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Meta Snapshot Summary
This week, Gangplank is taking over. He is being thrown into so many different compositions! Just take out 2 units and add Gangplank + Rumble or Demo Spatula.
By far the most popular composition used by the top players is Chrono Kayle. There’s also a new Kayle build that is rising in popularity that I will include with it. After that, Blaster Brawler seems to be the go-to.
Apart from that, there are a few hyper roll builds including Ziggs and a Khazix build. The Poppy changes made Candyland much less popular, but Xayah is still strong.
S: Kayle + Friends, Blaster Brawler
A: Rebels, Shredder, Void Brawlers, Mech Infiltrator
B: Cybernetics, Vanguard Sniper
C: Dark Stars, Hyper Roll Vanguard Sorcerer, Space Pirate Celestial, E-Girls, Protector Mystic, Mech Pilot Sorcerers, 4 Space Pirates, Vanguard Mystic
TFT Compositions Tier List
S Tier: Highly Flexible or Very Strong
Kayle + Friends
Difficulty: High
Item Dependency: Medium
Variance: Low
Requirements:
- Kayle Items
Flexible composition due to 6 unit core. You can add in either anything you hit or anything that is good against your lobby. You can also drop down to 2 Chrono and add 4 Brawler.
Kayle Item Priority: GA>>>>Rageblade>Rapidfire Cannon>Hand of Justice>Trap Claw>Morello>Hat
Good on Lilac Nebula
Blaster Brawler
Difficulty: High
Item Dependency: Medium
Variance: Medium
Requirements:
- At least 1 Giantslayer on Jinx
- Red Buff early game
Keep Blitzcrank next to Jinx to let her get a quick kill. Rebel spatula is useful to get to 3 Rebel. A defensive item is nice for Jinx. Trap Claw>GA>QSS
NOTE THAT THERE ARE MANY VARIANTS INCLUDING 2 BLASTER OR 2 BRAWLER VERSIONS.
Counters:
- Red Buff/Morello to kill front line
- Infiltrators to kill Jinx
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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier
Hyper Roll Rebels
Difficulty: Medium
Item Dependency: High
Variance: High
Rebels utilize their shield and damage buff to strengthen each other. It is reliant on having Aurelion Sol and strong items. Add in Mystics if you are against magic damage.
This composition is great on many galaxies because they rely on late game builds.
Shredder – Xayah Hyper Roll
Difficulty: Low
Item Dependency: High
Variance: Medium
You will really really want Last Whisper on Xayah. Prioritize getting Glove on first carousel if you want to play this. Next you will need to know how to hyper roll and perform that strategy for this composition to work.
Squid – Void Brawler
Difficulty: Medium
Item Dependency: High
Variance: High
Requirements:
- Hitting Vel’Koz and Cho’Gath. At least 2 of them 2*, preferably 3*
- Great Vel’Koz items.
True damage is great because it counters a lot of defensive oriented compositions. This composition needs to rush level 8 and slow roll for 3 star units. Quicksilver is pretty essential on Vel’Koz because it gets rid of Zephyr and any interruptions on his ultimate.
Mech Pilot Infiltrator
Difficulty: Low
Item Dependency: Medium
Variance: Low
Requirements:
- Some 3* Mechs
- Kaisa Items
- Mech Items
- Shaco Items
Go for either Kaisa or Shaco carry. This is especially important if the composition is contested. Kaisa is almost an autowin with Demolitionist Spatula with 2 other items. Seraph’s works great on her as well. Shaco with two BF items and a defensive item is very strong. You only really need level 7. Slow roll at level 6 for Shaco, Mechs, Kaisa.
Items:
Best items by far are Demolitionist Spat for Kaisa, Bramble Vest + Quicksilver for Mech.
Good items are Titan’s Resolve for Mech and Morello/Serpah’s for Kaisa. Almost any Sword item is good for Shaco. Almost any Ability Power item is good on Kaisa
Counters:
- Two Zephyrs. One on Mech, one on a carry
- Rebels
- Space Pirate Celestial
- Trap Claw against Kaisa
- Last Whisper against the Mech
- Protectors with the right items
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Cybernetics
Difficulty: Hard
Item Dependency: Medium
Variance: Medium
Requirements:
- Win streak early game
- Ekko or transition into a 3 Cyber build or Kayle (you need to know what you are doing)
Cybernetics benefit from having at least 1 item, so it’s great to diversify your team with this build. Lucian is a great early game carry and then you can transition into Irelia and Ekko. Lucian can use Red Buff or Luden’s. An early Lucian with Red Buff or Luden’s is a sign to consider Cybernetics. This composition is great for getting 2nd or 3rd place. If you do not hit Ekko, you will need to play some sort of Blademaster/3 Cybernetic composition.
Add Thresh at Lvl 9 and have units to pull in on your bench such as Lulu, Thresh, Cho’Gath, Wukong, Blitz
Great build because you can make use of bad/weird items, which makes them consistent. The only downside to this composition is the difficulty since you need to know how/when to transition to a different comp when you don’t hit Ekko. You can also just Thieve’s Gloves Irelia and then itemize MF for your late game.
Fiora, Vi, Leona can use a basic item component, but some good completed items are Zeke’s Herald, Zzrot Portal, Redemption, and Zephyr. You can also put Force of Nature on one of them such as on the Superdense Galaxy.
Counters:
- Vanguards
- Bramble Vest
Vanguard Sniper
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Requirements:
- Jhin 2* and great items
- Winstreaking and getting Vanguards early
Counters:
- Infiltrators to kill Jhin
- Zephyr + Blitz combo
C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Dark Star Snipers
Difficulty: Medium
Item Dependency: Medium
Variance: Medium
Great build if you get early Jhin. He can use almost any Attack Damage Item. Last Whisper is pretty strong as well. You can itemize Shaco as your secondary carry with Ashe and Lux as a support. You don’t need to 3* anything, but it is still nice to get Shaco 3* if you can. You can also use Dark Star spatula, which makes 6 Dark Star easy to hit.
Items:
- Jhin:
- Infinity Edge>Runaan’s Hurricane>Last Whisper>Trap Claw>GA>Deathblade
- Shaco:
- GA>Bloodthirster>Infinity Edge
- Xerath:
- Quicksilver>>>>Everything else
Counters:
- Vanguard Snipers
- Disarm on Blasters (it is essentially a stun against Shaco and Jhin)
Candyland – Hyper Roll Vanguard Sorcerer
Difficulty: Low
Item Dependency: High
Variance: Medium
This is the first Hyper Roll composition of Set 3. Get your Twisted Fate Mana and Ability Power items, get Bramblevest on Poppy with items such as Ionic Spark, Rabadon’s, Dragon Claw, Frozen Heart, or Shojin. Put leftover items on Wukong, Jayce, Leona, and Zoe.
Space Pirate Celestials
Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- Perfect Item Darius
- 3 Star units on pretty much everything
Slow roll at 6 for 3 star units.
You will need to hit pirates early to consider this composition. You will also need items. Darius can use a bunch of different items such as anything with Ability Power, but Infinity Edge + Jeweled Gauntlet is by far the best. Guardian Angel can be replaced by Trap Claw.
Counters:
- Bramblevest
E-Girls – Star Guardian Sorcerers
Difficulty: Medium
Item Dependency: High
Variance: Medium
Requirements:
- 3 Star Syndra
- Defensive Item Neeko
- Seraph’s or Chalice for Syndra
Slow roll at 7 for 3 star units. At level 8, add in second Soraka.
Star Guardian spatula can be used for Xerath, Lux, or Velkoz and it will allow you to run 6 Sorcerers without going to level 9.
Syndra likes Seraph’s and Hat. You can add one more of either item to complete her build or a defensive item. Neeko likes GA and QSS. These two items are critical because she is your only tank. If she gets Zephyred, it is GG. ZZrot is good on Neeko, but try not to build it when you have GA. Neeko can use a lot of different items such as Bramblevest, Ionic Spark, Morellonomicon, and many more!
Counters:
- Guardian Angel on your carry
Protector Mystic
Difficulty: Medium
Item Dependency: High
Variance: High
Requirements:
- 3 items for Xin and Rakan
- 3 Star Xin and Rakan
- Level 8 for Lulu for 4 Mystic
Xin and Rakan 2 vs 9 every game. You really need dragon claw on at least one of them with 1 damage item (Morello, Ionic Spark, or Titan’s Resolve).
Shojin is incredibly good for multiple Rakan ultimates. Bramble Vest counters every attack damage dealer without Last Whisper.
Sona uses Seraph’s Embrace very well. Sona is critical because she removes anti healing debuffs.
Mech Pilot Sorcerers
Difficulty: N/A
Item Dependency: High
Variance: N/A
Requirements:
- 3 Star Syndra
- Hitting Mechs early
4 Space Pirates
Difficulty: Medium
Item Dependency: High
Variance: High
Requirements:
- Guardian Angel GP
- Lots of AP for GP
- Hitting GP
- Hitting Mechs
GP and Mechs are the only thing that matter. Use Thresh and your extra gold/items to cheese late game fights.
Vanguard Mystic
Difficulty: Medium
Item Dependency: High
Variance: High
Requirements:
- Perfect Item Mordekaiser and Jayce
- Level 3 Mordekaiser and Jayce
Slow roll at level 5 for Mordekaiser and level 7 for Jayce to get them to level 3. You still need level 8 for finding 4 Mystic, so this composition can feel inconsistent. Run space pirates + 4 Vangaurd until you can get to 4 Mystic
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Items
Carousel Item Priority
Higher Priority Items
Lower Priority Items
High>>>Low
Lilac Nebula – 4 Cost Carousel Priority
You need BOTH a good champion and an at least decent item component FOR THAT CHAMPION. For example, Irelia (good champion) with a Sword (good item for her) would be ideal, but Irelia with a Chain Vest (decent item) would be very good as well. A champion with a bad item for them is useless. In these cases, sell the champion (Velkoz with Bow for example).
With this in mind, I am just going to list out good champions and bad champions. The items that are good for these champions can be found in the composition Tier List.
Good
Bad
Item Quadrant
The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.
Strength (y-axis) is based on how effective an item is in the situations where it is most used. Items that are strong at all stages of the game are listed higher.
Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on. Versatility is also how often you could build an item.
Methodology
Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me. This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List. Tiers are determined by what I think will get you the highest average rank. This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier. For example, it is difficult to win with certain compositions, but extremely easy to Top 4. Rankings within a tier are very close together. Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.
Difficulty, Item Dependency, and Variance are listed. Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players. Item dependency is how important specific items are to the composition. Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has low variance. A composition that either places 1st or 8th has a high variance. If I mention that a composition is Forcible, it means that you can play this comp every game.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.
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Video Guide
https://youtu.be/AzHqs3jD4E8