Updated Every Friday – Always use the link https://bunnymuffins.lol/meta for the Latest Snapshot
Meta Snapshot Summary
Very similar to last patch again. This is the rise of the 6 Shadows composition. Rangers counter 6 Shadow, but Rangers are much weaker this patch due to nerfs. Predators are winning a lot of lobbies. Berserkers are playable again–how good they are is not yet clear.
Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low
Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.
TFT Compositions Tier List
Methodology
I scout the Top 10 players in all major regions and analyze what they play and how they play each composition. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with Berserkers, but extremely easy to Top 4, which makes them S-Tier. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has low variance. A composition that either places 1st or 8th has a high variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.
S-Tier: Highly Flexible or Very Strong
Kindred + Variants (Shadow, Inferno, Summoners, others) – FORCIBLE
Difficulty: High
Item Dependency: Low
Variance: Low
Base composition is 3 Shadow + 3 Inferno. Kindred can use any items, so just slap them on her early/mid game. This base can transition into any variant.
If you get Yi, go 6 Shadow.
Can add Summoners earlier as well via Yorick/Malzahar. Highly Flexible. Kindred 3* is nice for winning. This composition is difficult to win with, but easy to get 2nd or 3rd.
You do not need optimal items. Just build anything half decent for Kindred/Sion. For Kindred, pick either an AD or AP based build, but try not to combine the two. Don’t be afraid to build B tier items on her if it is early game, but obviously S tier is preferred.
S: Seraphs, Hat, Rageblade, Rapidfire Cannon
A: IE, HoJ, Thieve’s Gloves, Jeweled Gauntlet
B: Statikk Shiv, Locket, Dragon Claw, Trap Claw, Deathblade
Predators with or without Hyper Roll
Difficulty: Low
Item Dependency: High
Variance: High
A-Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier. Any Lux 2* Comp is at least A-Tier
Summoner Assassins
Difficulty: High
Item Dependency: High
Variance: Medium
This is the base build with 3 Summoners and 3 Assassins. Difficult composition to play due to champion flexibility. Add in defensive/support champions to fill out remaining champion slots such as Mystic, Warden, Electric, or whatever Qiyana is. Sometimes you don’t run 3 Assassins, sometimes you don’t run 3 Summoners. Sometimes you just play Zed 2 + 7 support units. Sometimes you have Khazix carry, sometimes you have Azir carry. If you are lucky, you can get a Zed 2* carry.
Annie is useful early game if you want 3 Summoners, but keep her at level 1 and replace with Yorick or transition out of Summoners.
Ranger Warden
Difficulty: Medium
Item Dependency: High
Variance: High
“If you ain’t first, you’re last” -Ricky Bobby.
If you cannot go Poison, do 4 Wardens instead. Ashe just needs two tear items so that she can use her ability right away, so 2 Statik Shivs are enough. After that, itemize a second ranger or your tanks.
B-Tier: Playable, but not Preferred. Comps could also be untested.
Berserker Poison Desert – FORCIBLE
Difficulty: Low
Item Dependency: Medium
Variance: Low
Use Lockets and Zekes to carry the early game and transition with Olaf Items for strong late game. If you do not get proper Olaf items, make more Locket and Zeke’s to win the mid game. Locket build is not reliant on a big Olaf and you can get average to high placements with it.
Many items work on Olaf in many different combinations. If you do not have Desert, you will want Last Whisper (Bow + Glove) on Olaf. Here are some decent items:
S: RFC, GA
A: Last Whisper, Infinity Edge, Hand of Justice, Dragon Claw, Yoummu’s Ghostblade
B: Hush, Bramble Vest, Deathblade, Rageblade, Statikk Shiv, Bloodthirster
Ocean Mages with Wardens
Difficulty: High
Item Dependency: Low
Variance: Low
Blademaster Mystic
Difficulty: Medium
Item Dependency: High
Variance: Medium
This composition is really strong with Blademaster Spatula because of how strong Azir is. Yasuo stacking is a cheesy strategy, but works really well if you are below Master tier. It doesn’t work well if you are above Master tier because it is easily countered.
Lights
Difficulty: Medium
Item Dependency: High
Variance: Medium
This composition is only dependent on Yorick 2* with Guardian Angel + 2 random items. Rageblade on Vayne is nice. You can go Lucian carry as well. Works really well with Light Spatula item (Spatula + Cloak).
C-Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them. I may also use this section as an archive of out of meta compositions for reference.
Husband and Wife – 6 Light + Senna – Difficulty: Low. Item Dependency: High.
Hyper Roll Lights – Difficulty: Low. Item Dependency: High.
6 Assassin 4 Desert – Difficulty: Low. Item Dependency: High.
Check out this article on how to adapt to every map in TFT!
Video Guide