TFT Set 7.5 Tier List – Patch 12.18 Meta Snapshot – Week 2

Updated every Friday https://bunnymuffins.lol/meta/
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Meta Snapshot Summary

Updated 9/30 – Dragon Cup Meta Comps

We’ve brought imissvoidsins back to show us the Meta in the tournament scene this weekend. He is the Set 5 MSI winner and reaches top 10 every set. He is currently rank 11 in NA. Catch his streams on Twitch

NOTE: Augments greatly change the comp you run. For example if you get lots of emblems, you don’t need to run certain units or you chase an 8 or 9 synergy. Adaptation to your augments/items/units is key in Set 7.5

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Check LEVELING GUIDE so you know what to do for each comp (includes reroll)

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Best TFT Comps for Set 7.5 Patch 12.18

S: Xayah, Dragons, Lagoon, Mage Nomsy, Graves Seraphine,
A: Whispers, Mirage Daeja, *NEW* Guild Zippy, Olaf Reroll, Astral, Built Different,
B: Darkflight Cannoneer, Dragonmancer Lee Sin, Graves Nilah, Jade,
C: Cannoneer, Ezreal Reroll, Qiyana Reroll, Swiftshot Twitch, Karma Reroll, Yone Reroll, Nidalee Reroll, Senna Reroll, Sett Ragewings, Wukong Reroll, Kai’sa Reroll, Lux Reroll, Diana Assassins, Varus Bruisers,
Other: Double Trouble

Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.

Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!

Items

FAQ

Video Breakdown

TFT Comps Tier List Set 7.5

S Tier: Best TFT Comps – Highly Flexible or Very Strong

Xayah Ragewing or Guild Xayah

Queen of TFT Xayah emerges again this week as S tier. Its simple playstyle with early swiftshots with flexible frontline makes this comp one of the top contenders for this patch. Mid game is very strong if you are able to get a Zippy 2* with swiftshot backline and other guild units like Sejuani.

Last Week’s Rank: S

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • None, this comp is pretty flexible

Item Holder: Ezreal, Nidalee, Senna, Varus, Twitch, any frontliner

How to Play:

Easiest opener is Ezreal 2* holding Xayah items. Can swap for Varus mid game. Add in Twitch and any flexible frontline aka Guardians/Bruisers/Cavs. Oftentimes you won’t get this particular opener so you have to adapt with other early game comps such as Jade Shapeshifters early with Nidalee carry, 2* Senna with flexible frontline, or 2* Wukong Jade. What’s interesting is that as of recently, Zippy has become meta as a midgame stabilizer and can hold tank or bruiser items until you find Idas 2 or the Shyvana + Jayce combo.

If you are winstreaking early/have a lot of hp to work with, rolling at 8 at around Stage 4-5 is ideal. However, since this comp is heavily contested, it is not a bad idea to roll a bit at 7 at 4-1 to stabilize and to get a head start in getting Xayahs, especially if you are low in hp.

Core:

  • Xayah, Hecarim, 2 Swiftshot. Shyvana is required to get higher placements as the comp truly goes online once you get her.

Augments: Press the Attack, Cybernetic Implants, Stand United, Scorch, Guild Crown, Weakspot, Celestial Blessing, Tantrum, Portable Forge

Counters

  • Sohm/Nilah Lagoon if Nilah assassinates Xayah.
  • 4 Dragon with Aoshin/Asol if they hit their units/items because these comps have heavy backline access with their raw dps.

Only Drags

Again, this comp is S tier. Not much to say, this comp caps out hardest if you can 2* all your dragons with good itemization.

Last Week’s Rank: S

Difficulty: Low
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • Need a lucky game to get this
  • Econ augments
  • High HP
  • Lots of Gold

Item Holder: Ezreal/Karma/Lux

How to Play: Since this is a highroll comp, it is almost always required to have infinite econ to fast 9 via a strong early board that allows you to streak or something that accelerates leveling like the Level Up augment. If not, generally you can stabilize 8 with a lucky Ao Shin and then econ up to go 9. Sometimes your only out is to roll constantly at 8 for Ao Shin 2*, especially if you have a pair already.

Ao Shin needs Damage, Healing, sometimes Mana Regeneration. 2* Ao Shin does not need all damage items, but the problem is that oftentimes you are forced to play 1* Ao Shin to stabilize, and having a full damage build like Archangel’s Staff, JG + IE will help you kill a lot of units or even win fights you otherwise wouldn’t have. In order to get Ao Shin to cast with this build, however, you must have a solid frontline.

Note: You can play Aurelion Sol instead of Ao Shin if your items are Morellonomicon, Hextech Gunblade, Archangel’s Staff and you have Axiom Arc. To be honest, Ao Shin is till more reliable because you can just put Morello on Shyvana but Aurelion Sol really comes online with Axiom Arc.

Shyvana wants Morello + AP

Tank items on everyone else

Core:

  • 4 Dragons

Augments: Level Up, High End Shopping, AFK, Rich Get Richer, Late Game Specialist, Windfall, Celestial Blessing, Ascension, Second Wind

Counters

  • None really if you hit your frontline and your carry units. Can be killed by Nilah or Xayah if your frontline is suboptimal.

Lagoon Sohm/Nilah

Lagoon remains in the highest tier with its scaling ability and how hard it caps out with good augments/items.

Last Week’s Rank: S

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Zzrots as frontline, ideally you want blue buff sohm and EoN Nilah
  • You want to put in Lagoon ASAP to start stacking
  • Combat Augments, as you get a lot of econ from Lagoon itself

Item Holder: Lux, Taliyah, Kaisa

How to Play: Typically you would play Lagoon in stage 2 to start building your econ. Tear start into blue buff would be ideal, and you start getting Lagoon stacks via Kaisa or Taliyah immediately. The standard way to play this would be to econ until 4-1 where you roll for a Sohm and a Nilah to stabilize your board, especially if your hp is too low. Sometimes you could be winstreaking with Lagoon and this allows you to roll at later intervals (Stage 4-5 typically).

Nilah is actually the main finisher of the comp, and Sohm is primarily there to serve as chip damage/morello applier. In terms of frontline, Zzrot is the best option because Sylas can’t tank enough even with tank items compared to just the raw health of the Zzrot. If you can get a Mage Emblem onto Zyra, this comp is S+.

Can go 9 Lagoon or 3 Mages with flex units, but with the buff to 5 Mages, 6 Lagoon + 5 Mages is the optimal way to play this comp.

Items for Nilah: EoN, BT, Titans Resolve. The only mandatory item here is EoN because Nilah oftentimes gets caught out by random projectiles or chip damage and just dies.

Items for Sohm: Blue Buff, Morello, any AP item (Rabadons/Archangel Staff)

Core:

  • 6 Lagoon, 5 Mage

Augments: Blue Battery, Luden’s Echo, Mage Augments, Cybernetic Uplink, Portable Forge, Radiant Relic,

Counters

Mage Nomsy

Mage Nomsy retains its spot as S tier with its easy playstyle and its incredibly strong midgame potential.

Last Week’s Rank: N/A

Difficulty: Easy
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Nomsy items.

Item Holder: Lux, Nomsy, Tanks

How to Play: Since most early game boards are either Astral or Lagoon in the current meta, ideally you would Play Lux Astral early and once you find Nomsy you transition into a Nomsy Mage comp like shown above. If you can’t play either Astral or Lagoon, you can resort to standard AP early game boards such as Ezreal Twitch + generic frontline or Karma Jade. This comp is extremely strong right now especially if you can get an early Nomsy 2. It excels with Axiom Arc as well. As with most AP comps, you would ideally want a Zzrot as frontline. Typically you roll at 3-2 to find at least one Nomsy and Sylas.

Core:

  • 5 Mage Nomsy

Augments: Axiom Arc, Jeweled Lotus, Mage Heart, Mage Crest, Cyber Uplink

Counters

Graves Seraphine Pantheon

Once again, this comp remains S tier because it is a relatively cheap comp that is strong once it gets online and does not rely on any 5/8 cost units.

Last Week’s Rank: N/A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Zekes and a Morello

Item Holder: Nidalee, Taliyah, Senna or Ezreal early game

How to Play: This comp is very very strong if you have the proper items/upgrades because it survives initial burst and includes Zyra/Seraphine which are a broken units. During the early game, AD items typically go on Senna but can be put on any unit that holds AD items early. If you find a Pantheon/Graves early and have a Zeke’s this comp can be forced from that spot. If you dont have Xayah specific items but rather AD bruiser items such as Edge of Night, Bloodthirster, Titans, Hand of Justice, you should seriously consider this comp as one of your late game outs.

