Patch 11.13 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

Patch 11.13 Preview from Riot Mort

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch notes comes out on Tuesday.  Goes to Live servers on Wednesday June 23.

Patch 11.13 Preview from Riot Mort

System Changes

  • Magnetic Remover and Reforger can’t appear in enhanced armories
  • Two Full Items + Two Special Item Armory replaced with Four Full Items Armory
  • Two Components + Two Special Item Armory replaced with Two Components + Two Full Item Armory
  • Chances of a 4-2 Armory have been increased
    • Chances of seeing a Special Item are dramatically reduced
    • Chances of seeing an Emblem are slightly lower
    • Chances of seeing Components and Full Items are slightly higher.
  • Odds of a 5-2 Armory have been decreased
    • Chances of seeing a Special Item are drastically reduced
    • Chances of seeing an Emblem or Component are slightly lower.
    • Chances of seeing a Full Item are slightly higher.
  • Odds of a Late Game (6-2 or 7-2) Armory haven’t been changed
    • Chances of seeing a Special Item or Emblem are lower.
  • TLDR – Less Emblems & Special Items from Armories
Patch 11.13 Preview from Riot Mort

Trait Changes – Large

  • Skirmishers
    • 25/40/60% → 25/45/75% Max HP Shield
Patch 11.13 Preview from Riot Mort

Champion Changes – 1 Costs – Large

  • Kled
    • 0.7 → 0.75 Attack Speed
    • Kled now gains bonus damage every 4th attack even while mounted.
  • Poppy
    • 40/80 → 30/70 Mana
    • 150/250/350 → 150/250/400 Spell Damage
    • 250/350/450 → 250/375/525 Spell Shield
Patch 11.13 Preview from Riot Mort

Champ Changes – 2 Costs – Large

  • Kennen
    • 50/125 → 60/125 Mana
    • 150/200/250 → 150/225/350 Spell Damage
  • Trundle
    • 0/60 → 30/80 Mana
    • Spell Reworked: Trundle drains his targets strength, reducing their HP, Armor, MR, and AD by 35% and granting himself 100/130/200% (Modified by AP) of the drained stats for 8 seconds.
Patch 11.13 Preview from Riot Mort

Champ Changes – 3 Cost – Large

  • Ashe
    • 300/400/600 → 300/450/750 Spell Damage
  • Nidalee
    • Spell Reworked: Nidalee transforms into a cougar and leaps behind the lowest HP enemy. While in cougar form, Nidalee gains 45% dodge chance, 40/50/75% AS, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.
  • Yasuo
    • 300/400/750 → 250/350/700 Spell Damage
    • 30/40/75 → 25/35/70 Spell On Hit Damage
Patch 11.13 Preview from Riot Mort

Champ Changes – 4 Cost – Large

  • Ryze
    • 0.75 → 0.8 Attack Speed
    • Ryze’s empowered spell now stuns secondary targets for half the stun duration. Main target is still stunned the full duration.
Patch 11.13 Preview from Riot Mort

Champ Changes – 5 Cost – Large

  • Kayle
    • 500 → 650 HP
    • 60 → 75 AD
    • 1.0 → 1.1 Attack Speed
    • 10 → 15 Autos per Invulnerability
    • 200/300/10000 → 80/125/4000 Ascension 4 AOE Spell Damage
Patch 11.13 Preview from Riot Mort

Item Changes – Large

  • Infinity Edge (Shadow)
    • REWORKED: Now deals self damage on attack and ability cast rather than every instance of damage.
  • Ionic Spark
    • 200% → 250% of caster mana as damage
  • Sunfire Cape (Shadow)
    • Entire Combat → 8 seconds Self Burn Duration
Patch 11.13 Preview from Riot Mort

Trait Changes – Small

  • Dragonslayer
    • 30/80/140 →30/70/140 Self AP
  • Forgotten
    • 30/70/140 → 25/60/125 AD & AP
    • 10% → 15% Bonus per Shadow Item
  • Ironclad
    • 40/90/180 → 35/85/170 Armor
  • Knight
    • 15/40/80 → 20/40/70 Damage Reduction
Patch 11.13 Preview from Riot Mort

Trait Changes – Small

  • Legionnaire
    • 25/60/110/180 → 25/60/110/195% Attack Speed
  • Ranger
    • 70/180 → 75/180% Attack Speed
  • Redeemed
    • 30/60/90 → 30/60/100 AP/Armor/MR
  • Renewer
    • 3/6/10 → 3/6/9% HP & Mana Regen
Patch 11.13 Preview from Riot Mort

Champ Changes – 1 Costs – Small

  • Ziggs
    • 500 → 450 HP
    • 250/350/450 → 250/375/525 Spell Damage
Patch 11.13 Preview from Riot Mort

Champ Changes – 2 Costs – Small

  • Varus
    • 150/160/180% → 150/155/165% Spell AD Ratio
Patch 11.13 Preview from Riot Mort

Champ Changes – 3 Costs – Small

  • Katarina
    • 200/250/420 → 180/250/420 Spell Damage
    • 100/125/210 → 90/125/210 Spell Damage
  • Lee Sin
    • 250/350/750 → 250/350/700 Spell Damage
  • Lux
    • 150/225/400 → 125/200/400 Spell Shield
  • Zyra
    • Spell hitbox has been widened slightly.
Patch 11.13 Preview from Riot Mort

Champ Changes – 4 Costs – Small

  • Aphelios
    • 100/150/300 → 125/150/300 Base Spell Damage
  • Jax
    • 0.85 → 0.9 Attack Speed
  • Karma
    • 240/300/700 → 225/280/700 Spell Damage
  • Rell
    • 350/500/3000 → 300/450/3000 Spell Shield
  • Taric
    • 100/200 → 120/200 Mana
Patch 11.13 Preview from Riot Mort

Champ Changes – 5 Costs – Small

  • Teemo
    • 140/175/666 → 130/160/666 Spell Damage
  • Volibear
    • 100/200 → 110/200 Mana
Patch 11.13 Preview from Riot Mort

Item Changes – Small

  • Archangel Staff (Shadow)
    • 400% → 350% Mana Ratio (Revert)
  • Giant Slayer
    • 1750 → 1650 HP Threshold
    • 80% → 75% Bonus Damage
  • Locket of Iron Solari (Shadow)
    • 70 → 60 Armor & MR
  • Redemption
    • 30% → 25% AOE Damage Reduction
Patch 11.13 Preview from Riot Mort

Bug Fixes

  • Fixed a bug where getting 8 Assassins would turn off the Assassin bonus (Thanks Pie Hat!)
  • Wolf, Daisy, Heimerdinger’s Turret, and Zz’Rot’s Voidspawn now correctly have 130% base Critical Strike Damage (Thanks Deisik!)
  • Reforger will no longer reforge Shadow Components into the same Component
  • Shadow Sunfire Cape now properly applies its self burn if equipped mid-combat
  • Revive effects (e.g., Guardian Angel, Revenant) will no longer trigger if its holder is affected by Kindred’s ability
  • Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice