Here is EVERYTHING you need to know about Set 14 for Teamfight Tactics: Cyber City. We have the full list of System Changes, Traits, Mechanics, and brand new Champions. Set comes out April 2. PBE is out on around March 19 (subject to change)
*EVERYTHING IS SUBJECT TO CHANGE ON PBE AND LIVE SERVERS*
Hacks
The new set mechanic is a Hack, which can be a modified augment selection which includes themed augments with 3 rerolls in one slot, modified neutral rounds such as different types of loot, or a modified shop.
For example, Black Market contains economy augments.

Buildaround will include augments that revolve around certain champion types. Sometimes these give extra gold.

Another interesting Hack is taking one augment with bonus gold or two lower tier augments.

Traits
| Trait | Description | Champions | Thoughts |
|---|---|---|---|
| Anima Squad | At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. (3) 10 Armor & MR, 5% DA, Choose a weapon (5) 20 Armor & MR, 10% DA, Choose a weapon (7) 30 Armor & MR, 15% DA, Choose a weapon (10) 100 Armor & MR, 50% DA, Choose an ultimate weapon Weapons scale with Anima Squad star level and stage. | 1 – Seraphine 1 – Sylas 2 – Illaoi 2 – Vayne 3 – Yuumi 3 – Leona 4 – Xayah 5 – Aurora | Not sure if we need to flex around the weapons you get offered and then tailor your carry after it. Build carries with AD and AP (Deathblade, Archangel, etc.) since you only get Armor/MR and Damage Amp from the trait |
| BoomBots | BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt. (2) 150 magic damage (4) 330 magic damage (6) Fire two missiles, each dealing 200 magic damage | 1 – Kogmaw 2 – Skarner 3 – Fiddlesticks 4 – Cho’Gath 5 – Urgot | Will want magic shred and also some combat augments may trigger the effect more often |
| Cyberboss | Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies. (2) 18% Health, 15 AP (3) 25% Health, 25 AP (4) All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP | 1 – Poppy 2 – Veigar 4 – Ziggs 5 – Kobuko | The focus on one unit trait |
| Cypher | Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power. (3) 1x Intel, 25% AD & AP (4) 1.50x Intel, 40% AD & AP (5) 2x Intel, 50% AD & AP | 1 – Vi 2 – Leblanc 3 – Draven 3 – Galio 4 – Zed | The lose streak trait of the set |
| Divinicorp | Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. (1) 100% bonus. (2) 110% bonus. (3) 125% bonus. (4) 145% bonus. (5) 165% bonus. (6) 185% bonus. (7) 200% bonus. Morgana – AP Rhaast – Armor MR Senna – AD Gragas – Health Vex – Crit Renekton – AS Emblem – Omnivamp | 1 – Morgana 2 – Rhaast 3 – Gragas 3 – Senna 4 – Vex 5 – Renekton | Similar to Divine from previous set |
| Exotech | Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped. (3) 30 Health, 2% AS, (5) 110 Health, 3% AS, (7) 200 Health, 7% AS, (10) ALL Exotech Items | 1 – Jax 2 – Jhin 2 – Naafiri 3 – Mordekaiser 3 – Varus 4 – Sejuani 4 – Zeri | Gain guaranteed items, so you can build your team around what you get. Get item augments with this so that you can get a bigger bonus from the trait. Reskin of Inkshadow |
| God of the Net | After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute). Every time you get a Trait Mod, the next one requires 1 additional round. Champions can only have one Trait Mod. | 5 – Garen | The +1 legendary unit of the set. Get him early though since he takes time to build up |
| Golden Ox | Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round) (2) 18% DA, 20% gold (4) 20% DA, 30% gold (6) 22% DA, 50% loot, 8% chance loot is a component | 1 – Alistar 2 – Graves 3 – Jarvan IV 4 – Annie 4 – Aphelios 5- Viego | Good comp to hard force in the mid-game since you can just buff your units as much as you want. Obviously it’ll work best with big econ portal and augments so that you can afford to spend money every turn |
| Nitro | Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X! (3) Summon R-080T! (4) Fire a giant laser! Chrome per star: 2/3/5/7 | 1 – Kindred 1 – Nidalee 2 – Shyvana 3 – Elise | Good comp to hard force from the beginning so you can keep buffing the T-Rex |
| Overlord | The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage. | 5 – Renekton | Depending on if your Renkton is 1 or 2 star you will want to either give it leftover stats or tons of stats |
| Soul Killer | Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item. | 5 – Viego | Good 1 turn delay effect. We have not seen something like this before |
| Street Demon | Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. (3) +6% Health, 6 AP, 6% AD (5) +10% Health, 10 AP, 10% AD (7) +15% Health, 15 AP, 15% AD (10) +25% Health, 25 AP, 25% AD Paint the town! | 1 – Dr. Mundo 1 – Zyra 1 – Ekko 3 – Jinx 3 – Rengar 4 – Brand 4 – Miss Fortune 4 – Neeko 5 – Samira | Similar to KDA from previous set. There are hexes that buff your units in preset formations, but you also have enhanced hexes |
| Syndicate | Get a Kingpin hat that uniquely upgrades a Syndicate champion’s ability. Syndicate champions gain Health and Damage Amp. (3) 100 Health, 5% DA, 1 Kingpin (5) 450 Health, 20% DA, 2 Kingpins (7) 600 Health, 30% DA, Upgrade Kingpin effect | 1 – Shaco 2 – Darius 2 – Twisted Fate 3 – Braum 4 – Miss Fortune | A focus trait where you specifically buff up Kingpins |
| Virus | The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac’s max Health by 3% and Ability Power by 5. | 5 – Zac | A Threat unit (generic +1) tank that is better the earlier you buy it |
| A.M.P. | A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health. (2) 1 AMP, 100 Health (3) 2 AMP, 200 Health (4) 3 AMP, 350 Health (5) 4 AMP, 500 Health | 1 – Nidalee 2 – Naafiri 3 – Yuumi 4 – Annie 5 – Samira | Interesting new take on a trait where you get a better ability when you get more of the trait |
| Bastion | Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%. (2) 18 Armor & MR (4) 50 Armor & MR (6) 90 Armor & MR Non-Bastions gain an additional 40 Armor & MR. | 1 – Jax 1 – Poppy 2 – Illaoi 2 – Shyvana 3 – Galio 4 – Sejuani 5 – Renekton | Reprint. Build HP for your tanks |
| Bruiser | Your team gains 100 Health. Bruisers gain more. (2) 20% Health (4) 45% Health (6) 75% Health | 1 – Alistar 1 – Dr.Mundo 2 – Darius 3 – Gragas 3 – Mordekaiser 4 – Cho’Gath 5 – Kobuko | Reprint |
| Dynamo | Every 3 seconds, your team gains Mana. Dynamos gain 100% more. (2) 5 Mana (3) 8 Mana (4) 12 Mana | 1 – Morgana 2 – Jhin 3 – Elise 4 – Miss Fortune | Very similar to an old trait. I forget the name of it |
| Executioner | Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target’s Health is below 30%, the bonus Critical Strike Damage is doubled. (2) 25% Crit, 8% CritMult (3) 35% Crit, 15% CritMult (4) 45% Crit, 20% CritMult (5) 55% Crit, 25% CritMult; also gain 15% Durability | 2 – Graves 3 – Rengar 3 – Varus 4 – Vex 5 – Urgot | Reprint. Very good with raw stats to get big crits. HoJ would be great for the melee carries too |
