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Meta Snapshot Summary
Updated 5/5 – 13.9 It’s the return of the Duelist. Also check out the Early Game Augment Guide to know which augments to pick at the start of the game.
We’ve brought Voids1n back to show us Set 8.5 comps. He is the Set 5 MSI winner and reaches top 10 every set. Catch his streams on Twitch or get coaching from him!
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Check LEVELING GUIDE so you know what to do for each comp (includes reroll and Augments)
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Best TFT Comps for Set 8.5 Patch 13.9
S: Duelists, Mech Sureshots, Spellslinger,
A: Gnar Reroll, Threats, Star Guardian Kai’Sa, Jhin, Yasuo Reroll, Anima Miss Fortune, Lasercorps, Built Different, Infiniteam, Ashe Reroll, Jax, Mascot Vex, Lulu Reroll,
B: Hearts, Lucian Reroll, Jinx Reroll, Draven,
C: Leblanc Hacker, TBD,
Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.
Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!
TFT Comps Tier List Set 8.5
S Tier: Best TFT Comps – Highly Flexible or Very Strong
Duelists
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Locket of the Iron Solari on Nilah
Item Holder: Kayle, Ashe, Jax, Vayne,
Best Emblem/Spatula Holder: Anyone can use, but maybe Belveth is nice if you have items for her
How to Play:
As of right now, the Duelist meta is at least 6 Duelists + 2 Ox force and useful Threat units. Considering this, early game is pretty simple. Just play either 2 Duelists + strongest units or just 4 Duelists in Stage 2 depending on what units you hit/upgrade. At level 6, roll for 6 Duelist and for some 2* units to stabilize a bit. If needed, roll again at 4-1 for 2* Vayne and Nilah and maybe one Twisted Fate.
If you have full AD damage items (like Giant Slayer + Infinity Edge + Deathblade) Vayne is preferred to carry these items. If you have Stattik Shiv and AP items you should put them on Twisted Fate. The most important item in this comp is Locket of the Iron Solari because Duelists do a lot of damage, especially early game, and ensuring their survival will help you run over opponents early/mid game.
Items:
- Nilah items: Locket of the Iron Solari
- Twisted Fate items: Statik Shiv, Giant Slayer, Rabadon’s Deathcap, Guinsoo’s Rageblade
- Vayne items: Giant Slayer, Deathblade, Infinity Edge, Runaan’s Hurricane, Guardbreaker, Spear of Shojin, Last Whisper
- Other units: Tank items
Core:
- 6 or 8 Duelist
Augments: Knife’s Edge, Thrill of the Hunt, Cybernetic Implants, Celestial Blessing, Radiant Relics,
Both Hero augments for Twisted Fate are decent, but the Support one is preferred. Spreadshot is way better than into the night for Vayne carry. Nilah augments are decent as well. In terms of 1 + 2 cost Hero Augments, the utility Fiora augment is good. Fiora carry augment is also playable.
Counters
Mech Sureshots
Last Week’s Rank: S
Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Last Whisper
Item Holder: Ashe, Sivir, Draven
Best Emblem/Spatula Holder: Just use it to activate 5 Mecha Prime. Sureshot Emblem can be Belveth
How to Play:
Much like Sureshots of last Set, look to play strongest board early and push the tempo. Because this comp does not win out 95% of the time, you have to look to get strong early/mid game to preserve HP. On the other hand, if you’re playing Underground and are playing AD carries after a big cashout, Sureshots are a semi-viable option if you hit an early Samira 2*. Last Whisper is required, otherwise you can’t bypass beefy frontlines. Your win condition is 3 item Samira and 3 item Ezreal 2* with a lot of frontline, so this comp is very reliant on highrolling.
Items:
- Garen: Dragonclaw, Bramblevest, Redemption, Sunfire Cape, Ornn/Radiant tank items
- Samira items: Last Whisper, Infinity Edge, Hextech Gunblade, Giant Slayer, Hand of Justice, Deathblade, Rageblade, Runaan’s Hurricane
- Ultimate Ezreal items: AD items + Shojin
- Belveth: Samira items + Edge of Night, Titan’s Resolve, Healing
- Aurelion Sol: Shojin, Jeweled Gauntlet, Hat, Archangel, Giantslayer, Guardbreaker,
- Other units: Tank items
Core:
- Mech
Augments: Sureshot Crown, Second Wind, Celestial Blessing, Thrill of the Hunt, Ascension, Sureshot Crest, Sureshot Heart, High End Shopping, Level Up, Jeweled Lotus, Cybernetic Implants
Daredevil is the preferred Samira augment, and both Ezreal Hero augments are takeable. The best augment for this comp, in my opinion, is Garen’s My Sword is Your Shield, because it offers a lot of stall for your Sureshots to scale.
