TFT Set 6.5 Tier List – Patch 12.7 Meta Snapshot

Updated every Friday https://bunnymuffins.lol/meta/
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Meta Snapshot Summary

4/22 No updates this week

Updated 4/15

WORLD CHAMPIONSHIP PATCH!!

NOTE: Augments greatly change the comp you run. For example if you get lots of emblems, you don’t need to run certain units or you chase an 8 or 9 synergy. Adaptation to your augments/items/units is key in Set 6.5

Check out the Patch Review!

Be on the lookout by bookmarking this page or subscribing to my YouTube for the latest news and comps.

Check LEVELING GUIDE so you know what to do for each comp (includes reroll)

Quick Tips for Climbing at Start of Season

9 Advanced Tips to get to Challenger

Best TFT Comps for Set 6.5 Patch 12.7

S: Innovator, Striker,
A: Arcanists, Scrap, Socialite + Carry, Mutant, Snipers, Renata Bruisers!!,
B: Hextech, Twinshot, Chemtech Challengers, Debonair Draven, Syndicate Ahri, Ashe Reroll!!, Talon Assassins,
C: Twitch Reroll, Reroll Corki, Reroll Brand,
Other: Double Trouble, Built Different

Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.

Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!

Check out the Cheat Sheet for easy reference in each of your games!

Items

FAQ

Video Breakdown

TFT Comps Tier List Set 6.5

S Tier: Best TFT Comps – Highly Flexible or Very Strong

Innovator (Senna 3*, Jhin, Irelia, Khazix, Random Legendary Carry with Seraphine)

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • Morello

Item Holder: Anyone

How to Play:

Play the core units then add any damage dealers for the extra 2 slots (can be almost anything, so usually whichever 4 cost carry you 2*)

Late game, 7 Innovator is good.

Core: Jayce, Ekko, Orianna, Zilean, Ezreal, Seraphine

Augments: Innovator, Makeshift Armor, Stand United, Disintegrator, Meditation, Luden’s

Counters

  • Sniper

Striker

Sivir main carry
Irelia main carry. Irelia on Socialite Hex

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency:
Variance:

Requirements:

Item Holder:

How to Play:

Standard Leveling

Sivir is the better carry on patch 12.6

Augments: Weakspot, Phalanx, Backfoot, Stand United, Celestial, Striker

Counters

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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier

Arcanist (Standard or Reroll)

Last Week’s Rank: S

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • Good econ start so that you can reroll for Malz/Vex

Item Holder: Brand for damage, Swain for tank

How to Play:

Standard Leveling if playing for Ahri/Viktor

Reroll at level 7 for Malzahar and Vex 3. You can pick up Morgana 3 if available

Sometimes you need to stabilize at 3-2 at level 6 where you roll until you get Malzahar 2 and/or Vex 2. Do this if you are low HP or if you have both Malzahar and Vex pair.

NOTE: After mana changes, I still prefer Blue Buff vs Spear of Shojin for Malzahar. Your first cast is the same, next casts are slower, but Blue Buff is also better for Ahri, so I prefer Blue Buff over Shojin

(Blue Buff = 0 autos for first cast, 6 for second. Shojin = 1 auto for first cast, 5 autos for second)

Core: Malzahar, Vex, 4-6 Arcanist, 1 more tank unit

Augments: Blue Battery, Jeweled Lotus, Luden’s Echo, Portable Forge, Meditation, Celestial Blessing, Arcanist, Archangel’s

Counters

Scrap Irelia

Bow or Sword on Jinx, Tear on Ekko, Armor/Cloak on Blitz

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance:

Requirements:

  • Irelia items

Item Holder: Anyone

How to Play:

Standard leveling

Core: Irelia, Ekko, 4 Scrap, 1 Socialite, Gnar

Augments: Scrap

Counters

Socialite + Carry (Khazix, Senna, Lucian, Irelia, Kaisa, Other)

Put Irelia on Socialite Hex
Good when Socialite is in back line

Last Week’s Rank: A

Difficulty: High
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

Item Holder: Any AD

How to Play:

Standard leveling

Can use Senna, Lucian, Irelia, Khazix, Legendaries (Zeri, etc.),

Put Carry on Socialite Hex

Senna Items: IE/LW, GS, Rageblade

Irelia Items: IE/LW/GS/BT

Khazix Items: BT/RFC/IE

Kaisa Items: Rageblade, Morello

Core: 2-3 Socialite

Augments: Socialite, Stand United, Luden’s, Disintegrator, Portable Forge, Weakspot

Counters

Mutant Malzahar

Last Week’s Rank: B

Difficulty: Medium
Item/Augment Dependency: Low
Variance: High

Requirements:

Item Holder:

How to Play:

Slow Roll on level 7 for Malzahar and Cho’Gath 3 or just use Malzahar 2* and go 9

