Here is EVERYTHING you need to know about Set 18 for Teamfight Tactics: Enchanted Wild. We have the full list of System Changes, Traits, Mechanics, and brand new Champions. Set comes out August 12. PBE is out on around July 29th (subject to change)
Traits
Champions
Augments
*EVERYTHING IS SUBJECT TO CHANGE ON PBE AND LIVE SERVERS*
Wisps of the Wilds
The Set 18 Mechanic is a shop option that provides buffs for your team.

| Wisp | Category | Cost | Description | Special Appearance Rules |
| Mitosis | Champion | 1 | Gain a Tiny Duplicator. | |
| Propagate | Champion | 1 | Gain a copy of the first allied champion to die. | |
| Apprentice | Champion | 3 | Gain a random 2-star 1-cost champion. | |
| Heated Rivalry | Champion | 3 | Gain a Rengar or a Kha’Zix. They gain 3 takedowns. | |
| Lost Travelers | Champion | 3 | Gain 3 gold worth of random champions. | |
| Forest Twins | Champion | 4 | Gain 2 copies of a 2-cost champion you don’t have. | |
| Field of Mice | Champion | 5 | Gain a Tiny Duplicator for each unique 1-cost champion you field. | 2 or more 1-costs on board last combat |
| Forest Guide | Champion | 5 | Gain a random 4-cost champion. | |
| Solar Gift | Champion | 5 | Gain a Leona, Sejuani, and Kayle. | Solar trait active |
| Journeyman | Champion | 6 | Gain a random 2-star 2-cost champion. | |
| Big Guns | Champion | 8 | Gain 2 random 1-star 4-cost champions. | |
| Smurfing | Champion | 8 | Gain a random 5-cost champion. | |
| Three Me | Champion | 9 | Gain a random 2-star 3-cost champion. | |
| Grandmaster | Champion | 18 | Gain a random 2-star 5-cost champion. | |
| Hero of Prophecy | Champion | 35 | Permanently gain a copy of the same random 5-cost every round. | level 10 and have 0 copies of at least 1 5-cost |
| Circle of Elders | Champion | 45 | Gain one of each 5-cost champion. | |
| Prolific Power | Combat | 0 | Your champions gain 8% Attack Damage and Ability Power. | |
| Ultra Ascension | Combat | 0 | After 25 seconds, allies gain 300% Damage Amp. | |
| Verdant Vitality | Combat | 0 | Your champions gain 125 Health. | |
| Bark Armor | Combat | 1 | Your champions gain 150 shield for 10 seconds. | |
| Better Bestie | Combat | 1 | The BFF rider gains 15% Attack Speed and 150 Health. | sprykin trait active |
| Borrowed Gear | Combat | 1 | A champion gains a temporary recommended item. | |
| Breeze | Combat | 1 | Your team gains 12% Attack Speed. | |
| Crystal Ball | Combat | 1 | Reveal your next opponent. Your team gains 12% Attack Speed. | 4 or more players left |
| Found Friend | Combat | 1 | Gain a Training Dummy with a Giant’s Belt. | |
| Hugify | Combat | 1 | Your highest Health unit bulks up, gaining 350 HP. | |
| Hummingbird | Combat | 1 | Your highest Attack Speed unit shrinks, gaining 20% Attack Speed. | |
| Rain | Combat | 1 | Your team gains 1 mana regen. | |
| Stealthy | Combat | 1 | Your 2 strongest Fighters or Assassins are untargetable for 6 seconds. | |
| Aftershock | Combat | 2 | After 10 seconds, stun all enemies for 1.5 seconds. | |
| Barrier | Combat | 2 | Allies gain 1000 Shield, decaying over 5 seconds. | |
| Big Boom | Combat | 2 | The first ally to die explodes, dealing 20% Max Health magic damage. | |
| Blood Hunt | Combat | 2 | Rivals dash on takedown and deal 150 physical damage to their target. | Rival trait active and at least 1 item on a Rival unit |
| Bunch O’ Belts | Combat | 2 | Your champions gain 7 temporary, non-removable Giant’s Belts. | |
| Diversified | Combat | 2 | Your team gains 30 Health for each active trait. | at least 4 non-unique traits active |
| Downpour | Combat | 2 | Your team gains 2 mana regen. | |
| Flow | Combat | 2 | Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds. | |
| Friendly Flora | Combat | 2 | All allies gain the Flora Fatalis bonus at 50% effectiveness. | Flora Fatalis trait active |
| Iron Core | Combat | 2 | Your front center champion gains 4% Max Health per front-row unit. | |
| Lightning Strike | Combat | 2 | Deal 10% max HP true damage to enemies. | |
| Living Soil | Combat | 2 | Every 4 seconds, roots stun an enemy for 1 second. | |
| Marksmen’s Gale | Combat | 2 | Your Marksmen’s attacks grant 3% stacking AS. | 2 or more marksmen on board |
| Moonlight Ritual | Combat | 2 | Your lowest star-level 1 or 2-cost champion stars up in combat. | at least 1 2* 1 or 2-cost |
| Moonrise | Combat | 2 | After 10 seconds, increase Lunar’s effects by 100%. | Lunar trait active |
| Nature’s Ally | Combat | 2 | Every 3 ally deaths, summon a random Riftbeast. | |
| Petrified Dummy | Combat | 2 | Your first champion to die turns into a 1000 Health target dummy with their defenses. | |
| Petrify Shields | Combat | 2 | 10% Slow enemies and reduce their shields by 20% for 10 seconds. | |
| Phantom Armor | Combat | 2 | Gain 1 temporary Warmog’s Armor. | |
| Phantom Vest | Combat | 2 | Gain 1 temporary Bramble Vest. | |
| Plated Shields | Combat | 2 | Shields are 15% stronger. Allies gain 150 shield for 10 seconds. | |
| Potted Stonebark | Combat | 2 | Gain a temporary Stonebark Tree. | elderwood trait active |
| Preppers | Combat | 2 | Your stacking items will start off partially stacked. | at least 2 stacking items |
| Quicken | Combat | 2 | On cast, your champions gain 25% Attack Speed for 3 seconds. | |
| Resistant | Combat | 2 | Tanks reduce each instance of incoming damage by 15. | |
| Sunfire Sorcery | Combat | 2 | Burn and Wound enemies for 10 seconds. | |
| Tattered Armor | Combat | 2 | 30% Shred and Sunder enemies for 10 seconds. | |
| Wrapped in Thorns | Combat | 2 | Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds. | only if you have 2 or more tanks on your team |
| Bulwark | Combat | 3 | Your tanks gain a 20% Max Health shield upon falling below 50% Health. | 2 or more tanks on board |
| Counterspell | Combat | 3 | Increase all enemies’ Max Mana by 15 until their next cast. | |
| Escalation | Combat | 3 | After 15 seconds of combat, your team gains 30% Damage Amp. | |
| Heroic Sacrifice | Combat | 3 | Champions with 3 items gain HEROIC POWER, but other allies are sacrificed. | |
| Homing Fireflies | Combat | 3 | Casters spawn a firefly per 20 mana spent. Each deals 150 magic damage. | 2 or more casters on board |
| Horse’s Visit | Combat | 3 | Gain the Horse Primal buff for this combat. | primal trait active, horse not chosen |
| Improved Reach | Combat | 3 | Fighters gain 1 range. | 2 or more fighters on board |
| Ironwood | Combat | 3 | Enemies attacking your highest health champion deal 10% less damage. | |
| Killing Frenzy | Combat | 3 | Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill. | 2 or more fighters on board |
| Mana-Rich Soil | Combat | 3 | Your casters have 15% less max mana. | 2 or more casters on board |
| Marksmen’s Marks | Combat | 3 | Your marksmen have a 25% chance to double attack. | 2 or more marksmen on board |
| Memorial Dummy | Combat | 3 | Your first itemized tank spawns a Dummy with their items on death. | 1 or more itemized tank on board |
| Mercenary Force | Combat | 3 | Gain 3% damage amp for every 10 gold you have. | more than 30 gold. |
| Phantom Gloves | Combat | 3 | Gain a temporary Thief’s Gloves. | |
| Potted Lifebloom | Combat | 3 | Gain a temporary Lifeblossom. | elderwood trait active |
| Regeneration | Combat | 3 | Your team heals 1% Max Health per second. | |
| Revenge | Combat | 3 | Whenever an ally dies, your champions gain 4% stacking Damage Amp. | |
| Scrappy | Combat | 3 | 2 champions without items gain a temporary recommended item. | |
| Solitude’s Cloak | Combat | 3 | Champions with no adjacent allies gain 10% Max HP and Damage Amp. | can’t appear if sunbeam or moonbeam is active |
| Stand Alone | Combat | 3 | Champions alone in their row gain 15% Health and 15% Damage Amp. | elderwood trait not active |
| Star Power | Combat | 3 | Your team gains 10% AD & AP, your 3-star units gain 25% AD & AP. | at least 1 3* non-tank fielded |
| Supercritical | Combat | 3 | Your units with Precision gain 25% Critical Strike Damage. | at least 1 unit in army has precision |
| Tiger’s Visit | Combat | 3 | Gain the Tiger Primal buff for this combat. | primal trait active, tiger not chosen |
