All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog
New patch, lots of changes. Keep in mind, this is just a preview. Official patch notes comes out on Tuesday. Goes to Live servers on Wednesday May 12. Note: This was recorded on Friday, so Mort said there are going to be a lot more and/or different changes than what is listed here.
Trait Changes
- Abomination
- 1000/1300/1600 → 1000/1400/1800 Base HP
- 100/130/160 → 100/140/180 HP per Star Lvl
- 100/130/160 → 100/150/200 Base AD
- 10/13/16 → 10/15/20 AD per Star Lvl
- Cavalier
- 15/25/35% → 15/30/45% Damage Reduction
- Dragonslayer
- 30/70 → 30/80 Dragonslayer AP
- 20/50 → 20/60 Team AP
- Forgotten
- 30/80/140 → 30/70/160 Bonus AD & AP
Trait Changes
- Knight
- 15/40/75 → 15/40/90 Damage Reduction
- Mystic
- 40/100/180 → 40/100/200 Magic Resistance
- Verdant
- 4/6 → 5/8 second CC Immunity
Champ Changes – 1 Costs
- Aatrox
- 220/240/280 → 260/280/360% Spell AD
- Leona
- 50 →80 AD
- 40/80/400 → 30/60/250 Spell Damage Reduction
- Lissandra
- 40/40/60% → 40/40/40% AD Reduction
- Udyr
- 110/120/160 → 130/140/200% Spell AD
Champ Changes – 1 Costs
- Vayne
- 25 → 30 AD
- 90/120/160 → 70/100/150 Spell Damage
- Warwick
- 200/300/400 → 200/300/450 Spell Damage
Champ Changes – 2 Cost
- Brand
- 700/900/1400 → 600/900/1500 Spell Damage
- Hecarim
- 0/90 →40/90 Mana
- Leblanc
- 1.5/2/3 → 1.5/2/2.5 sec Stun Duration
- Trundle
- 0.7 → 0.8 AS
- 0/70 → 0/60 Mana
- Viktor
- 300/500/750 → 300/500/850 Spell Damage
- 150/250/375 → 150/250/425 Spell Shield
Champ Changes – 3 Cost
- Katarina
- 650 → 700 HP
- 200/250/400 → 200/250/450 Primary Spell Damage
- 100/125/200 → 100/125/225 Secondary Spell Damage
- Lee Sin
- 800 → 850 HP
- 200/300/650 → 250/350/750 Spell Damage
- Lulu
- 3/4/5→ 3/4/6 Spell Targets
- Morgana
- 3 → 2 Spell Radius Hex
- 200/300/550 → 250/300/550 Secondary Spell Damage
Champ Changes – 3 Cost
- Nidalee
- 0/75 → 0/60 Mana
- 100/150/300 → 100/150/375 Spell Damage
- Nocturne
- Bug Fix: Nocturne’s Spinning Slash now correctly heals him based on how much damage he deals rather than a pre-calculated amount based on his stats. (He should heal a lot more when itemized now.)
- Nunu
- 0/85 → 0/70 Mana
- Pantheon
- 350/400/500 → 400/450/650% Spell AD
Champ Changes – 3 Cost
- Riven
- 800 → 850 HP
- 0.5 → 0.3 sec Spell Cast Time
- 80/90/100% → 90/100/130% Spell AD Bonus
- Yasuo
- 300/400/600 → 300/400/750 Spell Damage
- 30/40/60 → 30/40/75 On Hit True Damage
- Zyra
- 250/350/600 → 250/350/700 Spell Damage
Champ Changes – 4 Cost
- Aphelios
- Bugfix: Spell can now critically strike
- 160/180/220 → 140/150/180% Spell AD
- 150/200/400 → 100/150/300 Spell Damage
- Ivern
- AP granted to Daisy on recasts is now a flat amount rather than a percentage.
- 50/75/300% → 100/150/300 Spell AP Bonus
- 200/250/1000 → 250/350/1200 Daisy Spell Damage
- Mordekaiser
- 0/60 → 0/70 Mana
- Rell
- 2/2.5/8 → 1.5/2/8 sec Stun Duration
Champ Changes – 5 Cost
- Garen
- 50/50/200%→ 40/50/200% Spell Shield
- Heimerdonger
- 0/120 → 0/140 Mana
- 150 → 125 Turret AD
- Kindred
- 300/550/9999 → 300/400/9999 Wolf Spell Damage
- 150/275/9999 → 150/200/9999 Wolf Spell Healing
- Teemo
- 4/6/42 → 5/6/42 Spell Infernal
Item Changes
- Chalice of Power
- 30 → 25 Bonus AP
- Chalice of Malice
- 45 → 40 Bonus AP
- Dark Shroud of Stillness
- No longer affects the wearer
- Dragon’s Claw
- 200 → 250 Magic Resistance
- Eclipse Cape
- 4% → 2.5% of max HP Self Burn
Item Changes
- Evil Giant Slayer
- Renamed to Spectral Giant Slayer
- -15% → 0% Damage Penalty
- Frozen Heart
- 35% → 25% Attack Speed Slow
- Frozen Dark Heart
- 50% → 35% Attack Speed Slow
- Guardian Fallen Angel
- 80% → 70% of max HP on Revive
- Ionic Dark Spark
- 100% → 50% Ally Damage
- 5 → 10 Bonus AP per cast
Item Changes
- Locket of the Silver Lunari
- 60 → 70 Bonus Armor & MR
- Sacrificial Gauntlet
- Reworked Effect: The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 15% of their maximum Health to themselves as true damage.
- Sacrificial Redemption
- 20% → 25% of missing HP Heal
- 10% → 5% of missing HP Self Damage
- Spectral Spear of Shojin
- -20% → -15% Damage Penalty
- Titan’s Resolve
- 2 → 3 Bonus AP & AD per stack
Item Changes
- Warmog’s Sacrificial Armor
- 100 → 60 HP Loss per Second
- Zeke’s Bleak Herald
- 25% → 20% Ally AS Reduction
- Zz’Rot Portal
- Void Spawns that arise from summoned units are 25% effective.
- Unstable Zz’Rot Portal
- Unstable Void Spawns that arise from summoned units are 50% effective.
Bug Fixes
- Spell Crits from Jeweled Gauntlet and Assassin will continue to work even if the caster dies
- Dawnbringers will now properly die to large instances of damage even if their healing effect has yet to trigger
- Lux will no longer fail to cast her spell if her target ally was too far away
- Allies will no longer chase targets that Syndra is tossing
- Revenant “revive available” visuals are now properly removed once the revive effect has been triggered
- Rell’s spell now correctly triggers Trap Claw
- The Monstrosity no longer gains 100 bonus Health at all trait levels
- Heimerdinger turret now fires correctly in ghost armies
- Units will now more responsively recognize that Wolf has moved when he leaps to Lamb to heal her, rather than
- waiting for his second leap to recognize his new position
- Staff Drop damage skin has better sync between staff impact and damage numbers
- Fixed a bug where stacking multiple lonic Dark Sparks only granted the AP from one lonic Dark Spark
- Verdant no longer blocks the damage from Thresh’s ability
- Viego will no longer attempt to cast on his target if his target goes untargetable when he reaches full mana (such as from Guardian Angel or Revenant)