Counters
Oxforce Spellslingers
Last Week’s Rank: A
Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Good frontline
- Good items on carries
Item Holder: Lux, Lulu, Leblanc, Sona, Kai’Sa
Best Emblem/Spatula Holder: Oxforce Ekko. Spellslinger Ekko
How to Play:
Generally if you have something like a Shojin early and a Lux 2* you can look to play around Star Guardian/Spellslingers early to smoothly transition to your lategame Spellslinger comp. Otherwise, you can look to carry 3 cost units like Leblanc and Sona with Annie + Alistar frontline to do well midgame. In order for this comp to top 2, you need sufficient frontline items on Ekko and, ideally, items on both your 4 cost Spellslingers.
Items:
- Neeko items: Spear of Shojin, Jeweled Gauntlet, Guardbreaker, Rabadon’s Deathcap, Giant Slayer, Hextech Gunblade
- Twisted Fate items: Statikk Shiv, Rageblade, Giant Slayer, Rabadon’s Deathcap, Jeweled Gauntlet, Hextech Gunblade
- Tank Items: Any for Ekko
Core:
- 4 Spellslinger 2 Ox Force 2 Aegis
Augments: Spellslinger Crown, Spellslinger Crest, Spellslinger Heart, Cybernetic Uplink, Luden’s Echo, Second Wind, Celestial Blessing
Counters
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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier
Gnar Gadgeteen
Last Week’s Rank: A
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- 3 Gnar items
Item Holder:
Best Emblem/Spatula Holder: Gadgeteen Sona/Morgana
How to Play: Generally look to play this if you have a Gadgeteen (preferrably augment) start, have AD items early and/or get a Gnar early. Look to stabilize at 3-2 at level 6 if you havent found Gnar and try to find at least 1 copy of him. If Emblem, look to put it on Sona. Since you’re looking for Gnar 3* and Sona 3*, you should slowroll at level 7 above 50g because he is a 3 cost. If for some reason you get a Nunu at level 7 while not having a +1 Gadgeteen, look to level to 8 to get in 5 Gadgeteen ASAP. Then, you can look for Gnar 3* at level 8 instead.
The previous iteration of this comp included Hacker, but with the Hacker nerfs it’s a bit suboptimal compared to this variant. Even with the 5 Gadgeteen nerf this comp is top tier.
Items:
- Gnar items: Titan’s Resolve, Bloodthirster, Last Whisper, Deathblade, Infinity Edge, Hextech Gunblade, Hand of Justice
- Sona: Blue Buff
- Tank items on rest
Core:
- 5 Gadgeteen 3 Hacker
Augments: Golden Ticket, Thrill of the Hunt, Gadgeteen Crown, Gadgeteen Crest, Gadgeteen Heart, Hacker Heart, Trade Sector, Celestial Blessing, Future Sight, Think FAST, Knive’s Edge
In terms of Hero augments both Gnar augments are decent but the support one (Temper Tantrum) is actually preferred. Shen’s Recursion Matrix is also really good for keeping Gnar alive, and Pyke’s Small Game Hunter enables you to kill backline carries quicker. Both Nunu augments are exceptional as well.
Counters
THREATS
Last Week’s Rank: A
Difficulty: High
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- BelVeth and Aurelion Sol items
Item Holder: Jax, Camille for BelVeth, Lulu, Lux, Leblanc, Sona, Kai’sa for Aurelion Sol
How to Play:
You play your strongest board until you can get BelVeth and ASol, then start transitioning into a full Threat board. You can also opt to reroll Bel’Veth, Rammus and Morgana. If you hit 3* of all those units, the comp is decent, but Morgana is not as good of a frontline or utility unit as Cho’Gath in my opnion. Otherwise, you play BelVeth, Aurelion Sol and Aatrox. Aatrox can fit in any Threats variation (and most boards in general, honestly) because he’s reasonable frontline. You add in Fiddlesticks later. Again, comp becomes A/S- tier when you get the augment Threat Level: Maximum.