| Training Yard | Combat | 3 | Gain 2 Training Dummies each with a random tank item. | |
| Turtle’s Visit | Combat | 3 | Gain the Turtle Primal buff for this combat. | primal trait active, turtle not chosen |
| Yordle Spirit | Combat | 3 | Allies have a 99% chance to dodge attacks for 4 seconds. | |
| Backrow Star | Combat | 4 | A random back row champion gains 75% AS for 7 seconds. | |
| Booster Shot | Combat | 4 | Up to 2 1-star champions temporarily star up during combat. | 1 or more 1* 3-5 cost champion on board |
| Fae Federation | Combat | 4 | ALL your units gain 2 Fae pixies this round. | fae trait active |
| Fellowship | Combat | 4 | Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally. | |
| Giant Growth | Combat | 4 | Your highest health champion gains 600 health and grows in size. | |
| Giant’s Aura | Combat | 4 | Your highest Health ally deals 2% max Health damage per second in an area. | |
| Hero’s Entrance | Combat | 4 | After 8 seconds, the leftmost benched champion joins combat with 2 items. | |
| Melting Resists | Combat | 4 | Burning enemies lose 3 Armor and Magic Resist per second. | inferno trait active |
| Minion Horde | Combat | 4 | Spawn 4 minions. | |
| Phantom Splash | Combat | 4 | At combat start up to 2 inactive traits activate at the lowest level. | |
| Snacktime! | Combat | 4 | The BFF eats enemies he damages under 10% Max Health. | sprykin trait active |
| Blaze | Combat | 5 | Fire spreads across the board, dealing ramping true damage to enemies. | |
| Clone Companion | Combat | 5 | Clone your highest damage champion. The clone deals 20% damage. | |
| Combust | Combat | 5 | Your champions explode on death, dealing 20% max health magic damage. | |
| Killer’s Regret | Combat | 5 | Your first 3 champions to die stun their killer for 1 second. | |
| Late Bloomer | Combat | 5 | A temporary 3 star 1-cost with 1 recommended item joins your team. | |
| Lightning Storm | Combat | 5 | Every 1 second deal 7% max health true damage to an enemy. | |
| Treetop Archers | Combat | 5 | Archers fire from the trees, dealing 500 physical damage every 3 seconds. | |
| Guild of Thieves | Combat | 6 | Gain 2 temporary Thief’s Gloves. | |
| Hireling | Combat | 6 | A temporary 1-star 5-cost with 1 recommended item joins your team. | |
| Infliction | Combat | 6 | Slow, Burn, Shred, and Sunder enemies for 8 seconds. | |
| Phantom Emblem | Combat | 6 | Gain a temporary emblem of your most active trait. | |
| Radiantize | Combat | 6 | After 12 seconds, 1 random equipped item temporarily becomes Radiant. | |
| Tremors | Combat | 6 | Every 8 seconds, stun enemies for 1 second. | |
| Hand of Baron | Combat | 10 | Your team gains Baron Buff, increasing their stats. | riftbeast trait active |
| Tornado | Combat | 10 | Summon a tornado that deals 5% Max Health magic damage to enemies. | |
| Nature’s Wrath | Combat | 15 | Kill EVERYONE without items after 10 seconds. | at least 3 itemized units on team |
| Coin Flip | Gold/XP | 0 | Flip a coin, gain 1 gold if it’s heads. | |
| Golden Altar | Gold/XP | 0 | Gain gold based on the Eldritch sacrifice’s cost and star level. | eldritch trait active |
| Life Debt | Gold/XP | 0 | Gain 1 gold for every 10 missing Player Health. | missing at least 70 player health |
| Truce | Gold/XP | 0 | Gain 1 gold. Your opponent gains 1 gold. | |
| Barter | Gold/XP | 1 | The next champion sold sells for 200% gold. | |
| Blood Money | Gold/XP | 1 | Gain 1 gold for every champion you kill. | |
| Experienced | Gold/XP | 1 | Gain 2 XP. | |
| Pocket Change | Gold/XP | 1 | Your 1-star champions drop 1 gold on death. | |
| Die Roll | Gold/XP | 2 | Roll a six-sided die. Gain gold equal to the result. | |
| Golden Goose | Gold/XP | 2 | Gain 1 gold for every 1000 damage your highest damage champion deals. | |
| Bronze Spoon | Gold/XP | 3 | Gain 6 XP. | |
| Slow Study | Gold/XP | 3 | For each ally champion alive at 15 seconds, gain 2 XP. | |
| Grow Up | Gold/XP | 10 | Gain 16 XP. | |
| The Chariot | Gold/XP | 10 | Rerolls and XP are half price. | have at least 30 gold |
| Artifactinate | Item | 0 | Lose 3 components, including ones built into items. Gain an artifact anvil. | have at least 3 components |
| Brutal Bargain | Item | 0 | Lose 8 player health and gain a component anvil. | |
| Premium Swap Meet | Item | 0 | Sell a 3 star champion to get 3 rerolls and a Lucky Item Chest. | have a 3* champion |
| Blood and Iron | Item | 3 | After 20 champion deaths, gain a component anvil. | |
| Idle Craftsman | Item | 4 | A component on your bench turns into a completed item it builds. | have at least 1 component |
| Peddler | Item | 6 | Open a store where you can buy an item. They cost 0 to 10 gold. | |
| Doodad Jar | Misc | 0 | Gain 1 random consumable that gives Armor, Magic Resist, or Health. | |
| Early Fix | Misc | 0 | Gain 1 reforger. | |
| Forest Mage | Misc | 0 | Fill your shop with 5 Wisps. You can cast 1 of them. | |
| Knick-Knack Jar | Misc | 0 | Gain 1 random consumable that give Attack Damage or Attack Speed. | |
| Salvager | Misc | 0 | Any units you bench have items removed and broken apart. | |
| Sinister Deal | Misc | 0 | Lose 3 player health. Gain 2 gold. | |
| Thingamjig Jar | Misc | 0 | Gain 1 random consumable that gives AP or Mana Regen. | |
| Touch Grass | Misc | 0 | Gain 5 Gold and disable all actions. After 15 seconds, gain 2 instead. | is start of round reroll or first 2 seconds of planning |
| Blast Potion | Misc | 1 | Gain an equippable one-time use Blast Potion. | |
| Consumable Shop | Misc | 1 | Open a store where you can spend gold to buy a consumable. | |
| Faerie Flight | Misc | 1 | Attract 100% more Fae pixies this combat. | fae trait active |
| Health Potion | Misc | 1 | Gain an equippable one-time use Health Potion. | |
| Knick-Knack Bag | Misc | 1 | Gain 2 random consumables that give Attack Damage or Attack Speed. | |
| Lesser Chaos | Misc | 1 | Cast a random Wisp. | |
| Mana Potion | Misc | 1 | Gain an equippable one-time use Mana Potion. | |
| Protective Ritual | Misc | 1 | Reduce any player damage taken by 3 this round. | coven trait active |
| Double Up | Misc | 2 | The next Wisp bought activates twice and costs double. | |
| Greater Chaos | Misc | 2 | Cast 2 random Wisps. | |
| Healing Pool | Misc | 2 | Gain 5 Player Health. | missing at least 10 player health |
| Terraforming | Misc | 2 | Gain 5 Greenfather seeds at the start of combat. | greenfather trait active |
| Doodad Bag | Misc | 3 | Gain 3 random consumables that give Armor, Magic Resist, or Health. | |
| New and Improved | Misc | 3 | Gain a pocket recombobulator. | |
| Potioncraft | Misc | 3 | Gain three equippable one-time use Potions. | |
| Thingamjig Bag | Misc | 3 | Gain 3 random consumable that gives AP or Mana Regen. | |
| Minor Blood Ritual | Misc | 4 | Lose 3 Player Health. Gain a lesser champion duplicator. | |
| Blood Ritual | Misc | 5 | Lose 9 Player Health. Gain a champion duplicator. | |
| Doodad Sack | Misc | 5 | Gain 5 random consumables that give Armor, Magic Resist, or Health. | |
| Knick-Knack Sack | Misc | 5 | Gain 4 random consumables that give Attack Damage or Attack Speed. | |
| Thingamjig Sack | Misc | 5 | Gain 5 random consumable that gives AP or Mana Regen. | |
| Fake Level | Misc | 10 | You are temporarily level 10. | not level 10 |
| Abandon Ship | Risky | 0 | Sell your board and bench, gain 10 gold, 10 XP, and 5 rerolls. | |
| Drought | Risky | 1 | Add 2 to your loss streak. | only if you’re on no streak or a loss streak |
| Essence Theft | Risky | 1 | Gain 50% bonus Coven Essence this combat. | coven trait active |
| Fertilize | Risky | 1 | Gain 1 XP for each enemy that dies. | |
| Flip Frenzy | Risky | 1 | Flip a coin, gain 1 gold if it’s heads. Continue until you flip tails. | |
| Flood | Risky | 1 | Add 2 to your win streak. | only if you’re on no streak or a win streak |
| Major Polymorph | Risky | 1 | A 4-cost you have permanently transforms into a 5-cost. | |
| Minor Gambit | Risky | 1 | If you win the next player combat, gain 2 gold. | |
| Minor Polymorph | Risky | 1 | A 1-cost you have permanently transforms into a 2-cost. | |
