Patch 11.11 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch notes comes out on Tuesday.  Goes to Live servers on Wednesday May 26.

System Changes

Recipe Hints are now extended. When you right-click or tap an item to view recipe hints, you can now hover or tap the completed recipe to see what the full item does!

System Changes

  • Shop Rates
    • Level 6: 35/35/25/5/0% → 25/40/30/5/0%
    • Level 7: 19/35/30/15/1% → 19/3/35/15/1%
  • Carousel Shadow Item Rates
    • 1 Shadow Item: 10% → 0%
    • 2 Shadow Items: 75% → 70%
    • 3 Shadow Items: 10%→ 25%
    • 4 Shadow Items: 5% → 5% (No change)
  • Loot Orbs (Standard & Hyper Roll)
    • All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
    • Blue Orbs: Neeko + 2g (8% chance) → Neeko + 1x 2cost (6% chance) or Neeko + 1x 3cost (2% chance)

Trait Changes

  • Abomination
    • 1000/1400/1800 → 1000/1600/2200 Base HP
    • 100/140/180 → 100/160/220 HP per Star Lvl
    • 3 →4 second spell duration
    • Sion’s cast time has been reduced
  • Forgotten
    • 30/70/160 → 30/70/140 Bonus AD & AP
  • Knight
    • 15/40/90 → 15/40/80 Damage Reduction
  • Skirmisher
    • 300/600 → 20/40% Max HP Shield

Champ Changes – 1 Costs

  • Udyr
    • 130/140/200% → 120/130/180% Spell AD
  • Vladimir
    • 250/350/450 → 300/420/540 Spell Damage

Champ Changes – 2 Cost

  • Leblanc
    • 200/300/600 → 200/300/550 Spell Damage
    • 1.5/2/2.5 → 2/2/2 second stun duration
  • Sejuani
    • 60/120/300 → 100/150/300
    • Spell Armor & MR Bonus
  • Soraka
    • 30/80 → 30/70 Mana
  • Trundle
    • 100% + 50% Spell AP Ratio
    • 6 → 8 second Spell Stat Steal Duration
  • Varus
    • 40/60/100 → 40/60/90 Spell Damage

Champ Changes – 3 Cost

  • Lulu
    • 70/80/100% → 70/80/120% Spell Attack Speed Bonus
  • Morgana
    • 800 → 850 HP
    • 60/120 → 80/120 Mana
  • Pantheon
    • 75/80/90% → 65/65/65% Spell Damage Reduction
  • Nidalee
    • 100/150/375 → 120/180/450 Spell Damage
  • Riven
    • 90/100/130% → 90/100/150% Spell AD Bonus

Champ Changes – 4 Cost

  • Aphelios
    • 70 → 75 AD
    • 100/150/300 → 150/200/400 Base Spell Damage
  • Draven
    • 180/200/260% → 160/170/340% Spell AD Multiplier
    • 150/200/500 → 150/200/800 Spell Bonus Damage
  • Ivern
    • Daisy now properly stars up with Ivern. HP stays the same, but AD increases per star level.
    • Daisy now properly uses correct spell damage and stun duration instead of always the 1-star values.
  • Karma
    • 180/240/700 → 200/250/600 Spell Damage

Champ Changes – 4 Cost

  • Jax
    • 30/35/50% → 20/25/60% Spell Attack Speed
  • Mordekaiser
    • 0/70 → 0/80 Mana
  • Velkoz
    • 1000/1250/4000 → 900/1100 4000 Spell Damage

Champ Changes – 5 Cost

  • Darius
    • 30/100 → 40/100 Mana
    • 70% → 50% Spell Armor Shred
    • 10 → 8 sec Amor Shred Duration
    • 160/200/2000% → 180/220/2000% Spell AD
    • 10% → 15/20/50% Healing per auto post spell
    • 3/4/10 → 2/2/2 Healing Hits
  • Garen
    • 30/100 → 40/100 Mana
    • 70% → 50% Spell MR Shred
    • 10 → 8 sec MR Shred Duration
  • Heimderdinger
    • 400/600/7777 → 500/650/7777 Spell Damage
  • Kayle
    • 700 → 500 HP
  • Volibear
    • 80/200 → 100/200 Mana

Item Changes

  • Archangel Staff
    • Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.
    • 35% → 40% Mana Ratio
  • Archangel Staff (Shadow)
    • 300% → 350% Mana Ratio
  • Bloodthirster (Shadow)
    • 3 → 4 sec Attack Speed Duration
  • Deathblade & Shadow
    • 3 → 4 Starting Stacks

Item Changes

  • Hextech Gunblade (Shadow)
    • Nearest Ally with missing HP → Ally with lowest percent HP heal target
  • Last Whisper (Shadow)
    • 50% → 70% Armor & MR Shred
  • Redemption
    • 25% → 20% Missing HP Heal
  • Statikk Shiv & Shadow
    • 70% → 50% MR Shred
  • Trap Claw (Shadow)
    • REWORKED: When combat begins, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.

Bug Fixes

  • Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw
    • Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • Zz’Rot Portal’s item cube on PC now glows purple instead of green so that it doesn’t look like a Shadow Item
  • Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of the fight
  • Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target

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