| Marksman | Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%. (2) 18% AD (4) 45% AD | 1 – Kindred 2 – Jhin 3 – Jinx 4 – Aphelios 4 – Xayah | Generic backline AD trait. Build Crit and attack speed depending if they auto or cast more. Damage amp is good too |
| Rapidfire | Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times. (2) 4% AS per stack (4) 10% AS per stack (6) 22% AS per stack | 1 – Kindred 1 – Kog’Maw 2 – Twisted Fate 3 – Draven 4 – Zeri | Generic backline AS trait. Need a good frontline for them to build up their stacks |
| Slayer | Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount. (2) 15% AD, 15% V (4) 40% AD, 15% V (6) 70% AD, 20% V | 1 – Dr. Mundo 1 – Shaco 2 – Vayne 3 – Jarvan IV 3 – Senna 4 – Zed | Good melee DPS trait. Can probably build whatever on them since they have built in healing. The melees will definitely need a healing item most likely though |
| Strategist | Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple. (2) 7% DA, 5% DR (3) 11% DA, 7% DR (4) 16% DA, 11% DR (5) 20% DA, 14% DR | 2 – Ekko 2 – LeBlanc 3 – Yuumi 4 – Neeko 4 – Ziggs | New take on Strategists from the past. This time it’s Damage Amp and Durability. Solid splash trait or Bronze for Life addition |
| Techie | Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds. (2) 15 AP (4) 45 AP (6) 80 AP (8) 110 AP Enemies hit deal 18% less damage. | 1 – Seraphine 1 – Zyra 2 – Shyvana 2 – Veigar 3 – Fiddlesticks 3 – Mordekaiser 4 – Brand 5 – Viego | Generic mage trait. Get a good frontline for them and build jeweled gauntlet and damage amp along with a mana item |
| Vanguard | Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (4) 32% max Health (6) 40% max Health; 20% DR while Shielded | 1 – Sylas 1 – Vi 2 – Rhaast 2 – Skarner 3 – Braum 3 – Jarvan IV 4 – Leona | Reprint. Great with ‘when shielded’ effects. Give them pure tank items instead of the utility ones. |
Champions
| Champion | Cost | Trait | Ability | Description |
|---|---|---|---|---|
| Alistar | 1 | Golden Ox, Bruiser | Gilded Endurance | Passive: Reduce all incoming damage by 10/15/25 (AP). Active: Deal 200/300/450 (AP) magic damage to the current target and Stun them for 2 seconds. |
| Dr. Mundo | 1 | Street Demon, Bruiser, Slayer | Flex On ‘Em | Passive: Gain 0.3% more max Health from all sources. Active: Flex, healing 0.02 + 75/115/175 (Health & AP) Health, then deal 1.3 + 0.2 (Health & AD) physical damage to the current target. |
| Jax | 1 | Exotech, Bastion | Ion Barrier | Gain 350/425/525 (AP) Shield for 4 seconds and deal 110/165/250 (AP) magic damage to adjacent enemies. |
| Kindred | 1 | Nitro, Rapidfire, Marksman | Rev Up | Fire wolf at the current target, dealing 5.2 + 20/30/45 (AD) physical damage. Overkill damage bounces to the nearest enemy. |
| Kog’Maw | 1 | BoomBots, Rapidfire | Fire at Will | For the next 5 seconds, gain 0.5% Attack Speed and attacks deal 0.4 (AD) bonus physical damage. |
| Morgana | 1 | Divinicorp, Dynamo | Short Circuit | Hack the target and the nearest non-hacked enemy, dealing 195/290/480 (AP) magic damage over 10 seconds. |
| Nidalee | 1 | Nitro, A.M.P. | Charged Claws | Deal 210/315/475 (AP) magic damage to the current target and 80/120/180 (AP) magic damage to the 2 (AMP) nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit. |
| Poppy | 1 | Cyberboss, Bastion | Buckler Toss | Throw a buckler at the farthest enemy within 4 hexes, dealing 1.6/2.4/3.6 (Armor & AP) magic damage to them and magic damage to enemies within 1 hex. Gain 375/450/525 (AP) Shield. |
| Seraphine | 1 | Anima Squad, Techie | Ping | Fire a soundwave through the current target that deals 220/330/500 (AP) magic damage, reduced by 0.4% for each enemy hit. |
| Shaco | 1 | Syndicate, Slayer | Felony Fantastique | Passive: Gain 0.015% Attack Damage for each kill this game. Active: Deal 3.4 + 40/60/90 (AD) physical damage to the current target. Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal bonus physical damage. If this kills, immediately cast again. |
| Sylas | 1 | Anima Squad, Vanguard | Chains of the Pack | Gain 150/200/250 (AP) max Health and deal 0.1 + 100/150/225 (AP & Health) magic damage to the current target. If they die, gain an additional 75/100/125 Health. |
| Vi | 1 | Cypher, Vanguard | Block Chain | Gain Shield that rapidly decays over 4 seconds. Vi’s next attack deals 5 (AD) physical damage. |
| Zyra | 1 | Street Demon, Techie | Stroke of Brilliance | Send a large vine towards the current target, Stunning them for 1 second and dealing 250/375/585 (AP) magic damage. Send a smaller vine at the nearest target that deals 120/180/270 (AP) magic damage. |
| Darius | 2 | Syndicate, Bruiser | Kneecapper | Heal 0.05 + 200/220/240 (AP & Health) Health, then deal 2 (AD) physical damage and 20% Sunder enemies within 1 hex for 6 seconds. Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit. |
| Ekko | 2 | Street Demon, Strategist | Paintover | Heal 280/340/425 (AP) Health and deal 180/270/410 (AP) magic damage to the current target. |
| Graves | 2 | Golden Ox, Executioner | Buckshot of Midas | Passive: Attacks fire 5 projectiles in a cone that deal 0.35 (AD) physical damage each. Graves casts every 2 attacks. Active: Dash next to the target and quickly fire 2 empowered shells that deal 6/9/16 + 0.4/0.4/0.45 (AD & AP) physical damage per projectile. |
| Illaoi | 2 | Anima Squad, Bastion | Bionic Battle Bear | Heal 350/400/500 (AP) Health. Deal 150/225/350 (AP) magic damage the current target and 60/90/140 (AP) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat. |
| Jhin | 2 | Exotech, Marksman, Dynamo | Logic Bomb | Fire a bouncing grenade that hits four enemies, dealing 1.44 (AD) physical damage and 0.2% Sundering them for 4.4 (AP) seconds. The fourth bounce returns to the initial target and deals 3.84 (AD) physical damage. |
| LeBlanc | 2 | Cypher, Strategist | Data Spike | Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (AP) magic damage. Every cast, send 1 more sigil. |
| Naafiri | 2 | Exotech, A.M.P. | Alpha Protocol | Passive: Gain 0.15 (AP) Omnivamp. Active: Deal 2.65 (AD) physical damage to the current target. Then, summon 3 packmates that deal 0.65/0.65/0.7 (AD) physical damage and (AMP) Alphas that deal 1.65/1.65/1.75 (AD) physical damage to the current target. |
| Rhaast | 2 | Divinicorp, Vanguard | Reaping Slash | Knock the target into the air for 1.75 seconds. Over the duration, heal and deal 4 (AD) physical damage to the target. |
| Shyvana | 2 | Nitro, Bastion, Techie | Burnout | First cast: Every second for the rest of combat, heal 0.01 + 10/13/16 (AP & Health) Health and deal 18/27/40 + 0.01 (AP & Health) magic damage to adjacent enemies. Gain 200/250/300 (AP) max Health and 0.1% Damage Amp. |