| Polymorph | Risky | 1 | A 2-cost you have permanently transforms into a 3-cost. | |
| Take One With Ya | Risky | 1 | If you lose and kill at least 1 unit, gain 4 XP. | |
| Comfort Food | Risky | 2 | Gain 2 HP. If you lose the next player combat, gain 4 more. | |
| Major Gambit | Risky | 2 | If you win the next player combat, get 10 gold. | |
| Trophy Hunter | Risky | 2 | Gain 100% more takedowns on Rivals. | Rival trait active and at least 1 item on a Rival unit |
| Cutpurse | Risky | 3 | Every 5 seconds, your champions have a 20% chance to drop 1 gold. | |
| Golden Road | Risky | 3 | After 3 Player Combats, gain 3 gold per fight won. | |
| Payday | Risky | 3 | For each ally champion that survives combat, gain 2 gold. | |
| Ritual Complete | Risky | 3 | If you win combat, complete the current Coven ritual. | coven trait active |
| Component Bounty | Risky | 4 | If you win the next player combat, gain a component anvil. | |
| All In | Risky | 5 | If you win your next 3 combats, level up. | |
| Good Loss | Risky | 5 | For the next 3 player combats, gain 6 XP if you lose. | |
| All Ones | Shop | 0 | Reroll your shop with all 1-cost units. | |
| All Twos | Shop | 1 | Reroll your shop with all 2-cost champions. | |
| Starfall | Shop | 1 | When you reroll the shop, the lowest cost champion becomes 2-star. | |
| All Threes | Shop | 2 | Reroll your shop with all 3-cost champions. | |
| Freeroller | Shop | 2 | Gain 2 rerolls. | |
| Flash Fire | Shop | 3 | Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them. | Inferno trait active |
| Ride the Wave | Shop | 3 | The next 2 rerolls this round will have 2+ champions fielded last combat. | |
| Rolling Bones | Shop | 3 | You have a 60% chance to get a free reroll with each kill. | |
| Roly-Polys | Shop | 3 | For each ally champion alive at 18 seconds, gain a reroll. | |
| Search Party | Shop | 3 | Each of your shops has a 4-cost in it this round until you buy one. | |
| All Fours | Shop | 4 | Reroll your shop with all 4-cost champions. | |
| Jungling | Shop | 4 | Overrun the shop with Riftbeasts. | riftbeast trait active |
| Starting Town | Shop | 4 | Reroll your shop with all 2-star 1-cost champions. | |
| Border Village | Shop | 6 | Reroll your shop with all 2-star 2-cost champions. | |
| Refreshing Light | Shop | 6 | Gain a free reroll per star level of each unique Sunbeam champion. | Solar trait active |
| Lucky 7 | Shop | 7 | Gain 7 shop rerolls. | |
| Middle Path | Shop | 7 | Reroll your shop with all 2-star 3-cost champions. | |
| Animate Shop | Shop | 8 | For 20 seconds, your shop refreshes for free every 2 seconds. | |
| All Fives | Shop | 10 | Reroll your shop with all 5-cost champions. |
Traits
| Trait | Description | Champions |
| Adaptor | Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher. Breakpoints: 2/3/4 | 1-Akali, 2-Gromp, 3-Kog’Maw, 3-Master Yi, 4-Nidalee |
| Apex Predator | Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait. | 5-The Elder Dragon |
| Attuned | Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durability. While above, your team gains Damage Amp. | 5-Alune |
| Avatar | Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait. An Avatar’s chosen Trait is counted twice for Trait bonuses. | 5-Lux |
| Blossom | After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and max Health. (3) Wisps are upgraded (5) Wisps are in every shop (7) Gain gold after buying a Wisp (9) You can buy 2 Wisps per round (11) Wisps overflow with power Breakpoints: 3/5/7/9/11 | 1-Karma, 1-Yorick, 2-Yunara, 3-Master Yi, 4-Ahri, 4-Sett, 5-Ashe, 5-Lux |
| Bounty Seeker | Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another. | 5-Draven |
| Brawler | Your team gains max Health. Brawlers gain more. Breakpoints: 2/4/6 | 1-Kobuko, 1-Rek’Sai, 2-Alistar, 3-Krug, 4-Sett, 5-Gnar |
| Caustic | Caustic units’ damage % Shred and Sunder enemies for seconds. | 3-Kog’Maw |
| Coven | Gather Essence by killing champions, plus more by losing player combat. Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence. (3) Essence per kill, Essence per loss (4) per kill, per loss (5) per kill, per loss (7) per kill, per loss Breakpoints: 3/4/5/7 | 1-Camille, 2-Caitlyn, 2-Elise, 3-Cassiopeia, 4-Morgana, 5-Lux |
| Defender | Your team gains Armor and Magic Resist. Defenders gain more. Breakpoints: 2/4/6 | 1-Leona, 1-Ornn, 2-Shen, 3-Fiddlesticks, 3-Rammus, 4-Lillia |
| Eclipse | After seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds. | |
| Elderwood | Gain placeable Elderwood plants. (3) A Stonebark Tree and a Lifebloom (5) A second Stonebark Tree (7) and the Deepwood Protector (9) Plants star up to 2-star (11) Plants star up to 3-star Plants gain Max Health and Ability Power per Elderwood Star Level. Breakpoints: 3/5/7/9/11 | 1-Ornn, 1-Xayah, 2-Alistar, 2-LeBlanc, 3-Hecarim, 4-Ezreal, 5-Gnar, 5-Lux |
| Eldritch | The ally on the Eldritch hex is sacrificed at combat start, granting your team Health. Eldritch champions gain additional stats based on the sacrifice’s Role, Star Level, and Cost. (4) Bonus is stronger (6) The sacrifice doesn’t die. It also gains: Breakpoints: 2/4/6 | 1-Rek’Sai, 1-Veigar, 2-Warwick, 3-Azir, 4-Malphite, 5-Lux |
| Emerald Aspect | Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric’s ability. | 5-Taric |
| Executioner | (2) Executioners gain Precision and Critical Strike Chance. (3) Additionally, enemies bleed for bonus true damage over seconds. (4) Bleed damage increased. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. Breakpoints: 2/3/4 | 2-Yunara, 3-Azir, 4-Ezreal, 4-Soraka, 5-Kennen |
| Fae | Your team’s damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie. (2) % and % Heal. (4) % and % Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold. Breakpoints: 2/4 | 1-Rakan, 1-Xayah, 3-Tristana, 4-Lillia, 5-Lux |
| Flora Fatalis | Flora Fatalis champions harvest enemies on takedown, gaining: (1) Mana (2) and grant a max Health heal to the lowest Health ally. Breakpoints: 1/2 | 3-Fiddlesticks, 4-Soraka |
| Greenfather | Gain a seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant. | 5-Ivern |
| Hunter | Hunters gain Attack Damage. If a Hunter hasn’t swapped targets for seconds, they gain Damage Amp. Breakpoints: 2/3/4/5 | 1-Cinderling, 2-Caitlyn, 3-Tristana, 4-Sivir, 5-Ashe |
| Inferno | Inferno damage Burns and % Wounds enemies for seconds. Inferno Burns stack with other Burns. (2) % Burn (3) After combat, some of your shop slots without an Inferno champion ignite, rolling a champion one tier higher (5) Ignite shop slots, % Burn (7) Ignite shop slots, % Burn Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. Breakpoints: 2/3/5/7 | 1-Akali, 1-Varus, 2-Shen, 4-Amumu, 5-Kennen, 5-Lux |
| Invoker | Your team gains Mana Regen, increased for Invokers. Breakpoints: 2/3/4/5 | 1-Pebbles, 2-Teemo, 3-Kog’Maw, 4-Ancient Sentinel, 4-Morgana |
| Juggernaut | Your team gains Durability. Juggernauts gain more. Breakpoints: 2/4/6 | 1-Rakan, 1-Yorick, 2-Scuttlecrab, 2-Sejuani, 3-Vi, 4-Amumu, 5-Maokai |
| Lunar | Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more. …the moon brings death and syzygy. Breakpoints: 2/3/4/5 | 3-Diana, 4-Aphelios, 5-Alune, 5-Lux |
| Monolith | Monoliths gain Armor and Magic Resist for each enemy targeting them. | 4-Malphite |
| Old Growth | Whenever an enemy within hexes dies, gain permanent max Health. | 5-Maokai |
| Primal | Choose one of four Primal Blessings. Breakpoints: 2/4 | 3-Vi, 4-Nidalee, 4-Sivir, 5-Lux |
| Rapidfire | Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to stacks. (2) + per Attack (3) + per Attack (4) + per Attack (5) + per Attack Breakpoints: 2/3/4/5 | 1-Varus, 1-Xayah, 2-Kayle, 3-Raptor, 4-Aphelios |
| Ravager | Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health. (2) Bonus Damage (4) Bonus Damage (6) Bonus Damage Breakpoints: 2/4/6 | 1-Akali, 1-Camille, 2-Murkwolf, 2-Warwick, 3-Diana, 4-Brambleback |
| Riftbeast | (3) Use the Alpha Mark to grant a Riftbeast their unique Buff (5) Every few combats, your next shop is overrun with Riftbeasts (7) On combat start and every 5 seconds, Riftbeasts grow, gaining stats (10) + maximum team size Breakpoints: 3/5/7/10 | 1-Cinderling, 1-Pebbles, 2-Gromp, 2-Murkwolf, 2-Scuttlecrab, 3-Krug, 3-Raptor, 4-Ancient Sentinel, 4-Brambleback, 5-The Elder Dragon |