Core:
- BelVeth, ASol, Aatrox
Augments: Threat Level: Maximum, Ascension, Celestial Blessing, Band of Thieves, Second Wind
Counters
Star Guardian Kai’Sa
Last Week’s Rank: S
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Kai’Sa and frontline items
Item Holder: Lux, Ezreal, Lulu
Best Emblem/Spatula Holder: Miss Fortune
How to Play:
Kaisa Reroll: Similar to last set’s Kai’Sa comp, you should look to stabilize a bit at 3-2 by finding at least one Kai’Sa and preferably 2* frontline like a Rell 2*. Then you go 7 and slowroll while maintaining above 50g to get your 3* units. The core is your 4 Star Guardian + Miss Fortune (aka 2 Quickdraw), but outside of this you can flex anything. 6 or 8 Star Guardian is viable, it can be Riven + Vi, Shen + Rammus, or a random 3* Morg if you don’t have a form of Magic Resist shred.
If you get Rell’s Hold the Line augment, look to roll for Rell 3* first at level 6 and getting as many Kai’Sas as you can as well. Once you hit your Rell 3*, look to level to 7 to get Kai’Sa 3*.
Miss Fortune: Play standard leveling and use Ekko as main tank, MF as main damage dealer
Items:
- Kai’Sa items: Statikk Shiv, Spear of Shojin, Giant Slayer, Archangel Staff, Guinsoo’s Rageblade, Hextech Gunblade
- Miss Fortune Items: Spear of Shojin, Archangel, Hat, Jeweled Gauntlet, Giantslayer, Guardbreaker
Core:
- 4 Star Guardian, at least 2 Quickdraw
Augments: Golden Ticket, Think Fast, Thrill of the Hunt, Star Guardian Crown, Phony Frontline, Cybernetic Uplink, Second Wind, Celestial Blessing
In terms of Hero augments, Kai’Sa’s Multi Shot is the preferred augment. The support one is also takeable, but is not as good. Rell’s Hold the line is very good as well, and the support one is decent.
Counters
Jhin Renegades
Last Week’s Rank: A
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Items on Jhin and Viego
Item Holder: Jax, Ashe, Draven, Camille
How to Play:
Because this comp is basically the comp you flex into, your early game could include many, many comps. Generally, however, if you’re playing for Jhin you use Draven as an early item holder with generic frontline (Defenders, Brawlers and/or Threats). Typically you can split items early game to prep for your duo carries. For example, you can have a last Whisper on Draven and an Ionic Spark on any of your frontline units to help prepare for the transition later in the game. You always want 3 Riftwalkers because it gives you an extra Renegade while giving you solid frontline with Zac.
Items:
- Jhin items: Last Whisper, Infinity Edge, Deathblade, Giantslayer, Runaan’s Hurricane, Guinsoo’s Rageblade, Hextech Gunblade
- Viego items: Ionic Spark, Titan’s Resolve, Rabadon’s Deathcap, Hand of Justice, Hextech Gunblade, Jeweled Guantlet, Guardbreaker, Giant Slayer
Core:
Augments: Renegade Crown, Battlemage, High end Shopping, Celestial Blessing, Level Up, Renegade Heart, Second Wind, Pandora’s items
In terms of Hero augments, both Jhin and Viego Hero augments are good, but Jhin is bit higher prio because he is the main carry of the comp. The best Hero Augment, however, is Leona’s Eclipse Prime because it gives you a Leona and offers good damage reduction for your team.
Counters
Yasuo Reroll
Last Week’s Rank: S
Difficulty: Low
Item/Augment Dependence: High
Variance: Medium
Requirements:
- Winds of the Wanderer Augment
- Yasuo Items
- Duelist opener
Item Holder:
How to Play:
Reroll at level 6 for 2 cost 3*s. Yasuo>Fiora>Malphite=Lee Sin>Gangplank. After hitting Yasuo 3, you can decide if you want to level up then roll for Nilah/Vayne or go up to play random +1 units.
