Here is EVERYTHING you need to know about Set 8.5 for Teamfight Tactics: Glitched Out! We have the full list of Traits, Mechanics, and brand new Champions.
- Items now pop off of Carousel unit
- Glitched Out Carousels: These Carousels are “Glitched” and will include different things than you normally expect. Stage 2 is ALWAYS Glitched, while the others have a chance to be as well.
- This can include things like Champion Duplicators, Multiple Items, Anvils, or other whacky combinations!
|InfiniTeam||The InfiniTeam opens a portal to an alternate timeline. At the start of combat,|
any InfiniTeam unit placed on a portal summons an alternate version of
themself with different items. They get 1 for each Augment you own.
The copies have reduced Health and damage.
(3) 1 portal opens, 40% damage and 40% HP
(5) 2 portals open, 55% damage and 55% HP
(7) 2 portals open, 90% damage and 90% HP
|Parallel||(2) Ezreal learns from his older, more handsome self and joins him in future|
Ezreal’s Ability becomes a blast that hits all enemies in a line.
Ultimate Ezreal’s Ability summons one additional temporal duplicat
|Quickdraw||After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability|
projectile. Bonus shots deal:
(2) 60% total damage.
(3) 100% total damage.
(4) 139% total damage.
|Riftwalker||(3) Riftwalkers open a gap between dimensions and summon their ally Zac,|
who grows in power based on the star level of Riftwalkers.
Zac gains the last-listed Trait of the closest Riftwalker.
|Hacker||Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the|
rider hex will be sent to the enemy backline and is untargetable for the first
seconds of combat.
(2) +15% Omnivamp
(3) +30% Omnivamp for Hackers, 10% for the rider
(4) +40% Omnivamp for Hackers, 20% for the rider
|Ox Force||Ox Force units gain bonus defenses. Once per combat, when they would drop|
below one health, they instead go to one health and become immune to
damage for 1 second.
(2) 20 Armor and Magic Resist
(4) 50 Armor and Magic Resist
(6) 125 Armor and Magic Resist
REMOVED TRAITS: Civilian, Recon
|Lucian||1||InfiniTeam, Quickdraw, Renegade||Chrono-Barrage||PASSIVE: Lucian’s attacks deal bonus magic damage.|
ACTIVE: Lucian fires 4 shots in his target’s direction. Each shot deals magic damage to the first target hit.
|Pantheon||1||InfiniTeam, Heart||Time Out!||Pantheon leaps onto his target, dealing magic damage (300/450/675% Magic Resist) and stunning them for 1.5 seconds. He then grants himself a Health shield for 4 seconds.|
|Pyke||2||Riftwalker, Hacker||Phantom Undertow||Pyke stabs his current target for true damage. He then summons a phantom at his current location and dashes behind the furthest enemy. After 1 second, the phantom returns to Pyke, stunning all enemies it passes through for 1.2/1.5/1.8 seconds and dealing magic damage to them.|
|Gnar||3||Gadgeteen, Prankster||Robo-Rage||Gnar slashes around himself, dealing physical damage (110% Attack Damage ) to enemies hit. His current target takes 300% damage (Total: ), and the Ability critically strikes them.|
|Morgana||3||Threat||Dark Binding||PASSIVE: When Morgana deals damage to an enemy, she 40% Sunders and Shreds them for 4 seconds.|
ACTIVE: Morgana sends out dark bindings towards the 2 closest enemies, dealing magic damage and stunning them for 1.5 seconds.