Alternatively is if you get a Mutant spatula, play around a 4 or 5 cost carry (non mutant) and put the spatula on them and itemize them. This will depend on the champion/mutant trait

Core: Malzahar, Cho’Gath, Kaisa, Rek’Sai, Kha’Zix

  • Mutant Buffs: Depending on the buff you have, you will need to adjust your Items and Units (Kaisa can carry with all Mutant traits though 🙂 )
    • Metamorphosis (Every two seconds Mutants grow, gaining bonuses that stack up to 5 times (Armor, MR, AD, AP))
      • Malzahar is good with a Hextech Gunblade + Morello + AP item. Redemption Chogath is great
    • Voracious Appetite (Mutants grow stronger each time an ally dies (AP and AD))
      • Malzahar is good here. Zz’Rot is really good to get more value from the mutant trait since more units will die
    • Synaptic Web (The abilities of Mutants cost less to cast),
      • Blue Buff Malzahar is really good. Mutant Spatula is insane on units like Ahri
    • Voidborne (Mutants Execute targets they damage who are below 20% Health. Mutants deal true damage)
      • Well rounded trait and can do almost anything
    • Bio-Leeching (Your team gains omnivamp)
      • Great to splash into a non Mutant comp because it gives a ton of healing for only 3 units (Kaisa + 2)
    • Cybernetic Enhancement (Mutants with at least 1 item gain bonus stats)
      • Solid well rounded comp, good if you have multiple items for different carries
    • Hyper-Adrenal Glands (Mutants’ basic attacks have a chance to trigger 2 additional basic attacks against their targets)
      • Carry Chogath is really fun with AD items

Augments: Underdogs, Mutant, Luden’s, Shrug it off, Archangel’s, Celestial, Electrocharge, Armor Plating, Second Wind

Counters

Sniper Jhin

Can Silco on Orianna/Zyra or Braum/Morg
Can Silco on Orianna/Zyra or Braum/Morg

Last Week’s Rank: A

Difficulty: High
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • A brain to make the most of the comp (see below)

Item Holder: Any 2* backline/ranged unit

How to Play:

Standard Leveling

Can play Bruiser frontline, or anything frontline. Super flexible comp.

The whole point of Jhin in patch 12.5 is to use him as a carry to flex. This means you can hit lots of random combinations of 2* units while using less gold than your opponents. This happens because you don’t need a set of 8 specific units, instead you really only need Jhin + Orianna + 1-3 tanks and 1-3 utility with 2 Sniper active. This means you can literally run anything and you will need to use your brain to make the most out of this comp. If you force this build, you might as well force something else.

Core: Jhin, Orianna,

Augments: Sniper, Weakspot, Clockwork

Counters

  • Assassins

Renata Bruiser (Best for below Masters)

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency:
Variance:

Requirements:

  • Blue Buff and Morello
  • Tahm Kench makes the comp a lot lot better

Item Holder:

How to Play:

Standard leveling

Augments: Bruiser, Chemtech, Battle Mage, Luden’s, Blue Battery, Second Wind

Counters

  • % max health damage

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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

Hextech Sivir

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Low

Requirements:

  • Sivir Items

Item Holder: Rek’Sai, any AD early game champ

How to Play:

Standard Leveling. Try to roll more on 7 than you normally would, then finish rolling on level 8

Can mix in more Strikers and random 2* legendaries or Silco

If you want to flex between Striker Sivir and Hextech Sivir, prioritize Guinsoo’s Rageblade

Sivir Items: Statikk Shiv, Quicksilver, Rageblade, Bloodthirster, Giantslayer, AD/AS items

Core: 6 Hextech

Augments: Hextech, Striker, Disintegrator, Celestial Blessing, Weakspot, Phalanx, Tiny Titans, Backfoot

Counters

Twinshot

Last Week’s Rank: B

Difficulty: Medium
Item/Augment Dependency: High
Variance: High

Requirements:

  • Good augments (see below)
  • Items (see below)
  • Good econ

Item Holder:

How to Play:

Reroll at level 7 for Lucian, Vex, Malzahar. Can flex between regular Arcanists and Twinshots

Items:

Lucian can use all sorts of items. Blue Buff, JG, Hextech, Hat, Shiv, Giant Slayer, Morello

Augments: Triforce, Twinshot, Calculated Loss, Weakspot, Double Trouble

Counters

Warwick Reroll

Last Week’s Rank: B

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Lots of copies of the units you want if rerolling

Item Holder:

How to Play:

Reroll at level 6 for Warwick. Level up to 7 and reroll for Tryndamere 3

Can do any combo of Chemtech/Challengers

Tryndamere Items: Infinity Edge, Bloodthirster, Last Whisper, HoJ, Quicksilver, Giantslayer, AD items

Core: Tryndamere, Zac, Warwick,

Augments: Challenger, Chemtech, Knife’s Edge, Titanic Force, Disentegartor, Celestial Blessing, Weakspot