Items:
- Yasuo: Needs a healing item such as Hand of Justice or Bloodthirster, Jeweled Gauntlet, Quicksilver, Edge of Night, Titan’s Resolve, Giantslayer, Rabadon’s, Guardbreaker, Blue Buff
- Nilah: Locket of the Iron Solari
Core:
- 6 Duelists
Augments: Battlemage, Duelist Heart/Crest/Crown, Golden Ticket, Trade Sector, Think Fast, Preparation, Featherweights
Only play with Winds of the Wanderer
Counters
- Time machine to go back to when his targeting was bad
Miss Fortune Anima Squad
Last Week’s Rank: S
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- AP items on Miss Fortune, Damage items on Vayne
Item Holder: Jinx, Lulu, Kai’Sa, Lux, Vayne, Leblanc
Best Emblem/Spatula Holder: Fiddlesticks, Urgot, Garen, Ekko, almost anyone can use Anima Spatula
How to Play: Gameplay
Miss Fortune (MF) is one of the most flexible carry units this set. There are many many ways to get to her, but a standard and simple way to navigate to her would be to play 3/5 Amina Squad early with Jinx carrying the AP items and then replacing her with MF later on.
When you find MF 2*, replace Jinx with her. Make sure you have a spare Jinx to complete your 5 Anima (or 7 if you have Emblem). She is extremely flexible and you can build a lot of units around her, but make sure your frontline is beefy enough. If possible, go for 3* Vayne and Riven with Vayne as your secondary carry and Riven as your tank.
Items:
- Miss Fortune items: Spear of Shojin, Rabadon’s Deathcap, Jeweled Gauntlet, Guardbreaker, Giant Slayer, Hextech Gunblade, HoJ, Archangel
- AD/Attack Speed items Vayne
Core:
- 5/7 Anima Squad, frontline units
Augments: Anima Squad Crown, Anima Squad Crest, Anima Squad Heart Cybernetic Uplink, Axiom Arc, Celestial Blessing, Radiant Relics, Exiles
In terms of Hero augments, Bunny Mercenary allows MF to hit more units and survive longer to get more abilities in. This is better if youre desperate for board strength. Make it Rain generates a lot of gold, so if you’re high HP and have a stable board, taking this will give you the econ boost to go level 9 and add in powerful 5 cost units. However, again, if you need pure combat power Bunny Mercenary is superior.
For Vayne carry Spread Shot is far better than Into the Night.
Counters
LaserCorps
This comp is S-tier worthy if you get a LaserCorp +1 whether through Heart or an Emblem, but since it relies so heavily on acquiring a +1 it will be in A tier for now.
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Good frontline, 3 Warwick items (must have healing)
Item Holder: Ashe, Yasuo, Draven, Jax
Best Emblem/Spatula Holder: Anyone, maybe Shen. Also this is only attainable from Tome of Traits so it’s very rare
How to Play:
Much like Set 8 LaserCorps, this comp oftentimes begins with 3 LaserCorps + Brawler into 5 LaserCorp late game. You can use Jax or Draven to carry Warwick items until you find him. You can Belveth as well if you find her before Warwick. Once you find Mordekaiser, the game truly comes online for you. Make sure you put Warwick in the Hacker and scout your opponents to make an educated guess as to which side you want to Hacker in Warwick for the highest probability of success.
Items:
- Warwick items: Titan’s Resolve, Bloodthirster, Hextech Gunblade,
- Ionic Spark + Sunfire Cape on Tank/utility units
- AP items/Thief’s Gloves on Mordekaiser
Core:
- 5/6 LaserCorp
Augments: LaserCorp Heart, LaserCorp Crown, Thrill of the Hunt, Second Wind, Celestial Blessing, Band of Thieves
In terms of Hero augments, both Warwick augments are really good, and so is Yasuo’s Spirit of the Exile. Morderkaiser’s support augment is preferred, but if you have to take the carry augment to complete your Lasercorp synergy it is takeable.
Counters
Built Different
Last Week’s Rank: A
Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Multiple Carry items (Ideally both AP and AD items)
Item Holder: Ashe, Lulu, Sivir, Kai’Sa, Ezreal, literally any backline carry as long as you don’t have traits in early game
How to Play: Your comp is entirely based on what units you hit early game and what items you have. If you have AP items, you can look to itemize a 2* Lulu or Lux until you find Kai’Sa or an Ezreal 2. Similarly, for AD items you can use any 1 cost AD artillery unit until you can transfer items to a 2* 2/3 cost unit or even a lucky 4 cost drop. Your frontline is mostly dependent on which units you hit first as well, as long as their are no traits in.
Certain units can be played even if they give a trait, such as Morgana for the shred and the CC against the Hacker spammers in your lobbies. You can also play Aurelion Sol if you have no anti-heal.
Your late game is generally dependent on hitting Garen and Ekko 2*, with backline being usually Miss Fortune + Samira Carry as having 2 Ace negates the trait entirely. You can also carry Jhin if you find a Jhin 2 before a Samira 2, the board above shows both but you don’t necessarily have to play both, just the first one you hit. Twisted Fate can also be played, if you have AP items.