| Rival | (1) Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival. (2) Rivals can be fielded together Only applies to your strongest Rival. Breakpoints: 1/2 | 3-Kha’Zix, 3-Rengar |
| Solar | (3) Your champions gain a max Health shield and deal bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1+: Increase shield and magic damage for each 3-star. Convert some of the bonus magic damage to true damage. Your 3-star champions ascend to 4-star during combat. When the sun shines on heroes three and three… Breakpoints: 3 | 1-Leona, 2-Kayle, 2-Sejuani, 5-Lux |
| Spellweaver | Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability. (2) + per cast (4) + per cast (6) + per cast Breakpoints: 2/4/6 | 1-Karma, 1-Veigar, 2-LeBlanc, 3-Cassiopeia, 3-Fiddlesticks, 4-Ahri, 5-Alune |
| Sprykin | Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider. (3) The Rider gains bonus stats (5) Part of the BFF’s Ability applies to your team (7) Part of the BFF’s Ability applies to your Sprykin champions. The BFF’s attacks and Ability change if the Rider is melee or ranged. Breakpoints: 3/5/7 | 1-Kobuko, 1-Veigar, 2-Teemo, 3-Rammus, 3-Tristana, 5-Gnar |
| Summoner | Summoners empower their summons in different ways. Yorick: + Health Azir: + Damage Raptor: + Damage Zyra: + Plant Attacks (2) Empower Summons (3) Improve each effect by 50% Breakpoints: 2/3 | 1-Yorick, 3-Azir, 3-Raptor, 4-Zyra |
| Thornmaiden | Your team gains Durability, increased if enough Zyra plants are alive. | 4-Zyra |
| Vanguard | At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds. (2) max Health (4) max Health (6) max Health. Gain Durability while Shielded. Breakpoints: 2/4/6 | 1-Rakan, 2-Elise, 3-Diana, 3-Hecarim, 4-Ancient Sentinel, 5-Taric |
Champions
| Champion | Cost | Traits | Ability Name | Ability Details |
| Akali | 1g | Inferno, Adaptor, Ravager | Kunai Strike | Adaptor: Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal an additional damage. Adaptor: If the Ability kills, cast it again. |
| Camille | 1g | Coven, Ravager | Defensive Sweep | Slice the target for physical damage and gain Shield for seconds. |
| Cinderling | 1g | Riftbeast, Hunter | Razor Leaves | Summon five razor-sharp leaves that converge on the current target, dealing a total of physical damage and applying % Wound and % Burn for seconds. Scarlet Buff: Cinderling gains Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second. |
| Karma | 1g | Blossom, Spellweaver | Karmic Bond | Tether the current target, dealing magic damage over seconds. Then release a burst of power around them, dealing magic damage to all enemies in a Hex radius and % Slowing them for seconds. Slow: Reduce Attack Speed |
| Kobuko | 1g | Sprykin, Brawler | Dance of Life | Restore Health over seconds. The next attack is replaced with a bash that deals magic damage. |
| Leona | 1g | Solar, Defender | Shield Bash | Passive: Start combat with bonus Armor and Magic Resist that decays over seconds. Active: Bash the current target, dealing magic damage and Stunning them for seconds. |
| Ornn | 1g | Elderwood, Defender | Bellows Breath | Active: Gain Shield for seconds and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches. |
| Pebbles | 1g | Riftbeast, Invoker | Azure Laser | Begin consuming max Mana per second and channeling a laser on target. Each second while casting, deal magic damage to them and reduce their Magic Resist. Teal Buff: Gain Mana Regen for every seconds channeled. |
| Rakan | 1g | Fae, Juggernaut, Vanguard | Entrancing Dance | Gain Shield for seconds. Then grant the ally who has dealt the most damage this combat decaying Attack Speed for seconds. |
| Rek’Sai | 1g | Eldritch, Brawler | Uproot | Passive: Restore Health each second, tripled for seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for second and dealing magic damage to them. |
| Varus | 1g | Inferno, Rapidfire | Piercing Arrow | Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through. |
| Veigar | 1g | Eldritch, Sprykin, Spellweaver | Primordial Burst | Launch a giant blast at the target that deals magic damage, increased to if they’re below max Health. If they die, permanently gain % Ability Power. |
| Xayah | 1g | Elderwood, Fae, Rapidfire | Deadly Plumage | Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor. |
| Yorick | 1g | Blossom, Juggernaut, Summoner | Last Rites | Passive: On death, spawn a Spirit Walker with max Health. Active: Restore Health and strike the target, dealing physical damage. |
| Alistar | 2g | Elderwood, Brawler | Triumphant Roar | Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies. Then slam the current target, dealing magic damage and Stunning them for seconds. |
| Caitlyn | 2g | Coven, Hunter | Headshot | Passive: Every third attack is replaced with a Headshot that deals physical damage. |
| Elise | 2g | Coven, Vanguard | Spider Queen | Transform into a spider and gain max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed for seconds. |
| Gromp | 2g | Riftbeast, Adaptor | Belchy Bubble | Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1 hex radius of the explosion take magic damage over seconds. Adaptor: Heavily slows the target. Purple Buff: Every seconds, Gromp gains Ability Power. |
| Kayle | 2g | Solar, Rapidfire | Solar Judgement | Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks % Shred enemies hit for seconds. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist |
| LeBlanc | 2g | Elderwood, Spellweaver | Mirror Image | Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, increased by per takedown. Active: Launch a mirror image at the current target, dealing magic damage and to adjacent enemies. |
| Murkwolf | 2g | Riftbeast, Ravager | Rending Claws | Leap to the lowest Health enemy within Hexes and deal physical damage. The next attacks deal bonus physical damage. Grey Buff: Gain Precision and Critical Strike Chance, increased up to based on missing Health. |
| Scuttlecrab | 2g | Riftbeast, Juggernaut | Can You Dig It? | Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability for seconds and healing over the duration. Green Buff: When allies fall below Health, they restore max Health. |
| Sejuani | 2g | Solar, Juggernaut | Sun’s Wrath | Gain Shield for seconds. Then, cleave in a cone dealing magic damage and strike in a line, dealing magic damage to enemies hit. |
| Shen | 2g | Inferno, Defender | Ki Barrier | Grant Shield to Shen and a nearby damaged ally for seconds. Both of their next attacks gain Attack Speed and deal bonus magic damage. |
| Teemo | 2g | Sprykin, Invoker | Fungus Among Us | Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP |
| Warwick | 2g | Eldritch, Ravager | Jaws of The Beast | Bite the current target, dealing physical damage and healing for of the damage dealt. Gain Attack Speed for the rest of combat. |
| Yunara | 2g | Blossom, Executioner | Cultivation of Spirit | Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies. |
| Azir | 3g | Eldritch, Executioner, Summoner | Arise! | Gain Attack Speed and summon soldiers for the next attacks. These attacks are replaced by commands which direct each soldier to deal magic damage per attack. |
| Cassiopeia | 3g | Coven, Spellweaver | Noxious Blast | Poison the target and the nearest non-poisoned enemy, dealing magic damage over seconds. Poisons stack. |
| Diana | 3g | Lunar, Ravager, Vanguard | Pale Barrier | Gain shield for seconds and send out a moonlight orb to the closest enemies, dealing magic damage. |
| Fiddlesticks | 3g | Flora Fatalis, Defender, Spellweaver | Harvest | Reduce the Magic Resist of the nearest enemies. Then drain life from them over seconds, healing for Health and dealing magic damage to each over the duration. |
| Hecarim | 3g | Elderwood, Vanguard | Spirit of Dread | Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them for seconds. |
| Kha’Zix | 3g | Rival | Taste Their Fear | Leap to the farthest enemy within Hexes, dealing magic damage. If they have no adjacent allies, deal magic damage instead and gain mana. |