| Skarner | 2 | BoomBots, Vanguard | Missile Defense | Gain 325/375/450 (AP) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 hexes, dealing magic damage to the centermost enemy, and 0.5% of the damage to enemies adjacent to them. |
| Twisted Fate | 2 | Syndicate, Rapidfire | Ace High | Passive: Gain 3 Ability Power each Attack. Active: Throw a card at the current target and next nearest target, dealing 160/240/375 (AP) magic damage. Kingpin bonus: Throw a random special card at the current target that deals 280/420/650 (AP) magic damage.Throw all three special cards at three nearby enemies.Red card hits enemies in a 1-hex area. Blue card deals 0.5% of its damage as true damage. Rarely, Yellow card grants gold. |
| Vayne | 2 | Anima Squad, Slayer | Bat Bolts | Rapidly fire 3 attacks. The first two deal 0.5 (AD) bonus true damage, and the final attack deals 1.5 + 10/15/25 (AD) bonus true damage. |
| Veigar | 2 | Cyberboss, Techie | Cyber Supremacy | Deal 300/400/540 (AP) magic damage to the current target If Veigar is the same star level as the target, deal 20% true damage. If Veigar is a higher star level, deal 33% true damage.Final Form: Deal 90/120/150 (AP) magic damage to target’s adjacent enemies. |
| Braum | 3 | Syndicate, Vanguard | Protection Racket | Gain 450/475/500 (AP & Health) Shield for 4 seconds. When it breaks, deal 100/150/240 (AP) magic damage to the 3 closest enemies and Chill them for 3 seconds. Kingpin bonus: Gain 100 Armor and Magic Resist. Every 2 seconds, Braum’s next attack deals 1 + 1 + 0.1 (Armor & MR & Health) bonus magic damage. |
| Draven | 3 | Cypher, Rapidfire | Cache Hack | Hurl two massive axes at the most enemies in a line, dealing 3.3/3.3/3.4 + 30/45/80 (AD & AP) physical damage before returning. Damage is reduced by 20% for each enemy hit. |
| Elise | 3 | Nitro, Dynamo | Fire on all Cylinders | Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/140 (AP) magic damage and reducing Magic Resist by 6 for the rest of combat. |
| Fiddlesticks | 3 | BoomBots, Techie | 3RR0R | For 3 seconds, tether to the closest 3 enemies, dealing 240/360/575 (AP) magic damage per second split between them. Tethers apply 0.2% Shred and heal Fiddlesticks for 0.15% of the damage dealt. |
| Galio | 3 | Cypher, Bastion | Stonewall | Gain Durability for 3 seconds. Afterwards, heal 250/300/400 (AP) Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (AP) magic damage and Stuns for 1.5 seconds. |
| Gragas | 3 | Divinicorp, Bruiser | Corporate Mixer | Heal 300/325/350 + 0.1 (Health & AP) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (AP) magic damage to enemies within 1 hex. |
| Jarvan IV | 3 | Golden Ox, Vanguard, Slayer | Half-Moon Sweep | Strike the most enemies in a semi-circle, gaining 270/300/350 (AP) Shield for 4 seconds plus 30/50/80 (AP) per enemy hit. Deal 1.2 (AD) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat. |
| Jinx | 3 | Street Demon, Marksman | Rampant Vandalism | Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 1.4/1.4/1.5 (AD) physical damage. Each cast fires an additional rocket. |
| Mordekaiser | 3 | Exotech, Bruiser, Techie | Antivirus | Gain 475/525/700 (AP) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (AP) magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds. |
| Rengar | 3 | Street Demon, Executioner | Freestyle | Heal 160/200/250 (AP) Health and leap to the lowest Health enemy in [modifiedhexrange] hexes, dealing 2.5 (AD) physical damage. Then, strike 2 times, each dealing 1.8 (AD) physical damage. Each cast increases leap range by 1 hex. |
| Senna | 3 | Divinicorp, Slayer | Ion Beam | Passive: Attacks deal 33% (AD) physical damage to enemies adjacent to the target. Active: Fire a beam two hexes beyond the current target, dealing 4/4/4.2 + 20/30/45 (AD) physical damage to enemies hit. |
| Varus | 3 | Exotech, Executioner | Malware Chain | Fire a chain that deals 200/300/480 (AP) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (AP) magic damage to each. |
| Yuumi | 3 | Anima Squad, A.M.P., Strategist | Yuum.AI | Passive: Gain 3 (AMP) Mana every second. Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/240 (AP) magic damage to the current target and 50/75/120 (AP) to the other, marking both of them. If they’re already marked, deal 2% damage. |
| Annie | 4 | Golden Ox, A.M.P. | Goldilocks | Throw a fireball at the current target that deals 175/265/790 (AP) magic damage and 2 (AMP) mini-fireballs split between the target and 2 nearby enemies that deal 40/60/180 (AP) magic damage each. Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 (AP) magic damage to enemies within 1 hex. |
| Aphelios | 4 | Golden Ox, Marksman | Moonlight Vigil | Fire a moon blast at the largest group of enemies that deals [totalblastdamage] (AD & AP) physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 0.07/0.07/0.2 (AD) bonus physical damage each. |
| Brand | 4 | Street Demon, Techie | Paint Bomb | Throw a paint bomb at the largest group of enemies within [modifiedcastrange] (Range) hexes, dealing 200/300/900 (AP) magic damage to enemies within 1 hex and 100/150/450 (AP) magic damage to the nearest 4 enemies. |
| Cho’Gath | 4 | BoomBots, Bruiser | Sonic Scream | Fire a disorienting sound blast in a cone, dealing 100/150/1500 + 0.03 (AP & Health) magic damage. Gain max Health, get bigger, and increase the size of future sound blasts. |
| Leona | 4 | Anima Squad, Vanguard | Solar Flare | Gain Durability for 4 seconds. Deal 100/150/1200 (AP) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds. Enemies damaged by this ability take 0.15/0.25/1.5 (MR) bonus magic damage from allies’ attacks for 4/4/10 seconds. |
| Miss Fortune | 4 | Syndicate, Dynamo | Street Sweeper | Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 0.6/0.6/1.5 + 8/12/100 (AD) physical damage from the first bullet of each wave, and 0.25% less from other bullets in the same wave. Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 0.8% damage. |
| Neeko | 4 | Street Demon, Strategist | Pop Up Mural | Gain 280/300/1500 + 0.1 (AP & Health) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/360 (AP) magic damage to enemies hit. The third pop Chills enemies for 3 seconds. |
| Sejuani | 4 | Exotech, Bastion | Blue Screen | Passive: Gain 0.3% more Armor and Magic Resist from all sources. Active: Throw an EMP at the closest enemy that explodes after 2 seconds. It deals 120/180/1200 (AP) magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds. |
| Vex | 4 | Divinicorp, Executioner | Retribution | Passive: Gain 0.15% Omnivamp. 0.8% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target. Active: Send a shadow to the target, dealing 100/150/450 (AP) magic damage to all enemies it passes through. The shadow then explodes, dealing 220/330/900 (AP) magic damage to the target and 100/150/450 (AP) to enemies within 1 hex. |
