Patch 11.10 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

Patch 11.10 Preview from Riot Mort

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch notes comes out on Tuesday.  Goes to Live servers on Wednesday May 12. Note: This was recorded on Friday, so Mort said there are going to be a lot more and/or different changes than what is listed here.

Patch 11.10 Preview from Riot Mort

Trait Changes

  • Abomination
    • 1000/1300/1600 → 1000/1400/1800 Base HP
    • 100/130/160 → 100/140/180 HP per Star Lvl
    • 100/130/160 → 100/150/200 Base AD
    • 10/13/16 → 10/15/20 AD per Star Lvl
  • Cavalier
    • 15/25/35% → 15/30/45% Damage Reduction
  • Dragonslayer
    • 30/70 → 30/80 Dragonslayer AP
    • 20/50 → 20/60 Team AP
  • Forgotten
    • 30/80/140 → 30/70/160 Bonus AD & AP
Patch 11.10 Preview from Riot Mort

Trait Changes

  • Knight
    • 15/40/75 → 15/40/90 Damage Reduction
  • Mystic
    • 40/100/180 → 40/100/200 Magic Resistance
  • Verdant
    • 4/6 → 5/8 second CC Immunity
Patch 11.10 Preview from Riot Mort

Champ Changes – 1 Costs

  • Aatrox
    • 220/240/280 → 260/280/360% Spell AD
  • Leona
    • 50 →80 AD
    • 40/80/400 → 30/60/250 Spell Damage Reduction
  • Lissandra
    • 40/40/60% → 40/40/40% AD Reduction
  • Udyr
  • 110/120/160 → 130/140/200% Spell AD
Patch 11.10 Preview from Riot Mort

Champ Changes – 1 Costs

  • Vayne
    • 25 → 30 AD
    • 90/120/160 → 70/100/150 Spell Damage
  • Warwick
    • 200/300/400 → 200/300/450 Spell Damage
Patch 11.10 Preview from Riot Mort

Champ Changes – 2 Cost

  • Brand
    • 700/900/1400 → 600/900/1500 Spell Damage
  • Hecarim
    • 0/90 →40/90 Mana
  • Leblanc
    • 1.5/2/3 → 1.5/2/2.5 sec Stun Duration
  • Trundle
    • 0.7 → 0.8 AS
    • 0/70 → 0/60 Mana
  • Viktor
    • 300/500/750 → 300/500/850 Spell Damage
    • 150/250/375 → 150/250/425 Spell Shield
Patch 11.10 Preview from Riot Mort

Champ Changes – 3 Cost

  • Katarina
    • 650 → 700 HP
    • 200/250/400 → 200/250/450 Primary Spell Damage
    • 100/125/200 → 100/125/225 Secondary Spell Damage
  • Lee Sin
    • 800 → 850 HP
    • 200/300/650 → 250/350/750 Spell Damage
  • Lulu
    • 3/4/5→ 3/4/6 Spell Targets
  • Morgana
    • 3 → 2 Spell Radius Hex
    • 200/300/550 → 250/300/550 Secondary Spell Damage
Patch 11.10 Preview from Riot Mort

Champ Changes – 3 Cost

  • Nidalee
    • 0/75 → 0/60 Mana
    • 100/150/300 → 100/150/375 Spell Damage
  • Nocturne
    • Bug Fix: Nocturne’s Spinning Slash now correctly heals him based on how much damage he deals rather than a pre-calculated amount based on his stats. (He should heal a lot more when itemized now.)
  • Nunu
    • 0/85 → 0/70 Mana
  • Pantheon
    • 350/400/500 → 400/450/650% Spell AD
Patch 11.10 Preview from Riot Mort

Champ Changes – 3 Cost

  • Riven
    • 800 → 850 HP
    • 0.5 → 0.3 sec Spell Cast Time
    • 80/90/100% → 90/100/130% Spell AD Bonus
  • Yasuo
    • 300/400/600 → 300/400/750 Spell Damage
    • 30/40/60 → 30/40/75 On Hit True Damage
  • Zyra
    • 250/350/600 → 250/350/700 Spell Damage
Patch 11.10 Preview from Riot Mort