| Kog’Maw | 3g | Caustic, Invoker, Adaptor | Raining Artillery | Adaptor: Launch acid at the two nearest enemies, dealing physical damage. Enemies below max Health take physical damage instead. Adaptor: Damages enemies over time. |
| Krug | 3g | Riftbeast, Brawler | Rock and Roll | Passive: On death, split into two Kruglettes with Health. Active: Gain max Health, then roll into the target, dealing damage. Slate Buff: On death, Krug and Kruglettes Shield allies for max Health. |
| Master Yi | 3g | Blossom, Adaptor | Wuju Style | Passive: Every third attack is a Double Strike that hits twice. On takedown, gain a burst of movement speed. Adaptor: Double Strikes grant stacking Attack Speed. Adaptor: Double Strikes deal bonus damage and heal. |
| Rammus | 3g | Sprykin, Defender | Defensive Ball Curl | Taunt, forcing enemies to attack this champion. For seconds, gain Shield and Armor and Magic Resist. When the Shield breaks, deal physical damage to enemies in Hexes. |
| Raptor | 3g | Riftbeast, Summoner, Rapidfire | Flock Friends | Summon 4 untargetable Tinybeaks nearby for seconds. Whenever Raptor attacks, Tinybeaks attack the same enemy, dealing physical damage. Orange Buff: Dealing physical damage reduces enemy Armor. |
| Rengar | 3g | Rival | Savagery | Jump to the lowest percent Health enemy within hexes and stab them, dealing physical damage. Then heal for of their missing Health. |
| Tristana | 3g | Fae, Sprykin, Hunter | Explosive Charge | Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage + for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana’s new target. |
| Vi | 3g | Primal, Juggernaut | Furious Fists | Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds. |
| Ahri | 4g | Blossom, Spellweaver | Spirit Bomb | Launch a spirit bomb at the target within hexes that has the most surrounding enemies. It deals magic damage to enemies in a hex radius, reduced by per hex away from the epicenter. |
| Amumu | 4g | Inferno, Juggernaut | Tantrum | Passive: Every second, restore Health and deal magic damage to enemies within hex. Active: Deal magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second. |
| Ancient Sentinel | 4g | Riftbeast, Vanguard, Invoker | Azure Shockwave | Gain Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved. Blue Buff: Each time Sentinel casts, allies gain Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast. |
| Aphelios | 4g | Lunar, Rapidfire | Moonlight’s Onslaught | Equip Severum and swipe the target times over seconds, each dealing + max Health physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius. |
| Brambleback | 4g | Riftbeast, Ravager | Crimson Fury | Passive: When the target dies, leap at the next target, dealing physical damage. Active: Gain Attack Damage for seconds. During this time ignore Armor. Red Buff: Attacks % Burn enemies and heal Brambleback for max Health. |
| Ezreal | 4g | Elderwood, Executioner | Nature’s Wrath | Blink away from the current target, deal physical damage to them, and gain Attack Speed. Every 5th cast consumes the Attack Speed granted from Nature’s Wrath and fires a blast through the target that deals physical damage, reduced for each enemy it passes through. |
| Lillia | 4g | Fae, Defender | Lilting Lullaby | Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage. |
| Malphite | 4g | Eldritch, Monolith | Petrified Bark | Gain Shield for seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies within hexes. |
| Morgana | 4g | Coven, Invoker | Withering Curse | Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage to them and cursing them for seconds. Then, spawn a Hex withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse. |
| Nidalee | 4g | Primal, Adaptor | Javelin Toss | Adaptor: Gain Attack Speed for the next attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage. Adaptor: Transform into a Melee cougar Fighter that swipes enemies. |
| Sett | 4g | Blossom, Brawler | Haymaker | Passive: Upon falling below max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for before dealing physical damage in a large cone. |
| Sivir | 4g | Primal, Hunter | Boomerang Blade | Throw a large crossblade that deals physical damage to the current target and bounces times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce an additional time. |
| Soraka | 4g | Flora Fatalis, Executioner | Starcall | Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage. |
| Zyra | 4g | Thornmaiden, Summoner | Rampant Growth | Spawn plants around the battlefield that attack the nearest enemy times. Each attack deals magic damage. |
| Alune | 5g | Attuned, Lunar, Spellweaver | Moonfall | Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies. |
| Ashe | 5g | Blossom, Hunter | Spirit Rift | Fire an arrow through the longest line of enemies that deals physical damage, reduced by per enemy hit. The arrow tears open a rift for seconds that deals + max Health physical damage per second to enemies within and % Slows them. Slow: Reduce Attack Speed |
| Draven | 5g | Bounty Seeker | Whirling Death | Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage. |
| Gnar | 5g | Elderwood, Sprykin, Brawler | Rage Gene | Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal physical damage to enemies within hexes, reduce their Armor and Magic Resist, and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n’ Throw. Grab n’ Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there’s only 1 enemy left, throw them off the battlefield instead. |
| Ivern | 5g | Greenfather | Triggerseed | Passive: Shields from this ability can critically strike with Precision. Active: Grant allies Shield and Damage Amp for seconds. Then deal magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets. |
| Kennen | 5g | Inferno, Executioner | Firestorm | Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for seconds and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over seconds. |
| Lux | 5g | Avatar | Final Spark | Passive: On cast, all allies that share a trait with Lux gain mana. Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced for each enemy hit. Blossom Bonus: The first target hit is dealt bonus damage. Coven Bonus: Reduces the Armor and Magic Resist of targets hit for the rest of combat. Elderwood Bonus: Casts grant all allies increased max Health for the rest of combat. Eldritch Bonus: Stuns targets hit for second. Fae Bonus: Heals the lowest percent Health ally for of ability damage dealt. Inferno Bonus: Restores mana per takedown. Lunar Bonus: Applies % Vulnerable to enemies hit for seconds. Primal Bonus: Gain Attack Speed for seconds after cast. Solar Bonus: Weakens enemies hit by % for seconds. Vulnerable: Increases damage taken Weaken: Reduce Damage Dealt |
| Maokai | 5g | Old Growth, Juggernaut | Sow the Seeds | Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out. Active: Deal magic damage to target and restore + missing Health. |
| Taric | 5g | Emerald Aspect, Vanguard | Emerald Radiance | Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within Hexes for seconds. Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks. |
| The Elder Dragon | 5g | Riftbeast, Apex Predator | Heat Without Equal | Passive: Attacks deal damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for seconds and Ignite them for seconds. Ignited enemies take max Health physical damage per second. Subsequent casts spew fire at the most enemies in a line through the target, dealing physical damage and Igniting them for seconds The Elder Dragon Buff: Damaging an enemy below Health executes them. |
Augments
| Tier | Name | Description |
| Silver | Augmented Power | Your next augment is one tier higher. |
| Silver | Backup Bows | Gain a Recurve Bow. After your champions attack times, get more. |
| Silver | Band of Thieves | Gain Thief’s Gloves. |
| Silver | Boxing Lessons | Your team gains Health for each ally that starts combat in the front row. |
| Silver | Branching Out | Gain a random Emblem. |
| Silver | Branching Out+ | Gain a random Emblem and a Reforger. |
| Silver | Called Shot | Set your win streak to +. Gain gold. |
| Silver | Capital Gains I | Store gold equal to of the interest you earn. On -, gain all the stored gold. Gain gold now. |
