Patch 11.12 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

Patch 11.12 Preview from Riot Mort

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch notes comes out on Tuesday.  Goes to Live servers on Wednesday June 9. Meta Snapshot will be updated on Friday after the patch

Patch 11.12 Preview from Riot Mort

System Changes – Bonus Armories

  • Armory 2-2: Unchanged
  • Armory 3-2: 1 Shadow & 1 Regular
  • Armory 4-2: Removed
  • 4-2,5-2, 6-2, and 7-2 now have a CHANCE for a bonus Armory
  • Bonus Armories can include:
    • Consumables
    • Spatulas
    • Components
    • Full items
    • Emblems
  • Hyper Roll bonus armories can appear on 5-2, 7-2, 9-2, and 10-2
Patch 11.12 Preview from Riot Mort

System Changes

  • Shop Rates
    • Level 4: 55/30/15/0/0% → 50/30/20/0/0%
    • Level 5: 45/33/20/2/0% → 40/33/25/2/0%
  • Loot Orbs (Standard & Hyper Roll)
    • Consumables (Reforger and Magnetic Remover) can now drop from loot orbs in rare instances. These do not replace anything and are simply an additional bonus to the normal drops.
  • All champions
    • Base Critical Strike Damage: 150% → 130%
Patch 11.12 Preview from Riot Mort

Trait Changes – New Chase

  • Dragonslayer (6)
    • 140% AP, 100% AP to Team
  • Ironclad (4)
    • 180 Armor
  • Renewer (6)
    • 10% Health/Mana per second
  • Revenant (4)
    • Revive with 100% HP back
  • Spellweaver (6)
    • 80% AP, additional 8% AP per cast
  • Skirmisher (9)
    • 60% HP health shield, 10 AD per sec
Patch 11.12 Preview from Riot Mort

Trait Changes

  • Abomination
    • The Monstrosity now stops charging after slamming into two targets.
    • The Monstrosity now removes AS slows and AD reduction effects when he casts his spell.
    • 40/50/60 + 40/65/75 Armor & MR
    • 100/160/220 → 90/150/200 Base AD
    • 10/16/22 → 9/15/20 Bonus AD
  • Dawnbringer
    • 10% → 15% bonus damage
  • Redeemed
    • 30/50/70 → 30/55/80 Armor/MR/AP
  • Skirmisher
    • 20/40 → 25/40% Max HP Shield
Patch 11.12 Preview from Riot Mort

Champ Changes – 1 Cost

  • Lissandra
    • 250/300/400 → 280/330/450 Primary Spell Damage
    • 125/150/200 → 140/165/225 Secondary Spell Damage
  • Vayne
    • 65/90/140 → 70/100/140 Spell Damage
  • Vladimir
    • 0/85 → 0/80 Mana
  • Ziggs
    • 500 → 450 HP
Patch 11.12 Preview from Riot Mort

Champ Changes – 2 Cost

  • Brand
    • 1 sec → 1.5 sec Mana Lock
    • Bug Fix: Brand’s cast no longer counts twice towards on-cast effects.
  • Hecarim
    • Bug Fix: Damage from his ability now correctly scales with AP
    • 450/600/1200 → 275/350/700 Spell Damage
    • 300/400/800 → 275/350/700 Spell Healing
  • Leblanc
    • 200/250/500 → 100/150/250 Spell Damage
    • 2/2/2 → 1.5/2/2.5 sec Stun Duration
    • 550 → 600 HP
  • Nautilus
    • 65 → 80 AD
    • 150/250/700 → 200/300/750 Spell Damage
Patch 11.12 Preview from Riot Mort

Champ Changes – 2 Cost

  • Sejuani
    • 45 → 65 AD
  • Thresh
    • 55 → 75 AD
Patch 11.12 Preview from Riot Mort

Champ Changes – 3 Cost

  • Katarina
    • 200/250/450 → 200/250/420 Spell Damage
    • 100/125/225 → 100/125/210 Secondary Spell Damage
  • Nunu & Willump
    • 0/70 → 0/75 Mana
  • Riven
    • 90/100/150% → 90/100/130% Spell AD Bonus (Revert)
  • Zyra
    • 60/120 → 40/100 Mana
    • 250/350/700 → 200/325/700 Spell Damage
Patch 11.12 Preview from Riot Mort

Champ Changes – 4 Cost

  • Jax
  • 20/25/60% → 30/35/100% Spell AS Bonus
  • Karma
    • 1.25 – 1.5 Mana Lock. (Karma with Blue Buff will now auto once between casts)
    • 0/60 → 0/50 Mana
    • 20/20/40 → 15/15/30 Mana Reduction per cast
    • 200/250/600→ 240/300/700 Spell Damage
Patch 11.12 Preview from Riot Mort

Champ Changes – 5 Cost

  • Kayle
    • 7 → 10 Autos per Invulnerability
Patch 11.12 Preview from Riot Mort

Item Changes

  • Archangel Staff
    • Tooltip now specifies that the AP gain applies to the cast that grants the bonus AP.
    • 40% → 45% Mana Ratio
  • Archangel Staff (Shadow)
    • 350% → 400% Mana Ratio
  • Bloodthirster
    • 40% → 33% Lifesteal
  • Bloodthirster (Shadow)
    • 33% → 25% Max HP self damage
Patch 11.12 Preview from Riot Mort

Item Changes

  • Hand of Justice
    • 40 → 45 AD & AP
  • Ionic Spark
    • 40% → 50% MR Shred
  • Jeweled Gauntlet (Shadow)
    • 15% Max HP → 100% of max Mana times star level self damage
  • Trap Claw (Shadow)
    • Vengeful Trap Claw has been renamed to Banshee’s Claw
Patch 11.12 Preview from Riot Mort

Bug Fixes

  • Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
  • Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
  • Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
  • Rell is now properly credited for her shielding in the Shields & Healing chart
  • Units should no longer attempt to chase Kennen if he dashes very far away

Nisheet Dabadge