| Xayah | 4 | Anima Squad, Marksman | Buffer Overflow | Impale 6 feathers into the current target that each deal 1.6/1.6/4 + 20/30/200 (AD) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 0.33/0.33/1 (AD) physical damage. |
| Zed | 4 | Cypher, Slayer | Cutthroat Business | Throw a shuriken at the furthest unmarked enemy that deals 60/90/400 (AP) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 2.5/2.5/5 (AD) physical damage to adjcent enemies, while shadows deal 1.5/1.5/2.75 (AD) physical damage to adjacent enemies. |
| Zeri | 4 | Exotech, Rapidfire | Hyperthread Rush | Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (AD & AS) as if it were Zeri, but deals 0.5/0.5/1.2% damage. Echoes last 5 seconds, and disappear when Zeri dies. |
| Ziggs | 4 | Cyberboss, Strategist | Bomberyordle | Throw a bomb that hits the most enemies in a + shape within Attack Range, dealing 275/415/1200 (AP) magic damage to enemies within 1 hex of the center and 100/150/450 (AP) magic damage to enemies further away.Final Form: Hit entire row and column |
| Aurora | 5 | Anima Squad, Dynamo | Pierce the Veil | On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 0.5/1/10 (AP) Attack Speed. If the swapped champion dies, return to the board. Teleport to hit the most enemies in a line, dealing 80/175/1111 (AP) to each one, plus 500/900/7777 (AP) split between all enemies hit. Aurora cannot swap places with another Aurora. |
| Garen | 5 | God of the Net | Banwave | Gain 700/1000/5000 (AP) Shield for 2 seconds. Deal 6.5/6.5/30 (AD) physical damage to the current target and send a wave that deals 2.6/2.6/15 (AD) physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 50 Mana. |
| Kobuko | 5 | Cyberboss, Bruiser | Game Over! | Passive: Attacks deal 90/135/314 (AP) bonus magic damage. At 0.35/0.35/0.9% Health, gain 0.7/0.7/4 (Health) Shield decaying over 8 seconds, 1% Attack Speed, 0.2/0.2/1% Omnivamp, and 100 Mana. Active: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target’s max Health as magic damage to all enemies hit.Final Form: Increase to 2 hexes |
| Renekton | 5 | Overlord, Divinicorp, Bastion | Dominus | Deal 3/3/30 + 30/40/500 (AD & AP) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/6000 max Health. First Cast: Enter frenzy mode where attacks strike twice, dealing (AD) total physical damage and can dash to new targets. Second Cast: Frenzy mode now strikes thrice, dealing (AD) total physical damage. Cannot cast again. |
| Samira | 5 | Street Demon, A.M.P. | Demon Trigger | Dash towards the target and fire a volley of 30 (AMP) bullets over 2 seconds split between enemies within three hexes. Each bullet Shreds 4 Armor and deals 0.8/0.8/4 (AD) physical damage, reduced by 20% per hex distance from Samira When the volley ends, dash back to safety while dealing 5/5/25 (AD) physical damage to the current target. For the duration of the Ability, Samira is Unstoppable and has 0.25/0.25/1 (AP) Omnivamp. |
| Urgot | 5 | BoomBots, Executioner | Fear Beyond Death | For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 5 hexes. Attacks also fire 3 rockets, each dealing 1/1/2 + 10/15/100 (AD) total physical damage. Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, reel them in, execute them, and grind them into parts. |
| Viego | 5 | Soul Killer, Golden Ox, Techie | Holoblade | Passive: When units die, absorb their soul and heal 0.06 (Health) Health. Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/4000 (AP) magic damage to adjacent enemies and 120/180/4000 (AP) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds. |
| Zac | 5 | Virus | Replicating Malware | Passive: At 0.1% Health, split into two copies with 0.5% Health. Active: Bounce 3 times on nearby enemies. Each bounce deals 130/195/1000 + 0.08/0.08/0.5 (AP & Health) magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (AP) Health. |
Augments
New Augments
| Augment | Tier | Description |
|---|---|---|
| 10,000 IQ | Gold | Every 5 rounds with Strategist active, bet whether you’ll win more or lose more. If you’re correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko. |
| Adaptive Strikes | Silver | Gain a Jax. Your strongest Jax’s attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. |
| Alter Ego | Gold | Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. |
| Anima Squad Circlet | Prismatic | Gain an Anima Squad Emblem and a Yuumi. |
| Anima Squad Crest | Gold | Gain an Anima Squad Emblem. |
| Anima Squad Crown | Prismatic | Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi. |
| Bastion Circlet | Prismatic | Gain a Bastion Emblem and a Galio. |
| Bastion Crest | Gold | Gain an Bastion emblem. |
| Bastion Crown | Prismatic | Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi. |
| Blue Battery III | Prismatic | Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10 Mana. |
| Board of Directors | Gold | If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 10% for each Stage. Gain a Rhaast and a Morgana. |
| BoomBots Circlet | Prismatic | Gain a BoomBots Emblem and a Fiddlesticks. |
| BoomBots Crest | Gold | Gain a BoomBots emblem. |
| BoomBots Crown | Prismatic | Gain a BoomBots Emblem, an Ionic Spark, and a Skarner. |
| Bruiser Circlet | Prismatic | Gain a Bruiser Emblem and a Gragas. |
| Bruiser Crest | Gold | Gain a Bruiser emblem. |
| Bruiser Crown | Prismatic | Gain a Bruiser Emblem, a Crownguard, and a Darius. |
| Button Mash | Silver | Gain a Poppy. Your strongest Poppy’s ability is replaced with a 3-hit Wallop. |
| Capacitor | Gold | When Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. |
| Cease and Desist | Silver | Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target, Stuns, and deals bonus physical damage. |
| Chemtech Overdrive | Prismatic | Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death. |
| Cognitive Implant | Gold | Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. |
| Cower, Weaklings! | Gold | Cyberboss abilities reduce the target’s max Health by 15%. Cyberbosses take 15% less damage from enemies with less max Health. Gain a Poppy and a Veigar. |
| Cutpurse | Gold | Executioners have a 7% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. |
| Cyberdeck | Gold | On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri. |
| Divine Ascension | Gold | After 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana. |
| Divinicorp Circlet | Prismatic | Gain a Divinicorp Emblem and a Senna. |
| Divinicorp Crest | Gold | Gain a Divinicorp emblem. |
| Divinicorp Crown | Prismatic | Gain a Divinicorp Emblem, a Redemption, and a Rhaast. |
| Dominance | Prismatic | For every 1 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP. |