Champ Changes – 4 Cost

  • Aphelios
    • Bugfix: Spell can now critically strike
    • 160/180/220 → 140/150/180% Spell AD
    • 150/200/400 → 100/150/300 Spell Damage
  • Ivern
    • AP granted to Daisy on recasts is now a flat amount rather than a percentage.
    • 50/75/300% → 100/150/300 Spell AP Bonus
    • 200/250/1000 → 250/350/1200 Daisy Spell Damage
  • Mordekaiser
    • 0/60 → 0/70 Mana
  • Rell
    • 2/2.5/8 → 1.5/2/8 sec Stun Duration
Patch 11.10 Preview from Riot Mort

Champ Changes – 5 Cost

  • Garen
    • 50/50/200%→ 40/50/200% Spell Shield
  • Heimerdonger
    • 0/120 → 0/140 Mana
    • 150 → 125 Turret AD
  • Kindred
    • 300/550/9999 → 300/400/9999 Wolf Spell Damage
    • 150/275/9999 → 150/200/9999 Wolf Spell Healing
  • Teemo
    • 4/6/42 → 5/6/42 Spell Infernal
Patch 11.10 Preview from Riot Mort

Item Changes

  • Chalice of Power
    • 30 → 25 Bonus AP
  • Chalice of Malice
    • 45 → 40 Bonus AP
  • Dark Shroud of Stillness
    • No longer affects the wearer
  • Dragon’s Claw
    • 200 → 250 Magic Resistance
  • Eclipse Cape
    • 4% → 2.5% of max HP Self Burn
Patch 11.10 Preview from Riot Mort

Item Changes

  • Evil Giant Slayer
    • Renamed to Spectral Giant Slayer
    • -15% → 0% Damage Penalty
  • Frozen Heart
    • 35% → 25% Attack Speed Slow
  • Frozen Dark Heart
    • 50% → 35% Attack Speed Slow
  • Guardian Fallen Angel
    • 80% → 70% of max HP on Revive
  • Ionic Dark Spark
    • 100% → 50% Ally Damage
    • 5 → 10 Bonus AP per cast
Patch 11.10 Preview from Riot Mort

Item Changes

  • Locket of the Silver Lunari
    • 60 → 70 Bonus Armor & MR
  • Sacrificial Gauntlet
    • Reworked Effect: The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 15% of their maximum Health to themselves as true damage.
  • Sacrificial Redemption
    • 20% → 25% of missing HP Heal
    • 10% → 5% of missing HP Self Damage
  • Spectral Spear of Shojin
    • -20% → -15% Damage Penalty
  • Titan’s Resolve
    • 2 → 3 Bonus AP & AD per stack
Patch 11.10 Preview from Riot Mort

Item Changes

  • Warmog’s Sacrificial Armor
    • 100 → 60 HP Loss per Second
  • Zeke’s Bleak Herald
    • 25% → 20% Ally AS Reduction
  • Zz’Rot Portal
    • Void Spawns that arise from summoned units are 25% effective.
  • Unstable Zz’Rot Portal
    • Unstable Void Spawns that arise from summoned units are 50% effective.
Patch 11.10 Preview from Riot Mort

Bug Fixes

  • Spell Crits from Jeweled Gauntlet and Assassin will continue to work even if the caster dies
  • Dawnbringers will now properly die to large instances of damage even if their healing effect has yet to trigger
  • Lux will no longer fail to cast her spell if her target ally was too far away
  • Allies will no longer chase targets that Syndra is tossing
  • Revenant “revive available” visuals are now properly removed once the revive effect has been triggered
  • Rell’s spell now correctly triggers Trap Claw
  • The Monstrosity no longer gains 100 bonus Health at all trait levels
  • Heimerdinger turret now fires correctly in ghost armies
  • Units will now more responsively recognize that Wolf has moved when he leaps to Lamb to heal her, rather than
  • waiting for his second leap to recognize his new position
  • Staff Drop damage skin has better sync between staff impact and damage numbers
  • Fixed a bug where stacking multiple lonic Dark Sparks only granted the AP from one lonic Dark Spark
  • Verdant no longer blocks the damage from Thresh’s ability
  • Viego will no longer attempt to cast on his target if his target goes untargetable when he reaches full mana (such as from Guardian Angel or Revenant)