Updated Every Friday – Always use the link https://bunnymuffins.lol/meta for the Latest Snapshot.
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Meta Snapshot Summary
NEW patch with new units for Set 3.5! This list will be updated every week, but since everything is so new, it will be much more bare bones this week! I’ll try to include as many comps as I can, but many of these comps will not stand the test of time, and the snapshot only has 2.5 days of data. I’m sure many builds will become optimized, so expect many changes in the future!
Most comps listed are playable. It is impossible to tell what is actually strongest until things settle down.
S: Protectors
A: Astro Sniper, Cybernetics, Blaster Brawler, Mech Pilot Sorcerers, Vanguard Mystic
B: Rebels, E-Girls
C: Dark Stars (TBD)
TFT Compositions Tier List
S Tier: Highly Flexible or Very Strong
6 Protectors

Difficulty: Low
Item Dependency: High
Variance: High
Requirements:
- Early Warmogs for snowballing with Xin Zhao
- Protector Spatula for Aurelion Late Game
Bonus: Tank items for Asol, Items for Urgot
Incredibly strong with Warmogs because of recent changes. Protector trait abuses the huge health gains from their shield.
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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier
Astro Sniper

Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Requirements:
- Jhin Items
- Teemo Items
- Tank Items
Counters:
- Infiltrators to kill Jhin/Teemo
- Zephyr + Blitz combo
Cybernetics

Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Requirements:
- Irelia or Vayne Items
- Random items for front line
Cybernetics benefit from having at least 1 item, so it’s great to diversify your team with this build. Lucian is a great early game carry and then you can transition into Irelia and Vayne. Add Thresh at Lvl 9 and have units to pull in on your bench such as Lulu, Thresh, Wukong, Blitz
Great build because you can make use of bad/weird items, which makes them consistent.
Fiora, Vi, Leona can use a basic item component, but some good completed items are Zeke’s Herald, Zzrot Portal, Redemption, Shroud of Stillness, and Zephyr. You can also put Force of Nature on one of them.
Counters:
- Vanguards
- Bramble Vest
- Mech
Blaster Brawler

Again, many variations.
Difficulty: High
Item Dependency: Medium
Variance: Medium
Requirements:
- 3 Items for Jinx
- GA for Gnar
Bonus: Red Buff
Keep Blitzcrank next to Jinx to let her get a quick kill. Rebel spatula is useful to get to 3 Rebel. A defensive item is nice for Jinx. Trap Claw>GA>QSS
NOTE THAT THERE ARE MANY VARIANTS
Counters:
- % Health damage
- Infiltrators to kill Jinx
- Vanguard/Protectors so Jinx can’t get Resets
Mech Pilot Sorcerer

Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- GA Gangplank + 2 AP items.
- Hitting Mechs early or transitioning into a different sorc build
Bonus: Leftover tank items for Mech. Leftover items for Xerath/Viktor
Use Riven as GP Item holder/midgame carry with 6 sorc.
Vanguard Mystic

Difficulty: Medium
Item Dependency: Medium
Variance: Low
Requirements:
- Cassiopeia items
- Defensive Item front line
Bonus: 3 star Cass/Jayce
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
E-Girls – Star Guardian Sorcerers

Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- Neeko Items
- Syndra Item
Counters:
- Guardian Angel on your carry
- Zephyr if no QSS on Neeko or Syndra
Rebels

Difficulty: Medium
Item Dependency: High
Variance: High
Requirements
- Jinx Items
- GA for GP
Rebels utilize their shield and damage buff to strengthen each other. Lucian or Zed are great item holders
This composition is great on late game galaxies because they rely on late game builds.
Counters
- Shroud of Stillness
- Area of Effect
- Mana Reaver on GP
- Zephyr because of positioning constraints
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
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Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low

Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.

Methodology
Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me. This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with certain compositions, but extremely easy to Top 4. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.
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