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Meta Snapshot Summary
Go Jinx or Vayne.
Added 6 Battlecast Comp
Most comps listed are playable. Try to avoid the C tier comps.
S: Rebels, Cybernetics, Blaster Brawler
A: Sorcerer + X, Mech Pilot Sorcerers, Vanguard Mystic
B: Sniper
C: 6 Blademasters, Battlecast, Protectors, E-Girls
TFT Compositions Tier List
S Tier: Highly Flexible or Very Strong
Rebels
Difficulty: Medium
Item Dependency: High
Variance: High
Requirements
- Jinx Items
- GA for GP
Rebels utilize their shield and damage buff to strengthen each other. Lucian or Zed are great item holders
This composition is great on late game galaxies because they rely on late game builds.
Counters
- Shroud of Stillness
- Area of Effect
- Mana Reaver on GP
- Zephyr because of positioning constraints
Cybernetics
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Requirements:
- Irelia or Vayne Items
- Random items for front line
Bonus: IE/LW Vayne is almost auto top 4.
Cybernetics benefit from having at least 1 item, so it’s great to diversify your team with this build. Lucian is a great early game carry and then you can transition into Irelia and Vayne. Add Thresh at Lvl 9 and have units to pull in on your bench such as Lulu, Thresh, Wukong, Blitz
Great build because you can make use of bad/weird items, which makes them consistent.
Fiora, Vi, Leona can use a basic item component, but some good completed items are Zeke’s Herald, Zzrot Portal, Redemption, Shroud of Stillness, and Zephyr. You can also put Force of Nature on one of them.
Counters:
- Vanguards if no LW
- Bramble Vest
- Mech
- Brawlers
Blaster Brawler
Difficulty: High
Item Dependency: Medium
Variance: Medium
Requirements:
- 3 Items for Jinx
- GA for Gnar
Bonus: Red Buff
Keep Blitzcrank next to Jinx to let her get a quick kill. Rebel spatula is useful to get to 3 Rebel. A defensive item is nice for Jinx. Trap Claw>GA>QSS
NOTE THAT THERE ARE MANY VARIANTS
Counters:
- % Health damage
- Infiltrators to kill Jinx
- Vanguard/Protectors so Jinx can’t get Resets
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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier
Sorc + Riven/GP
Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- GA for Riven
Bonus: Leftover items for more Rivens/GPs
Mech Pilot Sorcerer
Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- GA Gangplank + 2 AP items.
- Hitting Mechs early or transitioning into a different sorc build
Bonus: Leftover tank items for Mech. Leftover items for Xerath/Viktor
Use Riven as GP Item holder/midgame carry with 6 sorc.
Vanguard Mystic
Difficulty: Medium
Item Dependency: Medium
Variance: Low
Requirements:
- Cassiopeia items
- Defensive Item front line
Bonus: 3 star Cass/Jayce
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Sniper
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Requirements:
- Jhin Items
- Teemo Items
- Tank Items
Counters:
- Infiltrators to kill Jhin/Teemo
- Zephyr + Blitz combo
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
6 Blademasters (Bang Bros, Blade Bros, etc.)
Difficulty: Easy
Item Dependency: High
Variance: High
Requirements:
- 3 Star carries (Yi, Zed, maybe Yasuo)
- Blademaster Spatula for Zed
Counters:
- Ekko vs Yi can cheese kills if Yi has QSS
- Zephyring Shen if Riven doesn’t have GA
- Positioning away from Zed
Battlecast
Difficulty: TBD
Item Dependency: TBD
Variance: TBD
Protectors
Difficulty: Low
Item Dependency: High
Variance: High
Requirements:
- Early Warmogs for snowballing with Xin Zhao
- Protector Spatula for Aurelion Late Game
- Urgot Items/hitting Urgot/other Legendaries
Bonus: Tank items for Asol
Incredibly strong with Warmogs because of recent changes. Protector trait abuses the huge health gains from their shield.
E-Girls – Star Guardian Sorcerers
Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- Neeko Items
- Syndra Item
Counters:
- Guardian Angel on your carry
- Zephyr if no QSS on Neeko or Syndra
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Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low
Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.
Methodology
Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me. This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with certain compositions, but extremely easy to Top 4. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.
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Video Guide
https://youtu.be/-mizU-JoQag