Items:
- Jhin items: Last Whisper, Infinity Edge, Deathblade, Giantslayer, Runaan’s Hurricane, Guinsoo’s Rageblade, Hextech Gunblade
- Samira: Last Whisper, Infinity Edge, Hextech Gunblade, Giant Slayer, Hand of Justice, Deathblade, Rageblade, Runaan’s Hurricane
- Miss Fortune items: Spear of Shojin, Rabadon’s Deathcap, Jeweled Gauntlet, Guardbreaker, Giant Slayer, Hextech Gunblade, HoJ, Archangel
- Twisted Fate items: Statikk Shiv, Rageblade, Giant Slayer, Rabadon’s Deathcap, Jeweled Gauntlet, Hextech Gunblade
- Tank Items: Any for Ekko and Garen
Core:
Augments: Built Different, Celestial Blessing, High End Shopping, Double Trouble,
Counters
InfiniTeam
Last Week’s Rank: S
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Carry items (mostly AD, unless playing for Twisted Fate)
Item Holder:
Best Emblem/Spatula Holder: Garen, Aatrox, Fiddlesticks, Mordekaiser
How to Play: Generally if you have an InfiniTeam start with Pantheon, Lucian +1, you can look to fluidly transition to 5/7 InfiniTeam later on. Mid-game, if you have a +1 InfiniTeam, you can play for 5 InfiniTeam without needing Twisted Fate, meaning your midgame will be very strong compared to others. You really want an Emblem to play for the 7 InfiniTeam capout lategame.
Because Sureshots and garen got buffed, this comp leans heavily into the Sureshot variant now with Samira and Ezreal carry. If you have an emblem, you should put it on Garen if both Infiniteam Hexes are frontline. If you can, look to put it on Fiddlesticks or Mordekaiser as they are better lategame. If a hex is in the backline, you can consider Samira carrying the Emblem, but it could be any secondary carry like Aurelion Sol or Bel’veth. Of course, if you have Ezreal, you should look to put him in the backline Hex as well.
Items:
- AD items on Samira (need Last Whisper)
- AD items and/or Spear of Shojin on Ezreal
- Twisted Fate items: Statikk Shiv, Rageblade, Rabadon’s Deathcap, Hextech Gunblade, Giant Slayer, Jeweled Gauntlet
Core:
- 5/7 InfiniTeam
Augments: InfiniTeam Crest, Infiniteam Heart, Infiniteam Crown, Ancient Archives, Phony Frontline, Cybernetic Uplink, Second Wind, Celestial Blessing
In terms of Hero augments, Shen’s Recursion Matrix is really good. Any Twisted Fate/Ultimate Ezreal Hero Augments are good as well.
Counters
Ashe Reroll
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependence: High
Variance: Medium
Requirements:
- Laser Focus Augment
- Last Whisper
Item Holder:
How to Play:
Do not level up in the early game. On Stage 3-1, roll to 30g in order to find copies of Ashe, Blitzcrank, and Renekton. After that, econ back up to 50 and slow roll down to 50 at level 5 until you hit Ashe 3 or find a good time to all-in. Level up and put in more Lasercorp units or random +1s such as Threats
Items:
- Ashe: Last Whisper, Runaan’s, Deathblade, Rageblade, Giantslayer, Hand of Justice, Hextech Gunblade, Guardbreaker
- Tank items on rest
Core:
- 3+ Lasercorps, 2+ Brawler
Augments: Featherweights, Lasercorps Heart/Soul, Thrill of the Hunt/Celestial Blessing, Second Wind, Cybernetic Implants
Only play with Ashe Carry Augment
Counters
Jax
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- RFC or Scoped Weapons on Jax so he becomes ranged
Item Holder: Nasus, Kayle, Gangplank, Renekton -> Jax
Best Emblem/Spatula Holder: Brawler on your 8th unit. Likely random Threat/legendary like Asol, Fiddle, etc.
How to Play: Gameplay
Practically the same comp as last Set without Soraka, this comp is usually just default 6 Brawlers and then add in secondary carries/units. Usually Aurelion Sol is a very good addition as a +1 unit, especially if you don’t have anti-heal items or augments. Look to duo carry Jax and Warwick however, with Riven being your premier tank. Since this is a 3 cost reroll comp (Riven + Jax), you should sit at level 7 and slowroll above 50g for your 3* units.
