The Flex Meta – TFT Tierlist Patch 10.22 Meta WEEK 2 UPDATE

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Meta Snapshot Summary

This patch has actually been pretty good.  There are a ton of viable compositions, and you can win playing just about anything.  Being flexible is being rewarded.  

Here’s how to play the patch: Play anything, add random strong/expensive units.  Try to hit a 3* 4 cost at Level 8 or go to Level 9 to add in an extra unit.

Yone is very strong.  You can play him in almost any composition.

S: Enlightened, Elderwood Ashe
A: Dusk, Ahri Vanguard Mystic, Sharpshooter, Duelist, Moonlight Diana, Cultists, Ninja Shade
B: Warlords, Moonlight Lissandra
C: Shade Spirit, Akali Carry, Veigar Carry, Wukong Carry, Moonlight Aphelios, Mage Reroll, 6 Fortune

Items

Methodology

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TFT Compositions Tier List

S Tier: Highly Flexible or Very Strong

Enlightened


You can also go 4 Divine with Lee Sin and Warwick

Difficulty: High
Item Dependency: Medium
Variance: Low

Chosen: Enlightened, Assassin, Adept, Mystic, Divine, Dazzler

Requirements:

  • Morellonomicon for Morgana
  • 3 items for Talon (Sword items, Hand of Justice)

Bonus: Tank items for Shen

Item Holder:

Any Attack Damage item user.  Kindred works really well.

How to Play: Full Guide

You can transition into this comp with almost anything.  You just need the right items. I do prefer Assassin transitions into this or Janna early games.  

You can go for 6 Enlightened, 4 Assassin, more Mystics, Random legendaries

Counters

  • Positioning around Talon so he gets stuck on a tank.
  • Positioning units away from your carry so that Morgana doesn’t target your carry

Ashe + Anything (Elderwood, Hunters, Brawlers)


5 Hunters is really popular right now, but you can legit play Ashe with any 7 units

Difficulty: Medium
Item Dependency: Medium
Variance: Low

Chosen: Brawler, Elderwood, Hunter

Requirements:

  • Chosen Elderwood or Brawler.  Sometimes Hunter works.
  • Quicksilver on Ashe.  Many items work on her.  Rageblade is the best damage item.  HoJ, Giantslayer, BT, Deathblade, IE all work, just any damage item for 3rd slot.  
  • Brawler starts

 Item Holder:
Kindred, Aphelios How to Play

Play strongest board.  Use Tahm Kench as tank item holder.  Use almost any DPS unit to item hold for Ashe.  I prefer Aphelios.  Go 8, play a combination of Elderwood (3/6/9) + Brawler (2/4/6/8) depending on your Chosen trait and what champions you hit naturally.  Go 9, play Sett and other legendaries.  Put AP and tank items on Set.

Counters

  • Giant Slayer
  • Veigar


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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier

4 or 6 Dusk + Random


Difficulty: High
Item Dependency: Low
Variance: Low

Chosen: Dusk, Mystic

Requirements:

  • Early Cultist Chosen helps a ton because you can transition to this comp from Cultist very easily
  • Riven items

 Item Holder:
Elise, Jarvan 

How to Play

Riven Items: If 6 Dusk, go full defensive items.  If 4 Dusk, give her 1 offensive item such as Ionic Spark, Blue Buff, or Hat.  Play early Cultist to win streak and play strongest board.  Roll on 7 until stable on 4-1 or 4-2.  Roll until stable on level 8 at 5-1 or 5-2.  Leftover Items on Jhin or a tank.

Counters

  • Jhin is good against Riven

Ahri + Vanguard Mystic


There is also an Ahri + Mystic + Adept comp that is a strong version.

Difficulty: Medium
Item Dependency: Medium
Variance: Medium

Chosen: Vanguard, Mystic

Requirements:

  • 2 Damage Items for Ahri + either Shojin or Guardian Angel
  • Tank Items on Sejuani (2 or more)

 Item Holder:
Any spell caster like Twisted Fate or Lissandra 

How to Play

Play strongest board and use a ranged caster to hold Ahri items.  Slam other non Ahri items to preserve health.   Roll for Ahri on either 7 or 8 depending on your HP and Gold.  

Ahri Items: Jeweled Gauntlet + Hat is the highest DPS for 2 items.  Other items that work is Double Hat, Double Jeweled Gauntlet, Jeweled Gauntlet Infinity Edge.  Guardian Angel can replace Shojin.

