Here is EVERYTHING you need to know about Set 8 for Teamfight Tactics: Monsters Attack! We have the full list of Traits, Mechanics, and brand new Champions.
Traits

Trait | Description | Units |
A.D.M.I.N. | A.D.M.I.N. configuration varies for each player each game. (2) Configure the cause and the effect for your A.D.M.I.N. program (4) Configure an additional effect for your A.D.M.I.N. program (6) Outputs of the above tiers are increased by 160% | Blitzcrank – 1 Camille – 2 LeBlanc – 3 Soraka – 4 |
Anima Squad | When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, plus 4 additional maximum Health according to their shared fame. (3) 20% Attack Damage and 20 Ability Power (5) 40% Attack Damage and 40 Ability Power (7) 99% Attack Damage and 99 Ability Power | Nasus – 1 Sylas – 1 Jinx – 2 Vayne – 3 Riven – 3 Miss Fortune – 4 |
Arsenal | Arsenal units pick the weapons they equip when placed on the board, changing their spell’s effects. | Aphelios – 5 |
Civilian | If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds (1) +2 mana (2) +5 mana (3) +10 mana | Galio – 1 Sivir – 2 Janna – 5 |
Corrupted | Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 15 Ability Power. After falling below 40% Health or when all allies have died, Fiddlesticks comes alive. | Fiddlesticks – 5 |
Gadgeteen | Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 2 rounds of use. Gadgeteens will not make new items to replace items left on the bench. (3) Create 1 item every round (5) Create 2 item every round | Lulu – 1 Poppy – 1 Annie – 2 Zoe – 3 Nunu – 5 |
LaserCorps | All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent. (3) Drone lasers deal 50 magic damage. (6) Drone lasers deal 130 magic damage. (9) Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone. | Ashe – 1 Renekton – 1 Yasuo – 2 Senna – 3 Sejuani – 4 Zed – 4 Mordekaiser – 5 |
Mecha: PRIME | Use the PRIME selector to designate a PRIME. At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage. (3) 75% Health, 75% Attack Damage (5) 100% Health, 100% Attack Damage | Wukong – 1 Draven – 2 Jax – 3 Sett – 4 Leona – 5 |
Ox Force | Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1.5 seconds the first time they would die in combat. (2) 5% – 15% Attack Speed. (4) 30% – 60% Attack Speed. (6) 60% – 120% Attack Speed. (1) 5% – 10% Attack Speed. (3) 30% – 60% Attack Speed. (5) 60% – 120% Attack Speed. | Talon – 1 Annie – 2 Fiora – 2 Alistar – 3 Viego – 4 Aphelios – 5 |
Star Guardian | When Star Guardians gain mana, they gain more. (3) 35% additional mana (5) 60% additional mana (7) 100% additional mana (9) 150% additional mana | Lux – 1 Rell – 2 Yuumi – 2 Kai’sa – 3 Nilah – 3 Ekko – 4 Taliyah – 4 Syndra – 5 |
Supers | (3) Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 5%. | Gangplank – 1 Lee Sin – 2 Malphite – 2 |
Threat | Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats. | Cho’Gath – 3 Rammus – 3 Vel’Koz – 3 Aurelion Sol – 4 Bel’Veth – 4 Zac – 4 Fiddlesticks – 5 Urgot – 5 |
Underground | The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete. (3) The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress. (5) The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress. | Kayle – 1 Ezreal – 2 Vi – 2 Sona – 3 Samira – 4 |
Ace | This trait is only active when you have exactly 1 or 4 unique Aces. (1) Execute enemies under 15% health (4) Execute enemies under 30% health | Draven – 2 Miss Fortune – 4 Samira – 4 Mordekaiser – 5 |
Aegis | All allies gain bonus Magic Resist. Aegis units gain more. (2) +25 Magic Resist, +50 for Aegis Units (3) +40 Magic Resist, +80 for Aegis Units (4) +60 Magic Resist, +120 for Aegis Units (5) +85 Magic Resist, +170 for Aegis Units | Vi – 2 Alistar – 3 Ekko – 4 Leona – 5 |
Arsenal | Arsenal units pick the weapons they equip when placed on the board, changing their spell’s effects. | Aphelios – 5 |
Brawler | Brawlers gain additional maximum Health. (2) +20% Max Health (4) +30% Max Health (6) +50% Max Health (8) +89% Max Health | Blitzcrank – 1 Renekton – 2 Lee Sin – 2 Vi – 2 Jax – 3 Riven – 3 Sejuani – 4 |
Defender | Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more. (2) +30 Armor, +60 for Defenders (4) +60 Armor, +120 for Defenders (6) +100 Armor, +200 for Defenders | Poppy – 1 Wukong – 1 Rell – 2 Riven – 3 Sett – 4 |
Duelist | Duelists’ basic attacks grant them bonus attack speed, up to 10 stacks. (2) +6% AS per stack (4) +12% AS per stack (6) +20% AS per stack (8) +35% AS per stack | Gangplank – 1 Kayle – 1 Fiora – 2 Yasuo – 2 Nilah – 3 Vayne – 3 Zed – 4 |
Forecaster | Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game. | Janna – 5 |
Hacker | Hackers gain omnivamp. Hackers summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first X seconds of combat. (2) 20% Omnivamp | LeBlanc – 2 Zoe – 3 Zed – 4 |
Heart | When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat. (2) +5 Ability Power (4) +10 Ability Power (6) +15 Ability Power | Lulu – 1 Lee Sin – 2 Yuumi – 2 Sona – 3 Soraka – 4 Syndra – 5 |
Mascot | When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount. (2) Regain 1.5% Health (4) Regain 2.5% Health (6) Regain 4.5% Health (8) Regain 7% Health | Galio – 1 Nasus – 1 Malphite – 2 Yuumi – 2 Alistar – 3 Nunu – 5 |
Prankster | (2) When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health. (3) The enemy who kills a target dummy is stunned for 1.5 seconds | Jinx – 2 Zoe – 3 Ekko – 4 |
