Set 5 System Changes

Lots of things have changed for Set 5 and it’s not just champions and traits! There are going to be core mechanics that are changed and we are going to cover all of those right now.

System Changes

Unit Movement

Old: If a unit’s target moves out of their attack range, it will move 1 hex to attempt to get back in range, then re-evaluate its target if still not in range.
New: If a unit’s target moves out of their attack range, it will evaluate if moving 1
hex would put it back in range. If not, it will immediately re-evaluate its target.

Mana Generation

Old: 6% of damage take pre-mitigation is gained as mana.
New: 3% pre-mitigation & 5% post-mitigation damage taken is gained as mana

Shop Hint

A new shop card glow has been added if you own at least one copy of a champion

Opening Carousel

Time To Gate Opening: 13 sec >>> 11 sec
Pick Time: 10 sec >>> 8 sec

Stage 1-2
Planning Phase: 12 sec >>> 6 sec

Stage 1-3
Planning Phase: 20 sec >>> 15 sec

PVE Rounds
Arrival Time: 6 sec >>> 4 sec

All Carousels
Pick Time: 8 sec >>> 6 sec
Additional time for final picks: 5 sec >>> 3 sec

Carousel Changes

Carousel Odds
Stage 2 & 4 Carousel
One of all: 80% >>> 76%
One of all + 1 Spat: 15% >>> 22%
3 Spats + Random Items: 5% >>> 2%

Stage 3 Carousel
One of all: 30% >>> 50%
9 Random Components: 50% >>> 33%
One of all + 1 Spat: 15%
3 Spats + Random Items: 5% >>> 2

Item Changes

Base Item Stat Deflation
Sword: 15 >>> 10 Attack Damage
Bow: 15% >>> 10% Attack Speed
Rod: 15% >>> 10% Ability Power
Chain Vest: 25 >>> 20 Armor
Cloak: 25 >>> 20 Magic Resistance
Belt: 200 >>> 150 HP
Gloves: 10% >>> 5% Critical Strike Chance