Counters

  • Spread out
  • Shroud of Stillness to hit Ahri
  • Dragon Claw
  • Guardian Angel

Sharpshooter


Sharpies are taking a break in A tier because they are countered by Talon and Morgana

Difficulty: Medium
Item Dependency: Low
Variance: Medium

Chosen: Sharpshooter, Spirit

Requirements:

  • Just the champions, not much else.   Super flexible because any items work.

Item Holders:

Any ranged unit and then transfer to Jinx/Jhin

How to Play

You can go 4 or 6 Sharpshooter

Constantly make items early.  Almost any item works on Jinx (mana, ability power items).  Sword Items on Jhin.  Tank items on Sejuani.  Random support items on Teemo.  Luden’s and Blue Buff Teemo is interesting as well.

Can slow roll for Jinx 3* if you have a lot of her at level 7.  If not, level up and just play strong units.

Counters:

  • Aatrox if no Quicksilver
  • Talon  or other Assassins
  • Dazzler

Duelist


Difficulty: Low
Item Dependency: Low
Variance: High

Chosen: Duelist

Requirements:

  • Early Chosen Yasuo + at least 2 item components

How to Play

Start game with Chosen Yasuo.  Slow roll at 5.  Hit Yasuo and then level up and play whatever.  Try to go for 3* Jax and itemize him after Yasuo

Counters:

  • High damage teams
  • Dazzler

Moonlight Diana + Assassins


Diana carry with Lissandra to support

Difficulty: Low
Item Dependency: High
Variance: High

Chosen: Moonlight

Requirements:

  • Early Moonlight Chosens
  • Hextech Gunblade and tank items for Diana

How to Play

Get an early Chosen Moonlight Diana or Lissandra before committing to the composition.  Slow roll for Diana and Lissandra.  Add 4-6 Assassin and a tank unit/legendaries.

Counters:

  • High damage such as Jhin

6 or 9 Cultist + Anything


Right now Cultist is a mid game comp. You generally transition into Dusk or random legendaries

Difficulty: High
Item Dependency: Low
Variance: Low

Chosen: Dusk, Cultist, Keeper, Sharpshooter

Requirements:

  • Early Cultist Chosen helps a ton, but you can pretty much go this every game (assuming normal ‘luck’)

How to Play

Play early Cultist to win streak and play strongest board.  Roll on 7 until stable on 4-1 or 4-2.  Roll until stable on level 8 at 5-1 or 5-2.  Decide if you are going Jhin or Kalista based on items.  Jhin likes all Sword items, Kalista likes attack speed items.

Counters

  • Giantslayer is good against Galio

Zed Carry with Ninja Shade


Difficulty: Medium
Item Dependency: High
Variance: Medium

Chosen: Assassin, Shade

Requirements:

  • RFC and Blue Buff if you are going for Akali
  • RFC for Zed.  Guardian Angel or Rageblade are great other options.
  • Hitting Ninjas at a reasonable time

 Item Holder:Just use Zed 

How to Play

Play strongest board until it looks like a Ninja game, such as hitting a Chosen Ninja or getting a few of them in the same shop.  Slow roll at level 6 or 7 if going for Zed carry (you need 3* Zed and the level you roll at depends on the state of the game).  For Akali, go 7 at 4-1 or 4-2 and roll.  Level 8 at 5-1 or 5-2.

Counters:

  • Grouping units in back to have anti Assassin positioning
  • Zephyr on Shen since he is a solo tank


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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

Warlords


Difficulty: Low
Item Dependency: High
Variance: High

Chosen: Katarina, Warlord, Assassin

Requirements:

  • 3  Star Katarina

How to Play

Get a Warlord or Assassin Chosen Katarina.  Get her 3* and play 3/6/9 Warlords and random strong units (4 and 5 costs).

Counters:

  • Spread out

Moonlight Lissandra


Another Moonlight carry comp but with Lissandra. It works really well because you can get a ton of 3 star units with Vanguards. Highly situational because you need Chosen and lots of Lissandras, but if you hit, you will do well.

Difficulty: Low
Item Dependency: High
Variance: High

Chosen: Moonlight

Requirements

  • Chosen Moonlights and lots of the 1 cost units early
  • Tear and AP items for Lissandra

How to Play

Slow roll for all the Moonlights and 1 cost Vanguards.  Power level after you hit the Moonlights.  Play random strong units after that.  

