160/170/340% Spell AD Multiplier
- 150/200/500 → 150/200/800 Spell Bonus Damage
- Ivern
- Daisy now properly stars up with Ivern. HP stays the same, but AD increases per star level.
- Daisy now properly uses correct spell damage and stun duration instead of always the 1-star values.
- Karma
- 180/240/700 → 200/250/600 Spell Damage

Champ Changes – 4 Cost
- Jax
- 30/35/50% → 20/25/60% Spell Attack Speed
- Mordekaiser
- 0/70 → 0/80 Mana
- Velkoz
- 1000/1250/4000 → 900/1100 4000 Spell Damage

Champ Changes – 5 Cost
- Darius
- 30/100 → 40/100 Mana
- 70% → 50% Spell Armor Shred
- 10 → 8 sec Amor Shred Duration
- 160/200/2000% → 180/220/2000% Spell AD
- 10% → 15/20/50% Healing per auto post spell
- 3/4/10 → 2/2/2 Healing Hits
- Garen
- 30/100 → 40/100 Mana
- 70% → 50% Spell MR Shred
- 10 → 8 sec MR Shred Duration
- Heimderdinger
- 400/600/7777 → 500/650/7777 Spell Damage
- Kayle
- 700 → 500 HP
- Volibear
- 80/200 → 100/200 Mana

Item Changes
- Archangel Staff
- Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.
- 35% → 40% Mana Ratio
- Archangel Staff (Shadow)
- 300% → 350% Mana Ratio
- Bloodthirster (Shadow)
- 3 → 4 sec Attack Speed Duration
- Deathblade & Shadow
- 3 → 4 Starting Stacks

Item Changes
- Hextech Gunblade (Shadow)
- Nearest Ally with missing HP → Ally with lowest percent HP heal target
- Last Whisper (Shadow)
- 50% → 70% Armor & MR Shred
- Redemption
- 25% → 20% Missing HP Heal
- Statikk Shiv & Shadow
- 70% → 50% MR Shred
- Trap Claw (Shadow)
- REWORKED: When combat begins, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.

Bug Fixes
- Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
- Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
- Redemption’s healing now shows up on the Shields & Healing combat recap
- Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
- Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
- The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw
- Aatrox, Aphelios, Jax, Kalista, Sett, Varus
- Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
- Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
- Zz’Rot Portal’s item cube on PC now glows purple instead of green so that it doesn’t look like a Shadow Item
- Kalista’s Pierce spear can no longer fail to hit if she dies after casting
- Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of the fight
- Thresh will no longer continue pulling Revenant enemies who are reviving
- Thresh can now start gaining Mana immediately after he stops pulling his target
Seems like the buffs to Invern, Morgana and Vladimir makes renewer/coven a bit stronger