Recon | Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance. (2) +10% Crit Chance (3) +35% Crit Chance (4) +60% Crit Chance. Recon spells can crit. | Ashe – 1 Ezreal – 2 Kai’sa – 3 Vayne – 3 |
Renegade | Renegade units deal bonus damage. The last Renegade standing deals more. (3) 30%, 10% Bonus Damage (6) 60%, 20% Bonus Damage | Sylas – 1 Talon – 1 Camille – 2 Viego – 4 Leona – 5 |
Spellslinger | Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power. (2) +30 AP (4) +60 AP (6) +100 AP | Lux – 1 Annie – 2 LeBlanc – 3 Sona – 3 Taliyah – 4 |
Sureshot | Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat (2) +25% Attack Damage (4) +50% Attack Damage | Sivir – 2 Senna – 3 Samira – 4 Aphelios – 5 |
Champions

Unit | Tier | Traits | Ability Name | Description | Thoughts |
Alistar | 3 | Ox Force Aegis Mascot | Pulverize | Alistar slams the ground underneath his target, dealing magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 15% of his maximum health. | Good tank/cc unit |
Annie | 2 | Gadgeteen Ox Force Spellslinger | Burst Shield | Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a health shield on herself for 4 seconds. | The new ‘mage tank’ |
Aphelios | 5 | Arsenal Ox Force Sureshot | Weapons of the Faithful | Place Aphelios on the board to choose his spell. | |
Ashe | 1 | LaserCorps Recon | Ranger’s Focus | Ashe increases her focus for the next 4 seconds, gaining Attack Damage (40/44/50% Attack Damage [v2]). | AD/AS item holder |
Aurelion Sol | 4 | Threat | Meteor Shower | Aurelion Sol calls down 3/3/6 meteors on random enemies that explode on impact. Each meteor deals [v1] magic damage and applies a burn for 10 seconds, dealing 10% of the target’s maximum Health as true damage and reducing incoming healing by 25%. | AP Carry |
Bel’Veth | 4 | Threat | Endless Banquet | Bel’Veth dashes around her target and unleashes a flurry of [v1] attacks (250% of her Attacks per second), each dealing [v2] physical damage (35/35/90% Attack Damage [v3]). Each time this is cast, Bel’Veth gains 20% bonus Attack Speed for the rest of combat. | AD Carry |
Blitzcrank | 1 | A.D.M.I.N. Brawler | Static Defenses | Blitzcrank creates an empowered field around himself, reducing all damage taken by [v1] for 4 seconds. | Tank item holder |
Camille | 2 | A.D.M.I.N. Renegade | Tactical Sweep | Camille sweeps with her leg, dealing [v1] physical damage (201/222/251% Attack Damage [v2]) and disarming enemies hit for 1.5/1.8/2 seconds. | Decent Trait bot b/c of disarm |
Cho’Gath | 3 | Threat | Cosmic Bellow | Passive: Cho’gath has 75/100/150 increased Magic Resist. Spell: Cho’Gath breathes a cosmic beam in a forward arc that deals [v1] magic damage (150/200/250% Magic Resist [v2]) and increasing their maximum Mana by 35/50/65% until they cast. | Good mid-game splash unit |
Draven | 2 | Mecha: PRIME Ace | Whirling Death | Draven hurls two massive axes at his target’s direction that deal [v1] physical damage (100% Attack Damage [v2]) to all enemies in its path, reduced by 25% for each enemy they pass through. The axes reverse direction at the end of their path, dealing damage to enemies hit along the way back. | Maybe rerollable |
Ekko | 4 | Star Guardian Aegis Prankster | Star Diver | Ekko dives in, granting himself a [v1] shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing [v2] to nearby enemies and slowing their attack speed by 50% for 2 seconds. | Good utility 4 cost |
Ezreal | 2 | Underground Recon | Sabotage | Ezreal fires an orb of physical sabotage at his target, reducing their Attack Speed by 30/40/50% for 4 seconds. Afterwards, he fires a shot at them dealing [v1] magic damage to them and nearby enemies. | Counters melee carries |
Fiddlesticks | 5 | Corrupted Threat | Dark Harvest | Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/3 seconds. For the next 5/5/30 seconds, Fiddle drains the life from nearby enemies dealing [v1] magic damage per second and healing himself for 20% of the damage dealt. | Good generic late game AP carry |
Fiora | 2 | Ox Force Duelist | En Garde! | Fiora lunges at her enemy, dealing [v1] physical damage (225/225/250% Attack Damage ) to all enemies hit and activates her Duelist’s Soul for 8 seconds. While her Duelist’s Soul is active, she takes 20% less damage and her attacks restore [v2] Health. | Slightly tanky trait bot |
Galio | 1 | Civilian Mascot | Outta My Way! | Galio steps back and dashes towards the nearest enemy, dealing [v1] magic damage. He then grants himself and the closest ally a [v2] health shield for 4 seconds. | Tank item holder or trait bot |
Gangplank | 1 | Supers Duelist | Trial by Fire | Gangplank removes all crowd control from himself and fires a flaming bullet at his target, dealing [v1] magic damage and reducing healing by 30% for 8 seconds. | Rerollable |
Janna | 5 | Civilian Forecaster | Twister! | Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up for 0.5 seconds. When the twister stops, it expands and all nearby enemies are knocked up for 1.5/2/3 seconds and take [v1] damage over 3 seconds. | Late game utility splash unit |
Jax | 3 | Mecha: PRIME Brawler | Adaptive Strike | Passive: Every third attack, Jax leaps to his target and deals 110/170/300 bonus magic damage. The bonus damage increases by [v1] every third attack up to 10 times. Bonus Damage on hit: [v2] | Maybe rerollable |