The only mandatory items are Zeke’s and Morello, with Morello on Seraphine and Zeke’s on Zeri/Rakan. Protector’s Vow is also really good in this comp because it helps stall for your team to deal damage over time. You ideally roll on 7 at 4-1 for Seraphine, Zyra, Zac and Rakan 2*, one Graves and one Pantheon. Slot in Bard at 8. If you can’t find Bard, Yasuo or a random Jayce are good as well. You keep your units centered around Seraphine so positioning is pretty brain off in this comp.

Though the unit cost in this comp is not the highest, it still relies on specific itemization. Surprisingly, Graves’ items are actually lower on the priority list.

Seraphine items: Morello, Archangel Staff, Shojin, any AP

Graves items: BT, EoN, Last Whisper, Giant Slayer, HoJ, Titan’s Resolve

Pantheon items: BT, tank items (Dragon’s Claw is really good in this meta right now)

General utility items: Protector’s Vow, ZzRot

Core:

  • Graves, Seraphine, Rakan, Zeri, Zac, Pantheon, Zyra

Augments: Better Together, First Aid Kit, Celestial Blessing, Thrill of the Hunt

Counters

  • Generally high burst comps can potentially beat this such as capped out Xayah boards with Shyv 2 or full damage Aoshin 2* Drags, but this comp is very strong for its unit cost.

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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier

Zyra Pantheon – Whispers

This comp is very reliable as it does not require a legendary dragon.

Last Week’s Rank: A

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Low

Requirements:

  • Rageblade on Zyra

Item Holder: Ezreal/Senna

How to Play: Since Zyra’s BiS items are 2x Rageblade + Runaans, it is very viable to hold her items with units that typically hold atk speed/AD items like Senna/Ezreal. Can play Guardians/Bruisers/Cavs frontline. You should hold Zyras on bench instead of looking for her later if you are looking to play this comp because Zyra is a heavily contested unit right now.

Roll down at 4-1 for 1 Pantheon, 1 Syfen, Zyra 2 and ideally upgraded support units like Seraphine. Since the Zyra items are similar to Xayah items, you can flex between these two comps. If you get Rageblade, BT as ur midgame items you should lean towards this comp as Pantheon uses BT + HoJ and Zyra uses attack speed items.

Items on Zyra: 2x Rageblade, Runaans. Can replace a Rageblade with a Mage Emblem and slot in Zoe at 8.

Items on Pantheon: BT, HoJ, Titans Resolve, Dragon’s Claw, Warmogs

Items on Syfen: Thieve’s Gloves, Leftover BT or Tank items,

Core:

  • Pantheon, Zyra, Syfen, Seraphine

Augments: Celestial Blessing, Big Friend, Thieve’s Gloves, Weakspot, Ascension, Thrill of the Hunt, Second Wind

Counters

  • Lagoon counters this comp by wiping out your entire board via Nilah and Sohm, oftentimes Pantheon is only unit standing and can’t hold his own.
  • Obviously highroll Xayah/Dragons will beat this through sheer DPS.

Mirage

Can flex the extra Cavaliers for other things. Can play Idas + Leona as tanks too

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Early Nunu 2* helps a ton

Item Holder: Anyone, but Ezreal/Karma are very strong early game AP holders.

How to Play:

Ideal start is Ezreal 2* holding AP items and a strong early game frontline like Leona 2*. Certain Mirages call for more specific itemization. Generally Daeja can be played in any mirage but there are specific mutations that are played in very niche circumstances.

One of them is the Pirates mutation, which almost always requires an early Daeja highroll in stage 3 (preferrably earlier on in stage 3) so you can start snowballing the 6 Pirates loot. The only real way to win with this route is Daeja 3 as you are lacking a combat mutation. The second niche mutation is Electric Overload, which is best played with reroll Leona/guardians early as it’s basically the same as the Electrocharge augment. In this instance you would prio tank items for Leona.

Items for Nunu: Warmogs, Redemption, Any other tank item

Items for Daeja: Archangel’s Staff, Rageblade, Quicksilver, Giantslayer, Hand of Justice, Hextech Gunblade, Bloodthirster, Titan’s Resolve, Statikk Shiv, Revel Spatula (go Revels)

TIP: The Mirage variant doesn’t drastically change the build. BUT here are some small adjustments in case you need it!