Items:
- Jax items: Rapidfire Cannon, Guinsoo’s Rageblade, Quicksilver Sash, Giant Slayer,
- Warwick items: Titan’s Resolve, Bloodthirster, QuickSilver Sash, Last Whisper, Runaan’s Hurricane, Deathblade, Giant Slayer
- Riven items: Redemption, Ionic Spark, Sunfire Cape, Titan’s Resolve, Tank items
Core:
- 6 or 8 Brawler
Augments: Golden Ticket, Think Fast, Battlemage, Scoped Weapons, Second Wind, Ascension, Brawer Crest, Brawler Crown, Brawler Heart
The Jax Hero Augments are actually not ideal for Jax carry specifically, but are definitely usable. The best one you could possibly get is probably Warwick’s Big Data augment, which lets your units deal more damage the more HP they have.
Counters
Vex Reroll
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Good frontline and preferably AP+ mana regeneration itemS on Vex
Item Holder: Lulu, Lucian, Ezreal
Best Emblem/Spatula Holder: Mascot Pyke
How to Play: This is a 2/3 cost reroll comp, so we typically want to reroll at level 6 or 7. If you have a Mascot Emblem/Heart, you should opt to reroll at 7 for 5 mascots 3 riftwalker so that you can get 6 Mascots due to Riftwalker’s +1 trait ability. If you get a Hero augmetn like Rock Solid, you must roll at 6 and the other super units as well because the comp then revolves around Malphite carry with Vex as supplementary damage. If you roll at 7 due to getting a +1 Mascot trait through Spat or Augments, you’re mainly looking for Vex 3 and Jhin 2 as your main damage dealers. The Mascots don’t have to be 3* in this scenario, but if you are able to hit it at a reasonable time you should roll for it.
Items:
- Vex items: Blue Buff, Rabadon’s Deathcap, Archangel Staff, Giant Slayer
- Malphite/Alistar items: Tank items
- Others: Tank items/Thief’s Gloves
Core:
- 4 Mascots
Augments: Mascot Heart, Mascot Crown, Mascot Crest, First Aid Kit, Cybernetic Uplink, Ascension, Golden Ticket, Think Fast, Band of Thieves
The best Hero Augment for this comp is Vex’s Joy Siphen, as it stalls the comp infinitely and it makes it seem as if your units never die. The Support Vex Hero augment is good as well. Rock Solid is also top tier because Malphite becomes an unstoppable tank + killing machine if you hit your 3* Supers
Counters
Lulu Reroll
Last Week’s Rank: N/A
Difficulty: Low
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Mana Regeneration on Lulu (preferrably Blue Buff), Tank items
Item Holder: Lulu, Pantheon
Emblem/Spatula Holder:
How to Play: If you get Lulu’s Growth Spurt (ideally) or any of Pantheon’s Hero Augments with at least one tear, look to consider this comp. Since it is a 1 cost reroll comp, look to build your economy early game, usually through a 5 loss streak. It’s not absolutely necessary to fully sack your early game, but having econ early sets you up to hit your 3* units quicker.
You should, after building up your econ, roll after wolves at 3-1 at level 4 for as many copies of Lulu, Pantheon and Supers units as possible until 30g. Then, you econ back up and slowroll above 50g at 5. Once you hit at least 2 1 cost 3* units, with one of them being Lulu, look to level to 6 to add in 4 Heart with Sona and to hit the rest of your 3* units (Usually Lee, Malphite, Gangplank).
After you stabilize try to level to 8 to add in 6 Hearts with Viego and Syndra.
Items:
- Lulu items: Blue Buff, Jeweled Gauntlet, Hextech Gunblade, Giant Slayer, Guardbreaker
- Pantheon items: Ionic Spark, Sunfire Cape, Bramble Vest, Dragon’s Claw, Warmog’s
- Sona items: Blue Buff
- Syndra items: Spear of Shojin
- Other units: Tank items or Thief’s Gloves
Core:
- 4 Hearts 3 Supers
Augments: Golden Ticket, Think Fast, Cybernetic Uplink, Thrill of the Hunt, Battlemage, Pandora’s Items, Second Wind, Trade Sector, Featherweights
Hero Augments: Growth Spurt, The Best Offense, Chronic Hallucinations, Empowered Reserves
Counters
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Hearts Reroll
Last Week’s Rank: B
Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Mana Regeneration on Sona, Tank items
Item Holder: Lulu, Lux, Ezreal
Emblem/Spatula Holder: Leblanc, Gangplank if running Supers
How to Play: Generally if you get Power Grid, you look to prioritize Sona 3* and Leblanc 3* if the opportunity comes. Sona is the biggest prio for sure. Because she’s a 3 cost, you look to slowroll for 3* at level 7. If you have Cleansing Safeguard, you can opt to reroll for Lee Sin at level 6 or push levels and roll for both him and Sona at level 7. Look to prioritize Mana Regeneration (usually Blue Buff) + Jeweled Gauntlet on Sona and tank items + Ionic Spark on lee. It’s hard for this comp to win out unless you hit ideal augments and 3* units.