Jinx | 2 | Anima Squad Prankster | Fishbones | Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for [v1] magic damage and stunning them for 1/1.2/1.5 seconds. | Trait bot |
Kai’Sa | 3 | Star Guardian Recon | Starcharged | Passive: Kai’Sa’s attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deal [v1] magic damage. Active: Kai’Sa gains 40/50/64% Attack Speed for 6 seconds. This Attack Speed bonus can stack. | Maybe rerollable, if not mid game item holder |
Kayle | 1 | Underground Duelist | Starfire Spellblade | Kayle’s next 3 attacks smite her target, dealing [v1] (175% Attack Damage ) physical damage to them and [v2] magic damage to enemies within one hex of them. | Item holder or Underground cashout |
LeBlanc | 3 | A.D.M.I.N. Hacker Spellslinger | Sigil of Malice | Leblanc fires 5/6/8 sigils at her target each dealing [v1] magic damage. If the target dies, she continues casting at the nearest target and casts 1 more sigil. | Rerollable |
Lee Sin | 2 | Supers Brawler Heart | Safeguard | If there is a nearby ally, Lee Sin dashes towards them, shielding both them and himself for [v1] health for 4 seconds. If there are no nearby allies, Lee Sin gains a [v2] health shield instead. Afterwards, he dashes back and deals [v3] physical damage (250/250/275% Attack Damage ) to his target. | Utility or rerollable |
Leona | 5 | Mecha: PRIME Aegis Renegade | Deus Ex Machina | Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing [v1] true damage per second to the target and dealing [v2] magic damage to nearby enemies. | For some reason Leona does damage, but she’s a late game melee AP carry |
Lulu | 1 | Gadgeteen Heart | Glitterlance | Lulu fires a bolt of magic energy at her target, dealing [v1] magic damage to the first enemy and [v2] to subsequent enemies. | AP item holder |
Lux | 1 | Star Guardian Spellslinger | Lucent Singularity | Lux sends a lucent singularity at a random enemy’s location that detonates after arrival, dealing [v1] to nearby enemies and reducing the Attack Damage of the enemy in the center by 40% for 4 seconds. | AP item holder |
Malphite | 2 | Supers Mascot | Ground Slam | Malphite slams the ground beneath him, dealing [v1] magic damage to nearby enemies and granting himself 80/100/125 Armor for 4 seconds. | Rerollable |
Miss Fortune | 4 | Anima Squad Ace | Bullet Time | Miss Fortune channels for 2 seconds, firing 8 waves of bullets in a cone in her target’s direction, with each wave dealing [v1] magic damage to the first target hit. Enemies hit by bullets in short succession take [v2] magic damage for each bullet instead. | 4 cost AP carry |
Mordekaiser | 5 | LaserCorps Ace | Skylines | Mordekaiser transports the board into his realm for 4/4/6 seconds, shredding the Magic Resist of all enemies by 50/50/69%, before summoning a building behind him and slamming it onto the board, dealing [v1] magic damage to all enemies hit. | Late game AP carry and MR shredder |
Nasus | 1 | Anima Squad Mascot | Bonk! | Nasus slams his staff on his target, dealing [v1] physical damage (200% Attack Damage [v2]) and slowing their Attack Speed by 40% for 3 seconds. | Item holder |
Nilah | 3 | Star Guardian Duelist | Apotheosis | Nilah whirls her whip-blade, dealing [v1] magic damage to nearby enemies while healing herself and allies for [v2] health over 1 seconds. She finishes with a burst that deals [v3] magic damage. | Rerollable? |
Nunu & Willump | 5 | Gadgeteen Mascot | Biggest Roboball Ever! | Passive: Nunu and Willump slowly roll a ball around the board, dealing [v1] magic damage to all enemies it passes through, and gaining 30/30/120 mana per second. Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%. | Splashable or Carry potential or Morello applier |
Poppy | 1 | Gadgeteen Defender | Buckler Toss | Poppy throws her buckler at the farthest enemy, dealing 175/250/375% of her Armor as magic damage. (total: [v1]) The buckler then bounces back, granting Poppy a shield that blocks [v2] damage. | Item holder |
Rammus | 3 | Threat | Sand Slam | Passive: Rammus has 50/75/125 increased Armor. Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing [v1] magic damage (150/200/250% Armor [v2]), knocking them up for 1.2 seconds, and reducing their Attack Damage by 40% for 4 seconds. | Mid game splash |
Rell | 2 | Star Guardian Defender | Iron Bond | Rell forms a tether between herself and her lowest percent health ally, dealing [v1] magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell’s current Armor and Magic Resist for 4 seconds. | Trait bot |
Renekton | 1 | LaserCorps Brawler | Dominus | Renekton empowers himself for 8 seconds, gaining [v1] maximum Health, and causing his attacks to deal 5% of his maximum Health as bonus magic damage. | Item holder |
Riven | 3 | Anima Squad Brawler Defender | Bunny Blade | Riven gains a [v1] Health Shield for 4 seconds and empowers her next 3 basic attacks with [v2] bonus magic damage. If her attack target currently has less health than her, her bonus magic damage is increased by 100%. | Both damage and tanky, hopefully rerollable |
Samira | 4 | Underground Ace Sureshot | Flair | Samira knocks up and juggles her target for 1.5 seconds, rapidly firing bullets that deal a total of [v1] physical damage (425/450/665% Attack Damage [v2]). The bullets ricochet to nearby enemies, dealing 50% reduced damage. | 4 cost AD carry |