Dawnbringer’s Determination: Once per combat, rapidly heal at 50% Health: Nunu is insane with this. Warmogs super important. 3* Nunu very good! Can play Leona over Yone. On Daeja, prioritize damage, maybe you don’t need Gunblade/HoJ and do 3 damage items

Duelist’s Dexterity: Attacks grant Attack Speed: Daeja is the main carry, and get some damage such as Rabadon’s Deathcap, Archangel’s Staff, Giantslayer, Statikk Shiv, JG/IE, Quicksilver. Because attack speed is covered, you ideally want AP/AP crit to balance out the damage. Rageblade still good, but slam other items too!

Executioner’s Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.: Focus on damage items to make the most of this.

Warlord’s Honor: After winning any combat, gain bonus Health and Ability Power: Remember to give your units a stack on neutral rounds!

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies: Great for your tanks. Great for Rageblade. Daeja isn’t the focus in this comp, usually played as Leona/guardian reroll. Maybe 3* Yone as well but not needed. As previously mentioned, prio tank items for Leona. After hitting 3* Leona, push levels for Daeja.

Spellsword’s Enchantment: Each player combat, gain Ability Power per attack: Rageblade/Quicksilver great combo here as per usual. A defensive item like Bloodthirster could be played here where it would be suboptimal otherwise.

Pirate’s Greed: Gain a chest of loot after each player combat: The only way to play this seriously and to place high is to highroll an early Daeja to slot in 6 mirage ASAP. Otherwise, only use this for econ unless you are trying to make YouTube videos.

Core:

  • Daeja, Nunu,

Augments: Cavalier Crest/Crown/Unity, Mirage, Celestial Blessing, Portable Forge

Counters

  • Anti Heal
  • Dragon Tank
  • Lagoon

Zippy Carry

It seems Zippy was sleeper and has made a strong emergence into the meta! A low cost, simple comp, Zippy zips into the A-tier, surprising us all.

Last Week’s Rank: C

Difficulty: Easy
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Good Zippy items, explained below

Item Holder: Nidalee (Astral + Shapeshifters), Wukong

How to Play: Look to play this if you get either a Titans Resolve or Bloodthirster early and are looking for a strong midgame comp to build around. Ideally you should play Astral in almost all early games so you would be sacking the early game anyways, so securing a Titans and/or BT should be relatively easy. Once you build enough econ, if you are rich enough, you can roll at 7 at 3-5 for Zippy, but generally you econ up with Astral and roll at 4-1 for your upgrades, most important one being Zippy 2. From then on just add more Guild units such as Jayce and Bard, and if you have leftover Attack Speed/Attack Damage items you just put them on Xayah.

Another popular variation of this comp is the Daeja Guild variant. All you would do is replace Hecarim and Xayah for Daeja if you have more AP-leaning items, and possibly Bard or Twitch for a nunu 2 depending on which Mirage variant it was. Ideally you should go 9 to fit in the 4 Mirage 7 Guild spike, but sometimes it’s just not plausible. Mirages that are very underwhelming for this are Pirates and Electric Overload, as those don’t offer any combat boosts to Daeja itself.

Note: If you can get a Guild Emblem on your backline carry, whether it be Xayah or Daeja, you spike your board very hard. Guild Emblem in general is just very good right now so it’s very reasonable to choose it as your augment most times.

Core:

  • Zippy, Guild units, backline carry

Augments: Guild Crest, Guild Heart, Celestial Blessing, Electrocharge, Thrill of the Hunt, Gear Upgrades, Cavalier Crest, Cybernetic Implants

Counters

  • Graves Seraphine comp generally destroys this comp because it has too much shielding/tankiness for Zippy to burst through
  • A lot of capped out end game comps such as Ao Shin Dragons, highroll Xayah with Shyvana will outperform Zippy as the game progresses to the later stages.

Olaf Warrior Reroll

Can play 4 Scalescorn or 6 Warrior. This comp is honestly S tier if you get dropped Olaf at 2-1 or earlier and/or have good combat augments.

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • Lots of Olafs

Item Holder: Yone, Wukong, Jax

How to Play: Generally played if you get Olaf at or before 2-1. Then you isolate him in the front row so he is guaranteed death to start stacking his AD. Early game can play bruisers jade or any generic bruiser + backline DPS combo. Oftentimes at 3-2 you want to roll a little bit at least to stabilize either through 4 Scalescorn or just upgraded units. If you have a lot of econ, you can skip the 3-2 roll down and level to 7 at 3-5 and look for Olaf 2, 4 Scalescorn, or if you hit Pantheon, 4 Warrior.