Items:
- Sona items: Blue Buff, Jeweled Guantlet, Guardbreaker, Giant Slayer, Hextech Gunblade
- Lee Sin items: Tank items + Spark
- Other units: Ap items or Mana Regeneration/AP
Core:
- 4 Hearts
Augments: Heart Crown, Heart Emblem, Golden Ticket, Think Fast, Cybernetic Uplink, Ascension, Second Wind, Trade Sector, Luden’s Echo
Hero Augments: Cleansing Safeguard or Power Grid are by far the most preferred Hero augments for this comp, as they enable this comp a lot.
Counters
Lucian Reroll
Last Week’s Rank: B
Difficulty: Medium
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Blue buff on Lucian and Frontline items
Item Holder:
How to Play: Since this is a 1 cost reroll comp, look to econ as much as possible early game without manually pushing levels. This generally means you’ll look to lose streak Stage 2. After Stage 2 Krugs, roll at level 4 at Stage 3-1 until 30g to get as many copies of Lucian, Blitzcrank and Sylas as you can. Then, look to slowroll at level 5 above 50g for the rest of your 3* units. Lucian heavily prefers blue buff so Tear start is preferred. Once you hit your 3* units, push levels to add in Kai’Sa and Miss Fortune.
If you get a Renegade Spat, you can play 5 Renegade at level 6 or 7.
Items:
- Lucian items: Blue Buff, Spear of Shojin
- Tank items on frontline units
- Miss Fortune items: Spear of Shojin, Jeweled Guantlet, Giant Slayer, Hextech Gunblade, Archangel’s Staff, Rabadon’s Deathcap, Guardbreaker
Core:
- 3 Renegade + QuickDraw
Augments: Axiom Arc, Golden Ticket, Thrill of the Hunt, Featherweights, Celestial Blessing, Renegade Crest, Renegrade Heart
Hero Augments: Lucian’s Enchanted Ammunition is by far the best for this comp, but Blitz’s Dynamic Defenses is good as well.
Counters
Jinx Reroll
Last Week’s Rank: A
Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Mana Regeneration/AP items on Jinx, AP items on Miss Fortune,
Item Holder: Jinx
Best Emblem/Spatula Holder: Same as Anima
How to Play:
Since this is a 2 cost reroll comp, you should look to slowroll (above 50g to maintain econ interest) for Jinx 3* at level 6. You should look to play 5 Anima Squad + 2 Prankster at 6, and once you hit your 3* Jinx look to replace one of your Anima Squad units for Miss Fortune as your secondary AP carry. However, if you have Anima Squad spat(s), you can look to play 7 Anima Squad at level 7 or 8.
Items:
- Jinx items: Spear of Shojin, Rageblade, Statikk Shiv Rabadon’s Deathcap, Jeweled Gauntlet, Guardbreaker, Giant Slayer, Hextech Gunblade, HoJ, Archangel
- AP items + Shojin on Miss Fortune
- AD/Attack Speed items Vayne
Core:
- 5/7 Anima Squad, frontline units
Augments: Anima Squad Crown, Anima Squad Crest, Anima Squad Heart Cybernetic Uplink, Axiom Arc, Celestial Blessing, Radiant Relics, Exiles
In terms of Hero augments you can only really excel with Jinx’s Get Excited! augment because it enables her carry ability by a lot.
Counters
Draven Reroll
Last Week’s Rank: B
Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium
Requirements:
- Last Whisper + Healing on Draven (need Infinity Edge if you get the Ruthless Blades augment)
Item Holder: Draven
How to Play: As with other 2 cost reroll comps, you should look to reroll at level 6 for 3* Draven and pyke. If you get a lot of Wukongs, look to get 3* Wukong as well to increase Draven HP. Because 2 Hacker ability was moved to 3 Hacker, you typically can’t play Hacker Draven until level 7, but if you get a Mech Spat you can bypass that and play 3 Hackers at level 6. You really want Last Whisper so you don’t get stuck on Tanks. Sometimes you play the old Draven build with Supers and if it’s a heavy AD lobby, you can look to play 4 Defenders. If given the possiblity, 5 Mech should be played as well.