Sejuani | 4 | LaserCorps Brawler | Cryo Grenade | Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3-hex radius are dealt [v1] magic damage and are stunned for 1.5/2/8 seconds. | 4 cost tank, Morello applier? |
Senna | 3 | LaserCorps Sureshot | Piercing Darkness | Senna fires a laser beam in the direction of a nearby enemy, dealing [v1] physical damage (150/160/179% Attack Damage [v2]) to all enemies in a line. | Rerollable? |
Sett | 4 | Mecha: PRIME Defender | Mecha SLAM! | Sett begins charging up, becoming immune to crowd control and gaining a [v1] health shield for 2.5 seconds. After the shield breaks or at the end of its duration, he unleashes a blast in a cone at the most enemies in range, dealing [v2] physical damage to all enemies inside. The damage increases up to [v3] depending on how long he charged. | Bruiser |
Sivir | 2 | Civilian Sureshot | Pizza Delivery | Sivir throws her pizza at her target, dealing [v1] physical damage (350/350/379% Attack Damage ). It then splits into slices and gets delivered to the 3 nearest allies, healing them for [v2] health. | Item holder, maybe rerollable |
Sona | 3 | Underground Heart Spellslinger | Crescendo Sequence | Sona cycles between 3 phases, firing 2 beams that: 1: Deals [v1] magic damage to the closest enemies. 2: Heals the lowest health allies for [v2] health. 3: Deals [v3] magic damage and stuns the closest enemies for 1.5 seconds. | Utility trait bot |
Soraka | 4 | A.D.M.I.N. Heart | Starcall | Soraka launches a star at her target. Each star deals [v1] magic damage and heals Soraka for 10% of her max health. Every 3 casts, she launches 3/3/6 stars at the nearest enemies instead. | AP carry potential (built in heal, so you can just full 3 damage item her) |
Sylas | 1 | Anima Squad Renegade | Battle Blast | Sylas whirls his chains around him, healing himself for 150/200/250 health and dealing [v1] magic damage to nearby enemies. | Item holder |
Syndra | 5 | Star Guardian Heart | Force of Will | Syndra enshrouds a random unit on your bench in an orb, granting them a [v1] health shield and flinging them onto the board towards the closest enemy, knocking up and dealing [v2] magic damage to any enemies hit. Traits are unaffected except Corrupted. | Late game splash |
Taliyah | 4 | Star Guardian Spellslinger | Weaver’s Wall | Taliyah summons torrents of spiraling rocks at a line of enemy units, dealing [v1] magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing [v2] additional magic damage to nearby enemies. | 4 cost AP carry |
Talon | 1 | Ox Force Renegade | OX-ian Diplomacy | Talon jumps to the furthest unit from the center of the board and stabs them for [v1] magic damage. If this kills them, Talon heals for 150/200/250 health. | Item holder |
Urgot | 5 | Threat | Undertow | Urgot summons a gigantic wave behind his enemies that moves towards him, dealing 20/30/80% of their maximum Health as magic damage . The wave’s force knocks enemies forward 1 hex and stuns them for 1.2/1.5/5 seconds. For each champion hit, he has a [v1] chance to dredge up treasure. | Late game ‘win more’ unit |
Vayne | 3 | Anima Squad Duelist Recon | Silver Bolt | Vayne fires a heavy bolt at her target, dealing [v1] true damage (110/110/129% Attack Damage [v2]). | Rerollable |
Vel’Koz | 3 | Threat | Frozen Tomb | Vel’koz freezes the enemy champion that has dealt the most damage this round for 1.5/2/2.5 seconds, dealing [v1] magic damage. | Mid game utility splash |
Vi | 2 | Underground Aegis Brawler | Blast Shield | Vi slams the ground in front of her and releases her stored energy, granting herself a [v1] health shield for 4 seconds, reducing the Armor of nearby enemies by 40/50/69% for 4 seconds and dealing [v2] physical damage (200% Attack Damage ). | Item holder or trait bot or armor shredder |
Viego | 4 | Ox Force Renegade | Heartbreaker | Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest health, dealing [v1] magic damage to the primary target and [v2] magic damage to enemies nearby. If Viego kills an enemy, he casts again with 25/20/0% reduced damage. | AD melee carry |
Wukong | 1 | Mecha: PRIME Defender | Stone Skin | Wukong spins his staff around him, dealing [v1] magic damage to nearby enemies and gaining 50/75/100 Armor and Magic Resist for each enemy hit for 3 seconds. | Item holder |
Yasuo | 2 | LaserCorps Duelist | Steel Tempest | Yasuo dashes to the best position to strike the most enemies and fires a whirlwind at his target dealing [v1] magic damage and knocking up units hit for 1.2/1.5/1.8 seconds. | Utility trait bot |
Yuumi | 2 | Star Guardian Heart Mascot | Prowling Projectile | Yuumi fires a curved missile at the furthest target in her attack range, dealing [v1] magic damage to the first unit hit. | Trait bot, maybe rerollable |
Zac | 4 | Threat | Symbiotic Split | Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac’s maximum Health that taunt nearby enemies. Spell: Zac bounces into the air and slams back down, dealing [v1] + 11% of his current Health as magic damage to nearby enemies and healing himself for 20% of his missing Health. | Splashable tank |
Zed | 4 | LaserCorps Duelist Hacker | Empowered Kill Mode | Zed teleports behind his target and marks them for death, shredding 20/30/60 armor for 6 seconds. He then enters an Empowered Kill Mode for 6/6/15 seconds. While active, Zed’s attacks deal an additional [v1] bonus physical damage and every third attack damages all adjacent enemies, dealing [v2] physical damage (100% Attack Damage ) + [v1] physical damage to adjacent enemies. | AD carry with armor shred |