| Dummy With A Gun | Gold | With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. |
| Dynamo Circlet | Prismatic | Gain a Dynamo Emblem and an Elise. |
| Dynamo Crest | Gold | Gain a Dynamo emblem. |
| Dynamo Crown | Prismatic | Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin. |
| Executioner Circlet | Prismatic | Gain an Executioner Emblem and a Rengar. |
| Executioner Crest | Gold | Gain an Executioner emblem. |
| Executioner Crown | Prismatic | Gain an Executioner Emblem, a Guardbreaker, and a Graves. |
| Exotech Circlet | Prismatic | Gain an Exotech Emblem and a Mordekaiser. |
| Exotech Crest | Gold | Gain an Exotech emblem. |
| Exotech Crown | Prismatic | Gain an Exotech Emblem, a Guinsoo’s Rageblade, and a Naafiri. |
| Flatline | Gold | Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred. |
| Freestyling | Gold | Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons. |
| Golden Fleece | Gold | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 0 gold. |
| Golden Fleece+ | Gold | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. |
| Golden Ox Circlet | Prismatic | Gain a Golden Ox Emblem and a Jarvan. |
| Golden Ox Crest | Gold | Gain a Golden Ox emblem. |
| Golden Ox Crown | Prismatic | Gain a Golden Ox Emblem, a Nashor’s Tooth, and a Graves. |
| Hostile Takeover | Gold | Cypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses. Gain a Draven. |
| Hunter Killer Missile | Gold | Every 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600% more damage. Gain a Kog’Maw and a Skarner. |
| Keep Your Friends Close | Gold | Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. |
| Lethal Rerouting | Gold | Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. |
| Lifelong Learning | Prismatic | Your units gain 1.50% health every round. If they survive combat, they gain an additional 2.50 Ability Power and 2.50% Attack Damage. |
| Liquidate | Gold | When you trade Cypher Intel, your board and bench is sold for 175% value and you gain 4 Reforgers. Gain a Draven. |
| Marksman Circlet | Prismatic | Gain a Marskman Emblem and a Jinx. |
| Marksman Crest | Gold | Gain a Marksman emblem. |
| Marksman Crown | Prismatic | Gain a Marksman Emblem, an Infinity Edge, and a Jhin. |
| Memory Bank | Gold | Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Muramana and an Aurora. |
| New High Score | Gold | Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy. |
| Overclocked | Gold | Your A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee. |
| Pirates | Prismatic | Your units have a rare chance to drop powerful loot when they kill an enemy champion. |
| Polished Chrome | Gold | When you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. |
| Power Leveling | Gold | Anima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. |
| Rapidfire Circlet | Prismatic | Gain a Rapidfire Emblem and a Draven. |
| Rapidfire Crest | Gold | Gain a Rapidfire emblem. |
| Rapidfire Crown | Prismatic | Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate. |
| Reactive Shell | Gold | Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. |
| Reinforcing Skeleture | Gold | Whenever a Bruiser dies, it permanently gains 40 Health. Gain a Darius and Alistar. |
| Self-Destruct | Gold | Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog’Maw and a Skarner. |
| Shock Treatment | Prismatic | Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level). |
| Shock Treatment+ | Prismatic | Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level). |
| Slayer Circlet | Prismatic | Gain a Slayer Emblem and a Jarvan. |
| Slayer Crest | Gold | Gain a Slayer emblem. |
| Slayer Crown | Prismatic | Gain a Slayer Emblem, a Hand of Justice, and a Vayne. |
| Spare Parts | Gold | Get a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana. |
| Speed Kills | Gold | Rapidfire champions start at 2 stacks and can go to 20. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog’Maw. |
| Strategist Circlet | Prismatic | Gain a Strategist Emblem and a Yuumi. |
| Strategist Crest | Gold | Gain a Strategist Emblem. |
| Strategist Crown | Prismatic | Gain a Strategist Emblem, an Adaptive Helm, and an Ekko. |
| Street Demon Circlet | Prismatic | Gain a Street Demon Emblem and a Jinx. |
| Street Demon Crest | Gold | Gain a Street Demon emblem. |
| Street Demon Crown | Prismatic | Gain a Street Demon Emblem, a Guardbreaker, and an Ekko. |
| Support Spire | Gold | After 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. |
| Syndicate Circlet | Prismatic | Gain a Syndicate Emblem and a Braum. |
| Syndicate Crest | Gold | Gain a Syndicate emblem. |
| Syndicate Crown | Prismatic | Gain a Syndicate Emblem, an Infinity Edge, and a Darius. |
| Tagging Spree | Gold | Signature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. |
| Techie Circlet | Prismatic | Gain a Techie Emblem and a Mordekaiser. |
| Techie Crest | Gold | Gain a Techie emblem. |
| Techie Crown | Prismatic | Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana. |
| The Chug Bug | Gold | Gain 1 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
| The Chug Bug+ | Gold | Gain 2 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
| Titanic Strength | Prismatic | Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power. |
| Transference | Gold | When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. |
| Transistor | Gold | When Bastions’ start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax. |
| Trial Run | Gold | Gain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri. |
| Unstable Evolution | Prismatic | Your champions randomly gain one of the following when they are starred up: 300 Health, 30% Attack Speed, 30% Attack Damage, or 30 Ability Power. |
| Vanguard Circlet | Prismatic | Gain a Vanguard Emblem and a Braum. |
| Vanguard Crest | Gold | Gain a Vanguard Emblem. |
| Vanguard Crown | Prismatic | Gain a Vanguard Emblem, a Protector’s Vow, and a Skarner. |
| Wolf Unchained | Silver | Gain a Sylas. Your strongest Sylas’s ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. |
Returning Augments
| Augment | Tier | Description |
|---|---|---|
| A Magic Roll | Gold | Roll 3 dice. Gain rewards based on their total. |
| All That Shimmers | Gold | Choose a gold-generating Artifact items and gain a Magnetic Remover. |
| All That Shimmers+ | Gold | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
| An Exalted Adventure | Prismatic | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. |
| Anger Issues | Prismatic | All your current and future completed items transform into Guinsoo’s Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. |
| Axiom Arc III | Prismatic | Your units gain 15 Mana on kill. Gain a completed item Anvil. |
| Backup | Silver | Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows. |