Counters

  • Dragon Claw or Mystics
  • Assassins to kill Lissandra

C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Shade Spirit


S tier if you hit everything, but it’s hard for the stars to align for this comp.

Difficulty: Medium
Item Dependency: Medium
Variance: Medium

Chosen: Shade, Spirit, Mystic

Requirements:

  • RFC for Zed and 2 other offensive items

How to Play

Chosen Zed is really strong and lets you 3 star him really easily.  You don’t need him 3 star if you can fast 9 instead to play a lot of Legendaries.

Put random tank items on Yuumi.  You can also do Guardian Angel Ahri and frontline Ahri

Counters

  • CC on Zed
  • Anti Assassin positioning

Akali Carry with Ninjas or Assassins


Difficulty: Medium
Item Dependency: Medium
Variance: Medium

Chosen: Assassin, Shade

Requirements:

  • RFC and Blue Buff if you are going for Akali
  • RFC for Zed.  Guardian Angel or Rageblade are great other options.
  • Hitting Ninjas at a reasonable time

 Item Holder:
Any ranged unit or Blue Buff user (Twisted Fate is an example) 

How to Play

Play strongest board until it looks like a Ninja game, such as hitting a Chosen Ninja or getting a few of them in the same shop.  Slow roll at level 6 or 7 if going for Zed carry (you need 3* Zed and the level you roll at depends on the state of the game).  For Akali, go 7 at 4-1 or 4-2 and roll.  Level 8 at 5-1 or 5-2.

Counters:

  • Grouping units in back to have anti Assassin positioning
  • Zephyr on Shen since he is a solo tank

Veigar Carry


Difficulty: Medium
Item Dependency: Medium
Variance: Low

Chosen: Brawler, Elderwood, Mage

Requirements:

  • Chosen Elderwood or Brawler or Mage
  • Early Veigar and items for him
  • Brawler starts

How to Play

Use Tahm Kench as tank item holder.  Use Twisted Fate or any caster as Veigar item holder.

Alternatives: 6 Mages

Wukong Carry


Bonk

Difficulty: Low
Item Dependency: High
Variance: High

Chosen: Vanguard, Mystic, Wukong

Requirements:

  • Lots of Wukongs early
  • RFC for Wukong

How to Play

Slow roll for Wukong.  Play Vanguard Mystics.

Counters:

  • Gets outscaled late game

Moonlight Aphelios


Difficulty: Medium
Item Dependency: High
Variance: High

Chosen: Moonlight, Hunter, Spirit

Requirements:

  • Chosen Aphelios
  • GA/Rageblade Aphelios, and preferably QSS 3rd item.

How to Play

Slow roll at 5 and 6 for Moonlights then power level after you hit them.

Items for Aphelios: Guardian Angel is by far the best item, followed by Rageblade.  3rd item can be QSS, Statik shiv, Spear of Shojin, Any damage item. 

Counters:

  • Aatrox since Aphelios typically does not have Quicksilver
  • Crowd Control on Aphelios
  • Adept (if no Quicksilver)

Mage Reroll


Only do it with Chosen Nami lol… even then it’s rough

Difficulty: Low
Item Dependency: High
Variance: High

Chosen: Chosen Nami

Requirements

  • Good Annie items
  • Ludens Echo

How to Play

Slow roll for Nami then power level after you hit Nami 3 star.  Also slow roll for Annie.  If you don’t want or can’t use Nami, then Twisted Fate, Veigar, or Ahri carry work just fine

Counters

  • Magic Resistance
  • Assassins bypassing Annie
  • Zephyr vs Annie if she doesn’t have Quicksilver

6 Fortune (TBD)

Difficulty:
Item Dependency:
Variance: 

Requirements:

  •  


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Items

Carousel Item Priority

Higher Priority Items

Lower Priority Items

High>>>Low


Item Quadrant

The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.

Strength (y-axis) is based on how effective an item is in the situations where it is most used.  Items that are strong at all stages of the game are listed higher.

Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on.  Versatility is also how often you could build an item.

Methodology

Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me.  This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List.  Tiers are determined by what I think will get you the highest average rank.  This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier.  For example, it is difficult to win with certain compositions, but extremely easy to Top 4.  Rankings within a tier are very close together.  Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.

DifficultyItem Dependency, and Variance are listed.  Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.  Item dependency is how important specific items are to the composition.  Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.

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