| Silver | Caretaker’s Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
| Silver | Carve a Path | Gain a B.F. Sword. After your team deals physical damage, gain more. |
| Silver | Celestial Blessing I | Your team gains Omnivamp. Excess healing is converted to a shield up to Health. |
| Silver | Champ Delivery | Gain -cost champions. After rounds, gain more. |
| Silver | Champ Delivery + | Gain -cost champions. After rounds, gain more. |
| Silver | Champ Delivery ++ | Gain -cost champions. After rounds, gain more. |
| Silver | Cognitive Tax | Gain gold and XP. |
| Silver | Cognitive Tax+ | Gain gold and XP. |
| Silver | Component Buffet | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
| Silver | Continuous Conjuration | Gain a Needlessly Large Rod. After your team deals magic damage, gain more. |
| Silver | Corrosion | Enemies in the first two rows lose Armor and Magic Resist every seconds. |
| Silver | Crafted Crafting | Whenever you craft a completed item, gain rerolls. |
| Silver | Dummify | Lose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion. |
| Silver | Electrocharge I | Every few attacks an ally takes, they deal magic damage (based on current Stage) to nearby enemies (with a brief cooldown). |
| Silver | Expedition | At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
| Silver | Extra Buckles | Gain a Giant’s Belt. After your team takes damage, get more. |
| Silver | Feeling Lucky | Gain gold, then flip a coin. If heads, gain more gold. |
| Silver | Find Your Center | Your champion that starts combat in the center of the front row gains Damage Amp and max Health. |
| Silver | Firesale | Each round, steal a random -cost or lower champion from the shop. Gain gold. |
| Silver | Flame On | The Inferno champion that dealt the most damage last combat is On Fire, gaining Attack Speed. Gain a Varus and an Akali. |
| Silver | Flowing Tears | Gain a Tear of the Goddess. After your team spends Mana, gain more. |
| Silver | Focused Fire | Your team gains Attack Damage. Every seconds, they gain more. |
| Silver | Forge A Friend | The next -cost champion you buy is -star. Gain gold. |
| Silver | Future Focused | Your Tactician loses Health, but after player combats, gain 4-cost champions and gold. |
| Silver | Glass Cannon I | Allies that start combat in the back row begin combat at Health but gain Damage Amp. |
| Silver | Good For Something I | Champions that aren’t holding items have a chance to drop gold on death. |
| Silver | Group Hug I | Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks. |
| Silver | Healing Orbs I | When an enemy dies, the nearest ally is healed. |
| Silver | Iron Assets | Gain a component anvil and gold. |
| Silver | Item Grab Bag I | Gain 1 random completed item. |
| Silver | Kick Start | Gain a random -star -cost champion and gold. |
| Silver | Kingslayer | After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain gold. |
| Silver | Late Game Specialist | When you reach Level, gain gold. |
| Silver | Latent Forge | After player combats, gain an Artifact anvil. |
| Silver | Loaded Dice | Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain gold if you flip heads. |
| Silver | Makeshift Armor I | Allies without items equipped gain Armor and Magic Resist. |
| Silver | Missed Connections | Gain a copy of each 1-cost champion. |
| Silver | One Two Three | Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion. |
| Silver | One, Two, Five! | Gain 1 random component, gold, and 1 random 5-cost champion |
| Silver | Pandora’s Items I | Round start: items on your bench are randomized. Gain random component. |
| Silver | Partial Ascension | After seconds of combat, your units gain Damage Amp. |
| Silver | Patience Is A Virtue | Each round, gain free rerolls if you did not buy a champion last round. |
| Silver | Quick Streaks | You gain twice as much progress towards win and loss streaks. Gain gold. |
| Silver | Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Magnetic Removers. |
| Silver | Residual Magic | Your team gains Health. Each time you purchase a Wisp, increase this. |
| Silver | Residual Magic + | Your team gains Health. Each time you purchase a Wisp, increase this. |
| Silver | Residual Magic ++ | Your team gains Health. Each time you purchase a Wisp, increase this. |
| Silver | Rolling For Days | Gain free Shop rerolls. |
| Silver | Silver Spoon | Gain XP |
| Silver | Slice of Life | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion. |
| Silver | Slightly Magic Roll | Roll a die. Gain rewards based on the number rolled. |
| Silver | Small Grab Bag | Gain random item components. |
| Silver | Stand United | Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team. |
| Silver | Team Building | Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion. |
| Silver | The Tower | Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage. |
| Silver | Twin Guardians | If you have exactly allies in your first row, grant them Health, Armor, and Magic Resist. |
| Silver | Verticality I | Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. |
| Silver | Weight The Worth | Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator. |
| Silver | Wisp Rebate | Each time you purchase a Wisp, gain gold. Gain gold now. |
| Silver | Wisp Rebate + | Each time you purchase a Wisp, gain gold. Gain gold now. |
| Silver | Young and Wild and Free | You can always move freely on Carousel rounds. Gain gold. |
| Gold | Advanced Loan | Gain Gold. Your next augment is one tier lower. |
| Gold | Advanced Loan+ | Gain Gold. Your next augment is one tier lower. |
| Gold | Arcane Viktor-y | After seconds of combat, stun the enemy team for seconds. Repeat this after seconds of combat. TFT Macao Open, 2024 |
| Gold | Ascension | After seconds of combat, your units gain Damage Amp. |
| Gold | Backline Blueprint | Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait. |
| Gold | Beast Within | Primal grants an additional Blessing. Gain a Vi. |
| Gold | Big Grab Bag | Gain 3 random components, gold, and 1 Reforger. |
| Gold | Birthday Reunion | Gain 3 Gold. At Level, gain a random -star -cost champion. At Level, gain a Thief’s Gloves. At Level, gain a random -star -cost champion. Inkborn Fables Tactician’s Crown, 2024 |
| Gold | Blossom’s Call | When you buy a Wisp, gain a random Blossom champion based on the Wisp’s cost. Gain 3 Blossom champions. |
| Gold | Bodyguard Training | Allies gain Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022 |
| Gold | Bonus Gift | Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs. |
| Gold | Bonus Gift + | Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs. |
| Gold | Booster Pack | Gain gold of random champions. (At least one -cost guaranteed!) |
| Gold | Booster Pack+ | Gain gold of random champions. (At least one -cost guaranteed!) |
| Gold | Booster Pack++ | Gain gold of random champions. (At least one -cost guaranteed!) |
| Gold | Bronze For Life I | Your team gains Damage Amp for each Bronze-tier trait. |
| Gold | Calculated Loss | After losing your combat, gain gold and a free Shop reroll. |
| Gold | Capital Gains II | Store gold equal to of the interest you earn. On -, gain all the stored gold. Gain gold now. |
| Gold | Caretaker’s Favor | Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices. |
| Gold | Celestial Blessing II | Your team gains Omnivamp. Excess healing is converted to a shield up to Health. |
| Gold | Chosen of the Sun | Gain a Leona, a Kayle, and a Sejuani. Leona gains permanent max Health each round, increased for each unique 3-star champion fielded. |
| Gold | Clear Mind | If there are no champions on your bench at the end of player combat, gain XP. |
| Gold | Clockwork Accelerator | Your team gains Attack Speed every seconds in combat. |
| Gold | Cluttered Mind | Gain -cost champions now. If your bench is full at the end of player combat, gain XP. |
| Gold | Cognitive Overload | Gain gold, -star -cost champion, -cost champion, -cost champions, XP, and Shop reroll. |
| Gold | Construct a Companion | The next -cost champion you buy is -star. Gain gold. |