Shred: reduce Magic Resist Sunder: reduce Armor
|Shen||3||InfiniTeam, Defender, Hacker||Stand United||Shen tethers himself to the ally who has done the most damage this round and reduces all damage he takes by for|
3.5/4/5 seconds. While the tether is active, his ally is invunerable and any damage they would take is redirected to Shen instead.
|Vex||3||Riftwalker, Mascot||Shadow Surge||Vex launches a blast of gloom at her current target, dealing magic damage. Every third cast, her gloom becomes unstoppable, passing through enemies and dealing magic damage to each enemy hit.|
|Aatrox||4||Threat||Soul Crush||Aatrox sucks the soul of nearby enemies dealing magic damage and gaining maximum Health (40/40/150% of his max HP ). He then unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade.|
The Darkin Blade: Aatrox slams his greatsword down on his target, dealing magic damage to all enemies hit and healing himself for Health.
|Garen||4||Mecha:PRIME, Defender||Mecha Justice||Garen brings his sword down on a nearby enemy, dealing physical damage (170/170/450% of Attack Damage ) to enemies within 2 hexes and stunning them for 1.8/2/8 seconds.|
|Jhin||4||Riftwalker, Renegade||Otherworldy Flourish||PASSIVE: Jhin’s Attack Speed is always 0.8/0.8/1. He converts 80% of bonus Attack Speed into Attack Damage and replaces every 4th attack with an Ability cast.|
ACTIVE: Fire a bullet towards the lowest health enemy, dealing physical damage (244/244/544% Attack Damage ) to all enemies in a line, increased up to based on their missing Health. The bullet’s damage is reduced by 43% each time it hits an enemy.
|Neeko||4||Star Guardian, Spellslinger||Hop Blossoms||Neeko throws out her frog familiar at her target. It hops to the nearest enemy 3 times, each dealing magic damage to enemies in an area. The last hop is empowered, dealing magic damage to enemies in a larger area instead.|
|Twisted Fate||4||InfiniTeam, Duelist, Spellslinger||It’s Time to Duel!||Twisted Fate draws 6/6/12 cards and begins drawing another card after every auto attack. After 2.5 seconds, Twisted Fate throws all of his drawn cards, each dealing magic damage. The final card thrown is a red card that deals magic damage to nearby enemies.|
|Warwick||4||A.D.M.I.N., LaserCorps, Brawler||hack&SLASH||PASSIVE: Warwick gains Omnivamp. Upon his first takedown, he enters KILL MODE 2.0, granting himself 60% Attack Speed and causing him to leap to new targets for the rest of combat.|
ACTIVE: Warwick attacks his target 6 times, dealing a total of physical damage. (459/480/800% Attack Damage). If his target dies he gains 10 mana for each remaining slash.
|Ultimate Ezreal||5||InfiniTeam, Parallel, Sureshot||Alternate Ezrealities||Ezreal shatters the timestream, calling in 5/5/25 temporal duplicates of himself that each fire a blast of energy towards the largest group of enemies. Enemies hit by a blast take physical damage (133/133/276% of Attack Damage ).|
|Ezreal||2||Underground, Parallel, Quickdraw||Sabotage||Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals magic damage to the target and nearby enemies.|
Chill: reduce Attack Speed
|Sivir||2||InfiniTeam, Sureshot||Piece of Time||Sivir throws her blade at her target, dealing physical damage (150/150/160% Attack Damage ). Her blade then splits, hitting the 3 nearest enemies for physical damage (120% Attack Damage ).|
|Kai’Sa||3||Star Guardian, Quickdraw||Starcharged||Passive: Kai’Sa’s attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals magic damage and removes the Plasma.|
Active: Kai’Sa gains 75% Attack Speed for 10 seconds. This bonus stacks!