| Bad Luck Protection | Gold | Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 4% Attack Damage. Gain a Sparring Gloves. |
| Band of Thieves I | Silver | Gain 1 Thief’s Gloves. |
| Belt Overflow | Prismatic | Gain 5 Giant’s Belts. Your Giant’s Belts grant +60 bonus Health. |
| Big Grab Bag | Gold | Gain 3 random components, 2 gold, and 1 Reforger. |
| Binary Airdrop | Prismatic | Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item. |
| Birthday Present | Prismatic | Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost). |
| Blazing Soul I | Gold | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
| Blazing Soul II | Prismatic | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
| Blinding Speed | Prismatic | Gain a Giant Slayer, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover. |
| Blistering Strikes | Silver | Your team’s attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%. |
| Branching Out | Silver | Gain a random Emblem. |
| Branching Out+ | Silver | Gain a random Emblem and a Reforger. |
| BRB | Gold | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
| Bronze For Life I | Gold | Your team gains 3% Damage Amp for each Bronze-tier trait. |
| Bronze For Life II | Prismatic | Your team gains 3.50% Damage Amp and 1% Durability for each Bronze-tier trait. |
| Build a Bud! | Prismatic | Gain a random 3-star 1-cost champion. Gain 10 gold. |
| Bulky Buddies I | Silver | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. |
| Bulky Buddies II | Gold | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
| Bulky Buddies III | Prismatic | Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. |
| Buried Treasures III | Prismatic | Gain a random item component at the start of the next 6 rounds (including this round). |
| Calculated Enhancement | Prismatic | Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power. |
| Call to Chaos | Prismatic | Gain a powerful and random reward. |
| Called Shot | Silver | Set your win streak to +4. Gain 4 gold. |
| Caretaker’s Ally | Silver | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
| Caretaker’s Chosen | Prismatic | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items |
| Caretaker’s Favor | Gold | Gain a component anvil when you reach level 5, 6, 7, and 8. |
| Category Five | Gold | Gain a Runaan’s Hurricane. Your Runaan’s Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
| Clear Mind | Gold | If there are no champions on your bench at the end of player combat, gain 3 XP. |
| Climb The Ladder I | Silver | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
| Climb The Ladder II | Gold | Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist. |
| Clockwork Accelerator | Gold | Your team gains 10% Attack Speed every 3 seconds in combat. |
| Cloning Facility | Gold | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
| Cluttered Mind | Gold | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
| Component Buffet | Silver | Whenever you would get a component, gain a component anvil instead. Gain a random component. |
| Coronation | Prismatic | Gain a Tactician’s Crown. Tactician’s Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power. |
| Corrosion | Silver | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
| Crafted Crafting | Silver | Whenever you craft a completed item, gain 2 rerolls. |
| Crown Guarded | Gold | Gain a Crownguard. Your Crownguards’ start of combat effect is 85% stronger and the shield lasts 5 seconds longer. |
| Crown’s Will | Gold | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. |
| Cruel Pact | Prismatic | Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat. |
| Cursed Crown | Prismatic | Gain +2 max team size, but take 100% more player damage when you lose a player combat. |
| Cybernetic Implants II | Gold | Your champions holding an item gain 120 Health and 20% Attack Damage. |
| Cybernetic Implants III | Prismatic | Your champions holding an item gain 200 Health and 30% Attack Damage. |
| Delayed Start | Silver | Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. |
| Diversified Portfolio | Silver | Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
| Diversified Portfolio+ | Silver | Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
| Double Trouble III | Prismatic | When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
| Dual Purpose | Prismatic | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
| Dummify | Silver | Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 800 Health per stage. |
| Duo Queue | Gold | Gain 2 random 5-cost champions and 2 copies of a random component. |
| Endless Hordes | Prismatic | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 2 gold. |
| Endless Hordes + | Prismatic | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 10 gold. |
| Epoch | Gold | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
| Epoch+ | Gold | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
| Expected Unexpectedness | Prismatic | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
| Eye For An Eye | Silver | For every 15 ally champions that die, gain a random component (max 4). |
| Eye For An Eye+ | Silver | Gain a random component. For every 16 ally champions that die, gain another component (max 3). |
| Final Polish | Prismatic | Gain a Support Anvil and a completed item anvil. |
| Final Reserves | Prismatic | The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP. |
| Find Your Center | Silver | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
| Fine Vintage | Silver | Completed items left on your bench for 4 rounds transform into Support Anvils. |
| Firesale | Silver | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
| Flexible | Prismatic | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. |
| Flurry of Blows | Prismatic | Gain a Zeke’s Herald. Champions buffed by Zeke’s also gain 45% Critical Strike Chance. |
| Forward Thinking | Gold | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. |
| Future Sight II | Prismatic | You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness. |
| Gargantuan Resolve | Prismatic | Gain a Titan’s Resolve and another after 5 player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%. |
| Gargantuan Resolve | Prismatic | Gain a Titan’s Resolve and another after 5 player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%. |
| Glass Cannon I | Silver | Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp. |
| Glass Cannon II | Gold | Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp. |
| Going Long | Prismatic | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. |
| Gold For Dummies | Gold | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
| Golemify | Gold | Lose all champions on your board and bench. Gain a Golem with 80% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage. |