Zoe | 3 | Gadgeteen Hacker Prankster | Trouble Bubble | Zoe launches a bubble at the nearest non-infected enemy’s location, infecting all enemies hit with a virus that deals [v1] magic damage over 10 seconds. Infected enemies take 10/10/20% more damage. | Utility unit, Morello applier? |
Monsters Attack! Augments

Hero Augments
Hero Augments can come at any time, but they are all offered to every player at the same time and they affect the same cost unit (if you get a 3 cost Augment, so will everyone else that game)
Justice Punch | Galio | Carry | Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds. |
Safety First | Galio | Support | Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. |
Illuminating Singularity | Lux | Carry | Gain a Lux. Every 2nd cast, her Ability deals 100% increased damage. |
Lucent Barrier | Lux | Support | Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 20 Ability Power. |
Dynamic Defenses | Blitzcrank | Carry | Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 1 second per enemy targeting him. |
Rocket Grab | Blitzcrank | Support | Gain a Blitzcrank. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. |
Reign of Anger | Renekton | Carry | Gain a Renekton. He gains 30% Attack Speed and an additional 2% per 100 missing Health. |
Cull the Meek | Renekton | Support | Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health. |
Divine Ascent | Kayle | Carry | Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage. |
Righteous Range | Kayle | Support | Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 15% Attack Speed. |
Stacks on Stacks | Nasus | Carry | Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
Soul Eater | Nasus | Support | Gain a Nasus. When you field him, he and his allies heal 150 Health on takedowns. |
Kingslayer | Sylas | Carry | Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health. |
Petricite Chains | Sylas | Support | Gain a Sylas. When you field him, your team gains 15 starting Mana and his Ability increases enemies’ maximum Mana by 35%. |
Laser Focus | Ashe | Carry | Gain an Ashe. She gains 30% Attack Speed, doubled while her Ability is active. |
Corps Focus | Ashe | Support | Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. |
Bigger, Better Buckler | Poppy | Carry | Gain a Poppy. She gains 150 Armor. |
Steadfast Presence | Poppy | Support | Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 275 Health shield. |
Flaming Ricochet | Gangplank | Carry | Gain a Gangplank. His Ability bounces to a second target dealing 80% damage. |
Get Paid | Gangplank | Support | Gain a Gangplank. When you field him, your team has a 25% chance to gain 2 gold on kill. |
Edgelord | Talon | Carry | Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. |
OX-ian Rage | Talon | Support | Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health. |
Cyclone | Wukong | Carry | Gain a Wukong. He gains 40 Ability Power and increases his Ability’s range by 1 hex. |
Re-Energize | Wukong | Support | Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. |
Growth Spurt | Lulu | Carry | Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). |
Foster Growth | Lulu | Support | Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item. |
Adaptive Defensives | Camille | Carry | Gain a Camille. She gains 20% Attack Damage. When she casts her Ability, she gains a shield equal to 500% of her Attack Damage for 3 seconds. |
Hextech Retribution | Camille | Support | Gain a Camille. When you field her, your team deals 15% bonus damage, increasing by an additional 5% whenever an ally dies. |
Flurry | Lee Sin | Carry | Gain a Lee Sin. He gains 30% Attack Speed, tripled for 3 seconds after casting his Ability. |
Invigorate | Lee Sin | Support | Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. |
Delivery Tips | Sivir | Carry | Gain a Sivir. Every 2nd Ability cast, she gains 1 gold with a 20% chance to gain 3 additional gold. |
Endless Pizza | Sivir | Support | Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds. |
Rising Spell Force | Ezreal | Carry | Gain an Ezreal. When he casts his Ability, he gains 15% Attack Damage and 15 Ability Power for the rest of combat (this can stack). |
Raider’s Spoils | Ezreal | Support | Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold. |
Predatory Precision | Yuumi | Carry | Gain a Yuumi. She gains 25% Critical Strike Chance and her Ability can critically strike. |
Zoomies! | Yuumi | Support | Gain a Yuumi. She grants your team 18% Attack Speed and Movement Speed. |
Unrelenting Force | Vi | Carry | Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. |
Boxing Lessons | Vi | Support | Gain a Vi. When you field her, your team gains 250 bonus Health. |
Hold the Line | Rell | Carry | Gain a Rell. She gains 50 Ability Power and 20% damage reduction. |
Channelled Ferromancy | Rell | Support | Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). |
Frontline Fencing | Fiora | Carry | Gain a Fiora. While her Ability is active, she gains 60 Armor and Magic Resist. |
Vitality of the Ox | Fiora | Support | Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. |
League of Draven | Draven | Carry | Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 40% chance to gain 1 gold. |
Ruthless Blades | Draven | Flex | Gain a Draven. When you field him, your team gains 25% Critical Strike Chance. |
