All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog
New patch, lots of changes. Keep in mind, this is just a preview. Official patch comes out on Tuesday. Goes to Live servers on Wednesday.
Other System Changes:
- Shop change reverted to old shop. Champions unbought from previous shops now show up in consecutive shops.
Chosen:
- Modified the Chosen rate to reduce some of the owrst luck cases and streakiness
- Guaranteed Chosen by 2-2
Trait Changes
- Cultist
- Galio’s base HP and AD now scales off the Cultists’ total star levels.
- Galio Base Stats:
- HP: 1600/3800/6666 –> 1000/1750/2500
- AD: 125/400/1000 –> 80/180/400
- Divine
- Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension
- (2): 4 seconds
- (4): 7 seconds
- (6): 10 seconds
- (8): 14 seconds
- Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension
- Fortune
- Fortune 3 Loot Table
- 0 Loss: 3 -> 2.5g
- 1 Loss: 6.5g -> 6g
- 2 Loss: 11.5 -> 10.5g
- Removed 5 costs from 4 loss
- Fortune 3 Loot Table
Trait Changes
- Ninja
- 50/120 -> 50/150 Attack Damage and Spell Power
- Vanguard
- 100/250/500 -> 100/250/600 Armor
- New: (8): 1500 Armor
- Shade
- 3 -> 4 Autos per proc
- 100/325/650 -> 125/400/750 damage
Champ Changes – 1 Cost
- Diana
- 4/5/6/10 -> 4/5/6/9 Orbs
- Nidalee
- 10% -> 20% Bonus Damage per Hex
- Elise
- 40/80/120 -> 40/80/160 Health Restore on Auto Attack
Champ Changes – 2 Cost
- Aphelios
- Turrets now stop firing when Aphelios is disabled.
- Jax
- 50/100 -> 60/110 Mana
- Jarvan
- 175/250/500 -> 175/250/750 Spell Damage
- Teemo
- 200/300/600 -> 300/450/900 Spell Damage
Champ Changes – 3 Cost
- Kennen
- 300/450/900 -> 300/450/1350 Spell Damage
Champ Changes – 4 Cost
- Ahri
- 650 -> 600 HP
- 500/800/4000 -> 500/750/3000 Spell Damage
- Riven
- 300/450/1500 -> 300/450/1350 Wave Damage
- Jhin
- 444/500/4444% -> 444/500/1234% Fourth Shot Damage
- Talon
- 200/225/300% -> 200/225/250% Spell AD Ratio
Champ Changes – 4 Cost
- Azir
- 200/350/2000 -> 200/350/8888 Spell Damage
- Lillia
- 3.5/3.5/8 -> 3/4/8 second sleep duration
- Kayn
- 75% -> 65% Shadow Buff
- 450/600/6666 -> 400/600/6666 Spell Damage
- 27%->25% True damage burn
- Zilean
- 2/2/10 -> 2/3/10 Targets
- 350/700/3000 -> 350/500/3000 Healing
Item Changes
- Chalice of Harmony
- 30% -> 40% Spell Power
- Locket of the Iron Solari
- 250/300/375/500 -> 350/450/600/800 Shield
- Gargoyle Stoneplate
- 12 -> 15 Armor & MR
- Luden’s Echo
- 200 -> 180 Damage
- New: Does 180 bonus damage to shielded or crowd controlled champions.
Item Changes
- Quicksilver
- 12 -> 10 second duration
- Zeke’s Herald
- 30% -> 40% Bonus Attack Speed
- Statikk Shiv
- 85 -> 75 Base Damage
- 85 -> 175 Bonus Damage
- Zz’Rot Portal
- New: Now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
Bug Fixes and Other Changes
- Fixed a typo in Fortune.
- Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
- Fixed an issue where the following untis would show the wrong color on their spell’s tooltip when given SP: Tham Kench, Hecarim, Nunu, Azir, Kayn.
- Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
- Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit.
- Kayn no longer casts if there are no enemies in range he could hit.
- Sett can no longer cast Showstopper on an emey Sett who is out of combat due to The Boss.
- Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.