| Good For Something I | Silver | Champions that aren’t holding items have a 50% chance to drop 1 gold on death. |
| Greater Moonlight | Prismatic | Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. |
| Hall of Mirrors | Prismatic | Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 20% less damage. |
| Hard Commit | Prismatic | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
| Health is Wealth I | Silver | Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. |
| Health is Wealth II | Gold | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. |
| Hedge Fund | Prismatic | Gain 25 gold. Your max interest is increased to 10. |
| Heroic Grab Bag | Gold | Gain 2 Lesser Champion Duplicators. Gain 9 gold. |
| High End Shopping II | Prismatic | Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. |
| High Voltage | Gold | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
| I’m the Carry Now | Prismatic | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. |
| Immovable Object | Prismatic | Gain a Randuin’s Omen. Its range is increased by 1 hex and its effect is increased by 33%. |
| Inspiring Epitaph | Gold | When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. |
| Invested+ | Prismatic | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
| Invested++ | Prismatic | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
| Investment Strategy I | Gold | Your champions gain 8 permanent max health per interest you earn. |
| Investment Strategy II | Prismatic | Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. Gain 5 gold. |
| Iron Assets | Silver | Gain a component anvil and 4 gold. |
| Item Collector I | Silver | For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. |
| Item Collector II | Gold | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power. |
| Item Grab Bag I | Silver | Gain 1 random completed item. |
| Kingslayer | Silver | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
| Lategame Specialist | Silver | When you reach Level 9, gain 33 gold. |
| Latent Forge | Silver | After 8 player combats, gain an Artifact anvil. |
| Level Up! | Prismatic | When you buy XP, gain an additional 2. Gain 12 immediately. |
| Lineup | Silver | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
| Little Buddies | Gold | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
| Living Forge | Prismatic | Gain an Artifact anvil now and after every 10 player combats. |
| Long Distance Pals | Gold | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
| Lucky Gloves | Prismatic | Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves. |
| Lucky Gloves+ | Prismatic | Thief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
| Luden’s Echo III | Prismatic | Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy. |
| Lunch Money | Silver | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
| Mace’s Will | Gold | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
| Malicious Monetization | Gold | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
| Manaflow I | Silver | Your units that start combat in the back row gain 2 additional Mana per attack. |
| Manaflow II | Gold | Your units that start combat in the back row gain 3 additional Mana per attack. |
| Max Cap | Prismatic | Your max level is 7. Gain 1 Tactician’s Shield which increases your team size by +1, and 40 gold. |
| Mentorship I | Silver | If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health. |
| Mentorship II | Gold | If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. |
| Missed Connections | Silver | Gain a copy of each 1-cost champion. |
| Moonlight | Gold | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
| NO SCOUT NO PIVOT | Gold | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.50% Attack Damage, and 1.50% Ability Power. |
| Noble Sacrifice | Gold | When your first ally dies each combat, grant your team 25 + 10% of that ally’s Armor and Magic Resistance. |
| Not Today | Gold | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
| One Buff, Two Buff | Prismatic | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
| One For All I | Silver | Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. |
| One For All II | Gold | Your team gains 3% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
| One, Two, Five! | Silver | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
| Ones Twos Three | Silver | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
| Over Encumbered | Silver | For the next stage, you only get 2 bench slot. After, get 2 item components. |
| Overheal | Gold | Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
| Pair of Fours | Gold | If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost. |
| Pandora’s Bench | Silver | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
| Pandora’s Items | Silver | Round start: items on your bench are randomized. Gain 1 random component. |
| Pandora’s Items II | Gold | Round start: items on your bench are randomized. Gain 2 random components. |
| Pandora’s Items III | Prismatic | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
| Patience is a Virtue | Silver | Each round, gain 2 free rerolls if you did not buy a champion last round. |
| Patient Study | Gold | After player combat, gain 2 XP if you won or 3 XP if you lost. |
| Phreaky Friday | Prismatic | Gain an Infinity Force. After 5 player combats, gain another. |
| Phreaky Friday + | Prismatic | Gain an Infinity Force. After 3 player combats, gain another. |
| Piercing Lotus I | Gold | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
| Piercing Lotus II | Prismatic | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
| Pilfer | Gold | Each round, gain a 1-star copy of the first champion you killed last combat. |
| Placebo | Silver | Your team gains 1% Attack Speed. Gain 8 gold. |
| Placebo+ | Silver | Your team gains 1% Attack Speed. Gain 15 gold. |
| Portable Forge | Gold | Choose 1 of 4 Artifacts. |
| Prismatic Pipeline | Prismatic | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. |
| Prismatic Ticket | Prismatic | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
| Prizefighter | Gold | Gain 2 item components. Every 5 wins gives you an item component. |
| Pumping Up I | Silver | Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more. |
| Pumping Up II | Gold | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
| Pumping Up III | Prismatic | Your team gains 16% Attack Speed now. Each round after, they gain 2% more. |
| Pyromaniac | Gold | Gain a Red Buff. Your Burns deal 50% increased damage. |
| Quality Over Quantity | Prismatic | Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. |
| Radiant Refactor | Prismatic | Gain a Masterwork Upgrade and 1 component anvil. |
