All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes. Keep in mind, this is just a preview. Official patch notes comes out on Tuesday. Goes to Live servers on Wednesday June 9. Meta Snapshot will be updated on Friday after the patch

System Changes – Bonus Armories
- Armory 2-2: Unchanged
- Armory 3-2: 1 Shadow & 1 Regular
- Armory 4-2: Removed
- 4-2,5-2, 6-2, and 7-2 now have a CHANCE for a bonus Armory
- Bonus Armories can include:
- Consumables
- Spatulas
- Components
- Full items
- Emblems
- Hyper Roll bonus armories can appear on 5-2, 7-2, 9-2, and 10-2

System Changes
- Shop Rates
- Level 4: 55/30/15/0/0% → 50/30/20/0/0%
- Level 5: 45/33/20/2/0% → 40/33/25/2/0%
- Loot Orbs (Standard & Hyper Roll)
- Consumables (Reforger and Magnetic Remover) can now drop from loot orbs in rare instances. These do not replace anything and are simply an additional bonus to the normal drops.
- All champions
- Base Critical Strike Damage: 150% → 130%

Trait Changes – New Chase
- Dragonslayer (6)
- 140% AP, 100% AP to Team
- Ironclad (4)
- 180 Armor
- Renewer (6)
- 10% Health/Mana per second
- Revenant (4)
- Revive with 100% HP back
- Spellweaver (6)
- 80% AP, additional 8% AP per cast
- Skirmisher (9)
- 60% HP health shield, 10 AD per sec
- 60% HP health shield, 10 AD per sec

Trait Changes
- Abomination
- The Monstrosity now stops charging after slamming into two targets.
- The Monstrosity now removes AS slows and AD reduction effects when he casts his spell.
- 40/50/60 + 40/65/75 Armor & MR
- 100/160/220 → 90/150/200 Base AD
- 10/16/22 → 9/15/20 Bonus AD
- Dawnbringer
- 10% → 15% bonus damage
- Redeemed
- 30/50/70 → 30/55/80 Armor/MR/AP
- Skirmisher
- 20/40 → 25/40% Max HP Shield

Champ Changes – 1 Cost
- Lissandra
- 250/300/400 → 280/330/450 Primary Spell Damage
- 125/150/200 → 140/165/225 Secondary Spell Damage
- Vayne
- 65/90/140 → 70/100/140 Spell Damage
- Vladimir
- 0/85 → 0/80 Mana
- Ziggs
- 500 → 450 HP

Champ Changes – 2 Cost
- Brand
- 1 sec → 1.5 sec Mana Lock
- Bug Fix: Brand’s cast no longer counts twice towards on-cast effects.
- Hecarim
- Bug Fix: Damage from his ability now correctly scales with AP
- 450/600/1200 → 275/350/700 Spell Damage
- 300/400/800 → 275/350/700 Spell Healing
- Leblanc
- 200/250/500 → 100/150/250 Spell Damage
- 2/2/2 → 1.5/2/2.5 sec Stun Duration
- 550 → 600 HP
- Nautilus
- 65 → 80 AD
- 150/250/700 → 200/300/750 Spell Damage

Champ Changes – 2 Cost
- Sejuani
- 45 → 65 AD
- Thresh
- 55 → 75 AD

Champ Changes – 3 Cost
- Katarina
- 200/250/450 → 200/250/420 Spell Damage
- 100/125/225 → 100/125/210 Secondary Spell Damage
- Nunu & Willump
- 0/70 → 0/75 Mana
- Riven
- 90/100/150% → 90/100/130% Spell AD Bonus (Revert)
- Zyra
- 60/120 → 40/100 Mana
- 250/350/700 → 200/325/700 Spell Damage

Champ Changes – 4 Cost
- Jax
- 20/25/60% → 30/35/100% Spell AS Bonus
- Karma
- 1.25 – 1.5 Mana Lock. (Karma with Blue Buff will now auto once between casts)
- 0/60 → 0/50 Mana
- 20/20/40 → 15/15/30 Mana Reduction per cast
- 200/250/600→ 240/300/700 Spell Damage

Champ Changes – 5 Cost
- Kayle
- 7 → 10 Autos per Invulnerability

Item Changes
- Archangel Staff
- Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.
- 40% → 45% Mana Ratio
- Archangel Staff (Shadow)
- 350% → 400% Mana Ratio
- Bloodthirster
- 40% → 33% Lifesteal
- Bloodthirster (Shadow)
- 33% → 25% Max HP self damage

Item Changes
- Hand of Justice
- 40 → 45 AD & AP
- Ionic Spark
- 40% → 50% MR Shred
- Jeweled Gauntlet (Shadow)
- 15% Max HP → 100% of max Mana times star level self damage
- Trap Claw (Shadow)
- Vengeful Trap Claw has been renamed to Banshee’s Claw

Bug Fixes
- Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
- Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
- Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
- Rell is now properly credited for her shielding in the Shields & Healing chart
- Units should no longer attempt to chase Kennen if he dashes very far away