Reroll for Olaf 3* at level 7, look for Pantheon or Diana 3* as well if you are playing the 4 Scalescorn variant.

Items for Olaf: Bloodthirster, Quicksilver, Rageblade, RFC, Runaan’s, HoJ, Deathblade, Titan’s Resolve, Giantslayer, Assassin Emblem

Items for Pantheon: Bloodthirster, Titan’s, Warmogs, Gargoyles, Scalescorn Spatula, HoJ, Redemption, Protector’s Vow

Core:

  • 4 Warrior or 4 Scalescorn. Can go to 6 with either variant if dropped multiple Emblems.

Augments: Personal Training, Scalescorn Crown, Combat Training, Preparation, Celestial Blessing, Radian Relics, Thrill of the Hunt

Counters

  • Burst Damage
  • Anti Heal

Astral Mages

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Low

Requirements:

  • Lots of Astrals early on

Item Holder: Lux

How to Play: Gameplay
Since 5 Mages was buffed, the only Astral units you should focus on rerolling is Skarner, Vlad & Lux. Slot in 5 mages at 6 with Sylas, Taliyah & Lillia. If Nomsy variant is Mage, replace for Taliyah & Lillia. This comp is simple, just focus on frontline and Lux items. Push levels for Zoe/Bard/Asol eventually.

Lux items: Shojin, Archangel’s Staff, Jeweled Gauntlet (IE if you have Jeweled Lotus)

Image
Astral Loot Table

Core:

  • 3 Astral + 5 Mage

Augments: Axiom Arc, Jeweled Lotus, Cybernetic Uplink, Preparation, Mage Crest, Portable Forge, Celestial Blessing

Counters

Built Different

Last Week’s Rank: A

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Built Different Augment

Item Holder: Anyone

How to Play:

Standard Leveling. Try to win streak early too

Identify your 4 cost carry. There’s no “set” carry. Can use Xayah, Graves, Nilah, Pantheon at 4 cost.

Identify your best tanks. During the game before you find your final comp. Ask yourself “Who is the best Cavalier/Bruiser/Guardian”

Core:

  • Flex units, play around Graves/Xayah/Pantheon. Built Different Seraphine is also an underrated comp.

Augments: Built Different, Portable Forge, Celestial Blessing, Level Up, Weakspot, Best Friends, High End Shoping

Counters

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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

Darkflight Cannoneer

4 or 6 Cannoneer good. 6 is better, but you need an Augment/Emblem for it. This comp was top tier last patch, but due to the multiple nerfs to both units and traits that this comp revolved around, it is a lot weaker now.

Last Week’s Rank: B

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: High

Requirements:

  • One Zekes Herald
  • Last Whisper

Item Holder: Aphelios, Any AD

How to Play:

Generally you want to sack Stage 2 and build your econ up. Most important aspect of this comp is getting Zeke’s early as it is the centerpiece item of the comp. Played optimally, you should roll down on 3-2 at level 6 and run 2 darkflight with 2 Aphelios’s. Put the Zeke’s on Senna and sacrifice her because she is the most expendable unit. Once you stabilize at 6 with Aphelios you push to level 7 to find Graves.

Lots of variations to this team. Can have 2/4/6 Darkflight, but higher Darkflight is not particularly necessary. Even though nerfed, 4 cannoneer is still preferred with this comp. Can do Cannoneer Emblem Rengar. Once you have Graves 2 and a strong team comp overall, you don’t have to play multiple copies of Rell/Aphelios, you can play more Cannoneers instead such as Cannoneer Nomsy

Core:

  • 2/4/6 Darkflight, as many Cannoneers as possible

Augments:

Counters

  • Raw DPS from top meta comps

Lee Sin or Nunu Dragonmancer

Can sub in Ao Shin for 6 Tempest
This comp was top tier last patch, but after the nerfs it seems this comp has fallen out of flavor.

Last Week’s Rank: B

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Lots of Lee Sins
  • Dragonmancer Emblem for Nunu

Item Holder: Anyone

How to Play:

Reroll for Lee Sin 3* or Nunu 3* at level 7. Previously Nunu 2* was enough to stabilize and even get a top 2 placement. This is not the case anymore.