| Radiant Relics | Prismatic | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. |
| Raining Gold | Gold | Gain 8 gold now and 1 gold every round. |
| Raining Gold+ | Gold | Gain 18 gold now and 1 gold every round. |
| Recombobulator | Silver | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
| ReinFOURcement | Gold | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
| Replication | Gold | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
| Restart Mission | Silver | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
| Rigged Shop+ | Silver | Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls. |
| Risky Moves | Silver | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
| Roll The Dice | Prismatic | Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
| Rolling For Days I | Silver | Gain 11 free Shop rerolls. |
| Salvage Bin | Gold | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems). |
| Salvage Bin | Gold | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems). |
| Salvage Bin+ | Gold | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems). |
| Sated Spellweaver | Gold | After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. |
| Scapegoat | Gold | Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold. |
| Scavenger | Gold | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
| Scoped Weapons II | Prismatic | Your units that start combat in the back 2 rows gain infinite Attack Range and 15% Attack Speed. |
| Scoreboard Scrapper | Gold | Every round, if you’re in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health. |
| Share the Spotlight | Prismatic | Gain a spotlight in the back corner of your board. All units in the spotlight gain 18% Damage Amp, 20% Omnivamp, and 2 Mana per second. |
| Shimmerscale Essence | Prismatic | Gain a Mogul’s Mail. In 5 rounds, gain a Gamblers Blade. |
| Shop Glitch | Gold | During non-player combat rounds, your shop refreshes for free every 2.50 seconds for 28 seconds. |
| Shopping Spree | Prismatic | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold. |
| Silver Spoon | Silver | Gain 10 XP. |
| Slammin’ | Gold | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
| Slammin’+ | Gold | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
| Spear’s Will | Gold | Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. |
| Spirit Link | Gold | Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health. |
| Spoils of War I | Silver | Enemies have a 25% chance to drop loot when killed. |
| Spoils of War II | Gold | Enemies have a 30% chance to drop loot when killed. |
| Spoils of War III | Prismatic | Enemies have a 45% chance to drop loot when killed. |
| Sponging | Prismatic | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
| Starry Night | Gold | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
| Starry Night+ | Gold | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
| Subscription Service | Prismatic | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. |
| Superstars I | Silver | Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. |
| Superstars II | Gold | Your team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls. |
| Support Cache | Gold | Choose 1 of 4 Support items. |
| Support Mining | Silver | Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy. |
| Support Mining+ | Silver | Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. |
| Survivor | Silver | After 3 players are eliminated, gain 92 gold. |
| Sword Overflow | Prismatic | Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. |
| Table Scraps | Silver | After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold. |
| Tactician’s Kitchen | Prismatic | Gain a random Emblem. After 6 player combats, gain a Tactician’s Cape. |
| Team Building | Silver | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. |
| Teaming Up I | Silver | Gain 1 random component and 2 random Tier 3 champions. |
| Teaming Up II | Gold | Gain 1 random Support item and 2 random 4-cost champions. |
| Think Fast | Prismatic | Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. |
| Thorn-Plated Armor | Gold | Gain a Bramble Vest. Your Bramble Vests deal 5-200% more damage (based on Stage) and heal the holder for 35% of the damage dealt. |
| Tiniest Titan | Prismatic | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
| Tiniest Titan+ | Prismatic | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 1 gold now. |
| Titanic Titan | Silver | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
| Tomb Raider I | Gold | For the next 3 players eliminated, choose one of their completed items to keep. |
| Tomb Raider II | Prismatic | Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep. |
| Tower Defense | Gold | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
| Trade Sector | Gold | Gain a free Shop reroll every round. Gain 4 gold. |
| Trait Tracker | Gold | The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems. |
| Trifecta I | Gold | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed. |
| Trifecta II | Prismatic | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 25% Attack Speed. |
| Two Much Value | Gold | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
| Two Trick | Gold | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
| Underdogs | Silver | Whenever your team has fewer units alive than your opponent, your units regenerate 4% Health each second (maximum: 150). |
| Upward Mobility | Prismatic | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
| Vampiric Vitality | Gold | You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
| Void Swarm | Prismatic | Gain a Zz’Rot Portal and another after every 10 player combats. Zz’Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. |
| Void Swarm | Prismatic | Gain a Zz’Rot Portal and another after every 10 player combats. Zz’Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. |
| Wand Overflow | Prismatic | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
| Wandering Trainer I | Gold | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
| Wandering Trainer II | Prismatic | Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold. |
| Warpath | Gold | After dealing 60 player damage, gain a chest of high cost champions and items. |
| What Doesn’t Kill You | Gold | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
| Wise Spending | Prismatic | When you reroll your Shop, gain 3 XP. Gain 1 gold. |
| Woodland Charm | Prismatic | Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed. |
| Worth the Wait | Gold | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |
| Worth the Wait II | Prismatic | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
| Young and Wild and Free | Silver | You can always move freely on Carousel rounds. Gain 5 gold. |