Get Excited! | Jinx | Carry | Gain a Jinx. When she scores a takedown, she gains 100% Attack Speed and Movement Speed for 5 seconds. |
Everyone Goes BOOM! | Jinx | Support | Gain a Jinx. When you field her, your team gains 10% Attack Speed, tripled after the first enemy dies each combat. |
Rock Solid | Malphite | Carry | Gain a Malphite. He gains Ability Power equal to 50% of his Armor and his Ability’s Armor duration is increased by 4 seconds. |
Guardian Spirit | Malphite | Support | Gain a Malphite. When you field him, your team restores 15% of their missing Health on cast. |
Reflector Shield | Annie | Carry | Gain an Annie. While her Ability’s shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds). |
Burning Spirit | Annie | Support | Gain an Annie. When you field her, your team gains 20 Ability Power, tripled while they are below 50% Health. |
Siphoning Winds | Yasuo | Carry | Gain a Yasuo. He gains 40% Omnivamp. |
Spirit of the Exile | Yasuo | Support | Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed. |
Double Bubble | Zoe | Carry | Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 100% damage. |
Sleepy Time | Zoe | Support | Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds. |
Aim Assist | LeBlanc | Carry | Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. |
Mirror Image | LeBlanc | Support | Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 60% Health, itemless clone of her nearest ally. |
Power Grid | Sona | Carry | Gain a Sona. She gains 20 Ability Power and her Ability fires 1 additional beam. |
Undercurrent | Sona | Support | Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana. |
Star-Crossed | Kai’Sa | Support | Gain a Kai’Sa. She grants 100% of her Ability’s Attack Speed bonus to her nearest ally. |
Multi-Shot | Kai’Sa | Carry | Gain a Kai’Sa. Every 2 attacks, she fires a bonus attack at a nearby enemy. |
Gifted | Nilah | Carry | Gain a Nilah. She gains 50 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
Jubilant Veil | Nilah | Support | Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds. |
Smash! | Alistar | Flex | Gain an Alistar. He restores 5 Mana per second and his Ability hits all enemies within 1 hex. |
Behemoth | Alistar | Carry | Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 12% of his maximum Health. |
Reverberation | Riven | Carry | Gain a Riven. She gains 40 Ability Power and her Ability is additionally cast on her lowest Health ally. |
Triumphant Return | Riven | Support | Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 10 seconds equal to 35% of their maximum Health. |
Relentless Assault | Jax | Carry | Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack). |
Evasion | Jax | Support | Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2.5 seconds the first time they fall below 50% Health each combat. |
Absolution | Senna | Carry | Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. |
Corps Formation | Senna | Flex | Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage. |
Spread Shot | Vayne | Carry | Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage. |
Into the Night | Vayne | Support | Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 40% Attack Speed. |
Frostburn | Velkoz | Carry | Gain a Vel’Koz. His Ability deals an additional 200% of its damage over the next 30 seconds (this can stack). |
Frozen Tundra | Velkoz | Support | Gain a Vel’Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds. |
Cosmic Barrier | Cho’Gath | Flex | Gain a Cho’Gath. When you field Cho’Gath, your team gains 50 Magic Resist, doubled for Cho’Gath. |
Energy Void | Cho’Gath | Carry | Gain a Cho’Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist. |
Armored-dillo | Rammus | Flex | Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself. |
Spiked Shell | Rammus | Carry | Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds). |
Resonance | Ekko | Carry | Gain an Ekko. He gains 30% Attack Speed and his attacks deal 50 bonus magic damage. |
Chronobreak | Ekko | Support | Gain an Ekko. When you field him, he stuns all enemies for 3 seconds after 10 seconds of combat. |
Stoneweaver | Taliyah | Carry | Gain a Taliyah. She gains 30 Ability Power and her Ability deals 40% more damage to enemies above 1800 maximum Health. |
Be the Stone | Taliyah | Support | Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. |
Glacial Prison | Sejuani | Carry | Gain a Sejuani. She gains 25 Armor and Magic Resist and her Ability hits the entire board. |
Shatter | Sejuani | Support | Gain a Sejuani. Her Ability stuns for 0.5 seconds longer and enemies take 20% more damage while stunned. |
Shadow Jutsu | Zed | Carry | Gain a Zed. He gains 10% Attack Damage. When he kills an enemy, he gains 10% of their Attack Damage for the rest of combat. |
Contempt for the Weak | Zed | Support | Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. |
Infuse | Soraka | Support | Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. |
Upgrade: Berserk | Soraka | Carry | Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. |
Bunny Mercenary | Miss Fortune | Carry | Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 300 Health shield while channeling. |
Make It Rain | Miss Fortune | Support | Gain a Miss Fortune. After every 3 player combats fielded, she grants 15 gold. |
