Early Game Augment Guide for Patch 13.7 (Stage 2-1)

This is an Augment Guide for the early game. The early game is the most important part of TFT because it sets up your entire game. This does not judge the strength of augments in later stages, only when taken as the first augment choice at Stage 2-1.

General tip: Augments are usually trait related, economy related, or combat related.

You generally take

  • Giga broken augments almost all the time
  • Economy augments with big gold starts or if you have no upgrades and try to Lose Streak
  • Combat augments if you have upgrades to Win Streak
  • Trait augments if you have a lot of units for that trait (specified in the sheet below)

Reroll your augment if all your choices are marked as “NO” or “Ehh”. Hero Augments generally call for more rerolls especially if it is all the same tier such as “1,1,1” or “2,2,2” because there are fewer choices.

Keep in mind some of these rankings are subjective because this is for how I approach augments. Other playstyles may vary, though I’ll try to mark down which ones other people may like.