Items:
- Draven items: Last Whisper, Infinite Edge, Hextech Gunblade, Bloodthirster, Rageblade, Hand of Justice, Giant Slayer, Runaan’s Hurricane
- Pyke items: Thief’s Gloves, AP items, Tank items
- Other units: Zeke’s Herald or Tank items
Core:
Augments: Mech Emblem, Mech Crown, Thrill of the Hunt, Knife’s Edge, Ascension, Golden Ticket, Hacker Heart, Combat Training, Featherweights
Hero Augments: Both Draven augments are good and both Jax and Warwick’s support Augments are good as well.
Counters
Rank up with a Challenger TFT Coach
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Leblanc Hacker
Last Week’s Rank: C
Difficulty: Low
Item/Augment Dependence: Medium
Variance: Medium
Requirements:
- Leblanc items
Item Holder:
How to Play: Gameplay
Look to stabilize at 3-2 at level 6 to find at least 1 Leblanc. It is highly preferred to find Hacker as well, but you can just play something like Leblanc + 4 Brawlers or any generic frontline until then. Since you’re looking for Leblanc 3*, you should slowroll at level 7 above 50g because she is a 3 cost. The reason why your units are all in the back is because this way, enemy units have to move up to attack them and your Leblanc can just Hacker in the backline and target carries. If you have ADMIN +1, you can look to play 6 ADMIN eventually. The best ADMINs are: AP/Permanent Health on Kill, AP every 5 seconds, Mana every 5 seconds if you don’t have Blue Buff.
Items:
- Leblanc items: Edge of Night, Jeweled Gauntlet, Archangel’s Staff, Blue Buff, Hextech Gunblade, Rabadon’s Deathcap, Guardbreaker, Giant Slayer, Spear of Shojin,
- Pyke items: Tank or Thief’s Gloves
- Tank items on rest
Core:
- 4 ADMIN 3 Hacker
Augments: Axiom Arc, Cybernetic Uplink, Golden Ticket, Thrill of the Hunt, ADMIN Crown, ADMIN Crest, ADMIN Heart, Hacker Heart, Trade Sector, Celestial Blessing, Future Sight, Think FAST
In terms of Hero augments Leblanc’s Aim Assist is the preferred augment for damage, Shen’s Recursion Matrix is really good for stalling for Leblanc to kill backline, and Pyke’s Small Game Hunter enables you to kill backline carries quicker.
Counters
To get the latest video tutorials, head on over to my channel at https://youtube.com/bunnymuffins
TFT Items
Carousel Item Priority (Start of Game)
High Priority >>>> Low Priority
Bow is good for playing flex AD into Bel’Veth, Samira, Kai’Sa, Warwick, or Jhin. Since AD flex is good right now and the top alternative comps commonly use Twisted Fate who can use two bows (Statikk Shiv, Guinsoo’s Rageblade), Bow is highly preferred.
Sword is also good because of AD flex, as many AD carries can make use of Sword items.
Tear is good for Anima, Kai’Sa, Vex, and Spellslingers
Defensive items are good because fewer hackers and you can play Mech, which is why Cloak is higher
Bow = Flex into AS carries such as WW, TF, Vayne
Belt = Flex defensive item into anything
Rod = Ionic/Gunblade Flex
Sword = Gunblade Flex
Chain = Worse belt for defensive flex
Tear = Spellsingers/Vex
Cloak = Mech items, Chalice, Spark
Glove = Thieves Gloves, LW, JG, HoJ
FAQ
- How are compositions ranked?
- There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
- I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
- Why isn’t XYZ Comp here?
- Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
- It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
- I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
- [Legendary Unit] carry is the best in the game, where is it?
- It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
- What does Difficulty, Item Dependency, and Variance mean?
- Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.
- Item dependency is how important specific items are to the composition.
- Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance.
- Does what composition I play matter?
- No. Playing TFT well matters a lot more
- I can’t get these exact items every game
- You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
- You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
- Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
- At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
- When is this site updated?
- Every Friday
- Where can I learn more?
- There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.
Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.