Style and Flair | Samira | Carry | Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 35% of her maximum Mana. |
Daredevil | Samira | Support | Gain a Samira. For every 10 Tactician Health missing, she grants your team 5% Attack Speed. |
Heartstopper | Viego | Carry | Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy’s missing Health. |
Partners in Crime | Viego | Support | Gain a Viego. When you field him, your team gains 20% Omnivamp, tripled when 2 or less allies remain. |
Punch Protocol | Sett | Carry | Gain a Sett. He gains 20 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. |
Regenerative Shields | Sett | Support | Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. |
Back for Blood | Bel’Veth | Carry | Gain a Bel’Veth. She gains 20% Omnivamp, tripled while under 50% Health. |
Voidmother | Bel’Veth | Support | Gain a Bel’Veth. Combat Start: Your strongest Bel’Veth creates 2 Voidspawns with 75% of their normal Health in front of her. |
Extinction Event | Aurelion Sol | Carry | Gain an Aurelion Sol. He gains 40 Ability Power and his Ability’s meteors are larger. |
Velocity Impact | Aurelion Sol | Support | Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds. |
Supersize | Zac | Carry | Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. |
Elastic Slingshot | Zac | Support | Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds. |
Armor Piercing Rounds | Aphelios | Carry | Gain an Aphelios. His attacks reduce the target’s Armor by 10% for the rest of combat (this can stack). |
Locked and Loaded | Aphelios | Support | Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds. |
Rapid Reporting | Janna | Carry | Gain a Janna. Her Ability restores 5 Mana per enemy hit. |
Exaggerated Reporting | Janna | Support | Gain a Janna. Forecaster’s effects are increased by 100%. |
Not So Heavy Metal | Mordekaiser | Carry | Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds. |
Obliterate | Mordekaiser | Support | Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. |
Power Overwhelming | Syndra | Carry | Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. |
Empowered Reserves | Syndra | Support | Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. |
Perfected Solar Flare | Leona | Carry | Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 20. |
Eclipse Prime | Leona | Support | Gain a Leona. When you field her, your team reduces all incoming damage by 30. |
They See Me Rolling | Nunu | Carry | Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds. |
Contagious Laughter | Nunu | Support | Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second. |
Traumatic Memories | Fiddlesticks | Carry | Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat. |
Absolute Corruption | Fiddlesticks | Support | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Shiny | Urgot | Carry | Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
Rising Tide | Urgot | Support | Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed. |
Regular Augments
Apart from the trait specific augments, there are no new augments.
Ace Crest | Gain an Ace Emblem and a 2 gold. |
Ace Crown | Gain an Ace Emblem, a Runaan’s Hurricane, and 2 gold. |
A.D.M.I.N Emblem | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
A.D.M.I.N Crown | Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. |
Aegis Crest | Gain an Aegis Emblem and a Vi. |
Aegis Crown | Gain an Aegis Emblem, a Redemption, and an Alistar. |
Anima Squad Crest | Gain an Anima Squad Emblem and a Sylas. |
Anima Squad Crown | Gain an Anima Squad Emblem, an Ionic Spark, and a Riven. |
Brawler Crest | Gain a Brawler Emblem and a Lee Sin. |
Brawler Crown | Gain a Brawler Emblem, a Redemption, and a Riven. |
Spellslinger Crest | Gain a Spellslinger Emblem and an Annie. |
Spellslinger Crown | Gain a Spellslinger Emblem, a Jewled Gauntlet, and a Sona. |
Civilian Crest | Gain a Civilian Emblem and a Galio. |
Civilian Crown | Gain a Civilian Emblem, a Guinsoo’s Rageblade, and a Sivir. |
Sureshot Crest | Gain a Sureshot Emblem and a Sivir. |
Sureshot Crown | Gain a Sureshot Emblem, an Infinity Edge, and a Senna. |
Defender Crest | Gain a Defender Emblem and a Poppy. |
Defender Crown | Gain a Defender Emblem, a Protector’s Vow, and a Riven. |
Duelist Crest | Gain a Duelist Emblem and a Yasuo. |
Duelist Crown | Gain a Duelist Emblem, an Edge of Night, and a Nilah. |
Mecha: PRIME Crest | Gain a Mecha: PRIME Emblem and a Draven. |
Mecha: PRIME Crown | Gain a Mecha: PRIME Emblem, a Titan’s Resolve , and a Jax. |
Hacker Crest | Gain a Hacker Emblem and 2 gold. |
Hacker Crown | Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. |
Heart Crest | Gain a Heart Emblem and a Yuumi. |
Heart Crown | Gain a Heart Emblem, a ZZ’rot Portal, and a Sona. |
LaserCorps Crest | Gain an LaserCorps Emblem and a Yasuo. |
LaserCorps Crown | Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. |
Mascot Crest | Gain a Mascot Emblem and a Yuumi. |
Mascot Crown | Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. |
Ox Force Crest | Gain an Ox Force Emblem and an Annie. |
Ox Force Crown | Gain an Ox Force Emblem, a Titan’s Resolve, and an Alistar. |
Prankster Crest | Gain a Prankster Emblem and a Jinx. |
Prankster Crown | Gain a Prankster Emblem, an Edge of Night, and a Zoe. |
Recon Crest | Gain a Recon Emblem. |
Recon Crown | Gain a Recon Emblem, a Zeke’s Herald, and a Ezreal. |
Renegade Crest | Gain a Renegade Emblem and a Talon. |
