Patch 11.11 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

Patch 11.11 Preview from Riot Mort

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch notes comes out on Tuesday.  Goes to Live servers on Wednesday May 26.

Patch 11.11 Preview from Riot Mort

System Changes

Recipe Hints are now extended. When you right-click or tap an item to view recipe hints, you can now hover or tap the completed recipe to see what the full item does!

Patch 11.11 Preview from Riot Mort

System Changes

  • Shop Rates
    • Level 6: 35/35/25/5/0% → 25/40/30/5/0%
    • Level 7: 19/35/30/15/1% → 19/3/35/15/1%
  • Carousel Shadow Item Rates
    • 1 Shadow Item: 10% → 0%
    • 2 Shadow Items: 75% → 70%
    • 3 Shadow Items: 10%→ 25%
    • 4 Shadow Items: 5% → 5% (No change)
  • Loot Orbs (Standard & Hyper Roll)
    • All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
    • Blue Orbs: Neeko + 2g (8% chance) → Neeko + 1x 2cost (6% chance) or Neeko + 1x 3cost (2% chance)
Patch 11.11 Preview from Riot Mort

Trait Changes

  • Abomination
    • 1000/1400/1800 → 1000/1600/2200 Base HP
    • 100/140/180 → 100/160/220 HP per Star Lvl
    • 3 →4 second spell duration
    • Sion’s cast time has been reduced
  • Forgotten
    • 30/70/160 → 30/70/140 Bonus AD & AP
  • Knight
    • 15/40/90 → 15/40/80 Damage Reduction
  • Skirmisher
    • 300/600 → 20/40% Max HP Shield
Patch 11.11 Preview from Riot Mort

Champ Changes – 1 Costs

  • Udyr
    • 130/140/200% → 120/130/180% Spell AD
  • Vladimir
    • 250/350/450 → 300/420/540 Spell Damage
Patch 11.11 Preview from Riot Mort

Champ Changes – 2 Cost

  • Leblanc
    • 200/300/600 → 200/300/550 Spell Damage
    • 1.5/2/2.5 → 2/2/2 second stun duration
  • Sejuani
    • 60/120/300 → 100/150/300
    • Spell Armor & MR Bonus
  • Soraka
    • 30/80 → 30/70 Mana
  • Trundle
    • 100% + 50% Spell AP Ratio
    • 6 → 8 second Spell Stat Steal Duration
  • Varus
    • 40/60/100 → 40/60/90 Spell Damage
Patch 11.11 Preview from Riot Mort

Champ Changes – 3 Cost

  • Lulu
    • 70/80/100% → 70/80/120% Spell Attack Speed Bonus
  • Morgana
    • 800 → 850 HP
    • 60/120 → 80/120 Mana
  • Pantheon
    • 75/80/90% → 65/65/65% Spell Damage Reduction
  • Nidalee
    • 100/150/375 → 120/180/450 Spell Damage
  • Riven
    • 90/100/130% → 90/100/150% Spell AD Bonus
Patch 11.11 Preview from Riot Mort

Champ Changes – 4 Cost

  • Aphelios
    • 70 → 75 AD
    • 100/150/300 → 150/200/400 Base Spell Damage
  • Draven
    • 180/200/260% → 160/170/340% Spell AD Multiplier
    • 150/200/500 → 150/200/800 Spell Bonus Damage
  • Ivern
    • Daisy now properly stars up with Ivern. HP stays the same, but AD increases per star level.
    • Daisy now properly uses correct spell damage and stun duration instead of always the 1-star values.
  • Karma
    • 180/240/700 → 200/250/600 Spell Damage
Patch 11.11 Preview from Riot Mort

Champ Changes – 4 Cost

  • Jax
    • 30/35/50% → 20/25/60% Spell Attack Speed
  • Mordekaiser
    • 0/70 → 0/80 Mana
  • Velkoz
    • 1000/1250/4000 → 900/1100 4000 Spell Damage
Patch 11.11 Preview from Riot Mort

Champ Changes – 5 Cost

  • Darius
    • 30/100 → 40/100 Mana
    • 70% → 50% Spell Armor Shred
    • 10 → 8 sec Amor Shred Duration
    • 160/200/2000% → 180/220/2000% Spell AD
    • 10% → 15/20/50% Healing per auto post spell
    • 3/4/10 → 2/2/2 Healing Hits
  • Garen
    • 30/100 → 40/100 Mana
    • 70% → 50% Spell MR Shred
    • 10 → 8 sec MR Shred Duration
  • Heimderdinger
    • 400/600/7777 → 500/650/7777 Spell Damage
  • Kayle
    • 700 → 500 HP
  • Volibear
    • 80/200 → 100/200 Mana
Patch 11.11 Preview from Riot Mort

Item Changes

  • Archangel Staff
    • Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.
    • 35% → 40% Mana Ratio
  • Archangel Staff (Shadow)
    • 300% → 350% Mana Ratio
  • Bloodthirster (Shadow)
    • 3 → 4 sec Attack Speed Duration
  • Deathblade & Shadow
    • 3 → 4 Starting Stacks
Patch 11.11 Preview from Riot Mort

Item Changes

  • Hextech Gunblade (Shadow)
    • Nearest Ally with missing HP → Ally with lowest percent HP heal target
  • Last Whisper (Shadow)
    • 50% → 70% Armor & MR Shred
  • Redemption
    • 25% → 20% Missing HP Heal
  • Statikk Shiv & Shadow
    • 70% → 50% MR Shred
  • Trap Claw (Shadow)
    • REWORKED: When combat begins, the holder and allies within 1 hex in the same row gain a shield that blocks the first enemy ability.
Patch 11.11 Preview from Riot Mort

Bug Fixes

  • Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw
    • Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • Zz’Rot Portal’s item cube on PC now glows purple instead of green so that it doesn’t look like a Shadow Item
  • Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of the fight
  • Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target

1 thought on “Patch 11.11 Preview from Riot Mort”

  1. Seems like the buffs to Invern, Morgana and Vladimir makes renewer/coven a bit stronger

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