All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes. Keep in mind, this is just a preview. Official patch notes comes out on Tuesday. Goes to Live servers on Wednesday June 23.

System Changes
- Magnetic Remover and Reforger can’t appear in enhanced armories
- Two Full Items + Two Special Item Armory replaced with Four Full Items Armory
- Two Components + Two Special Item Armory replaced with Two Components + Two Full Item Armory
- Chances of a 4-2 Armory have been increased
- Chances of seeing a Special Item are dramatically reduced
- Chances of seeing an Emblem are slightly lower
- Chances of seeing Components and Full Items are slightly higher.
- Odds of a 5-2 Armory have been decreased
- Chances of seeing a Special Item are drastically reduced
- Chances of seeing an Emblem or Component are slightly lower.
- Chances of seeing a Full Item are slightly higher.
- Odds of a Late Game (6-2 or 7-2) Armory haven’t been changed
- Chances of seeing a Special Item or Emblem are lower.
- TLDR – Less Emblems & Special Items from Armories

Trait Changes – Large
- Skirmishers
- 25/40/60% → 25/45/75% Max HP Shield

Champion Changes – 1 Costs – Large
- Kled
- 0.7 → 0.75 Attack Speed
- Kled now gains bonus damage every 4th attack even while mounted.
- Poppy
- 40/80 → 30/70 Mana
- 150/250/350 → 150/250/400 Spell Damage
- 250/350/450 → 250/375/525 Spell Shield

Champ Changes – 2 Costs – Large
- Kennen
- 50/125 → 60/125 Mana
- 150/200/250 → 150/225/350 Spell Damage
- Trundle
- 0/60 → 30/80 Mana
- Spell Reworked: Trundle drains his targets strength, reducing their HP, Armor, MR, and AD by 35% and granting himself 100/130/200% (Modified by AP) of the drained stats for 8 seconds.

Champ Changes – 3 Cost – Large
- Ashe
- 300/400/600 → 300/450/750 Spell Damage
- Nidalee
- Spell Reworked: Nidalee transforms into a cougar and leaps behind the lowest HP enemy. While in cougar form, Nidalee gains 45% dodge chance, 40/50/75% AS, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.
- Yasuo
- 300/400/750 → 250/350/700 Spell Damage
- 30/40/75 → 25/35/70 Spell On Hit Damage

Champ Changes – 4 Cost – Large
- Ryze
- 0.75 → 0.8 Attack Speed
- Ryze’s empowered spell now stuns secondary targets for half the stun duration. Main target is still stunned the full duration.

Champ Changes – 5 Cost – Large
- Kayle
- 500 → 650 HP
- 60 → 75 AD
- 1.0 → 1.1 Attack Speed
- 10 → 15 Autos per Invulnerability
- 200/300/10000 → 80/125/4000 Ascension 4 AOE Spell Damage

Item Changes – Large
- Infinity Edge (Shadow)
- REWORKED: Now deals self damage on attack and ability cast rather than every instance of damage.
- Ionic Spark
- 200% → 250% of caster mana as damage
- Sunfire Cape (Shadow)
- Entire Combat → 8 seconds Self Burn Duration

Trait Changes – Small
- Dragonslayer
- 30/80/140 →30/70/140 Self AP
- Forgotten
- 30/70/140 → 25/60/125 AD & AP
- 10% → 15% Bonus per Shadow Item
- Ironclad
- 40/90/180 → 35/85/170 Armor
- Knight
- 15/40/80 → 20/40/70 Damage Reduction

Trait Changes – Small
- Legionnaire
- 25/60/110/180 → 25/60/110/195% Attack Speed
- Ranger
- 70/180 → 75/180% Attack Speed
- Redeemed
- 30/60/90 → 30/60/100 AP/Armor/MR
- Renewer
- 3/6/10 → 3/6/9% HP & Mana Regen

Champ Changes – 1 Costs – Small
- Ziggs
- 500 → 450 HP
- 250/350/450 → 250/375/525 Spell Damage

Champ Changes – 2 Costs – Small
- Varus
- 150/160/180% → 150/155/165% Spell AD Ratio

Champ Changes – 3 Costs – Small
- Katarina
- 200/250/420 → 180/250/420 Spell Damage
- 100/125/210 → 90/125/210 Spell Damage
- Lee Sin
- 250/350/750 → 250/350/700 Spell Damage
- Lux
- 150/225/400 → 125/200/400 Spell Shield
- Zyra
- Spell hitbox has been widened slightly.

Champ Changes – 4 Costs – Small
- Aphelios
- 100/150/300 → 125/150/300 Base Spell Damage
- Jax
- 0.85 → 0.9 Attack Speed
- Karma
- 240/300/700 → 225/280/700 Spell Damage
- Rell
- 350/500/3000 → 300/450/3000 Spell Shield
- Taric
- 100/200 → 120/200 Mana

Champ Changes – 5 Costs – Small
- Teemo
- 140/175/666 → 130/160/666 Spell Damage
- Volibear
- 100/200 → 110/200 Mana

Item Changes – Small
- Archangel Staff (Shadow)
- 400% → 350% Mana Ratio (Revert)
- Giant Slayer
- 1750 → 1650 HP Threshold
- 80% → 75% Bonus Damage
- Locket of Iron Solari (Shadow)
- 70 → 60 Armor & MR
- Redemption
- 30% → 25% AOE Damage Reduction

Bug Fixes
- Fixed a bug where getting 8 Assassins would turn off the Assassin bonus (Thanks Pie Hat!)
- Wolf, Daisy, Heimerdinger’s Turret, and Zz’Rot’s Voidspawn now correctly have 130% base Critical Strike Damage (Thanks Deisik!)
- Reforger will no longer reforge Shadow Components into the same Component
- Shadow Sunfire Cape now properly applies its self burn if equipped mid-combat
- Revive effects (e.g., Guardian Angel, Revenant) will no longer trigger if its holder is affected by Kindred’s ability
- Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice