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Meta Snapshot Summary
After the Divine and Statikk Shiv nerfs, Divine is no more. Lots of viable compositions and there are many ‘random flex’ compositions that are very playable too that are not included here. These compositions just require a damage carry, tanks, and random legendaries.
There is a lot of magic damage, so 4 Mystic is a great tech in comps that have extra space.
S: Ahri Vanguard Mystic, Dusk, Sharpshooter
A: Elderwood Ashe, Enlightened, Akali Carry
B: Ninja Shade, Shade Spirit, Duelist, Moonlight Diana, Warlords, Veigar Carry, Moonlight Lissandra
C: Wukong Carry, Cultists, Moonlight Aphelios, Twisted Fate Reroll, 6 Fortune
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TFT Compositions Tier List
S Tier: Highly Flexible or Very Strong
Ahri + Vanguard Mystic
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Chosen: Vanguard, Mystic
Requirements:
- 2 Damage Items for Ahri + either Shojin or Guardian Angel
- Tank Items on Sejuani (2 or more)
Item Holder:
Any spell caster like Twisted Fate or Lissandra
How to Play
Play strongest board and use a ranged caster to hold Ahri items. Slam other non Ahri items to preserve health. Roll for Ahri on either 7 or 8 depending on your HP and Gold.
Ahri Items: Jeweled Gauntlet + Hat is the highest DPS for 2 items. Other items that work is Double Hat, Double Jeweled Gauntlet, Jeweled Gauntlet Infinity Edge. Guardian Angel can replace Shojin.
Counters
- Spread out
- Shroud of Stillness to hit Ahri
- Dragon Claw
- Guardian Angel
4 or 6 Dusk + Random
Difficulty: High
Item Dependency: Low
Variance: Low
Chosen: Dusk, Mystic
Requirements:
- Early Cultist Chosen helps a ton because you can transition to this comp from Cultist very easily
- Riven items
Item Holder:
Elise, Jarvan
How to Play
Riven Items: If 6 Dusk, go full defensive items. If 4 Dusk, give her 1 offensive item such as Ionic Spark, Blue Buff, or Hat. Play early Cultist to win streak and play strongest board. Roll on 7 until stable on 4-1 or 4-2. Roll until stable on level 8 at 5-1 or 5-2. Leftover Items on Jhin or a tank.
Counters
- Jhin is good against Riven
Sharpshooter
Difficulty: Medium
Item Dependency: Low
Variance: Medium
Chosen: Sharpshooter, Spirit
Requirements:
- Just the champions, not much else. Super flexible because any items work.
Item Holders:
Any ranged unit and then transfer to Jinx/Jhin
How to Play
You can go 4 or 6 Sharpshooter
Constantly make items early. Almost any item works on Jinx (mana, ability power items). Sword Items on Jhin. Tank items on Sejuani. Random support items on Teemo. Luden’s and Blue Buff Teemo is interesting as well.
Can slow roll for Jinx 3* if you have a lot of her at level 7. If not, level up and just play strong units.
Counters:
- Aatrox if no Quicksilver
- Talon
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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier
Ashe Elderwood
Difficulty: Medium
Item Dependency: Medium
Variance: Low
Chosen: Brawler, Elderwood, Hunter
Requirements:
- Chosen Elderwood or Brawler. Sometimes Hunter works.
- Quicksilver on Ashe. Many items work on her. Rageblade is the best damage item. HoJ, Giantslayer, BT, Deathblade, IE all work, just any damage item for 3rd slot.
- Brawler starts
Item Holder:
Kindred, Aphelios How to Play
Play strongest board. Use Tahm Kench as tank item holder. Use almost any DPS unit to item hold for Ashe. I prefer Aphelios. Go 8, play a combination of Elderwood (3/6/9) + Brawler (2/4/6/8) depending on your Chosen trait and what champions you hit naturally. Go 9, play Sett and other legendaries. Put AP and tank items on Set.
Counters
- Giant Slayer
- Veigar
Enlightened
Difficulty: High
Item Dependency: Medium
Variance: Low
Chosen: Enlightened, Assassin, Adept, Mystic
Requirements:
- Morellonomicon for Morgana
- 3 items for Talon (Sword items, Hand of Justice)
Bonus: Tank items for Shen
Item Holder:
Any Attack Damage item user. Kindred works really well.
How to Play
You can transition into this comp with almost anything. You just need the right items. I do prefer Assassin transitions into this or Janna early games.
You can go for 6 Enlightened, 4 Assassin, more Mystics, Random legendaries
Counters
- Positioning around Talon so he gets stuck on a tank.
Akali Carry with Ninjas or Assassins
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Chosen: Assassin, Shade
Requirements:
- RFC and Blue Buff if you are going for Akali
- RFC for Zed. Guardian Angel or Rageblade are great other options.
- Hitting Ninjas at a reasonable time
Item Holder:
Any ranged unit or Blue Buff user (Twisted Fate is an example)
How to Play
Play strongest board until it looks like a Ninja game, such as hitting a Chosen Ninja or getting a few of them in the same shop. Slow roll at level 6 or 7 if going for Zed carry (you need 3* Zed and the level you roll at depends on the state of the game). For Akali, go 7 at 4-1 or 4-2 and roll. Level 8 at 5-1 or 5-2.
Counters:
- Grouping units in back to have anti Assassin positioning
- Zephyr on Shen since he is a solo tank
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Zed Carry with Ninja Shade
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Chosen: Assassin, Shade
Requirements:
- RFC and Blue Buff if you are going for Akali
- RFC for Zed. Guardian Angel or Rageblade are great other options.
