TFT Meta Snapshot Patch 10.14 – Play Jarvan

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Meta Snapshot Summary

Play Jarvan or Dark Star.  Wait a minute, Dark Star includes Jarvan too.  

You can try going uncontested teams too, but they aren’t as strong.

Also video coming out Saturday–sorry for the delay on this, go grind that LP.

S: Protectors, Dark Star
A: Vanguard Mystic, Shredder
B: Cybernetics, Blaster Brawler
C: Rebels, Sorcerer Riven, Mech Pilot Sorcerers, 6 Blademasters, Battlecast, Sniper, E-Girls,



TFT Compositions Tier List

S Tier: Highly Flexible or Very Strong


Uhh, you don’t really need all of this. Just play 2 or 4 protectors. get blue buff on Syndra, Warmogs on J4, and you should be good. Just be careful because 4+ people go this comp every lobby. You can also go Fizz Ekko or Shaco + protectors if you don’t get Blue Buff for Syndra

Difficulty: Low
Item Dependency: High
Variance: High


  • Early Warmogs for snowballing with Jarvan
  • Protector Spatula for Syndra or Aurelion Late Game
  • Urgot Items/hitting Urgot/other Legendaries

Bonus: Tank items

Incredibly strong with Warmogs because of recent changes.  Protector trait abuses the huge health gains from their shield.

Dark Star

Super strong after the 10.14 patch. Itemize whoever based on the items you get. This is Jhin, Shaco, or Xerath. Make sure to Warmog J4 to win the early game. Ekko can be replaced with anything. You can also run Mystics with Karma + Mystic and take out one of the carries

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Hitting correct item for the correct carry
  • Warmog Jarvan Early


  • Not sure yet, but probably Zephyr on the Jarvan is strong.


6 BM Shredder with Xayah Carry 3* and hopefully J4 3*

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Hitting Xayah 3* with relative ease


  • 6 Vanguard
  • Finding a way to kill Xayah since shes near frontline (Jayce, Ahri, etc.)


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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier

Vanguard Mystic

With the Last Whisper nerf, this comp is super strong and autowins against any attack damage composition because you will have at least 250 armor against Last Whisper. Prioritize Blue Buff Morello on Cassio and then AP and tank items on Jayce and leftover on Wukong and Viktor. Can use Urgot instead of Viktor. Can use 4 Mystic if there are a ton of magic damage dealers and not too many physical.

Difficulty: Hard
Item Dependency: Medium
Variance: Low


  • Cassiopeia items
  • Defensive Item front line

Bonus: Playing Bard Early

This is mainly a Top 4 comp since you beat half the comps and lose to half.  Every fight is really one sided.


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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.


10.12 Teamfight Tactics Tier List Meta Comps
Use Vayne as primary carry unless you get Infil spat Irelia. Infil spat got a lot stronger after the Irelia buffs, so try to get this

Difficulty: Medium
Item Dependency: Medium
Variance: Medium


  • Irelia or Vayne Items
  • Random items for front line

Bonus: IE/LW Vayne is almost auto top 4.

Cybernetics benefit from having at least 1 item, so it’s great to diversify your team with this build.  Lucian is a great early game carry and then you can transition into Irelia and Vayne.  Add Thresh at Lvl 9 and have units to pull in on your bench such as Lulu, Thresh, Wukong, Blitz

Great build because you can make use of bad/weird items, which makes them consistent.  

Fiora, Vi, Leona can use a basic item component, but some good completed items are Zeke’s Herald, Zzrot Portal, Redemption, Shroud of Stillness, and Zephyr.  You can also put Force of Nature on one of them.


  • Vanguards if no LW
  • Bramble Vest
  • Mech
  • Brawlers

Blaster Brawler

patch 10.13 Blaster Brawler TFT Tier List
Good if uncontested on 10.14

Difficulty: High
Item Dependency: Medium
Variance: Medium


  • 3 Items for Jinx (Last Whisper/Infinity Edge/Deathblade/Red Buff/Giant Slayer/Rapidfire/Runaan’s are all good)
  • GA for Gnar

Bonus: Red Buff

Keep Blitzcrank next to Jinx to let her get a quick kill.  Rebel spatula is useful to get to 3 Rebel.  A defensive item is nice for Jinx.  Trap Claw>GA>QSS



  • % Health damage
  • Infiltrators to kill Jinx
  • Vanguard/Protectors/Mech so Jinx can’t get Resets

C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.


