Lots of things have changed for Set 5 and it’s not just champions and traits! There are going to be core mechanics that are changed and we are going to cover all of those right now.
Old: If a unit’s target moves out of their attack range, it will move 1 hex to attempt to get back in range, then re-evaluate its target if still not in range.
New: If a unit’s target moves out of their attack range, it will evaluate if moving 1
hex would put it back in range. If not, it will immediately re-evaluate its target.
Old: 6% of damage take pre-mitigation is gained as mana.
New: 3% pre-mitigation & 5% post-mitigation damage taken is gained as mana
A new shop card glow has been added if you own at least one copy of a champion
Time To Gate Opening: 13 sec >>> 11 sec
Pick Time: 10 sec >>> 8 sec
Planning Phase: 12 sec >>> 6 sec
Planning Phase: 20 sec >>> 15 sec
Arrival Time: 6 sec >>> 4 sec
Pick Time: 8 sec >>> 6 sec
Additional time for final picks: 5 sec >>> 3 sec
Stage 2 & 4 Carousel
One of all: 80% >>> 76%
One of all + 1 Spat: 15% >>> 22%
3 Spats + Random Items: 5% >>> 2%
Stage 3 Carousel
One of all: 30% >>> 50%
9 Random Components: 50% >>> 33%
One of all + 1 Spat: 15%
3 Spats + Random Items: 5% >>> 2
Base Item Stat Deflation
Sword: 15 >>> 10 Attack Damage
Bow: 15% >>> 10% Attack Speed
Rod: 15% >>> 10% Ability Power
Chain Vest: 25 >>> 20 Armor
Cloak: 25 >>> 20 Magic Resistance
Belt: 200 >>> 150 HP
Gloves: 10% >>> 5% Critical Strike Chance