- Hitting Ninjas at a reasonable time
Item Holder:Just use Zed
How to Play
Play strongest board until it looks like a Ninja game, such as hitting a Chosen Ninja or getting a few of them in the same shop. Slow roll at level 6 or 7 if going for Zed carry (you need 3* Zed and the level you roll at depends on the state of the game). For Akali, go 7 at 4-1 or 4-2 and roll. Level 8 at 5-1 or 5-2.
Counters:
- Grouping units in back to have anti Assassin positioning
- Zephyr on Shen since he is a solo tank
Shade Spirit
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Chosen: Shade, Spirit, Mystic
Requirements:
- RFC for Zed and 2 other offensive items
How to Play
Chosen Zed is really strong and lets you 3 star him really easily. You don’t need him 3 star if you can fast 9 instead to play a lot of Legendaries.
Put random tank items on Yuumi. You can also do Guardian Angel Ahri and frontline Ahri
Counters
- CC on Zed
- Anti Assassin positioning
Duelist
Difficulty: Low
Item Dependency: Low
Variance: High
Chosen: Duelist
Requirements:
- Early Chosen Yasuo + at least 2 item components
How to Play
Start game with Chosen Yasuo. Slow roll at 5. Hit Yasuo and then level up and play whatever. Try to go for 3* Jax and itemize him after Yasuo
Counters:
- High damage teams
Moonlight Diana + Assassins
Difficulty: Low
Item Dependency: High
Variance: High
Chosen: Moonlight
Requirements:
- Early Moonlight Chosens
- Hextech Gunblade and tank items for Diana
How to Play
Get an early Chosen Moonlight Diana or Lissandra before committing to the composition. Slow roll for Diana and Lissandra. Add 4-6 Assassin and a tank unit/legendaries.
Counters:
- High damage such as Jhin
Warlords
Difficulty: Low
Item Dependency: High
Variance: High
Chosen: Katarina, Warlord, Assassin
Requirements:
- 3 Star Katarina
How to Play
Get a Warlord or Assassin Chosen Katarina. Get her 3* and play 3/6/9 Warlords and random strong units (4 and 5 costs).
Counters:
- Spread out
Veigar Carry
Difficulty: Medium
Item Dependency: Medium
Variance: Low
Chosen: Brawler, Elderwood, Mage
Requirements:
- Chosen Elderwood or Brawler or Mage
- Early Veigar and items for him
- Brawler starts
How to Play
Use Tahm Kench as tank item holder. Use Twisted Fate or any caster as Veigar item holder.
Alternatives: 6 Mages
Moonlight Lissandra
Difficulty: Low
Item Dependency: High
Variance: High
Chosen: Moonlight
Requirements
- Chosen Moonlights and lots of the 1 cost units early
- Tear and AP items for Lissandra
How to Play
Slow roll for all the Moonlights and 1 cost Vanguards. Power level after you hit the Moonlights. Play random strong units after that.
Counters
- Dragon Claw or Mystics
- Assassins to kill Lissandra
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Wukong Carry
Difficulty: Low
Item Dependency: High
Variance: High
Chosen: Vanguard, Mystic, Wukong
Requirements:
- Lots of Wukongs early
- RFC for Wukong
How to Play
Slow roll for Wukong. Play Vanguard Mystics.
Counters:
- Gets outscaled late game
6 or 9 Cultist + Anything
Difficulty: High
Item Dependency: Low
Variance: Low
Chosen: Dusk, Cultist, Keeper, Sharpshooter
Requirements:
- Early Cultist Chosen helps a ton, but you can pretty much go this every game (assuming normal ‘luck’)
How to Play
Play early Cultist to win streak and play strongest board. Roll on 7 until stable on 4-1 or 4-2. Roll until stable on level 8 at 5-1 or 5-2. Decide if you are going Jhin or Kalista based on items. Jhin likes all Sword items, Kalista likes attack speed items.
Counters
- Giantslayer is good against Galio
Moonlight Aphelios
Difficulty: Medium
Item Dependency: High
Variance: High
Chosen: Moonlight, Hunter, Spirit
Requirements:
- Chosen Aphelios
- GA/Rageblade Aphelios, and preferably QSS 3rd item.
How to Play
Slow roll at 5 and 6 for Moonlights then power level after you hit them.
Items for Aphelios: Guardian Angel is by far the best item, followed by Rageblade. 3rd item can be QSS, Statik shiv, Spear of Shojin, Any damage item.
Counters:
- Aatrox since Aphelios typically does not have Quicksilver
- Crowd Control on Aphelios
- Adept (if no Quicksilver)
Mage Reroll
Difficulty: Low
Item Dependency: High
Variance: High
Chosen: Mage or to complete a 3* Annie or TF
Requirements
- Good Annie items
- Early Chosen mage helps
- Mage items
How to Play
Slow roll for TF then power level after you hit Twisted Fate 3 star. Also slow roll for Annie. If you don’t want or can’t use Twisted Fate, Veigar or Ahri carry work just fine
Counters
- Magic Resistance
- Assassins vs TF
- Zephyr vs Annie if she doesn’t have Quicksilver
6 Fortune (TBD)
Difficulty:
Item Dependency:
Variance:
Requirements:
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Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low
Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.
Methodology
Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me. This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with certain compositions, but extremely easy to Top 4. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.