Counters

Debonair Draven

Can use Braum over Blitz. Can carry Zeri if 2 star

Last Week’s Rank: B

Difficulty: High
Item/Augment Dependency:
Variance:

Requirements:

  • VIP Draven

Item Holder:

How to Play:

Standard leveling

Augments: Debonair, Weakspot, Stand United, Disintegrator, Backfoot, Celestial Blessing,

Counters

Syndicate Ahri

Last Week’s Rank: B

Difficulty: Medium
Item/Augment Dependency: Medium
Variance:

Requirements:

  • Hitting Braum early

Item Holder:

How to Play:

Standard leveling

Keep extra Morganas and roll on 8 for Morgana 3. Morgana 3 >> level 9

Ahri can use all sorts of AP items: Blue Buff, JG/IE, Gunblade, Morello, Archangel, Rabadon’s Deathcap

Augments: Syndicate, Blue Battery, Battle Mage, Archangel’s, Luden’s,

Counters

  • Sunfire Board and anti-heal in general
  • Armor/Magic Resist % penetration

Syndicate Ashe Reroll (Best below Masters)

Last Week’s Rank: B

Difficulty: Low
Item/Augment Dependency: High
Variance: High

Requirements:

Item Holder:

How to Play:

Reroll at level 6 for Ashe 3. Level to 7 and reroll for Morgana 3

Ashe Items: Last Whisper, Giantslayer, Rageblade, Deathblade, Infinity Edge, Runaan’s, Bloodthirster, Hand of Justice, Quicksilver

Core: 5 Syndicate 2 Sniper

Augments: Sniper/Syndicate, Disintegrator, Weakspot, Celestial Blessing, Woodland Trinket, Backfoot,

Counters

Talon Reroll

Blitz opposite side of Talon

Last Week’s Rank: B

Difficulty: Low
Item/Augment Dependency: Medium
Variance: High

Requirements:

Item Holder:

How to Play:

Slow roll for Talon 3 at level 6. If you get Syndra, Blitz, Twitch and Nocturne 3 star, great, if not, who cares.

Core:

  • Talon, Leona, Syndra, Ekko, Blitzcrank

Augments: Assassin, Debonair, Celestial Blessing, Stand Behind Me, Phalanx, Backfoot, Tiny Titans, Portable Forge

Counters

Rank up with a Challenger TFT Coach

C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Twitch Innovator Reroll

Last Week’s Rank: C

Difficulty: Low
Item/Augment Dependency: High
Variance: High

Requirements:

  • Good augments for reroll and lots of copies of 1 costs

Item Holder:

How to Play:

Reroll at level 5 for all the 1 costs Twitch>Camille>Singed>Ezreal then level up. If you can reroll for 3* 2 costs, go ahead, if not level up and add in as many Assassins as you can

Twitch Items: Runaan’s, Infinity Edge, Last Whisper, Giantslayer, Shojin, Blue Buff, Deathblade

Core: Twitch, Singed, Camille

Augments: Econ/reroll augments, Future Sight, Calculated Loss, Titanic Force, Phalanx, Stand United, Luden’s, Chemtech, Knife’s Edge, Tiny Titans, Backfoot

Counters

Yordle Corki Reroll

Last Week’s Rank: C

Difficulty: Low
Item/Augment Dependency:
Variance: High

Requirements:

  • Hitting lots of Yordles

Item Holder:

How to Play:

Reroll at level 6 and get Corki 3 star

Corki Items: Bluebuff, Jeweled Gauntlet, Infinity Edge, Rabadon’s, Giantslayer

Augments: So Small, Titanic Hammer, Twinshot, Luden’s, Blue Battery, Tiny Titans

Counters

Reroll Brand

Last Week’s Rank: C

Difficulty: Low
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • Lots of copies of Brand
  • VIP Brand

Item Holder:

How to Play:

Slow roll at level 5 for Brand 3*. Level up and then get Syndra 3*. Level up then get Leona 3* Pick up other 3*s along the way

Core: Brand, Syndra, Leona

Augments: Arcanist, Debonair, Phalanx, Eco/reroll augments

Counters

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TFT Items

Carousel Item Priority (Start of Game)

High Priority >>>> Low Priority

TFT Item Quadrant

The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.

Strength (y-axis) is based on how effective an item is in the situations where it is most used.  Items that are strong at all stages of the game are listed higher.

Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on.  Versatility is also how often you could build an item.

FAQ

  • How are compositions ranked?
    • There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
    • I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
  • Why isn’t XYZ Comp here?
    • Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
    • It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
    • I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
  • What does Difficulty, Item Dependency, and Variance mean?
    • Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. 
    • Item dependency is how important specific items are to the composition. 
    • Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance.
  • Does what composition I play matter?
    • No. Playing TFT well matters a lot more
  • I can’t get these exact items every game
    • You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
  • You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
    • Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
    • At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
  • When is this site updated?
    • Every Friday
  • Where can I learn more?
    • There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.

Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.


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