Items for Lee Sin: Damage build seems to be the best. HoJ, JG, IE, Titan’s, BT, Ionic, Gunblade, Archangel,

Items for Nunu: Dragonmancer Emblem, double healing (ideally Bloodthirster + HoJ)

Core:

  • 6 Dragonmancer

Augments: Eye of the Storm, Tempest Crown, Celestial Blessing, Jeweled Lotus, Axiom Arc, Thrill of the Hunt

Counters

  • High single target damage

Graves Nilah

Last Week’s Rank: B

Difficulty: High
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Itemize first carry you upgrade

Item Holder: AD holders like Senna/Yone

How to Play:

Standard leveling into Fast 8 for tier 4 units

Flexible comp, so no need to play exact champions

Core:

  • Graves, Nilah,

Augments: Cybernetic Implants, Cannoneer, Weakspot, Stand United, Portable Forge, Celestial Blessing

Counters

Jade + Carry

Last Week’s Rank: B. There are Korean/Chinese Challenger players who love playing this comp but it doesn’t seem very strong especially in later stages of the game.

Difficulty: Low
Item/Augment Dependency: Medium
Variance: Low

Requirements: SOY items

Item Holder: Wukong, Nidalee

How to Play: This comp is very simple to play. Typical start is either Wukong or Nidalee holding SOY items and playing 3 Jade with Jax + Gnar. Then you just slot in Olaf for Bruiser Warrior and push levels to put in SOY at level 7/8 depending on if your hp is too low. At level 8, your board should be 7 Jade with Shapeshifter with Jayce/Shyvanna.

Since there are many AP centric comps this patch, you can slot in more mystics instead of 7 Jade Because of the simplicity of the comp and the heavy AP meta, this comp is higher than last patch but it still isn’t in the big leagues.

SOY items: Bloodthirster, 2x Titans Resolve. Can replace one Titans with a GS.

Jayce can be used as a supplementary AP carry or just a general tank. Optimally you can go 9 and slot in Shyvanna 2 with AP items but that involves highrolling.

Core:

  • Soraka, Shi Oh Yu

Augments:

Counters

Rank up with a Challenger TFT Coach

C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Cannoneer Zeri

Last Week’s Rank: C

Difficulty: Medium
Item/Augment Dependency: Medium
Variance: Medium

Requirements:

  • Cannoneer Nomsy
  • Copies of Zeri depending on who you are going for

Item Holder: Senna

How to Play:

Reroll for Zeri 3* at level 7

Core:

  • 4 Cannoneer

Augments: Tri Force, Best Friends, Cannoneer Augments, Portable Forge, Celestial Blessing, Radiant Relic

Counters

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TFT Items

Carousel Item Priority (Start of Game)

High Priority >>>> Low Priority

Bow if playing for Xayah, Belt to flex all styles, tear for forcing Lagoon or reroll Mages.

FAQ

  • How are compositions ranked?
    • There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
    • I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
  • Why isn’t XYZ Comp here?
    • Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
    • It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
    • I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
  • [Legendary Unit] carry is the best in the game, where is it?
    • It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
  • What does Difficulty, Item Dependency, and Variance mean?
    • Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. 
    • Item dependency is how important specific items are to the composition. 
    • Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance.
  • Does what composition I play matter?
    • No. Playing TFT well matters a lot more
  • I can’t get these exact items every game
    • You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
  • You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
    • Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
    • At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
  • When is this site updated?
    • Every Friday
  • Where can I learn more?
    • There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.

Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.

Tourney Meta

The metas in both NA and international (mainly CN/KR) tourneys seem pretty similar at the current moment. Players almost always prioritize either Astral or Lagoon openers because the cumulative econ benefit is too impactful to pass up. NA tourney (and ladder) has more of a leaning towards Xayah, whereas China and KR play more for the Graves Seraphine, Ao Shin Dragons and Whispers comps.

Generally, all S tier comps in this tier list were priotized in the tourneys because they are very strong and consistent to play for. The issue with Xayah is that in order to get high placements, you are heavily reliant on not only finding Shyvana, but having items for her as well such as Morello/Archangel, while other comps such as Whispers and Graves Seraphine may also rely on a few select items but dont require a legendary dragon to come online. While many played for meta compositions, there were some outliers as well. In the PGL International Series: Uncharted Realms, unconventional comps such as 8 tempest, varus and warrior reroll were played.

Video Guide

LIVE! FIRST SET 8 STREAM!