Updated Every Friday
Meta Snapshot Summary
Not too many updates this week. Bramble Vest is strong. There are clearly 3 compositions that rise above the rest: Sum Sins, Inferno/Shadow, Rangers. For everything else, only play them if the game gives you critical units and items for them early.
Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low
Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.
TFT Compositions Tier List
Methodology
I scout the Top 10 players in all major regions and analyze what they play and how they play each composition. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with Berserkers, but extremely easy to Top 4, which makes them S-Tier. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has low variance. A composition that either places 1st or 8th has a high variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.
S-Tier: Highly Flexible or Very Strong
Summoner Assassins
Difficulty: High
Item Dependency: High
Variance: Medium
This is the base build with 3 Summoners and 3 Assassins. Difficult composition to play due to champion flexibility. Add in defensive/support champions to fill out remaining champion slots such as Mystic, Warden, Electric, or whatever Qiyana is. Sometimes you don’t run 3 Assassins, sometimes you don’t run 3 Summoners. Sometimes you just play Zed 2 + 7 support units. Sometimes you have Khazix carry, sometimes you have Azir carry. If you are lucky, you can get a Zed 2* carry.
Inferno Shadow + Variants – FORCIBLE
Difficulty: High
Item Dependency: Low
Variance: Low
Base composition is 3 Shadow + 3 Inferno. Kindred can use any items, so just slap them on her early/mid game. If you have Yi 2*, add Blademaster and Mystics.
Can add Summoners earlier as well via Yorick/Malzahar. Highly Flexible. Kindred 3* is nice for winning. This composition is difficult to win with, but easy to get 2nd or 3rd.
Sion likes mana for CC. Lockets are very good for early game in this composition since you do not have front line apart from Sion and Amumu.
Ranger Warden
Difficulty: Medium
Item Dependency: High
Variance: High
“If you ain’t first, you’re last” -Ricky Bobby.
If you cannot go Poison, do 4 Wardens instead. Ashe just needs two tear items so that she can use her ability right away, so 2 Statik Shivs are enough. After that, itemize a second ranger or your tanks.
A-Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier. Any Lux 2* Comp is at least A-Tier
Ocean Mages with Wardens
Difficulty: High
Item Dependency: Low
Variance: Low
Hyper Roll Predators
Difficulty: Low
Item Dependency: High
Variance: High
B-Tier: Playable, but not Preferred. Comps could also be untested.
Blademaster Mystic
Difficulty: Medium
Item Dependency: High
Variance: Medium
Lights – Difficulty: Medium. Item Dependency: High.
C-Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them. I may also use this section as an archive of out of meta compositions for reference.
Berserker Poison Desert – FORCIBLE
Difficulty: Low
Item Dependency: Medium
Variance: Low
Use Lockets and Zekes to carry the early game and transition with Olaf Items for strong late game. If you do not get proper Olaf items, make more Locket and Zeke’s to win the mid game. Locket build is not reliant on a big Olaf and you can get average to high placements with it.
Husband and Wife – 6 Light + Senna – Difficulty: Low. Item Dependency: High.
Hyper Roll Lights – Difficulty: Low. Item Dependency: High.
6 Assassin 4 Desert – Difficulty: Low. Item Dependency: High.
Check out this article on how to adapt to every map in TFT!
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