| Gold | Consuming Flora | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait and gains Mana Regen. |
| Gold | Cooking Pot | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion permanent Health. Gain a Frying Pan. |
| Gold | Coven Acolyte | When you choose to continue gathering Coven essence, heal Tactician health. Gain a Camille, an Elise, and a Caitlyn. |
| Gold | Cry Me A River | Gain a Tear of the Goddess. Your team gains Mana Regen. After seconds in combat, increase this. |
| Gold | Cybernetic Implants II | Your champions holding an item gain Health and Attack Damage. |
| Gold | Cybernetic Uplink II | Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess. |
| Gold | Dark Ritual | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
| Gold | Double Trouble | When you field exactly 2 copies of a champion, they both gain Attack Damage and Ability Power and Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
| Gold | Duo Queue | Gain 2 random 5-cost champions and 2 copies of a random component |
| Gold | Early Learnings | Your team gains % Attack Damage & Ability Power. This increases by % after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 |
| Gold | Electrocharge II | Every few attacks an ally takes, they deal magic damage (based on current Stage) to nearby enemies (with a brief cooldown). |
| Gold | Embiggen | Your Fae pixies are larger and grant more Attack Damage and Ability Power. Gain a Xayah and a Rakan. |
| Gold | Epic Rolldown | When you reach Level, gain Shop rerolls. Runeterra Reforged Championship, 2023 |
| Gold | Epoch | Now, and at the start of every stage, gain XP and free rerolls. |
| Gold | Epoch+ | Now, and at the start of every stage, gain XP and free rerolls. |
| Gold | Exclusive Customization | Gain a Lucky Item Chest, a Magnetic Remover and gold. |
| Gold | Explosive Growth | Now and at the start of the next rounds, gain XP. |
| Gold | Explosive Growth+ | Now and at the start of the next rounds, gain XP. |
| Gold | FOURcing | Gain a random 4-cost champion. For each item equipped to that champion, your team gains health. |
| Gold | Frontline Foundation | Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait. |
| Gold | Gain 21 Gold | Gain gold. |
| Gold | Gilded Steel | Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain Durability. K.O. Coliseum Tactician’s Crown, 2025 |
| Gold | Glass Cannon II | Allies that start combat in the back row begin combat at Health but gain Damage Amp. |
| Gold | Group Hug II | Combat start: Allies grant other adjacent allies Armor and Magic Resist. This effect stacks. |
| Gold | Hard Bargain | You cannot choose your Carousel rewards. Gain an additional player health and gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. |
| Gold | Healing Orbs II | When an enemy dies, the nearest ally is healed. |
| Gold | Heart of Steel | Gain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health. |
| Gold | Heroic Grab Bag | Gain 2 Lesser Champion Duplicators. Gain Gold |
| Gold | Heroic Grab Bag+ | Gain 2 Lesser Champion Duplicators. Gain Gold |
| Gold | Heroic Grab Bag++ | Gain 2 Lesser Champion Duplicators. Gain Gold |
| Gold | Hustler | You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved. |
| Gold | Infinity Protection | Gain gold now. On Stage -, gain an Infinity Force. Infinity Force gives allies in the same row a Health shield. Monsters Attack Championship, 2023 |
| Gold | Investment Strategy I | Your champions gain permanent max health per interest you earn. |
| Gold | Item Extraction | The first times you sacrifice a champion in the Eldritch hex, gain a copy of a random component they’re holding. Gain a Veigar, a Rek’Sai, and item removers. |
| Gold | Jeweled Lotus I | Your team gains % Critical Strike Chance and Precision Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
| Gold | Jungle Pathing | Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and gold. |
| Gold | Know Your Enemy | You can see who you will fight next. Your team gains Damage Amp, increased to if you and your opponent have any of the same traits active. |
| Gold | Late Game Scaling | Gain XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. Cyber City Tactician’s Crown, 2025 |
| Gold | Legion Of Threes | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and Attack Speed. Reckoning Championship, 2021 |
| Gold | Magic Roll | Roll 3 dice. Gain rewards based on their total. |
| Gold | Makeshift Armor II | Allies without items equipped gain Armor and Magic Resist. |
| Gold | Malicious Monetization | Gain gold. For the next rounds, enemy champions drop gold when killed. |
| Gold | Max Build | Gain free Shop rerolls. When you reach level, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020 |
| Gold | Money Hungry | Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger. |
| Gold | Money Hungry+ | Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger. |
| Gold | Nature’s Shelter | Champions that start combat adjacent to an Elderwood plant gain Attack Speed and heal of their maximum Health every seconds. Gain 3 Elderwood champions. |
| Gold | NO SCOUT NO PIVOT | Champions that fight in player combat cannot be benched or sold. Your team gains Health, and Attack Damage and Ability Power after player combat. |
| Gold | Omega Riftbeast | You can now choose a second Alpha Riftbeast. Gain 3 Riftbeasts. |
| Gold | Pandora’s Items II | Round start: items on your bench are randomized. Gain random components. |
| Gold | Patient Study | After player combat, gain XP if you won or XP if you lost. |
| Gold | Pilfer | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief’s Gloves. |
| Gold | Portable Forge | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
| Gold | Precision and Grace | At the start of combat, allies gain Attack Speed for seconds. On takedown, allies dash to their next target and gain this bonus again. |
| Gold | Promised Protection | Gain a Protector’s Vow. Protector’s Vow grants its holder additional Mana from all sources. |
| Gold | Razor’s Edge | Gain a 2-star 2-cost champion and Item Removers. After winning a player combat, gain gold per item component on your item bench. |
| Gold | Replication | Choose 1 of 3 components. For the next rounds, gain a copy of that component. |
| Gold | Salvage Bin | Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems). |
| Gold | Salvage Bin+ | Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems). |
| Gold | Seraphim’s Staff | Gain an Archangel’s Staff. Archangel’s Staff grants additional Mana Regen if its holder has or more Ability Power. |
| Gold | Slammin’ | Gain gold. After each player combat, if there are no items on your bench (other than consumables), gain XP. |
| Gold | Slammin’+ | Gain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP. |
| Gold | Small Furry Friend | While Sprykin is active, gain a second BFF summon that is as powerful. Gain 3 Sprykin champions. |
| Gold | Solo Leveling | For the next combats, your team size is, but the champion you field has massively increased stats. Gain XP for every kill they get. Afterwards, gain item components. |
| Gold | Solo Plate | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain max Health if they’re the only one in their row. |
| Gold | Speedy Double Kill | Gain a Guinsoo’s Rageblade. When players are eliminated, gain gold. Fates Championship, 2021 |
| Gold | Spirit Of Redemption | Gain a Spirit Visage. Every seconds, Spirit Visage heals allies within hex for of their missing Health. |
| Gold | Spreading Roots | Gain random Emblems and gold. |
| Gold | Spreading Roots+ | Gain random Emblems, a Reforger, and gold. |
| Gold | Staffsmith | Gain random completed items that build from Needlessly Large Rod. |
| Gold | Sun and Moon | Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios. |
| Gold | Sun and Moon | Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. |
| Gold | Swordsmith | Gain random completed items that build from B.F. Sword. |
| Gold | The Golden Dragon | Gain a Mogul’s Mail. Champions holding Mogul’s Mail take up + team slot but gain Health and Durability. |
| Gold | Time Skip | Disable your Shop for the next rounds. Then gain XP. |