10.13 Teamfight Tactics Tier List Meta Comps

Difficulty: Medium
Item Dependency: High
Variance: High


  • Jinx Items (Last Whisper/Infinity Edge/Deathblade/Red Buff/Giant Slayer/Rapidfire/Runaan’s are all good)

Nice to have: GA for GP

Rebels utilize their shield and damage buff to strengthen each other.  Lucian or Zed are great item holders.  Can use Ekko instead of Fizz.  If no GA, go both Ekko and Fizz or extra Aurelion Sols.

This composition is great on late game galaxies because they rely on late game builds.


  • Shroud of Stillness
  • Area of Effect
  • Mana Reaver on GP
  • Zephyr because of positioning constraints 

Sorc + Riven/GP

10.13 Teamfight Tactics Tier List Meta Comps bratty sis
Don’t play this. Jarvan in Protectors does the same thing as Riven for 3 gold instead of 12.

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • GA for Riven.  1 AP item for Riven (Ionic or Hat).  QSS is great, add more AP if you can’t get it.
  • Viktor wants 2 tears + 1 rod.  Use leftover items with these 3 components. 
  • Super late game win condition is Janna/Xerath.

Mech Pilot Sorcerer

10.12 Teamfight Tactics Tier List Meta Comps
Still good, but Riven/GP version might be better. Put random leftover tank items on Mech

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • GA Gangplank + 2 AP items.
  • Hitting Mechs early or transitioning into a different sorc build

Bonus: Leftover tank items for Mech.  Leftover items for Xerath/Viktor

Use Riven as GP Item holder/midgame carry with 6 sorc.

6 Blademasters (Bang Bros, Blade Bros, etc.)

10.12 Teamfight Tactics Tier List Meta Comps
Slow roll for Yi and Zed.
Get BM spat. Great comp, check out the guide below for how to play! Very popular in Korea. Seldomly played by top players in EU. Moderate play in NA

Difficulty: Easy
Item Dependency: High
Variance: High



  • 3  Star carries (Yi, Zed, maybe Yasuo)
  • Blademaster Spatula for Zed


  • Ekko vs Yi can cheese kills if Yi has QSS
  • Zephyring Shen if Riven doesn’t have GA
  • Positioning away from Zed


10.13 Teamfight Tactics Tier List Meta Comps
There are many people you can put battlecast spatula on. Many different builds depending who you have the spatula on.

Difficulty: TBD
Item Dependency: TBD
Variance: TBD


10.13 Teamfight Tactics Tier List Meta Comps
Can add Celestial, Mystic, or Dark Star at lvl 8. Go 4 Sniper or 2 Sniper. Can go 4 Darkstar. If going 2 Sniper, use Thresh, Lulu, Karma.

Difficulty: Medium
Item Dependency: Medium
Variance: Medium


  • Jhin Items
  • Teemo Items
  • Tank Items


  • Infiltrators to kill Jhin/Teemo
  • Zephyr + Blitz combo

E-Girls – Star Guardian Sorcerers

10.12 Teamfight Tactics Tier List Meta Comps
Janna is the new Star Guardian. Great build at many different levels (7-9). Can add Mystic or Protector if you dont have spatula.

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Neeko Items
  • Syndra Item


  • Guardian Angel on your carry
  • Zephyr if no QSS on Neeko or Syndra


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Carousel Item Priority

Higher Priority Items

Lower Priority Items


Item Priority 10.14
Belt for Warmogs. Armor for GA/Bramble. Sword for damage or GA. Tear for Blue Buff. Rest are meh but everything is playable

Item Quadrant

The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.

Strength (y-axis) is based on how effective an item is in the situations where it is most used.  Items that are strong at all stages of the game are listed higher.

Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on.  Versatility is also how often you could build an item.


Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me.  This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List.  Tiers are determined by what I think will get you the highest average rank.  This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier.  For example, it is difficult to win with certain compositions, but extremely easy to Top 4.  Rankings within a tier are very close together.  Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.

DifficultyItem Dependency, and Variance are listed.  Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.  Item dependency is how important specific items are to the composition.  Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.

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