Renegade Crown | Gain a Renegade Crown, a Bloodthirster, and a Camille. |
Star Guardian Crest | Gain a Star Guardian Emblem and a Rell. |
Star Guardian Crown | Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. |
Underground Crest | Gain an Underground Emblem and a Vi. |
Underground Crown | Gain an Underground Emblem, a Hextech Gunblade, and a Sona. |
A.D.M.I.N. Heart | Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. |
Anima Squad Heart | Your team counts as having 1 additional Anima Squad. Gain a Jinx. |
Brawler Heart | Your team counts as having 1 additional Brawler. Gain a Vi. |
Spellslinger Heart | Your team counts as having 1 additional Spellslinger. Gain an Annie. |
Sureshot Heart | Your team counts as having 1 additional Sureshot. Gain a Sivir. |
Defender Heart | Your team counts as having 1 additional Defender. Gain a Rell. |
Duelist Heart | Your team counts as having 1 additional Duelist. Gain a Fiora. |
Gadgeteen Heart | Your team counts as having 1 additional Gadgeteen. Gain an Annie. |
Gadgeteen Soul | Your team counts as having 1 additional Gadgeteen. Gain an Ionic Spark and an Annie. |
Hacker Heart | Your team counts as having 1 additional Hacker. Gain 2 gold. |
Heart Heart | Your team counts as having 1 additional Heart. Gain a Lee Sin. |
Lasercorps Heart | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
Mascot Heart | Your team counts as having 1 additional Mascot. Gain a Yuumi. |
Ox Force Heart | Your team counts as having 1 additional Ox Force. Gain a Fiora. |
Recon Heart | Your team counts as having 1 additional Recon. Gain an Ezreal. |
Renegade Heart | Your team counts as having 1 additional Renegade. Gain a Camille. |
Star Guardian Heart | Your team counts as having 1 additional Star Guardian. Gain a Yuumi. |
Supers Heart | Your team counts as having 1 additional Super. Gain a Malphite. |
Supers Soul | Your team counts as having 1 additional Super. Gain a Titan’s Resolve and a Lee Sin. |
Underground Heart | Your team counts as having 1 additional Underground. Gain a Vi. |
Underground Soul | Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal. |
RETURNING AUGMENTS | RETURNING AUGMENTS |
New Recruit | |
First Aid Kit I | |
Level Up! | |
Item Grab Bag I | |
Item Grab Bag II | |
Windfall | |
High Roller | |
Pandora’s Items | |
Calculated Loss | |
Salvage Bin | |
March of Progress | |
Portable Forge | |
High End Shopping | |
Stand United I | |
Stand United II | |
Stand United III | |
Band of Thieves II | |
Featherweights I | |
Featherweights II | |
Featherweights III | |
Hustler | |
Metabolic Accelerator | |
Makeshift Armor I | |
Makeshift Armor II | |
Makeshift Armor III | |
Ascension | |
Binary Airdrop | |
Clear Mind | |
Wise Spending | |
Recombobulator | |
Radiant Relics | |
Jeweled Lotus | |
Verdant Veil | |
Tiny Titans | |
Component Grab Bag | |
Double Trouble I | |
Double Trouble II | |
Double Trouble III | |
Future Sight II | |
True Twos | |
Tri Force I | |
Tri Force II | |
Tri Force III | |
The Golden Egg | |
Think Fast | |
Better Together | |
Combat Training | |
Gadget Expert | |
Cruel Pact | |
Pandora’s Bench | |
Axiom Arc I | |
Axiom Arc II | |
Cluttered Mind | |
Trade Sector | |
Trade Sector+ | |
Exiles I | |
Exiles II | |
Exiles III | |
Three’s Company | |
Urf’s Grab Bag II | |
Living Forge | |
AFK | |
Band of Thieves I | |
Lategame Specialist | |
Preparation I | |
Big Friend I | |
Last Stand | |
Phony Frontline | |
Cursed Crown | |
Cybernetic Implants I | |
Celestial Blessing I | |
Second Wind I | |
Cybernetic Shell I | |
Cybernetic Uplink I | |
Cybernetic Implants III | |
Cybernetic Shell III | |
Cybernetic Uplink III | |
Rich Get Richer | |
Rich Get Richer+ | |
Electrocharge I | |
Luden’s Echo I | |
Celestial Blessing II | |
Celestial Blessing III | |
Second Wind II | |
Thrill of the Hunt I | |
Thrill of the Hunt II | |
Luden’s Echo II | |
Luden’s Echo III | |
Electrocharge II | |
Electrocharge III | |
Cybernetic Implants II | |
Cybernetic Shell II | |
Cybernetic Uplink II | |
Sunfire Board | |
Windfall+ | |
Windfall++ | |
First Aid Kit II | |
Big Friend II | |
Preparation II | |
Preparation III | |
Threat Level: Maximum | |
Woodland Charm | |
Lucky Gloves | |
Scoped Weapons I | |
Scoped Weapons II | |
Battlemage I | |
Battlemage II | |
Battlemage III | |
Knife’s Edge I | |
Knife’s Edge II | |
Knife’s Edge III | |
Disintegrator I | |
Disintegrator II | |
Disintegrator III | |
Birthday Present | |
Consistency | |
Blue Battery I | |
Ancient Archives I | |
Ancient Archives II | |
Built Different I | |
Built Different II | |
Built Different III | |
Future Sight I | |
Golden Ticket |
Items
Dodge is getting removed from Glove components
Attack Damage is no longer flat, it is instead a percentage increase
The following items have been changed:
Blue Buff | Grant 20 bonus starting Mana and 25 bonus Ability Power. After casting an Ability, gain 10. [Unique – only 1 per champion] |
Spear of Shojin | Grant 20 bonus Ability Power. Every 3rd attack restores 10 additional Mana. |
Infinity Edge | Grants 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike. |
Jeweled Gauntlet | Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike. |
Protector’s Vow | Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and 25 Magic Resist for the rest of combat. |
Guardbreaker | Grants bonus 15% Attack Damage and 15 Ability Power. Abilities and Attacks deal 25% more damage to shielded enemies |