| Gold | Tons of Stats! | Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana. |
| Gold | Trade Sector | Gain a free Shop reroll every round. Gain gold. |
| Gold | Trade Sector + | Gain a free Shop reroll every round. Gain gold. |
| Gold | Two Much Value | Gain reroll for every unique 2-cost champions fielded last player combat. Gain 2-cost champions. |
| Gold | URF | Gain a Spatula. Champions holding Spatula or Frying Pan items gain Attack Speed and Mana Regen |
| Gold | Verticality II | Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. |
| Gold | Warpath | Gain a 2-star 2-cost champion. After dealing player damage, gain a chest of high cost champions and items. |
| Gold | Worth the Wait | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
| Gold | Woven Magic | Gain a random item component. Every Mana your team spends grants an additional component. |
| Prismatic | Band of Thieves II | Gain Thief’s Gloves. After player combats, gain another. |
| Prismatic | Band of Thieves II+ | Gain Thief’s Gloves. After player combats, gain another. |
| Prismatic | Band of Thieves II++ | Gain Thief’s Gloves. After player combats, gain another. |
| Prismatic | Baron’s Lair | Gain a random Tank item. After seconds of combat, your team gains bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 |
| Prismatic | Belt Overflow | Gain Giant’s Belts. Your Giant’s Belts grant + bonus Health. |
| Prismatic | Birthday Present | Gain a 2-star champion and gold each time you level up. The champion’s cost tier is your level minus (max: -cost) |
| Prismatic | Bronze For Life II | Your team gains Damage Amp and Armor and Magic Resist for each Bronze-tier trait. |
| Prismatic | Buried Treasures III | Gain a random item component now and at the start of the next rounds. |
| Prismatic | Call To Chaos | Gain a powerful and random reward. |
| Prismatic | Celestial Blessing III | Your team gains Omnivamp. Excess healing is converted to a shield up to Health. |
| Prismatic | Comeback Story | Your team gains Health and Attack Speed per missing player Health. |
| Prismatic | Commerce Core | Gain free Shop rerolls now and every round for the rest of the game. |
| Prismatic | Component Quest | Gain a random component and gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain a Spatula. |
| Prismatic | Coronation | Gain a Tactician’s Crown. Tactician’s Crown, Cape, and Shield grant the holder Attack Speed, Attack Damage, and Ability Power. |
| Prismatic | Cursed Crown | Gain + max team size and your team gains Durability, but you take double player damage when you lose a player combat. |
| Prismatic | Deadlier Blades | Gain a Deathblade. Deathblades permanently gain Attack Damage whenever their holders score a takedown. |
| Prismatic | Expected Unexpectedness | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
| Prismatic | Flexible | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health for each Emblem they are holding. |
| Prismatic | Forged In Strength | Gain random Artifact. When you drop below Health, gain more random Artifacts. Remix Rumble Championship, 2023 |
| Prismatic | Giant and Mighty | Your team becomes large, gaining Health and max Health. |
| Prismatic | Going Long | You no longer gain interest. Gain gold now. Round start: gain XP. Interest is extra gold you gain per g saved. |
| Prismatic | Golden Gamble | Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. |
| Prismatic | Golden Gamble + | Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. |
| Prismatic | Golden Gamble ++ | Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils. |
| Prismatic | Hard Commit | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. |
| Prismatic | Hedge Fund | Gain gold. Your max interest is increased to 10. |
| Prismatic | Hold the Line | Allies in your back 2 rows gain Ability Power and Attack Damage for each ally that starts combat in your front row. |
| Prismatic | Invested+ | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
| Prismatic | Invested++ | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
| Prismatic | Investment Strategy II | Your champions gain permanent max health per interest you earn. Your max interest is increased. Gain gold. |
| Prismatic | Jeweled Lotus II | Your team gains % Critical Strike Chance,% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
| Prismatic | Level Up! | When you buy XP, gain an additional. Gain immediately. |
| Prismatic | Living Forge | Gain an Artifact Anvil now and after every player combats. |
| Prismatic | Lucky Gloves | Thief’s Gloves will always give your champions ideal items. Gain Sparring Gloves. |
| Prismatic | Lucky Gloves+ | Thief’s Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats. |
| Prismatic | Luxury Subscription | Gain a package containing a -cost champion, a 2-star -cost champion, and gold. At the start of the next stages, gain the package again. |
| Prismatic | Min-Max | Gain a Golden Item Remover and 4 random components. |
| Prismatic | Money Monsoon | Gain gold now and every round for the rest of the game. |
| Prismatic | Nesting Anvils | Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold. |
| Prismatic | Nesting Anvils + | Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain gold. |
| Prismatic | Nesting Dolls | After a champion dies in combat, spawn a copy of them one star level lower with health. Gain free rerolls |
| Prismatic | New Recruit | Gain + max team size and 4-cost champion |
| Prismatic | New Recruit + | Gain + max team size and 4-cost champions |
| Prismatic | One Buff Two Buff | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
| Prismatic | Pandora’s Items III | Round start: items on your bench are randomized. Gain Radiant item. |
| Prismatic | Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
| Prismatic | Phreaky Friday+ | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats. |
| Prismatic | Prismatic Ticket | Each time your shop is rerolled you have a % chance to gain a free reroll. |
| Prismatic | Radiant Rascal | Gain a Radiant Thief’s Gloves item. This equips 2 random Radiant items every round. |
| Prismatic | Radiant Relics | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. |
| Prismatic | Retribution | Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
| Prismatic | Shimmerscale Essence | Gain a Mogul’s Mail. After player combats, gain a Gamblers Blade. These items give gold as well as combat power. |
| Prismatic | Shopping Spree | When you level up, gain a number of free shop refreshes equal to your level +. Gain gold. |
| Prismatic | Soul Awakening | Combat start: Your team gains Attack Damage and Ability Power per second for seconds. At max stacks, deal bonus true damage. |
| Prismatic | Starring Up | After 3-starring champions, set your level. Gain rerolls now and at the start of every round. |
| Prismatic | Sweet Treats | Gain an Artifact anvil. Your team gains Health for each item equipped on champions. |
| Prismatic | Sword Overflow | Gain BF Swords. Your BF Swords grant + Attack Speed. |
| Prismatic | Tactician’s Kitchen | Gain a random Emblem. After rounds, gain a Tactician’s Cape. |
| Prismatic | The Golden Egg | Gain a golden egg that hatches in turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
| Prismatic | The Trait Tree | Gain random Emblems and gold. |
| Prismatic | The Trait Tree+ | Gain random Emblems, a Reforger, and gold. |
| Prismatic | TONS of Stats! | Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana. |
| Prismatic | Trait Ladder | Gain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. |
| Prismatic | Upward Mobility | Buying XP costs less. Gain Health and free reroll whenever you level up. |
| Prismatic | Urf’s Grab Bag | Gain Spatula, random components, and gold. |
| Prismatic | Verticality III | Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them. |
| Prismatic | Wand Overflow | Gain Needlessly Large Rods. Your Needlessly Large Rods grant + Attack Speed. |
| Prismatic | We Stick Together | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain Attack Speed. Into The Arcane Tactician’s Crown, 2025 |
| Prismatic | Worth the Wait II | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