|Vayne||3||Anima Squad, Duelist||Silver Bolt||Vayne fires a heavy bolt at her target, dealing true damage (150/150/160% Attack Damage ).|
|Miss Fortune||4||Anima Squad, Ace, Quickdraw||Bullet Time||Miss Fortune fires 8 waves of bullets in her target’s direction within channels for 2 seconds. Enemies take magic damage from the first bullet that hits them, and magic damage from any other bullets that hit.|
|Viego||4||Ox Force, Renegade, Heart||Heartbreaker||Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing magic damage to the primary target and magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 18/18/0% less damage.|
|Janna||5||Forecaster, Spellslinger||Twister!||Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.2/1.5/8 seconds, and dealing magic damage each second for 3 seconds.|
Stun: cannot move, attack, or cast Abilities
REMOVED CHAMPIONS: Galio, Talon, Yuumi, Senna, Cho’Gath, Zoe, Vel’koz, Soraka, Zac, Sejuani, Zed, Sett, Taliyah, Aphelios
Monsters Attack! Augments
|Deathbringer||Aatrox||Carry||Gain an Aatrox. His Abilities deal additional damage equal to 6% of his Maximum Health.|
|Darkin Assimilation||Aatrox||Support||Gain an Aatrox. When you field him, 50% of the damage your team receives is instead dealt over 4 seconds as non-lethal damage.|
|My Sword is Your Shield||Garen||Support||Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 15% of their maximum health for 6 seconds.|
|Full Power to Sword||Garen||Carry||Gain a Garen. His ability costs 40 less Mana to cast and deals additional damage equal to 80% of his Attack Damage, but no longer stuns.|
|Synchronous Plating||Gnar||Carry||Gain a Gnar. He gains 15 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.|
|Temper Tantrum||Gnar||Support||Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar’s attacks or Ability.|
|Rule of Four||Jhin||Carry||Gain a Jhin. Every 4 enemies he kills each combat, he drops 7 gold. He occasionally also drops an item component.|
|Wrath of the Rift||Jhin||Support||Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 20% bonus damage.|
|Hyperbolic Time Chamber||Lucian||Carry||Gain a Lucian. Every 2 times your strongest Lucian casts his Ability, gain 1 experience point.|
|Enchanted Ammunition||Lucian||Support||Gain a Lucian. When you field him, your team gains 10 Ability Power, and 2 When they attack (this can stack).|
|Fear is Freedom||Morgana||Carry||Gain a Morgana. Morgana sends out 1 additional Dark Binding(s) when she casts her Ability, and her Dark Bindings stun their targets for 1 additional second(s).|
|Gas Giant Slayer||Morgana||Support||Gain a Morgana. When you field her, your team’s abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.|
|Easy Being Green||Neeko||Carry||Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.|
|Starlight Resonance||Neeko||Support||Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 20 Ability Power until the end of combat.|
|Chronic Hallucinations||Pantheon||Carry||Gain a Pantheon. Combat start: He and his 4 nearest allies take 90% reduced damage for 6 seconds.|
|The Best Offense||Pantheon||Support||Gain a Pantheon. He gains 50 Ability Power and 100 Magic Resistance.|
|Your Cut||Pyke||Carry||Gain a Pyke. After player combat rounds, gain 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.|
|Small Game Hunter||Pyke||Support||Gain a Pyke. When you field him, your team’s abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.|
|Anomolous Amplification||Shen||Carry||Gain a Shen. His Ability lasts an additional 5 seconds and his tethered ally deals 20% more damage while protected.|
|Recursion Matrix||Shen||Support||Gain a Shen. When you field him, your team takes 8% reduced damage, tripled for 4 seconds when they cast Abilities.|
|Time and a Half||Sivir||Carry||Gain a Sivir. After each player combat round, gain 1 gold for every 45 Attack Damage your strongest Sivir has.|
|Mana Tempering||Sivir||Support||Gain a Sivir. When you field her, your team gains 15% Attack Damage, and 5% when they cast Abilities (this can stack).|
|Ante up||Twisted Fate||Carry||Gain a Twisted Fate. Every 20 cards thrown, your strongest Twisted Fate drops 1 gold. Every 200 he drops an item component instead.|
|Gear Shift||Twisted Fate||Support||Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.|
|Joy Siphon||Vex||Carry||Gain a Vex. Vex heals her allies for 25% of the damage she deals.|
|Endless Darkness||Vex||Support||Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).|
|Well Fed+||Warwick||Carry||Gain a Warwick. When you field him your team gains 140 Maximum Health. This is increased by 1 every 2 times your strongest Warwick attacks.|
|Big Data||Warwick||Support||Gain a Warwick. When you field him, your units deal 0.75% increased damage for every 100 Health they have.|